Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module vor 12 Jahren
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly vor 12 Jahren
3DPhysics 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes vor 12 Jahren
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes vor 13 Jahren
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
Curl dda069be43 Threaded event fixes vor 13 Jahren
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. vor 14 Jahren
Lightmaps 7cc9015fd0 Initial import from old repository vor 15 Jahren
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X vor 12 Jahren
Terrain 7cc9015fd0 Initial import from old repository vor 15 Jahren
UI 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module vor 12 Jahren
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. vor 13 Jahren