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PolycodeEntityEditor.cpp 73 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. // addChild(label);
  156. label->setPosition(15, 3);
  157. aspectCombo = new UIComboBox(globalMenu, 80);
  158. addChild(aspectCombo);
  159. aspectCombo->setPosition(5, 3);
  160. aspectCombo->addComboItem("16:9");
  161. aspectCombo->addComboItem("16:10");
  162. aspectCombo->addComboItem("4:3");
  163. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  164. pinButton = new UIButton("Pin", 60);
  165. addChild(pinButton);
  166. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  167. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  168. previewRect->setPosition(8, 30);
  169. addChild(previewRect);
  170. enabled = false;
  171. camera = NULL;
  172. scene = NULL;
  173. renderTexture = NULL;
  174. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  175. pinned = false;
  176. cameraSelected = false;
  177. aspectCombo->setSelectedIndex(0);
  178. }
  179. bool CameraPreviewWindow::isPinned() {
  180. return pinned;
  181. }
  182. void CameraPreviewWindow::Resize(Number width, Number height) {
  183. UIElement::Resize(width, height);
  184. bgRect->Resize(width, height);
  185. previewRect->Resize(width-16, height-38);
  186. if(camera) {
  187. if(renderTexture) {
  188. delete renderTexture;
  189. }
  190. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  191. previewRect->setTexture(renderTexture->getTargetTexture());
  192. }
  193. pinButton->setPosition(width-70, 3);
  194. }
  195. void CameraPreviewWindow::handleEvent(Event *event) {
  196. if(event->getDispatcher() == pinButton) {
  197. pinned = !pinned;
  198. if(pinned) {
  199. pinButton->setCaption("Unpin");
  200. } else {
  201. pinButton->setCaption("Pin");
  202. if(!cameraSelected) {
  203. enabled = false;
  204. camera = NULL;
  205. }
  206. }
  207. } else if(event->getDispatcher() == aspectCombo) {
  208. switch(aspectCombo->getSelectedIndex()) {
  209. case 0:
  210. Resize(bBox.y * 1.77777, bBox.y);
  211. break;
  212. case 1:
  213. Resize(bBox.y * 1.6, bBox.y);
  214. break;
  215. case 2:
  216. Resize(bBox.y * 1.3, bBox.y);
  217. break;
  218. }
  219. }
  220. }
  221. CameraPreviewWindow::~CameraPreviewWindow() {
  222. }
  223. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  224. if(pinned && !camera) {
  225. cameraSelected = false;
  226. return;
  227. }
  228. this->camera = camera;
  229. this->scene = scene;
  230. if(camera) {
  231. enabled = true;
  232. if(renderTexture) {
  233. delete renderTexture;
  234. }
  235. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  236. previewRect->setTexture(renderTexture->getTargetTexture());
  237. } else {
  238. if(!pinned) {
  239. enabled = false;
  240. }
  241. }
  242. }
  243. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  244. processInputEvents = true;
  245. multiselectIndex = 0;
  246. objectRootInstance = NULL;
  247. lightsDisabled = false;
  248. beforeData = NULL;
  249. this->editor = editor;
  250. mainScene = new Scene(Scene::SCENE_3D, true);
  251. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  252. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  253. mainScene->useClearColor = true;
  254. mainScene->rootEntity.processInputEvents = true;
  255. Number customFalloff = 0.006;
  256. // setup custom lights for disabled lighting
  257. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  258. customLight1->editorOnly = true;
  259. customLight1->setPosition(-9999, 9999, 9999);
  260. mainScene->addLight(customLight1);
  261. customLight1->enabled = false;
  262. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  263. customLight2->editorOnly = true;
  264. customLight2->setPosition(8999, -8999, -8999);
  265. mainScene->addLight(customLight2);
  266. customLight2->enabled = false;
  267. renderTextureShape = new UIRect(256, 256);
  268. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  269. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  270. addChild(renderTextureShape);
  271. renderTextureShape->setPosition(0, 30);
  272. renderTextureShape->focusable = true;
  273. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  274. cameraPreview = new CameraPreviewWindow();
  275. addChild(cameraPreview);
  276. cameraPreview->setPosition(5, 35);
  277. headerBg = new UIRect(10,10);
  278. addChild(headerBg);
  279. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  280. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  281. footerBg = new UIRect(10,10);
  282. addChild(footerBg);
  283. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  284. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  285. bottomBar = new Entity();
  286. addChild(bottomBar);
  287. bottomBar->setPosition(0, 0);
  288. bottomBar->processInputEvents = true;
  289. topBar = new Entity();
  290. addChild(topBar);
  291. topBar->setPosition(0, 0);
  292. topBar->processInputEvents = true;
  293. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  294. mainScene->getDefaultCamera( )->lookAt(Vector3());
  295. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  296. grid = new EditorGrid();
  297. grid->addEventListener(this, Event::CHANGE_EVENT);
  298. mainScene->addChild(grid);
  299. objectRootBase = new Entity();
  300. mainScene->addChild(objectRootBase);
  301. objectRootBase->processInputEvents = true;
  302. sceneObjectRoot = new Entity();
  303. sceneObjectRoot->processInputEvents = true;
  304. objectRootBase->addChild(sceneObjectRoot);
  305. iconBase = new Entity();
  306. mainScene->addChild(iconBase);
  307. iconBase->processInputEvents = true;
  308. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  309. transformGizmo->enableGizmo = false;
  310. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  311. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  312. mainScene->addChild(transformGizmo);
  313. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  314. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  315. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  316. topBar->addChild(addEntityButton);
  317. addEntityButton->setPosition(4, 2);
  318. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  319. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  320. topBar->addChild(transformGizmoMenu);
  321. transformGizmoMenu->setPositionX(40);
  322. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  323. topBar->addChild(modeSwitchDropdown);
  324. modeSwitchDropdown->addComboItem("3D MODE");
  325. modeSwitchDropdown->addComboItem("2D MODE");
  326. modeSwitchDropdown->setSelectedIndex(0);
  327. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  328. shadeModeSelector = new UIIconSelector();
  329. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  330. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  331. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  332. topBar->addChild(shadeModeSelector);
  333. shadeModeSelector->setPosition(320, 3);
  334. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  335. lightingModeSelector = new UIIconSelector();
  336. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  337. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  338. topBar->addChild(lightingModeSelector);
  339. lightingModeSelector->setPosition(420, 3);
  340. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  341. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  342. bottomBar->addChild(moveUpButton);
  343. moveUpButton->setPosition(4, 2);
  344. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  345. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  346. bottomBar->addChild(moveTopButton);
  347. moveTopButton->setPosition(30, 2);
  348. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  349. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  350. bottomBar->addChild(moveDownButton);
  351. moveDownButton->setPosition(56, 2);
  352. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  353. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  354. bottomBar->addChild(moveBottomButton);
  355. moveBottomButton->setPosition(82, 2);
  356. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  357. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  358. bottomBar->addChild(gridSettingsButton);
  359. gridSettingsButton->setPosition(120, 2);
  360. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  361. snapSelector = new UIIconSelector();
  362. snapSelector->addIcon("entityEditor/snap_off.png");
  363. snapSelector->addIcon("entityEditor/snap_on.png");
  364. bottomBar->addChild(snapSelector);
  365. snapSelector->setPosition(156, 2);
  366. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  367. iconVisibilitySelector = new UIIconSelector();
  368. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  369. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  370. bottomBar->addChild(iconVisibilitySelector);
  371. iconVisibilitySelector->setPosition(230, 2);
  372. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  373. editorMode = EDITOR_MODE_3D;
  374. input = CoreServices::getInstance()->getCore()->getInput();
  375. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  376. gridSettings = new EditorGridSettingsWindow(grid);
  377. addChild(gridSettings);
  378. gridSettings->setPosition(30,40);
  379. }
  380. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  381. return selectedEntities;
  382. }
  383. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  384. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  385. if(actionName == "move") {
  386. for(int i=0; i < selectedEntities.size(); i++) {
  387. if(i < sceneData->entries.size()) {
  388. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  389. }
  390. }
  391. transformGizmo->setTransformSelection(selectedEntities);
  392. } else if(actionName == "scale") {
  393. for(int i=0; i < selectedEntities.size(); i++) {
  394. if(i < sceneData->entries.size()) {
  395. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  396. }
  397. }
  398. } else if(actionName == "rotate") {
  399. for(int i=0; i < selectedEntities.size(); i++) {
  400. if(i < sceneData->entries.size()) {
  401. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  402. }
  403. }
  404. } else if(actionName == "select") {
  405. selectNone(false);
  406. if(sceneData) {
  407. for(int i=0; i < sceneData->entries.size(); i++) {
  408. selectEntity(sceneData->entries[i].entity, true, false);
  409. }
  410. }
  411. } else if(actionName == "delete") {
  412. if(sceneData->reverse) {
  413. selectNone(false);
  414. for(int i=0; i < sceneData->entries.size(); i++) {
  415. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  416. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  417. if(sceneLight) {
  418. mainScene->addLight(sceneLight);
  419. }
  420. setEditorPropsRecursive(sceneData->entries[i].entity);
  421. selectEntity(sceneData->entries[i].entity, true, false);
  422. }
  423. sceneData->deleteEntitiesInDestructor = false;
  424. } else {
  425. deleteSelected(false);
  426. sceneData->deleteEntitiesInDestructor = true;
  427. }
  428. } else if(actionName == "create_entity") {
  429. if(sceneData->reverse) {
  430. deleteSelected(false);
  431. selectNone(false);
  432. for(int i=0; i < sceneData->entries.size(); i++) {
  433. selectEntity(sceneData->entries[i].entity, true, false);
  434. }
  435. } else {
  436. selectNone(false);
  437. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  438. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  439. if(sceneLight) {
  440. mainScene->addLight(sceneLight);
  441. }
  442. setEditorPropsRecursive(sceneData->entries[0].entity);
  443. selectEntity(sceneData->entries[0].entity, true, false);
  444. }
  445. }
  446. }
  447. void EntityEditorMainView::setEditorMode(int newMode) {
  448. editorMode = newMode;
  449. if(editorMode == EDITOR_MODE_3D) {
  450. mainScene->setSceneType(Scene::SCENE_3D);
  451. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  452. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  453. mainScene->getDefaultCamera()->setOrthoMode(false);
  454. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  455. trackballCamera->disableRotation(false);
  456. } else {
  457. mainScene->setSceneType(Scene::SCENE_2D);
  458. mainScene->getDefaultCamera()->setOrthoMode(true);
  459. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  460. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  461. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  462. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  463. trackballCamera->disableRotation(true);
  464. Update();
  465. }
  466. }
  467. Entity *EntityEditorMainView::getSelectedEntity() {
  468. if(selectedEntities.size() > 0) {
  469. return selectedEntities[selectedEntities.size()-1];
  470. } else {
  471. return NULL;
  472. }
  473. }
  474. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  475. if(!hasFocus) {
  476. return;
  477. }
  478. selectNone(false);
  479. for(int i=0; i < data->entities.size(); i++) {
  480. Entity *entity = data->entities[i]->Clone(true, true);
  481. setEditorPropsRecursive(entity);
  482. sceneObjectRoot->addChild(entity);
  483. selectEntity(entity, true);
  484. }
  485. }
  486. void EntityEditorMainView::Update() {
  487. if(entitiesToSelect.size() != 0) {
  488. if(multiselectIndex > entitiesToSelect.size()-1) {
  489. multiselectIndex = 0;
  490. }
  491. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  492. multiselectIndex++;
  493. entitiesToSelect.clear();
  494. }
  495. if(editorMode == EDITOR_MODE_2D) {
  496. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  497. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  498. }
  499. for(int i=0; i < icons.size(); i++) {
  500. Number scale;
  501. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  502. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  503. icons[i]->setPosition(parentPosition);
  504. if(editorMode == EDITOR_MODE_2D) {
  505. scale = trackballCamera->getCameraDistance() * 0.1;
  506. } else {
  507. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  508. }
  509. icons[i]->setScale(scale, scale, scale);
  510. icons[i]->rebuildTransformMatrix();
  511. icons[i]->recalculateAABBAllChildren();
  512. }
  513. }
  514. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  515. entity->removeAllHandlersForListener(this);
  516. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  517. iconPrimitive->setMaterialByName("Unlit");
  518. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  519. if(iconPrimitive->getLocalShaderOptions()) {
  520. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  521. }
  522. iconBase->addChild(iconPrimitive);
  523. iconPrimitive->billboardMode = true;
  524. iconPrimitive->setUserData((void*)entity);
  525. iconPrimitive->forceMaterial = true;
  526. iconPrimitive->processInputEvents = true;
  527. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  528. iconPrimitive->ignoreParentMatrix = true;
  529. iconPrimitive->addTag("");
  530. iconPrimitive->depthTest = false;
  531. iconPrimitive->depthWrite = false;
  532. iconPrimitive->editorOnly = true;
  533. iconPrimitive->alphaTest = true;
  534. iconPrimitive->setUserData(entity);
  535. icons.push_back(iconPrimitive);
  536. }
  537. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  538. setEditorProps(entity);
  539. for(int i=0; i < entity->getNumChildren(); i++) {
  540. if(!entity->getChildAtIndex(i)->editorOnly) {
  541. setEditorProps(entity->getChildAtIndex(i));
  542. }
  543. }
  544. }
  545. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  546. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  547. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  548. entity->setUserData((void*)parentInstance);
  549. entity->processInputEvents = true;
  550. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  551. entity->editorOnly = true;
  552. if(sceneMesh && !emitter) {
  553. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  554. sceneMesh->useGeometryHitDetection = true;
  555. }
  556. for(int i=0; i < entity->getNumChildren(); i++) {
  557. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  558. }
  559. }
  560. void EntityEditorMainView::setEditorProps(Entity *entity) {
  561. entity->processInputEvents = true;
  562. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  563. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  564. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  565. if(sceneMesh && !emitter) {
  566. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  567. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  568. sceneMesh->useGeometryHitDetection = true;
  569. }
  570. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  571. if(instance && instance != objectRootInstance) {
  572. for(int i=0; i < instance->getNumChildren(); i++) {
  573. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  574. instance->getResourceEntry()->reloadOnFileModify = true;
  575. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  576. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  577. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  578. }
  579. }
  580. }
  581. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  582. if(sceneLight) {
  583. createIcon(entity, "light_icon.png");
  584. LightDisplay *lightVis = new LightDisplay(sceneLight);
  585. if(!sceneLight->getParentScene()) {
  586. sceneLight->setParentScene(mainScene);
  587. mainScene->addLight(sceneLight);
  588. }
  589. }
  590. if(emitter) {
  591. createIcon(entity, "emitter_icon.png");
  592. }
  593. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  594. if(sound) {
  595. createIcon(entity, "sound_icon.png");
  596. }
  597. Camera *camera = dynamic_cast<Camera*>(entity);
  598. if(camera) {
  599. CameraDisplay *camVis = new CameraDisplay(camera);
  600. createIcon(entity, "camera_icon.png");
  601. }
  602. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  603. createIcon(entity, "empty_icon.png");
  604. }
  605. }
  606. void EntityEditorMainView::addEntityFromMenu(String command) {
  607. if(command == "add_primitive") {
  608. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  609. sceneObjectRoot->addChild(newPrimitive);
  610. setEditorProps(newPrimitive);
  611. newPrimitive->setPosition(cursorPosition);
  612. newPrimitive->setMaterialByName("Default");
  613. didPlaceEntity(newPrimitive);
  614. selectEntity(newPrimitive, false, false);
  615. return;
  616. }
  617. if(command == "add_empty") {
  618. Entity *newEntity = new Entity();
  619. sceneObjectRoot->addChild(newEntity);
  620. setEditorProps(newEntity);
  621. newEntity->setPosition(cursorPosition);
  622. didPlaceEntity(newEntity);
  623. selectEntity(newEntity, false, false);
  624. return;
  625. }
  626. if(command == "add_sound") {
  627. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  628. sceneObjectRoot->addChild(newSound);
  629. setEditorProps(newSound);
  630. newSound->setPosition(cursorPosition);
  631. didPlaceEntity(newSound);
  632. selectEntity(newSound, false, false);
  633. return;
  634. }
  635. if(command == "add_camera") {
  636. Camera *newCamera = new Camera(mainScene);
  637. sceneObjectRoot->addChild(newCamera);
  638. setEditorProps(newCamera);
  639. newCamera->setPosition(cursorPosition);
  640. didPlaceEntity(newCamera);
  641. selectEntity(newCamera, false, false);
  642. return;
  643. }
  644. if(command == "add_image") {
  645. assetSelectType = "image";
  646. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  647. std::vector<String> extensions;
  648. extensions.push_back("png");
  649. globalFrame->showAssetBrowser(extensions);
  650. return;
  651. }
  652. if(command == "add_sprite") {
  653. assetSelectType = "sprite";
  654. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  655. std::vector<String> extensions;
  656. extensions.push_back("sprite");
  657. globalFrame->showAssetBrowser(extensions);
  658. return;
  659. }
  660. if(command == "add_label") {
  661. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  662. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  663. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  664. newLabel->snapToPixels = false;
  665. newLabel->positionAtBaseline = false;
  666. sceneObjectRoot->addChild(newLabel);
  667. setEditorProps(newLabel);
  668. newLabel->setPosition(cursorPosition);
  669. didPlaceEntity(newLabel);
  670. selectEntity(newLabel, false, false);
  671. return;
  672. }
  673. if(command == "add_light") {
  674. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  675. sceneObjectRoot->addChild(newLight);
  676. mainScene->addLight(newLight);
  677. newLight->enabled = !lightsDisabled;
  678. setEditorProps(newLight);
  679. newLight->setPosition(cursorPosition);
  680. didPlaceEntity(newLight);
  681. selectEntity(newLight, false, false);
  682. return;
  683. }
  684. if(command == "add_mesh") {
  685. assetSelectType = "mesh";
  686. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  687. std::vector<String> extensions;
  688. extensions.push_back("mesh");
  689. globalFrame->showAssetBrowser(extensions);
  690. return;
  691. }
  692. if(command == "add_entity") {
  693. assetSelectType = "entity";
  694. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  695. std::vector<String> extensions;
  696. extensions.push_back("entity");
  697. globalFrame->showAssetBrowser(extensions);
  698. return;
  699. }
  700. if(command == "add_particles") {
  701. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  702. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  703. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  704. sceneObjectRoot->addChild(newEmitter);
  705. setEditorProps(newEmitter);
  706. newEmitter->setPosition(cursorPosition);
  707. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  708. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  709. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  710. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  711. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  712. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  713. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  714. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  715. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  716. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  717. selectEntity(newEmitter, false, false);
  718. didPlaceEntity(newEmitter);
  719. return;
  720. }
  721. }
  722. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  723. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  724. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  725. data->reverse = false;
  726. for(int i=0; i < selectedEntities.size(); i++) {
  727. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  728. }
  729. PolycodeSceneEditorActionDataEntry entry(entity);
  730. entry.parentEntity = sceneObjectRoot;
  731. data->entries.push_back(entry);
  732. editor->didAction("create_entity", beforeData, data);
  733. }
  734. void EntityEditorMainView::deleteSelected(bool doAction) {
  735. if(doAction) {
  736. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  737. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  738. data->reverse = false;
  739. oldData->deleteEntitiesInDestructor = true;
  740. for(int i=0; i < selectedEntities.size(); i++) {
  741. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  742. entry.parentEntity = selectedEntities[i]->getParentEntity();
  743. oldData->entries.push_back(entry);
  744. }
  745. editor->didAction("delete", oldData, data);
  746. }
  747. for(int i=0; i < selectedEntities.size(); i++) {
  748. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  749. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  750. if(sceneLight) {
  751. mainScene->removeLight(sceneLight);
  752. }
  753. }
  754. for(int i=0; i < selectedEntities.size(); i++) {
  755. selectedEntities[i]->setOwnsChildrenRecursive(true);
  756. for(int j=0; j < icons.size(); j++) {
  757. if(icons[j]->getUserData() == selectedEntities[i]) {
  758. delete icons[j];
  759. icons[j]->getParentEntity()->removeChild(icons[j]);
  760. icons.erase(icons.begin()+j);
  761. break;
  762. }
  763. }
  764. selectedEntities[i]->removeAllHandlers();
  765. }
  766. selectedEntities.clear();
  767. transformGizmo->setTransformSelection(selectedEntities);
  768. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  769. }
  770. void EntityEditorMainView::onGainFocus() {
  771. transformGizmo->enableGizmo = true;
  772. }
  773. void EntityEditorMainView::onLoseFocus() {
  774. transformGizmo->enableGizmo = false;
  775. }
  776. void EntityEditorMainView::handleEvent(Event *event) {
  777. if(event->getDispatcher() == transformGizmo) {
  778. if(event->getEventCode() == Event::CHANGE_EVENT) {
  779. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  780. switch(trasnformEvent->mode) {
  781. case TransformGizmo::TRANSFORM_MOVE:
  782. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  783. {
  784. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  785. for(int i=0; i < selectedEntities.size(); i++) {
  786. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  787. }
  788. editor->didAction("move", beforeData, data);
  789. beforeData = NULL;
  790. }
  791. break;
  792. case TransformGizmo::TRANSFORM_SCALE:
  793. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  794. {
  795. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  796. for(int i=0; i < selectedEntities.size(); i++) {
  797. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  798. }
  799. editor->didAction("scale", beforeData, data);
  800. beforeData = NULL;
  801. }
  802. break;
  803. case TransformGizmo::TRANSFORM_ROTATE:
  804. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  805. {
  806. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  807. for(int i=0; i < selectedEntities.size(); i++) {
  808. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  809. }
  810. editor->didAction("rotate", beforeData, data);
  811. beforeData = NULL;
  812. }
  813. break;
  814. }
  815. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  816. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  817. switch(trasnformEvent->mode) {
  818. case TransformGizmo::TRANSFORM_MOVE:
  819. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  820. {
  821. beforeData = new PolycodeSceneEditorActionData();
  822. for(int i=0; i < selectedEntities.size(); i++) {
  823. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  824. }
  825. }
  826. break;
  827. case TransformGizmo::TRANSFORM_SCALE:
  828. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  829. {
  830. beforeData = new PolycodeSceneEditorActionData();
  831. for(int i=0; i < selectedEntities.size(); i++) {
  832. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  833. }
  834. }
  835. break;
  836. case TransformGizmo::TRANSFORM_ROTATE:
  837. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  838. {
  839. beforeData = new PolycodeSceneEditorActionData();
  840. for(int i=0; i < selectedEntities.size(); i++) {
  841. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  842. }
  843. }
  844. break;
  845. }
  846. }
  847. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  848. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  849. if(entry) {
  850. setEditorProps(entry->getInstance());
  851. }
  852. } else if(event->getDispatcher() == renderTextureShape) {
  853. focusSelf();
  854. } else if(event->getDispatcher() == trackballCamera) {
  855. Update();
  856. } else if(event->getDispatcher() == modeSwitchDropdown) {
  857. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  858. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  859. if(event->getEventCode() == UIEvent::OK_EVENT) {
  860. if(assetSelectType == "mesh") {
  861. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  862. newMesh->cacheToVertexBuffer(true);
  863. sceneObjectRoot->addChild(newMesh);
  864. setEditorProps(newMesh);
  865. newMesh->setMaterialByName("Default");
  866. newMesh->setPosition(cursorPosition);
  867. didPlaceEntity(newMesh);
  868. selectEntity(newMesh, false, false);
  869. } else if(assetSelectType == "image") {
  870. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  871. newImage->setMaterialByName("Unlit");
  872. if(newImage->getLocalShaderOptions()) {
  873. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  874. }
  875. sceneObjectRoot->addChild(newImage);
  876. setEditorProps(newImage);
  877. newImage->setPosition(cursorPosition);
  878. didPlaceEntity(newImage);
  879. selectEntity(newImage, false, false);
  880. } else if(assetSelectType == "sprite") {
  881. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  882. if(newSprite->getNumAnimations()) {
  883. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  884. }
  885. newSprite->setMaterialByName("Unlit");
  886. if(newSprite->getLocalShaderOptions()) {
  887. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  888. }
  889. sceneObjectRoot->addChild(newSprite);
  890. setEditorProps(newSprite);
  891. newSprite->setPosition(cursorPosition);
  892. didPlaceEntity(newSprite);
  893. selectEntity(newSprite, false, false);
  894. } else if(assetSelectType == "entity") {
  895. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  896. sceneObjectRoot->addChild(newEntity);
  897. setEditorProps(newEntity);
  898. newEntity->setPosition(cursorPosition);
  899. didPlaceEntity(newEntity);
  900. selectEntity(newEntity, false, false);
  901. }
  902. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  903. globalFrame->hideModal();
  904. }
  905. } else if(event->getDispatcher() == addEntityMenu) {
  906. addEntityMenu->removeAllHandlersForListener(this);
  907. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  908. addEntityMenu = NULL;
  909. addEntityFromMenu(command);
  910. } else if(event->getDispatcher() == addEntityButton) {
  911. addEntityMenu = globalMenu->showMenuAtMouse(150);
  912. addEntityMenu->addOption("Add Primitive", "add_primitive");
  913. addEntityMenu->addOption("Add Mesh", "add_mesh");
  914. addEntityMenu->addOption("Add Entity", "add_entity");
  915. addEntityMenu->addDivider();
  916. addEntityMenu->addOption("Add Sprite", "add_sprite");
  917. addEntityMenu->addOption("Add Image", "add_image");
  918. addEntityMenu->addOption("Add Label", "add_label");
  919. addEntityMenu->addDivider();
  920. addEntityMenu->addOption("Add Light", "add_light");
  921. addEntityMenu->addOption("Add Particle System", "add_particles");
  922. addEntityMenu->addOption("Add Sound", "add_sound");
  923. addEntityMenu->addOption("Add Camera", "add_camera");
  924. addEntityMenu->addDivider();
  925. addEntityMenu->addOption("Add Empty", "add_empty");
  926. addEntityMenu->fitToScreenVertical();
  927. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  928. } else if(event->getDispatcher() == input) {
  929. InputEvent *inputEvent = (InputEvent*) event;
  930. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  931. switch(inputEvent->key) {
  932. case KEY_BACKSPACE:
  933. case KEY_DELETE:
  934. if(hasFocus) {
  935. deleteSelected(true);
  936. }
  937. break;
  938. case KEY_ESCAPE:
  939. {
  940. selectNone(true);
  941. }
  942. break;
  943. }
  944. }
  945. } else if(event->getDispatcher() == lightingModeSelector) {
  946. switch(lightingModeSelector->getSelectedIndex()) {
  947. case 0:
  948. disableLighting(false);
  949. break;
  950. case 1:
  951. disableLighting(true);
  952. break;
  953. }
  954. } else if(event->getDispatcher() == shadeModeSelector) {
  955. switch(shadeModeSelector->getSelectedIndex()) {
  956. case 0:
  957. mainScene->setOverrideMaterial(NULL);
  958. break;
  959. case 1:
  960. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  961. break;
  962. case 2:
  963. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  964. break;
  965. }
  966. } else if(event->getDispatcher() == moveUpButton) {
  967. moveSelectedUp();
  968. } else if(event->getDispatcher() == moveTopButton) {
  969. moveSelectedTop();
  970. } else if(event->getDispatcher() == moveDownButton) {
  971. moveSelectedDown();
  972. } else if(event->getDispatcher() == moveBottomButton) {
  973. moveSelectedBottom();
  974. } else if(event->getDispatcher() == gridSettingsButton) {
  975. gridSettings->visible = !gridSettings->visible;
  976. gridSettings->enabled = !gridSettings->enabled;
  977. } else if(event->getDispatcher() == snapSelector) {
  978. switch(snapSelector->getSelectedIndex()) {
  979. case 0:
  980. transformGizmo->enableSnap(false);
  981. break;
  982. case 1:
  983. transformGizmo->enableSnap(true);
  984. transformGizmo->setSnapSize(grid->getGridSize());
  985. break;
  986. }
  987. } else if(event->getDispatcher() == grid) {
  988. transformGizmo->setSnapSize(grid->getGridSize());
  989. } else if(event->getDispatcher() == iconVisibilitySelector) {
  990. switch(iconVisibilitySelector->getSelectedIndex()) {
  991. case 0:
  992. iconBase->visible = true;
  993. break;
  994. case 1:
  995. iconBase->visible = false;
  996. break;
  997. }
  998. } else {
  999. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1000. InputEvent *inputEvent = (InputEvent*) event;
  1001. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  1002. Entity* targetEntity = (Entity*) event->getDispatcher();
  1003. // if it's an icon, select the entity linked to the icon
  1004. for(int i=0; i < icons.size(); i++) {
  1005. if(icons[i] == targetEntity) {
  1006. targetEntity = (Entity*)targetEntity->getUserData();
  1007. }
  1008. }
  1009. entitiesToSelect.push_back(targetEntity);
  1010. }
  1011. }
  1012. }
  1013. }
  1014. void EntityEditorMainView::moveSelectedUp() {
  1015. for(int i=0; i < selectedEntities.size(); i++) {
  1016. Entity *parent = selectedEntities[i]->getParentEntity();
  1017. if(parent) {
  1018. parent->moveChildUp(selectedEntities[i]);
  1019. }
  1020. }
  1021. }
  1022. void EntityEditorMainView::moveSelectedDown() {
  1023. for(int i=0; i < selectedEntities.size(); i++) {
  1024. Entity *parent = selectedEntities[i]->getParentEntity();
  1025. if(parent) {
  1026. parent->moveChildDown(selectedEntities[i]);
  1027. }
  1028. }
  1029. }
  1030. void EntityEditorMainView::moveSelectedTop() {
  1031. for(int i=0; i < selectedEntities.size(); i++) {
  1032. Entity *parent = selectedEntities[i]->getParentEntity();
  1033. if(parent) {
  1034. parent->moveChildTop(selectedEntities[i]);
  1035. }
  1036. }
  1037. }
  1038. void EntityEditorMainView::moveSelectedBottom() {
  1039. for(int i=0; i < selectedEntities.size(); i++) {
  1040. Entity *parent = selectedEntities[i]->getParentEntity();
  1041. if(parent) {
  1042. parent->moveChildBottom(selectedEntities[i]);
  1043. }
  1044. }
  1045. }
  1046. void EntityEditorMainView::selectNone(bool doAction) {
  1047. if(doAction) {
  1048. beforeData = new PolycodeSceneEditorActionData();
  1049. for(int i=0; i < selectedEntities.size(); i++) {
  1050. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1051. }
  1052. editor->didAction("select", beforeData, NULL, false);
  1053. beforeData = NULL;
  1054. }
  1055. for(int i=0; i < selectedEntities.size(); i++) {
  1056. doEntityDeselect(selectedEntities[i]);
  1057. }
  1058. selectedEntities.clear();
  1059. transformGizmo->setTransformSelection(selectedEntities);
  1060. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1061. }
  1062. void EntityEditorMainView::disableLighting(bool disable) {
  1063. lightsDisabled = disable;
  1064. for(int i=0; i < mainScene->getNumLights(); i++) {
  1065. SceneLight *light = mainScene->getLight(i);
  1066. light->enabled = !disable;
  1067. }
  1068. if(disable) {
  1069. customLight1->enabled = true;
  1070. customLight2->enabled = true;
  1071. } else {
  1072. customLight1->enabled = false;
  1073. customLight2->enabled = false;
  1074. }
  1075. }
  1076. Scene *EntityEditorMainView::getMainScene() {
  1077. return mainScene;
  1078. }
  1079. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1080. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1081. if(sceneMesh) {
  1082. sceneMesh->overlayWireframe = false;
  1083. }
  1084. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1085. if(instance) {
  1086. setOverlayWireframeRecursive(targetEntity, false);
  1087. }
  1088. }
  1089. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1090. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1091. if(sceneMesh) {
  1092. sceneMesh->overlayWireframe = val;
  1093. }
  1094. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1095. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1096. }
  1097. }
  1098. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1099. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1100. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1101. if(sceneMesh && ! emitter) {
  1102. sceneMesh->overlayWireframe = true;
  1103. }
  1104. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1105. if(instance) {
  1106. setOverlayWireframeRecursive(targetEntity, true);
  1107. }
  1108. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1109. cameraPreview->setCamera(mainScene, camera);
  1110. }
  1111. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1112. if(doAction) {
  1113. beforeData = new PolycodeSceneEditorActionData();
  1114. for(int i=0; i < selectedEntities.size(); i++) {
  1115. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1116. }
  1117. }
  1118. if(targetEntity->getUserData()) {
  1119. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1120. targetEntity = instance;
  1121. }
  1122. bool doNotReselect = false;
  1123. if(!addToSelection) {
  1124. for(int i=0; i < selectedEntities.size(); i++) {
  1125. doEntityDeselect(selectedEntities[i]);
  1126. }
  1127. selectedEntities.clear();
  1128. } else {
  1129. for(int i=0; i < selectedEntities.size(); i++) {
  1130. if(targetEntity == selectedEntities[i]) {
  1131. doEntityDeselect(targetEntity);
  1132. selectedEntities.erase(selectedEntities.begin() + i);
  1133. doNotReselect = true;
  1134. break;
  1135. }
  1136. }
  1137. }
  1138. if(!doNotReselect) {
  1139. selectedEntities.push_back(targetEntity);
  1140. doEntitySelect(targetEntity);
  1141. }
  1142. if(doAction) {
  1143. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1144. for(int i=0; i < selectedEntities.size(); i++) {
  1145. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1146. }
  1147. editor->didAction("select", beforeData, data);
  1148. beforeData = NULL;
  1149. }
  1150. transformGizmo->setTransformSelection(selectedEntities);
  1151. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1152. }
  1153. Entity *EntityEditorMainView::getObjectRoot() {
  1154. return sceneObjectRoot;
  1155. }
  1156. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1157. objectRootInstance = entity;
  1158. if(sceneObjectRoot) {
  1159. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1160. delete sceneObjectRoot;
  1161. }
  1162. sceneObjectRoot = entity;
  1163. sceneObjectRoot->processInputEvents = true;
  1164. objectRootBase->addChild(sceneObjectRoot);
  1165. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1166. }
  1167. EntityEditorMainView::~EntityEditorMainView() {
  1168. delete mainScene;
  1169. delete renderTexture;
  1170. delete transformGizmo;
  1171. delete transformGizmoMenu;
  1172. delete trackballCamera;
  1173. delete grid;
  1174. delete cameraPreview;
  1175. input->removeAllHandlersForListener(this);
  1176. }
  1177. void EntityEditorMainView::Resize(Number width, Number height) {
  1178. headerBg->Resize(width, 30);
  1179. footerBg->Resize(width, 30);
  1180. footerBg->setPosition(0.0, height-30);
  1181. bottomBar->setPosition(0.0, height-30);
  1182. modeSwitchDropdown->setPosition(width-110, 4);
  1183. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1184. renderTexture->resizeRenderTexture(width, height-60);
  1185. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1186. renderTextureShape->Resize(width, height-60);
  1187. mainScene->sceneMouseRect.x = screenPos.x;
  1188. mainScene->sceneMouseRect.y = screenPos.y;
  1189. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1190. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1191. mainScene->remapMouse = true;
  1192. Update();
  1193. }
  1194. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1195. this->editor = editor;
  1196. propIconSelector = new UIIconSelector();
  1197. addChild(propIconSelector);
  1198. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1199. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1200. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1201. propIconSelector->setPosition(10.0, 3.0);
  1202. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1203. propertyView = new EntityEditorPropertyView();
  1204. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1205. addChild(propertyView);
  1206. propertyView->setPosition(0.0, 30.0);
  1207. currentView = propertyView;
  1208. treeView = new EntityEditorTreeView();
  1209. addChild(treeView);
  1210. treeView->setPosition(0.0, 30.0);
  1211. treeView->visible = false;
  1212. treeView->enabled = false;
  1213. settingsView = new EntityEditorSettingsView();
  1214. addChild(settingsView);
  1215. settingsView->setPosition(0.0, 30.0);
  1216. settingsView->visible = false;
  1217. settingsView->enabled = false;
  1218. }
  1219. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1220. if(event->getDispatcher() == propIconSelector) {
  1221. currentView->visible = false;
  1222. currentView->enabled = false;
  1223. switch(propIconSelector->getSelectedIndex()) {
  1224. case 0:
  1225. currentView = propertyView;
  1226. break;
  1227. case 1:
  1228. currentView = treeView;
  1229. treeView->refreshTree();
  1230. break;
  1231. case 2:
  1232. currentView = settingsView;
  1233. break;
  1234. }
  1235. currentView->visible = true;
  1236. currentView->enabled = true;
  1237. } else if(event->getDispatcher() == propertyView) {
  1238. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1239. PropEvent *propEvent = (PropEvent*) event;
  1240. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1241. }
  1242. }
  1243. }
  1244. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1245. }
  1246. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1247. propertyView->Resize(width, height-30);
  1248. treeView->Resize(width, height-30);
  1249. settingsView->Resize(width, height-30);
  1250. }
  1251. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1252. mainSizer = new UIHSizer(300, 300, 300, false);
  1253. addChild(mainSizer);
  1254. mainView = new EntityEditorMainView(this);
  1255. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1256. mainSizer->addLeftChild(mainView);
  1257. mainSizer->setMinimumSize(200);
  1258. propertyContainer = new EntityEditorPropertyContainer(this);
  1259. propertyView = propertyContainer->propertyView;
  1260. treeView = propertyContainer->treeView;
  1261. settingsView = propertyContainer->settingsView;
  1262. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1263. mainSizer->addRightChild(propertyContainer);
  1264. }
  1265. void PolycodeEntityEditor::handleEvent(Event *event) {
  1266. if(event->getDispatcher() == treeView) {
  1267. mainView->selectEntity(treeView->getSelectedEntity());
  1268. }
  1269. if(event->getDispatcher() == mainView) {
  1270. switch(event->getEventCode()) {
  1271. case Event::CHANGE_EVENT:
  1272. propertyView->setEntity(mainView->getSelectedEntity());
  1273. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1274. break;
  1275. }
  1276. }
  1277. PolycodeEditor::handleEvent(event);
  1278. }
  1279. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1280. if(actionName == "prop_change") {
  1281. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1282. propData->sheet->applyPropActionData(propData);
  1283. } else {
  1284. mainView->doAction(actionName, data);
  1285. }
  1286. }
  1287. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1288. delete mainView;
  1289. }
  1290. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1291. PolycodeEditor::openFile(filePath);
  1292. // return true;
  1293. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1294. mainView->setObjectRoot(loadedInstance);
  1295. mainView->setEditorPropsRecursive(loadedInstance);
  1296. treeView->setRootEntity(loadedInstance);
  1297. propertyView->setEntityInstance(loadedInstance);
  1298. settingsView->setEntityInstance(loadedInstance);
  1299. return true;
  1300. }
  1301. void PolycodeEntityEditor::Activate() {
  1302. Resize(getWidth(), getHeight());
  1303. }
  1304. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1305. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1306. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1307. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1308. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1309. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1310. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1311. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1312. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1313. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1314. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1315. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1316. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1317. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1318. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1319. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1320. }
  1321. }
  1322. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1323. if(entity->editorOnly)
  1324. return;
  1325. entry->addChild("id", entity->id);
  1326. String tagString = "";
  1327. for(int i=0; i < entity->getNumTags(); i++) {
  1328. if(i != 0) {
  1329. tagString += ",";
  1330. }
  1331. tagString += entity->getTagAtIndex(i);
  1332. }
  1333. entry->addChild("tags", tagString);
  1334. if(entity->entityProps.size() > 0) {
  1335. ObjectEntry *props = entry->addChild("props");
  1336. for(int i=0; i < entity->entityProps.size(); i++) {
  1337. ObjectEntry *prop = props->addChild("prop");
  1338. prop->addChild("name", entity->entityProps[i].propName);
  1339. prop->addChild("value", entity->entityProps[i].propValue);
  1340. }
  1341. }
  1342. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1343. if(!(*(entry))["type"]) {
  1344. entry->addChild("type", "SceneEntityInstance");
  1345. }
  1346. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1347. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1348. instanceEntry->addChild("filePath", instance->getFileName());
  1349. }
  1350. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1351. if(!(*(entry))["type"])
  1352. entry->addChild("type", "SceneParticleEmitter");
  1353. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1354. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1355. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1356. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1357. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1358. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1359. emitterEntry->addChild("size", emitter->getParticleSize());
  1360. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1361. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1362. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1363. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1364. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1365. emitterEntry->addChild("gX", emitter->getGravity().x);
  1366. emitterEntry->addChild("gY", emitter->getGravity().y);
  1367. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1368. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1369. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1370. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1371. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1372. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1373. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1374. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1375. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1376. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1377. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1378. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1379. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1380. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1381. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1382. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1383. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1384. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1385. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1386. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1387. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1388. }
  1389. if(dynamic_cast<SceneSprite*>(entity)) {
  1390. if(!(*(entry))["type"])
  1391. entry->addChild("type", "SceneSprite");
  1392. SceneSprite *sprite = (SceneSprite*) entity;
  1393. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1394. spriteEntry->addChild("filePath", sprite->getFileName());
  1395. String animName = "";
  1396. if(sprite->getCurrentAnimation()) {
  1397. animName = sprite->getCurrentAnimation()->name;
  1398. }
  1399. spriteEntry->addChild("anim", animName);
  1400. }
  1401. if(dynamic_cast<SceneLabel*>(entity)) {
  1402. SceneLabel *label = (SceneLabel*) entity;
  1403. if(!(*(entry))["type"])
  1404. entry->addChild("type", "SceneLabel");
  1405. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1406. labelEntry->addChild("text", label->getText());
  1407. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1408. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1409. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1410. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1411. }
  1412. if(dynamic_cast<SceneLight*>(entity)) {
  1413. SceneLight *light = (SceneLight*) entity;
  1414. if(!(*(entry))["type"]) {
  1415. entry->addChild("type", "SceneLight");
  1416. }
  1417. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1418. lightEntry->addChild("type", light->getType());
  1419. lightEntry->addChild("cR", light->lightColor.r);
  1420. lightEntry->addChild("cG", light->lightColor.g);
  1421. lightEntry->addChild("cB", light->lightColor.b);
  1422. lightEntry->addChild("cA", light->lightColor.a);
  1423. lightEntry->addChild("scR", light->specularLightColor.r);
  1424. lightEntry->addChild("scG", light->specularLightColor.g);
  1425. lightEntry->addChild("scB", light->specularLightColor.b);
  1426. lightEntry->addChild("scA", light->specularLightColor.a);
  1427. lightEntry->addChild("intensity", light->getIntensity());
  1428. lightEntry->addChild("importance", light->getLightImportance());
  1429. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1430. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1431. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1432. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1433. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1434. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1435. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1436. if(light->areShadowsEnabled()) {
  1437. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1438. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1439. }
  1440. }
  1441. }
  1442. if(dynamic_cast<SceneSound*>(entity)) {
  1443. SceneSound *sound = (SceneSound*) entity;
  1444. if(!(*(entry))["type"]) {
  1445. entry->addChild("type", "SceneSound");
  1446. }
  1447. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1448. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1449. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1450. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1451. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1452. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1453. }
  1454. if(dynamic_cast<Camera*>(entity)) {
  1455. Camera *camera = (Camera*) entity;
  1456. if(!(*(entry))["type"]) {
  1457. entry->addChild("type", "Camera");
  1458. }
  1459. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1460. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1461. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1462. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1463. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1464. if(camera->getOrthoMode()) {
  1465. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1466. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1467. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1468. } else {
  1469. cameraEntry->addChild("fov", camera->getFOV());
  1470. }
  1471. }
  1472. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1473. if(!(*(entry))["type"]) {
  1474. entry->addChild("type", "ScenePrimitive");
  1475. }
  1476. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1477. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1478. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1479. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1480. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1481. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1482. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1483. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1484. }
  1485. if(dynamic_cast<SceneMesh*>(entity)) {
  1486. if(!(*(entry))["type"]) {
  1487. entry->addChild("type", "SceneMesh");
  1488. }
  1489. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1490. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1491. if(sceneMesh->getFilename() != "") {
  1492. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1493. }
  1494. if(sceneMesh->getMaterial()) {
  1495. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1496. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1497. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1498. }
  1499. }
  1500. if(!(*(entry))["type"])
  1501. entry->addChild("type", "Entity");
  1502. entry->addChild("cR", entity->color.r);
  1503. entry->addChild("cG", entity->color.g);
  1504. entry->addChild("cB", entity->color.b);
  1505. entry->addChild("cA", entity->color.a);
  1506. entry->addChild("blendMode", entity->blendingMode);
  1507. entry->addChild("sX", entity->getScale().x);
  1508. entry->addChild("sY", entity->getScale().y);
  1509. entry->addChild("sZ", entity->getScale().z);
  1510. entry->addChild("rX", entity->getPitch());
  1511. entry->addChild("rY", entity->getYaw());
  1512. entry->addChild("rZ", entity->getRoll());
  1513. entry->addChild("pX", entity->getPosition().x);
  1514. entry->addChild("pY", entity->getPosition().y);
  1515. entry->addChild("pZ", entity->getPosition().z);
  1516. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1517. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1518. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1519. ObjectEntry *children = NULL;
  1520. for(int i=0; i < entity->getNumChildren(); i++) {
  1521. if(!entity->getChildAtIndex(i)->editorOnly) {
  1522. if(!children)
  1523. children = entry->addChild("children");
  1524. ObjectEntry *child = children->addChild("child");
  1525. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1526. }
  1527. }
  1528. }
  1529. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1530. if(material->getNumShaders() > 0) {
  1531. for(int s=0; s < material->getNumShaders(); s++) {
  1532. Shader *shader = material->getShader(s);
  1533. ObjectEntry *shaderEntry = entry->addChild("shader");
  1534. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1535. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1536. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1537. if(texture) {
  1538. String texturePath = texture->getResourcePath();
  1539. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1540. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1541. textureEntry->addChild("name", shader->expectedTextures[j]);
  1542. }
  1543. }
  1544. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1545. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1546. if(cubemap) {
  1547. String cubemapName = cubemap->getResourceName();
  1548. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1549. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1550. }
  1551. }
  1552. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1553. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1554. for(int j=0; j < shader->expectedParams.size(); j++) {
  1555. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1556. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1557. paramEntry->addChild("name", shader->expectedParams[j].name);
  1558. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1559. }
  1560. }
  1561. }
  1562. }
  1563. }
  1564. }
  1565. String PolycodeEntityEditor::Copy(void **data) {
  1566. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1567. if(selectedEntities.size() > 0) {
  1568. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1569. for(int i=0; i < selectedEntities.size(); i++) {
  1570. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1571. newData->entities.push_back(clone);
  1572. }
  1573. *data = (void*) newData;
  1574. }
  1575. return "Entity";
  1576. }
  1577. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1578. if(type == "Entity") {
  1579. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1580. for(int i=0; i < oldData->entities.size(); i++) {
  1581. delete oldData->entities[i];
  1582. }
  1583. delete oldData;
  1584. }
  1585. }
  1586. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1587. if(!data) {
  1588. return;
  1589. }
  1590. if(clipboardType == "Entity") {
  1591. mainView->Paste((EntityEditorClipboardData*)data);
  1592. }
  1593. }
  1594. void PolycodeEntityEditor::saveFile() {
  1595. Object saveObject;
  1596. ObjectEntry *settings = saveObject.root.addChild("settings");
  1597. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1598. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1599. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1600. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1601. }
  1602. saveObject.root.name = "entity";
  1603. ObjectEntry *children = saveObject.root.addChild("root");
  1604. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1605. saveObject.saveToXML(filePath);
  1606. setHasChanges(false);
  1607. }
  1608. void PolycodeEntityEditor::Resize(int x, int y) {
  1609. mainSizer->Resize(x, y);
  1610. PolycodeEditor::Resize(x,y);
  1611. }