2DPhysics_Basic.lua 398 B

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  1. screen = PhysicsScreen(10, 60)
  2. shape = ScreenShape(SHAPE_RECT, 600,30)
  3. shape:setColor(0.0,0.0,0.0,1.0)
  4. shape:setPosition(640/2, 400)
  5. screen:addPhysicsChild(shape, ENTITY_RECT, true)
  6. for i=0,200 do
  7. shape = ScreenShape(SHAPE_RECT, 20,5)
  8. shape:setRotation(random(360))
  9. shape:setPosition(random(640), random(300))
  10. screen:addPhysicsChild(shape, ENTITY_RECT, false);
  11. end