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2DPhysics
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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před 12 roky |
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3DPhysics
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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před 12 roky |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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před 13 roky |
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Curl
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dda069be43
Threaded event fixes
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před 13 roky |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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před 12 roky |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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před 14 roky |
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OculusVR
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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před 12 roky |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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před 12 roky |
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UI
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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před 12 roky |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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před 13 roky |