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- /*
- * PolyRenderer.h
- * TAU
- *
- * Created by Ivan Safrin on 3/12/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package Renderer
- #pragma once
- #include "PolyString.h"
- #include "PolyGlobals.h"
- #include "PolyColor.h"
- #include "PolyPolygon.h"
- #include "PolyMesh.h"
- #include "PolyTexture.h"
- #include "PolyCubemap.h"
- #include "PolyMaterial.h"
- #include "PolyModule.h"
- #include "PolyVector3.h"
- #include "PolyQuaternion.h"
- #include "PolyMatrix4.h"
- namespace Polycode {
-
- class Texture;
- class _PolyExport LightInfo {
- public:
- Vector3 position;
- Vector3 color;
- Vector3 dir;
- float distance;
- float intensity;
- int type;
- Matrix4 textureMatrix;
- };
- class _PolyExport Renderer {
- public:
- Renderer();
- virtual ~Renderer();
-
- virtual void Resize(int xRes, int yRes) = 0;
-
- virtual void BeginRender() = 0;
- virtual void EndRender() = 0;
-
- virtual Cubemap *createCubemap(Texture *t0, Texture *t1, Texture *t2, Texture *t3, Texture *t4, Texture *t5) = 0;
- virtual Texture *createTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, int type=Image::IMAGE_RGBA) = 0;
- virtual void createRenderTextures(Texture **colorBuffer, Texture **depthBuffer, int width, int height) = 0;
-
- virtual Texture *createFramebufferTexture(unsigned int width, unsigned int height) = 0;
- virtual void bindFrameBufferTexture(Texture *texture) = 0;
- virtual void unbindFramebuffers() = 0;
-
- virtual void renderToTexture(Texture *targetTexture) = 0;
- virtual void renderZBufferToTexture(Texture *targetTexture) = 0;
- virtual void setViewportSize(int w, int h, float fov=45.0f) = 0;
-
- virtual void loadIdentity() = 0;
- virtual void setOrthoMode(float xSize=0.0f, float ySize=0.0f) = 0;
- virtual void setPerspectiveMode() = 0;
-
- virtual void setTexture(Texture *texture) = 0;
- virtual void enableBackfaceCulling(bool val) = 0;
-
- virtual void setClearColor(float r, float g, float b) = 0;
- virtual void setClearColor(Color color);
-
- virtual void setAmbientColor(float r, float g, float b);
-
- virtual void clearScreen() = 0;
-
- virtual void translate2D(float x, float y) = 0;
- virtual void rotate2D(float angle) = 0;
- virtual void scale2D(Vector2 *scale) = 0;
-
- virtual void setFOV(float fov) = 0;
-
- virtual void setVertexColor(float r, float g, float b, float a) = 0;
-
- void pushDataArrayForMesh(Mesh *mesh, int arrayType);
-
- virtual void pushRenderDataArray(RenderDataArray *array) = 0;
- virtual RenderDataArray *createRenderDataArrayForMesh(Mesh *mesh, int arrayType) = 0;
- virtual RenderDataArray *createRenderDataArray(int arrayType) = 0;
- virtual void setRenderArrayData(RenderDataArray *array, float *arrayData) = 0;
- virtual void drawArrays(int drawType) = 0;
-
- virtual void translate3D(Vector3 *position) = 0;
- virtual void translate3D(float x, float y, float z) = 0;
- virtual void scale3D(Vector3 *scale) = 0;
-
- virtual void pushMatrix() = 0;
- virtual void popMatrix() = 0;
-
- virtual void setLineSmooth(bool val) = 0;
- virtual void setLineSize(float lineSize) = 0;
-
- virtual void enableLighting(bool enable) = 0;
-
- virtual void enableFog(bool enable) = 0;
- virtual void setFogProperties(int fogMode, Color color, float density, float startDepth, float endDepth) = 0;
-
- virtual void multModelviewMatrix(Matrix4 m) = 0;
- virtual void setModelviewMatrix(Matrix4 m) = 0;
-
- virtual void setBlendingMode(int blendingMode) = 0;
-
- virtual void applyMaterial(Material *material, ShaderBinding *localOptions, unsigned int shaderIndex) = 0;
- virtual void clearShader() = 0;
-
- virtual void setDepthFunction(int depthFunction) = 0;
-
- virtual void createVertexBufferForMesh(Mesh *mesh) = 0;
- virtual void drawVertexBuffer(VertexBuffer *buffer) = 0;
-
- void setRenderMode(int newRenderMode);
- int getRenderMode();
-
- virtual void enableDepthTest(bool val) = 0;
-
- void billboardMatrix();
- void billboardMatrixWithScale(Vector3 scale);
-
- void setTextureFilteringMode(int mode);
-
- virtual void enableAlphaTest(bool val) = 0;
-
- virtual void clearBuffer(bool colorBuffer, bool depthBuffer) = 0;
- virtual void drawToColorBuffer(bool val) = 0;
-
- Matrix4 getCameraMatrix();
- void setCameraMatrix(Matrix4 matrix);
- void setCameraPosition(Vector3 pos);
-
- virtual void drawScreenQuad(float qx, float qy) = 0;
-
- int getXRes();
- int getYRes();
-
- void clearLights();
- void addLight(Vector3 position, Vector3 direction, int type, Color color, float distance, float intensity, Matrix4 *textureMatrix);
-
- void setExposureLevel(float level);
-
- bool rayTriangleIntersect(Vector3 ray_origin, Vector3 ray_direction, Vector3 vert0, Vector3 vert1, Vector3 vert2, Vector3 *hitPoint);
-
- void enableShaders(bool flag);
-
- void addShaderModule(PolycodeShaderModule *module);
-
- virtual bool test2DCoordinate(float x, float y, Polygon *poly, const Matrix4 &matrix, bool billboardMode) = 0;
-
- virtual Matrix4 getProjectionMatrix() = 0;
- virtual Matrix4 getModelviewMatrix() = 0;
-
- static const int RENDER_MODE_NORMAL = 0;
- static const int RENDER_MODE_WIREFRAME = 1;
-
- static const int BLEND_MODE_NORMAL = 0;
- static const int BLEND_MODE_LIGHTEN = 1;
- static const int BLEND_MODE_COLOR = 2;
-
- static const int FOG_LINEAR = 0;
- static const int FOG_EXP = 1;
- static const int FOG_EXP2 = 2;
-
- static const int DEPTH_FUNCTION_GREATER = 0;
- static const int DEPTH_FUNCTION_LEQUAL = 1;
-
- static const int TEX_FILTERING_NEAREST = 0;
- static const int TEX_FILTERING_LINEAR = 1;
-
- void addShadowMap(Texture *texture);
- vector<Texture*> getShadowMapTextures(){ return shadowMapTextures; };
-
- virtual Vector3 Unproject(float x, float y) = 0;
-
- Color ambientColor;
- Color clearColor;
- float exposureLevel;
- Vector3 cameraPosition;
-
- int getNumAreaLights() { return numAreaLights; }
- int getNumSpotLights() { return numSpotLights; }
- int getNumLights() { return numLights; }
-
- vector<LightInfo> getAreaLights() { return areaLights; }
- vector<LightInfo> getSpotLights() { return spotLights; }
-
- protected:
-
-
- Texture *currentTexture;
- Material *currentMaterial;
-
- vector<Texture*> shadowMapTextures;
-
- Texture *currentFrameBufferTexture;
- Texture *previousFrameBufferTexture;
-
- int textureFilteringMode;
- int renderMode;
-
- Matrix4 cameraMatrix;
-
- PolycodeShaderModule* currentShaderModule;
- vector <PolycodeShaderModule*> shaderModules;
- vector<LightInfo> lights;
- vector<LightInfo> areaLights;
- vector<LightInfo> spotLights;
- int numLights;
- int numAreaLights;
- int numSpotLights;
-
- bool shadersEnabled;
- float fov;
-
- bool lightingEnabled;
-
- bool orthoMode;
-
- int xRes;
- int yRes;
- };
- }
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