Ivan Safrin 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anni fa
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 anni fa
EditorGrid.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 anni fa
EntityEditorPropertyView.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 anni fa
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 anni fa
EntityEditorTreeView.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 anni fa
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox 12 anni fa
NewFileWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
PolycodeClipboard.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 anni fa
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 anni fa
PolycodeEditor.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 anni fa
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder 12 anni fa
PolycodeEntityEditor.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anni fa
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme 12 anni fa
PolycodeFrame.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolycodeIDEApp.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 anni fa
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 anni fa
PolycodeMaterialEditor.cpp 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 anni fa
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 anni fa
PolycodeProject.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 anni fa
PolycodeProjectBrowser.cpp 0d07d2c038 Sprite offset editing in the sprite editor 11 anni fa
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 anni fa
PolycodeProps.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anni fa
PolycodeRemoteDebugger.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 anni fa
PolycodeSpriteEditor.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolycodeTextEditor.cpp cdf57e0f6f More memory leak fixes in IDE 12 anni fa
PolycodeToolLauncher.cpp 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions 11 anni fa
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
TextureBrowser.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 anni fa
ToolWindows.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 anni fa
TrackballCamera.cpp cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 anni fa
TransformGizmo.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa