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- /*
- Copyright (C) 2012 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #include "PolycodeSpriteEditor.h"
- #include "PolycodeFrame.h"
- extern UIColorPicker *globalColorPicker;
- extern PolycodeFrame *globalFrame;
- extern UIGlobalMenu *globalMenu;
- SceneSpriteRewrite::SceneSpriteRewrite(SpriteSet *spriteSet) : SceneMesh(Mesh::QUAD_MESH) {
- currentSprite = NULL;
- currentSpriteState = NULL;
- this->spriteSet = spriteSet;
- defaultMesh = mesh;
- currentFrame = 0;
- core = Services()->getCore();
- spriteTimer = 0.0;
- paused = false;
- spriteTimerVal = 0.1;
- }
- void SceneSpriteRewrite::setPaused(bool val) {
- paused = val;
- }
- bool SceneSpriteRewrite::isPaused() {
- return paused;
- }
- void SceneSpriteRewrite::setCurrentFrame(unsigned int frameIndex) {
- currentFrame = frameIndex;
- }
- void SceneSpriteRewrite::setSprite(Sprite *spriteEntry) {
- currentSprite = spriteEntry;
- }
- void SceneSpriteRewrite::setSpriteState(SpriteState *spriteState) {
- currentSpriteState = spriteState;
- }
- void SceneSpriteRewrite::Update() {
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- setTexture(spriteSet->getTexture());
-
- if(paused) {
- return;
- }
-
- spriteTimer += core->getElapsed();
-
- if(spriteTimer > 1.0/currentSpriteState->getStateFPS()) {
- spriteTimer = 0.0;
- currentFrame++;
- if(currentFrame >= currentSpriteState->getNumFrameIDs()) {
- currentFrame = 0;
- }
- }
-
- }
- unsigned int SceneSpriteRewrite::getCurrentFrame() {
- return currentFrame;
- }
- void SceneSpriteRewrite::Render() {
-
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- Mesh *stateMesh = currentSpriteState->getMeshForFrameIndex(currentFrame);
- if(stateMesh) {
- setMesh(stateMesh);
- } else {
- setMesh(defaultMesh);
- }
- SceneMesh::Render();
- }
- SceneSpriteRewrite::~SceneSpriteRewrite() {
-
- }
- SpriteState::SpriteState(SpriteSet *spriteSet, String name) {
- this->spriteSet = spriteSet;
- this->name = name;
- stateFPS = 60.0;
- }
- void SpriteState::setStateFPS(Number fps) {
- stateFPS = fps;
- }
- Number SpriteState::getStateFPS() {
- return stateFPS;
- }
- void SpriteState::setName(String name) {
- this->name = name;
- }
- Mesh *SpriteState::getMeshForFrameIndex(unsigned int index) {
- if(index < frameMeshes.size()) {
- return frameMeshes[index];
- } else {
- return NULL;
- }
- }
- void SpriteState::rebuildStateMeshes() {
- for(int i=0; i < frameMeshes.size(); i++) {
- delete frameMeshes[i];
- }
- frameMeshes.clear();
-
- for(int i=0; i < frameIDs.size(); i++) {
- Mesh *frameMesh = new Mesh(Mesh::QUAD_MESH);
- SpriteFrame frame = spriteSet->getSpriteFrameByID(frameIDs[i]);
-
- frameMesh->indexedMesh = true;
-
- Number frameWidth = 100.0;
- Number frameHeight = 100.0;
-
- frameMesh->addVertex(0.0, 0.0, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
- frameMesh->addVertex(0.0, -frameHeight, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
- frameMesh->addVertex(frameWidth, -frameHeight, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
- frameMesh->addVertex(frameWidth, 0.0, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
-
- frameMesh->addIndexedFace(0,1);
- frameMesh->addIndexedFace(1,2);
- frameMesh->addIndexedFace(2,3);
- frameMesh->addIndexedFace(3,0);
-
- frameMesh->dirtyArrays();
-
- frameMeshes.push_back(frameMesh);
- }
- }
- String SpriteState::getName() const {
- return name;
- }
- unsigned int SpriteState::getNumFrameIDs() {
- return frameIDs.size();
- }
- unsigned int SpriteState::getFrameIDAtIndex(unsigned int index) {
- if(index < frameIDs.size()) {
- return frameIDs[index];
- } else {
- return 0;
- }
- }
- void SpriteState::appendFrames(std::vector<unsigned int> newFrameIDs) {
- frameIDs.insert( frameIDs.end(), newFrameIDs.begin(), newFrameIDs.end());
- rebuildStateMeshes();
- }
- unsigned int Sprite::getNumStates() {
- return states.size();
- }
- SpriteState *Sprite::getState(unsigned int index) {
- if(index < states.size()) {
- return states[index];
- } else {
- return NULL;
- }
- }
- void Sprite::addSpriteState(SpriteState *state) {
- states.push_back(state);
- }
- Sprite::Sprite(String name) {
- this->name = name;
- }
- String Sprite::getName() {
- return name;
- }
- void Sprite::setName(String name) {
- this->name = name;
- }
- SpriteSet::SpriteSet(String imageFileName) {
- loadTexture(imageFileName);
- nextFrameIDIndex = 0;
- }
- Texture *SpriteSet::loadTexture(String imageFileName) {
- Texture *spriteTexture = Services()->getMaterialManager()->createTextureFromFile(imageFileName, true, Services()->getMaterialManager()->mipmapsDefault);
- setTexture(spriteTexture);
- return spriteTexture;
- }
- void SpriteSet::addSpriteFrame(const SpriteFrame &frame) {
- frames.push_back(frame);
- frames[frames.size()-1].frameID = nextFrameIDIndex;
- nextFrameIDIndex++;
-
- }
- SpriteFrame SpriteSet::getSpriteFrameByID(unsigned int frameID) const {
- for(int i=0; i < frames.size(); i++) {
- if(frames[i].frameID == frameID ){
- return frames[i];
- }
- }
- return SpriteFrame();
- }
- unsigned int SpriteSet::getNumFrames() const {
- return frames.size();
- }
- SpriteFrame SpriteSet::getSpriteFrame(unsigned int index) const {
- if(index < frames.size()) {
- return frames[index];
- } else {
- return SpriteFrame();
- }
- }
- void SpriteSet::addSpriteEntry(Sprite *newEntry) {
- sprites.push_back(newEntry);
- }
- unsigned int SpriteSet::getNumSpriteEntries() const {
- return sprites.size();
- }
- Sprite *SpriteSet::getSpriteEntry(unsigned int index) const {
- if(index < sprites.size()) {
- return sprites[index];
- } else {
- return NULL;
- }
- }
- void SpriteSet::setTexture(Texture *texture) {
- spriteTexture = texture;
- }
- Texture *SpriteSet::getTexture() {
- return spriteTexture;
- }
- SpriteSet::~SpriteSet() {
-
- }
- void SpriteSet::clearFrames() {
- frames.clear();
- }
- void SpriteSet::createGridFrames(Number width, Number height) {
-
- for(Number x = 0.0; x+width <= 1.0; x += width) {
- for(Number y = 0.0; y+height <= 1.0; y += height) {
- SpriteFrame frame;
- frame.coordinates = Polycode::Rectangle(x, y, width, height);
- addSpriteFrame(frame);
- }
- }
- }
- Polycode::Rectangle createBoxAtCoordinate(Image *image, unsigned int x, unsigned int y) {
- Polycode::Rectangle rect;
-
- rect.x = x;
- rect.y = y;
-
- while(x < image->getWidth()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- x++;
- }
- rect.w = x - rect.x;
-
- // look down at first x
- Number y1 = y;
- while(y1 < image->getHeight()) {
- if(image->getPixel(rect.x, y1).a == 0.0) {
- break;
- }
- y1++;
- }
- Number h1 = y1;
-
- // look down at last x
- while(y < image->getHeight()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- y++;
- }
- Number h2 = y;
- if(h1 > h2) {
- h2 = h1;
- }
-
- rect.h = h2 - rect.y;
-
-
- return rect;
- }
- bool rectIntersect(const Polycode::Rectangle &r1, const Polycode::Rectangle &r2, Number minDistance) {
- return !(r2.x - minDistance > r1.x + r1.w ||
- r2.x + r2.w + minDistance < r1.x ||
- r2.y - minDistance > r1.y + r1.h ||
- r2.y + r2.h + minDistance < r1.y);
- }
- void SpriteSet::createFramesFromIslands(unsigned int minDistance) {
- String imageFileName = getTexture()->getResourcePath();
-
- Image *image = new Image(imageFileName);
-
-
- std::vector<Polycode::Rectangle> rects;
-
- for(int y=0; y < image->getHeight(); y++) {
- for(int x=0; x < image->getWidth(); x++) {
- if(image->getPixel(x, y).a > 0.0) {
- Polycode::Rectangle rect = createBoxAtCoordinate(image,x,y);
- rects.push_back(rect);
- x += rect.w;
- }
- }
- }
-
- while(rects.size() > 1) {
- bool intersected = false;
- for(int i=0; i < rects.size(); i++) {
- for(int i2=0; i2 < rects.size(); i2++) {
- if(i != i2) {
- if(rectIntersect(rects[i], rects[i2], minDistance)) {
- Polycode::Rectangle newRect;
-
- newRect.x = std::min(rects[i].x, rects[i2].x);
- newRect.y = std::min(rects[i].y, rects[i2].y);
-
- newRect.w = std::max(rects[i].x + rects[i].w, rects[i2].x + rects[i2].w) - newRect.x;
- newRect.h = std::max(rects[i].y + rects[i].h, rects[i2].y + rects[i2].h) - newRect.y;
-
- rects[i] = newRect;
- rects.erase(rects.begin() + i2);
-
- intersected = true;
-
- break;
- }
- }
- }
- }
- if(!intersected) {
- break;
- }
-
- }
-
-
- for(int i=0; i < rects.size(); i++) {
- SpriteFrame frame;
- frame.coordinates = rects[i];
-
- frame.coordinates.x = frame.coordinates.x / ((Number)image->getWidth());
- frame.coordinates.y = frame.coordinates.y / ((Number)image->getHeight());
- frame.coordinates.w = frame.coordinates.w / ((Number)image->getWidth());
- frame.coordinates.h = frame.coordinates.h / ((Number)image->getHeight());
-
- addSpriteFrame(frame);
- }
-
- delete image;
- }
- SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
-
- this->sprite = sprite;
-
- zoomScale = 1.0;
- enableScissor = true;
-
- previewBg = new UIImage("main/grid_dark.png");
- addChild(previewBg);
- previewBg->processInputEvents = true;
-
- panning = false;
-
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
-
- previewImage = new UIRect(10, 10);
- previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- addChild(previewImage);
-
- frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
- frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
- addChild(frameVisualizerMesh);
- frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
- frameVisualizerMesh->loadTexture("main/stipple.png");
- frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
- frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
- frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
- addChild(frameVisualizerMeshSelected);
- frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
- frameVisualizerMeshSelected->loadTexture("main/stipple.png");
- frameVisualizerMeshSelected->lineWidth = 2;
-
-
- previewImage->setTexture(sprite->getTexture());
-
- bottomMenu = new Entity();
- addChild(bottomMenu);
-
- bottomMenu->processInputEvents = true;
-
- bottomMenuRect = new UIRect(100, 100);
- bottomMenu->addChild(bottomMenuRect);
- bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
- bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- changeImageButton = new UIButton("Change image", 120);
- bottomMenu->addChild(changeImageButton);
- changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
- changeImageButton->setPosition(5.0, 3.0);
-
- generateFramesButton = new UIButton("Generate frames", 120);
- bottomMenu->addChild(generateFramesButton);
- generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
- generateFramesButton->setPosition(130.0, 3.0);
-
- generateTypeDropdown = new UIComboBox(globalMenu, 120);
- bottomMenu->addChild(generateTypeDropdown);
- generateTypeDropdown->setPosition(260, 3.0);
-
- generateTypeDropdown->addComboItem("Uniform grid");
- generateTypeDropdown->addComboItem("Detect islands");
-
- generateTypeDropdown->setSelectedIndex(0);
-
- uniformGridWidthInput = new UITextInput(false, 30, 12);
- bottomMenu->addChild(uniformGridWidthInput);
- uniformGridWidthInput->setPosition(385, 3);
- uniformGridWidthInput->setText("32");
- uniformGridWidthInput->setNumberOnly(true);
- uniformGridHeightInput = new UITextInput(false, 30, 12);
- bottomMenu->addChild(uniformGridHeightInput);
- uniformGridHeightInput->setPosition(430, 3);
- uniformGridHeightInput->setText("32");
- uniformGridHeightInput->setNumberOnly(true);
-
- minimumDistanceInput = new UITextInput(false, 30, 12);
- bottomMenu->addChild(minimumDistanceInput);
- minimumDistanceInput->setPosition(475, 3);
- minimumDistanceInput->setText("0");
- minimumDistanceInput->setNumberOnly(true);
- }
- bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
- for(int i=0; i < selectedIDs.size(); i++) {
- if(selectedIDs[i] == frameID) {
- return true;
- }
- }
- return false;
- }
- void SpriteSheetEditor::Update() {
- Mesh *mesh = frameVisualizerMesh->getMesh();
- Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
-
- mesh->clearMesh();
- meshSelected->clearMesh();
-
- mesh->indexedMesh = true;
- meshSelected->indexedMesh = true;
-
- unsigned int offsetSelected = 0;
- unsigned int offset = 0;
-
- for(int i=0; i < sprite->getNumFrames(); i++){
- SpriteFrame frame = sprite->getSpriteFrame(i);
-
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
- mesh->addIndexedFace(offset+0,offset+1);
- mesh->addIndexedFace(offset+1,offset+2);
- mesh->addIndexedFace(offset+2,offset+3);
- mesh->addIndexedFace(offset+3,offset+0);
- offset += 4;
-
- if(hasSelectedID(frame.frameID)) {
- meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
- meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
- meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
- meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
- meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
- meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
- meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
- meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
- offsetSelected += 4;
- }
-
- }
-
- mesh->dirtyArrays();
- meshSelected->dirtyArrays();
- }
- void SpriteSheetEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == changeImageButton) {
- globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
- std::vector<String> extensions;
- extensions.push_back("png");
- globalFrame->showAssetBrowser(extensions);
- } else if(event->getDispatcher() == generateFramesButton) {
- sprite->clearFrames();
-
- if(generateTypeDropdown->getSelectedIndex() == 0) {
- Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
- Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
- sprite->createGridFrames(frameWidth, frameHeight);
- } else {
- sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger());
- }
- } else if(event->getDispatcher() == globalFrame->assetBrowser) {
- String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
-
- sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
- previewImage->setTexture(sprite->getTexture());
-
- globalFrame->assetBrowser->removeAllHandlersForListener(this);
- globalFrame->hideModal();
-
- Resize(getWidth(), getHeight());
-
- } else if(event->getDispatcher() == previewBg) {
-
- InputEvent *inputEvent = (InputEvent*) event;
-
- switch(event->getEventCode()) {
- case InputEvent::EVENT_MOUSEWHEEL_UP:
- zoomScale *= 1.02;
- Resize(getWidth(), getHeight());
- break;
- case InputEvent::EVENT_MOUSEWHEEL_DOWN:
- zoomScale *= 0.98;
- if(zoomScale < 0.1) {
- zoomScale = 0.1;
- }
- Resize(getWidth(), getHeight());
- break;
- case InputEvent::EVENT_MOUSEDOWN:
- if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
- panning = true;
- panMouseBase = Services()->getCore()->getInput()->getMousePosition();
- } else {
- clearSelected();
-
- // check hit detection on frames
- Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
-
- for(int i=0; i < sprite->getNumFrames(); i++) {
- SpriteFrame frame = sprite->getSpriteFrame(i);
-
- Polycode::Rectangle transforedCoords;
-
- Vector2 corner = previewImage->getScreenPositionForMainCamera();
-
- transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
- transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
- transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
- transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
- if(mouseCoord.x > transforedCoords.x && mouseCoord.x < transforedCoords.x + transforedCoords.w && mouseCoord.y > transforedCoords.y && mouseCoord.y < transforedCoords.y + transforedCoords.h) {
- selectedIDs.push_back(frame.frameID);
- }
- }
- }
- break;
- case InputEvent::EVENT_MOUSEMOVE:
- if(panning) {
- panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
- panMouseBase = Services()->getCore()->getInput()->getMousePosition();
- Resize(getWidth(), getHeight());
- }
- break;
- case InputEvent::EVENT_MOUSEUP:
- panning = false;
- break;
- }
- }
- }
- void SpriteSheetEditor::clearSelected() {
- selectedIDs.clear();
- }
- SpriteSheetEditor::~SpriteSheetEditor() {
-
- }
- std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
- return selectedIDs;
- }
- void SpriteSheetEditor::Resize(Number width, Number height) {
-
- previewBg->Resize(width, height-30.0);
- previewBg->setImageCoordinates(0, 0, width, height-30);
-
- Vector2 screenPosition = getScreenPositionForMainCamera();
- scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
-
-
- Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
-
- Number imageWidth = (height-30.0) / imageAspectRatio;
- Number imageHeight = height-30.0;
-
- if(imageWidth > width) {
- imageWidth = width;
- imageHeight = width * imageAspectRatio;
- }
-
- previewImage->Resize(imageWidth, imageHeight);
- previewImage->setScale(zoomScale, zoomScale, 1.0);
-
- previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, (height-(previewImage->getHeight()*zoomScale)-30.0)/2.0);
-
- previewImage->Translate(panOffset.x, panOffset.y, 0.0);
-
- frameVisualizerMesh->setPosition(previewImage->getPosition());
- frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
- frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
- frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
-
-
- bottomMenuRect->Resize(width, 31.0);
- bottomMenu->setPosition(0.0, height-30.0);
-
- UIElement::Resize(width, height);
- }
- SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
- this->spriteSet = spriteSet;
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- newSpriteButton = new UIButton("Add", 40);
- addChild(newSpriteButton);
- newSpriteButton->setPosition(3.0, 3.0);
- newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- spriteTreeView = new UITreeContainer("boxIcon.png", "Sprites", 10, 10);
- spriteTreeView->setPosition(0, 30);
- addChild(spriteTreeView);
-
- spriteTreeView->getRootNode()->toggleCollapsed();
-
- spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
- }
- void SpriteBrowser::handleEvent(Event *event) {
- if(event->getDispatcher() == newSpriteButton) {
- Sprite *newEntry = new Sprite("New Sprite");
- spriteSet->addSpriteEntry(newEntry);
- refreshSprites();
- } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
- selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
- if(selectedEntry) {
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- }
- }
- Sprite *SpriteBrowser::getSelectedSpriteEntry() {
- return selectedEntry;
- }
- void SpriteBrowser::refreshSprites() {
- spriteTreeView->getRootNode()->clearTree();
- for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
- Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
- spriteTreeView->getRootNode()->addTreeChild("file.png", spriteEntry->getName(), (void*)spriteEntry);
- }
- }
- SpriteBrowser::~SpriteBrowser() {
-
- }
- void SpriteBrowser::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
-
- spriteTreeView->Resize(width, height-30);
- }
- SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
-
- this->spriteSet = spriteSet;
-
- editBar = new SpriteStateEditBar(spriteSet);
- addChild(editBar);
- editBar->setPosition(10.0, 50.0);
-
- playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
- addChild(playButton);
- playButton->setPosition(10.0, 5.0);
- playButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
- addChild(pauseButton);
- pauseButton->setPosition(10.0, 5.0);
- pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- appendFramesButton = new UIButton("Append selected frames", 200.0);
- addChild(appendFramesButton);
- appendFramesButton->setPosition(100.0, 10.0);
- appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- fpsInput = new UITextInput(false, 30.0, 12.0);
- addChild(fpsInput);
- fpsInput->setPosition(50.0, 10.0);
- fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
-
- visible = false;
- enabled = false;
- }
- void SpriteStateEditBar::setSceneSprite(SceneSpriteRewrite *sprite) {
- sceneSprite = sprite;
- }
- SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
- return editBar;
- }
- void SpriteStateEditorDetails::setSceneSprite(SceneSpriteRewrite *sceneSprite) {
- this->sceneSprite = sceneSprite;
- editBar->setSceneSprite(sceneSprite);
- }
- void SpriteStateEditorDetails::Update() {
- if(sceneSprite) {
- if(sceneSprite->isPaused()) {
- playButton->visible = true;
- playButton->enabled = true;
- pauseButton->visible = false;
- pauseButton->enabled = false;
- } else {
- playButton->visible = false;
- playButton->enabled = false;
- pauseButton->visible = true;
- pauseButton->enabled = true;
- }
- }
- }
- void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
- visible = true;
- enabled = true;
- spriteState = state;
-
- fpsInput->setText(String::NumberToString(state->getStateFPS()));
-
- editBar->setSpriteState(state);
- }
- void SpriteStateEditorDetails::handleEvent(Event *event) {
- if(event->getDispatcher() == fpsInput) {
- spriteState->setStateFPS(fpsInput->getText().toNumber());
- } else if(event->getDispatcher() == playButton) {
- sceneSprite->setPaused(false);
- } else if(event->getDispatcher() == pauseButton) {
- sceneSprite->setPaused(true);
- }
- }
- SpriteStateEditorDetails::~SpriteStateEditorDetails() {
-
- }
- UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
- return appendFramesButton;
- }
- SpriteState *SpriteStateEditorDetails::getSpriteState() {
- return spriteState;
- }
- void SpriteStateEditorDetails::refreshState() {
- editBar->refreshBar();
- }
- void SpriteStateEditorDetails::Resize(Number width, Number height) {
- editBar->Resize(width, height-30.0);
- editBar->Resize(width-20.0, height-60.0);
- }
- void SpriteStateEditBar::clearBar() {
-
- }
- void SpriteStateEditBar::setSpriteState(SpriteState *state) {
- spriteState = state;
- refreshBar();
-
- }
- void SpriteStateEditBar::refreshBar() {
-
- if(!spriteSet || !spriteState || !sceneSprite) {
- return;
- }
-
- barMesh->setTexture(spriteSet->getTexture());
-
- Mesh *mesh = barMesh->getMesh();
- mesh->clearMesh();
- mesh->indexedMesh = true;
-
- Mesh *meshBg = barMeshBg->getMesh();
- meshBg->clearMesh();
- meshBg->indexedMesh = true;
- Mesh *meshTicks = frameTicksMesh->getMesh();
- meshTicks->clearMesh();
- meshTicks->indexedMesh = true;
- meshTicks->useVertexColors = true;
-
- Mesh *meshGrips = frameGripsMesh->getMesh();
- meshGrips->clearMesh();
- meshGrips->indexedMesh = true;
-
-
- unsigned int offset = 0;
- for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
- unsigned int frameID = spriteState->getFrameIDAtIndex(i);
-
- SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
-
- Number gapSize = 1.0;
-
- Number frameTickHeight = 20.0;
- Number frameTickGap = 2.0;
-
- Number frameSize = 50.0;
- Number frameHeight = getHeight()-frameTickHeight-frameTickGap;
-
- if(frameHeight < frameSize) {
- frameHeight = frameSize;
- }
-
- Number frameOffset = ((Number)i) * frameSize;
-
- // draw frame ticks
-
- Color vertexColor(0.1, 0.1, 0.1, 1.0);
- if(i % 2) {
- vertexColor = Color(0.2, 0.2, 0.2, 1.0);
- }
-
- if(i == sceneSprite->getCurrentFrame()) {
- vertexColor = Color(1.0, 0.8, 0.0, 1.0);
- }
-
- meshTicks->addVertex(frameOffset, 0.0, 0.0, 0.0, 0.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight, 0.0, 1.0, 1.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset+frameSize-gapSize, 0.0, 0.0, 1.0, 0.0)->vertexColor = vertexColor;
-
-
- meshTicks->addIndexedFace(offset+0,offset+1);
- meshTicks->addIndexedFace(offset+1,offset+2);
- meshTicks->addIndexedFace(offset+2,offset+3);
- meshTicks->addIndexedFace(offset+3,offset+0);
-
- // draw icons
-
- Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
- Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
-
- Number iconFrameWidth = frameSize * 0.5;
- Number iconFrameHeight = iconFrameWidth * aspectRatio;
-
- Number iconOffset = 5.0;
-
- mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
- mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
- mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
- mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
-
- mesh->addIndexedFace(offset+0,offset+1);
- mesh->addIndexedFace(offset+1,offset+2);
- mesh->addIndexedFace(offset+2,offset+3);
- mesh->addIndexedFace(offset+3,offset+0);
-
- // draw frame backgrounds
-
- meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
- meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
- meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
- meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
-
- meshBg->addIndexedFace(offset+0,offset+1);
- meshBg->addIndexedFace(offset+1,offset+2);
- meshBg->addIndexedFace(offset+2,offset+3);
- meshBg->addIndexedFace(offset+3,offset+0);
-
-
- Number gripWidth = 8;
- Number gripHeight = 24;
-
- Number gripOffset = (frameHeight-24.0) / 2.0;
-
- meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
-
- meshGrips->addIndexedFace(offset+0,offset+1);
- meshGrips->addIndexedFace(offset+1,offset+2);
- meshGrips->addIndexedFace(offset+2,offset+3);
- meshGrips->addIndexedFace(offset+3,offset+0);
-
- offset += 4;
-
- }
-
- mesh->dirtyArrays();
- meshBg->dirtyArrays();
- meshTicks->dirtyArrays();
- }
- void SpriteStateEditBar::Update() {
- refreshBar();
- }
- void SpriteStateEditBar::Resize(Number width, Number height) {
- UIElement::Resize(width, height);
- refreshBar();
- }
- SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
-
- this->spriteSet = spriteSet;
- sceneSprite = NULL;
- spriteState = NULL;
-
- barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
- addChild(barMeshBg);
- barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
-
- barMesh = new SceneMesh(Mesh::QUAD_MESH);
- addChild(barMesh);
- barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
-
- frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
- addChild(frameTicksMesh);
-
- frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
- addChild(frameGripsMesh);
- frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
- }
- SpriteStateEditBar::~SpriteStateEditBar() {
-
- }
- SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
- this->spriteSet = spriteSet;
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- stateSizer = new UIHSizer(10, 10, 200, true);
- addChild(stateSizer);
- stateSizer->setPosition(0, 30.0);
-
- stateTreeView = new UITreeContainer("boxIcon.png", "States", 10, 10);
- stateSizer->addLeftChild(stateTreeView);
- stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
- stateTreeView->getRootNode()->toggleCollapsed();
-
- stateDetails = new SpriteStateEditorDetails(spriteSet);
- stateSizer->addRightChild(stateDetails);
-
- newStateButton = new UIButton("New State", 100.0);
- addChild(newStateButton);
- newStateButton->setPosition(3.0, 3.0);
- newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- selectedState = NULL;
-
- visible = false;
- enabled = false;
- }
- SpriteState *SpriteStateEditor::getSelectedState() {
- return selectedState;
- }
- SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
- return stateDetails;
- }
- void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
-
- visible = true;
- enabled = true;
- spriteSetEntry = entry;
- refreshStates();
- }
- void SpriteStateEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == newStateButton) {
-
- String newStateName = "New State";
- if(spriteSetEntry->getNumStates() == 0) {
- newStateName = "default";
- }
-
- SpriteState *newState = new SpriteState(spriteSet, newStateName);
- spriteSetEntry->addSpriteState(newState);
-
- refreshStates();
-
- } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
- selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
- if(selectedState) {
- stateDetails->setSpriteState(selectedState);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
-
- }
- }
- void SpriteStateEditor::refreshStates() {
- stateTreeView->getRootNode()->clearTree();
-
- for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
- SpriteState *state = spriteSetEntry->getState(i);
- stateTreeView->getRootNode()->addTreeChild("file.png", state->getName(), (void*) state);
- }
- }
- SpriteStateEditor::~SpriteStateEditor() {
-
- }
- void SpriteStateEditor::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
- stateSizer->Resize(width, height-30);
- }
- SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
- sprite = new SceneSpriteRewrite(spriteSet);
- addChild(sprite);
- sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- }
- SceneSpriteRewrite *SpritePreview::getSceneSprite() {
- return sprite;
- }
- SpritePreview::~SpritePreview() {
-
- }
- void SpritePreview::Resize(Number width, Number height) {
- sprite->setPosition( (width-sprite->getWidth())/ 2.0, (height-sprite->getHeight())/ 2.0);
- }
- PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
- mainSizer = new UIVSizer(100, 100, 200, false);
- addChild(mainSizer);
-
- topSizer = new UIHSizer(100, 100, 400, false);
- mainSizer->addTopChild(topSizer);
-
- bottomSizer = new UIHSizer(100, 100, 200, true);
- mainSizer->addBottomChild(bottomSizer);
-
- sprite = new SpriteSet("default.png");
-
- SpriteFrame frame;
- frame.coordinates = Polycode::Rectangle(0.1, 0.4, 0.41, 0.2);
- sprite->addSpriteFrame(frame);
-
- frame.coordinates = Polycode::Rectangle(0.7, 0.6, 0.2, 0.3);
- sprite->addSpriteFrame(frame);
-
- spriteSheetEditor = new SpriteSheetEditor(sprite);
- topSizer->addLeftChild(spriteSheetEditor);
-
- spriteBrowser = new SpriteBrowser(sprite);
- bottomSizer->addLeftChild(spriteBrowser);
- spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
-
- stateEditor = new SpriteStateEditor(sprite);
- bottomSizer->addRightChild(stateEditor);
-
- addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
- addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- spritePreview = new SpritePreview(sprite);
- topSizer->addRightChild(spritePreview);
-
- stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
-
- stateEditor->addEventListener(this, Event::CHANGE_EVENT);
-
- }
- void PolycodeSpriteEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == spriteBrowser) {
- stateEditor->setSpriteEntry(spriteBrowser->getSelectedSpriteEntry());
- spritePreview->getSceneSprite()->setSprite(spriteBrowser->getSelectedSpriteEntry());
- } else if(event->getDispatcher() == addFramesButton) {
- SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
- spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
- stateEditor->getDetailsEditor()->refreshState();
- } else if(event->getDispatcher() == stateEditor) {
- spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState());
- }
- }
- PolycodeSpriteEditor::~PolycodeSpriteEditor() {
- }
- bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
-
- PolycodeEditor::openFile(filePath);
- return true;
- }
- void PolycodeSpriteEditor::saveFile() {
- }
- void PolycodeSpriteEditor::Resize(int x, int y) {
- mainSizer->Resize(x, y);
- PolycodeEditor::Resize(x,y);
- }
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