Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render há 12 anos atrás
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork há 14 anos atrás
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories há 12 anos atrás
PolyBezierCurve.cpp 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly há 12 anos atrás
PolyBone.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
PolyCamera.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
PolyCocoaCore.mm ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color há 12 anos atrás
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. há 12 anos atrás
PolyCore.cpp ffe0ba5a39 Manual cherry picking of pull request #392 há 12 anos atrás
PolyCoreInput.cpp 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport há 12 anos atrás
PolyCoreServices.cpp b4e4bd4b5a Merge pull request #435 from wivlaro/camera-frustum-and-projection-cleanup há 12 anos atrás
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor há 12 anos atrás
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning há 12 anos atrás
PolyEntity.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes há 13 anos atrás
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes há 12 anos atrás
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler há 12 anos atrás
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color há 12 anos atrás
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager há 12 anos atrás
PolyFontGlyphSheet.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project há 12 anos atrás
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager há 12 anos atrás
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code há 12 anos atrás
PolyGLES1Renderer.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox há 12 anos atrás
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. há 14 anos atrás
PolyGLRenderer.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project há 12 anos atrás
PolyGLSLProgram.cpp 02d9fc1f54 Protect material file loader from crashing if an incorrect path is found há 12 anos atrás
PolyGLSLShader.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
PolyGLSLShaderModule.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances há 12 anos atrás
PolyGLTexture.cpp f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. há 12 anos atrás
PolyGLVertexBuffer.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates há 12 anos atrás
PolyImage.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning há 12 anos atrás
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad há 14 anos atrás
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. há 12 anos atrás
PolyMaterial.cpp 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor há 12 anos atrás
PolyMaterialManager.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances há 12 anos atrás
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse há 12 anos atrás
PolyMesh.cpp eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. há 12 anos atrás
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa há 13 anos atrás
PolyObject.cpp 023a413d34 Fix some warnings há 13 anos atrás
PolyParticleEmitter.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolyPeer.cpp 08598b6e91 Fixed reliable packets há 12 anos atrás
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X há 12 anos atrás
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() há 12 anos atrás
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation há 13 anos atrás
PolyRay.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly há 12 anos atrás
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class há 12 anos atrás
PolyRenderer.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances há 12 anos atrás
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit há 12 anos atrás
PolyResourceManager.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. há 12 anos atrás
PolySDLCore.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository há 12 anos atrás
PolyScene.cpp 9103d91b4a Switched back to rebuilding matrices on Render há 12 anos atrás
PolySceneEntityInstance.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolySceneImage.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolySceneLight.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly há 12 anos atrás
PolySceneManager.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
PolySceneMesh.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolyScenePrimitive.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
PolySceneSprite.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
PolyShader.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances há 12 anos atrás
PolySkeleton.cpp 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified há 12 anos atrás
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning há 12 anos atrás
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository há 12 anos atrás
PolySoundManager.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
PolyString.cpp e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default há 12 anos atrás
PolyTextMesh.cpp 4205ef20a8 Mesh-based text-from-spritesheet renderer há 12 anos atrás
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning há 12 anos atrás
PolyThreaded.cpp dda069be43 Threaded event fixes há 13 anos atrás
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes há 13 anos atrás
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyTween.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly há 12 anos atrás
PolyVector2.cpp 9359018eee Cleaned up Vector2 há 14 anos atrás
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates há 12 anos atrás
PolyWinCore.cpp a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows há 12 anos atrás
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. há 14 anos atrás
tinystr.cpp 7cc9015fd0 Initial import from old repository há 15 anos atrás
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml há 13 anos atrás
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository há 15 anos atrás
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X há 12 anos atrás