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- /*
- Copyright (C) 2013 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyVector3.h"
- #include "PolyMatrix4.h"
- namespace Polycode {
- /**
- * Ray class.
- */
- class _PolyExport Ray : public PolyBase {
- public:
- Ray();
- Ray(const Vector3 &origin, const Vector3 &direction);
-
- Number boxIntersect(const Vector3 &box, const Matrix4 &transformMatrix, float near = 0.0, float far = 9999.0) const;
-
- Vector3 planeIntersectPoint(const Vector3 &planeNormal, Number planeDistance) const;
- Ray tranformByMatrix(const Matrix4& matrix) const;
-
- bool polygonIntersect(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) const;
-
- Vector3 origin;
- Vector3 direction;
-
- Vector3 inv_direction;
- int sign[3];
- };
-
- }
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