Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer před 12 roky
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly před 12 roky
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist před 12 roky
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes před 13 roky
Curl dda069be43 Threaded event fixes před 13 roky
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. před 14 roky
OculusVR 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer před 12 roky
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X před 12 roky
UI 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module před 12 roky
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. před 13 roky