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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyScreenMesh.h"
- #include "PolyCoreServices.h"
- #include "PolyMaterialManager.h"
- #include "PolyResourceManager.h"
- #include "PolyMesh.h"
- #include "PolyRenderer.h"
- using namespace Polycode;
- ScreenMesh::ScreenMesh(Mesh *mesh) : ScreenEntity(), material(NULL), texture(NULL) {
- this->mesh = mesh;
- lineSmooth = false;
- lineWidth = 1.0;
- ownsMesh = true;
- updateHitBox();
- }
- ScreenMesh::ScreenMesh(const String& fileName) : ScreenEntity(), material(NULL), texture(NULL) {
- mesh = new Mesh(fileName);
- lineSmooth = false;
- lineWidth = 1.0;
-
- }
- ScreenMesh::ScreenMesh(int meshType) : ScreenEntity(), material(NULL), texture(NULL) {
- mesh = new Mesh(meshType);
- lineSmooth = false;
- lineWidth = 1.0;
-
- }
- ScreenMesh *ScreenMesh::ScreenMeshWithMesh(Mesh *mesh) {
- return new ScreenMesh(mesh);
- }
- ScreenMesh *ScreenMesh::ScreenMeshWithType(int meshType) {
- return new ScreenMesh(meshType);
- }
- ScreenMesh::~ScreenMesh() {
- if(ownsMesh) {
- delete mesh;
- }
- }
- Mesh *ScreenMesh::getMesh() const {
- return mesh;
- }
- Texture *ScreenMesh::getTexture() const {
- return texture;
- }
- void ScreenMesh::setTexture(Texture *texture) {
- this->texture = texture;
- }
- void ScreenMesh::loadTexture(const String& fileName) {
- MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
- texture = materialManager->createTextureFromFile(fileName, materialManager->clampDefault, materialManager->mipmapsDefault);
- }
- void ScreenMesh::loadTexture(Image *image) {
- MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
- texture = materialManager->createTextureFromImage(image, materialManager->clampDefault, materialManager->mipmapsDefault);
- }
- void ScreenMesh::clearMaterial() {
- if(localShaderOptions)
- delete localShaderOptions;
- localShaderOptions = NULL;
- this->material = NULL;
- }
- void ScreenMesh::setMaterial(Material *material) {
- if(this->material)
- clearMaterial();
-
- if(!material)
- return;
-
- if(material->getNumShaders() == 0)
- return;
-
- this->material = material;
- localShaderOptions = material->getShader(0)->createBinding();
- if(texture) {
- localShaderOptions->clearTexture("diffuse");
- localShaderOptions->addTexture("diffuse", texture);
- }
-
- }
- Material *ScreenMesh::getMaterial() {
- return material;
- }
- ShaderBinding *ScreenMesh::getLocalShaderOptions() {
- return localShaderOptions;
- }
- void ScreenMesh::setMaterialByName(const String& materialName) {
- Material *material = (Material*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_MATERIAL, materialName);
- if(!material)
- return;
- setMaterial(material);
- }
- void ScreenMesh::Render() {
- Renderer *renderer = CoreServices::getInstance()->getRenderer();
-
- renderer->clearShader();
-
- renderer->setLineSize(lineWidth);
- renderer->setLineSmooth(lineSmooth);
-
- if(material) {
- renderer->applyMaterial(material, localShaderOptions,0);
- } else {
- renderer->setTexture(texture);
- }
-
- if(mesh->useVertexColors) {
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::COLOR_DATA_ARRAY);
- }
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::VERTEX_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::TEXCOORD_DATA_ARRAY);
- renderer->drawArrays(mesh->getMeshType());
- }
- void ScreenMesh::updateHitBox() {
- Number xmin, ymin, xmax, ymax;
- bool any = false;
- for(int c = 0; c < mesh->getPolygonCount(); c++) {
- Polygon *poly = mesh->getPolygon(c);
- for(int d = 0; d < poly->getVertexCount(); d++) {
- Vertex *v = poly->getVertex(d);
- if (any) {
- xmin = MIN(v->x, xmin);
- ymin = MIN(v->y, ymin);
- xmax = MAX(v->x, xmax);
- ymax = MAX(v->y, ymax);
- } else {
- xmin = v->x; xmax = v->x;
- ymin = v->y; ymax = v->y;
- any = true;
- }
- }
- }
-
- setHitbox(xmax-xmin, ymax-ymin, xmin, ymin);
- }
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