PolyGLVertexBuffer.cpp 4.4 KB

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  1. /*
  2. * GLVertexBuffer.cpp
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 9/13/09.
  6. * Copyright 2009 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include "PolyGLVertexBuffer.h"
  10. using namespace Polycode;
  11. OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
  12. if(mesh->getMeshType() == Mesh::QUAD_MESH) {
  13. verticesPerFace = 4;
  14. } else {
  15. verticesPerFace = 3;
  16. }
  17. glGenBuffersARB(1, &vertexBufferID);
  18. glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
  19. long bufferSize = 0;
  20. long newBufferSize = 0;
  21. GLfloat *buffer = (GLfloat*)malloc(1);
  22. vertexCount = 0;
  23. for(int i=0; i < mesh->getPolygonCount(); i++) {
  24. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  25. vertexCount++;
  26. newBufferSize = bufferSize + 3;
  27. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  28. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->x;
  29. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->y;
  30. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->z;
  31. bufferSize = newBufferSize;
  32. }
  33. }
  34. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  35. free(buffer);
  36. glGenBuffersARB(1, &texCoordBufferID);
  37. glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
  38. bufferSize = 0;
  39. newBufferSize = 0;
  40. buffer = (GLfloat*)malloc(1);
  41. for(int i=0; i < mesh->getPolygonCount(); i++) {
  42. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  43. newBufferSize = bufferSize + 2;
  44. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  45. if(mesh->getPolygon(i)->usesFaceUV()) {
  46. buffer[bufferSize+0] = mesh->getPolygon(i)->getTexCoord(j)->x;
  47. buffer[bufferSize+1] = mesh->getPolygon(i)->getTexCoord(j)->y;
  48. } else {
  49. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->x;
  50. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->y;
  51. }
  52. bufferSize = newBufferSize;
  53. }
  54. }
  55. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  56. free(buffer);
  57. glGenBuffersARB(1, &normalBufferID);
  58. glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
  59. bufferSize = 0;
  60. newBufferSize = 0;
  61. buffer = (GLfloat*)malloc(1);
  62. for(int i=0; i < mesh->getPolygonCount(); i++) {
  63. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  64. newBufferSize = bufferSize + 3;
  65. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  66. if(mesh->getPolygon(i)->useVertexNormals) {
  67. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->normal->x;
  68. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->normal->y;
  69. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->normal->z;
  70. } else {
  71. buffer[bufferSize+0] = mesh->getPolygon(i)->getFaceNormal().x;
  72. buffer[bufferSize+1] = mesh->getPolygon(i)->getFaceNormal().y;
  73. buffer[bufferSize+2] = mesh->getPolygon(i)->getFaceNormal().z;
  74. }
  75. bufferSize = newBufferSize;
  76. }
  77. }
  78. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  79. free(buffer);
  80. glGenBuffersARB(1, &colorBufferID);
  81. glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
  82. bufferSize = 0;
  83. newBufferSize = 0;
  84. buffer = (GLfloat*)malloc(1);
  85. for(int i=0; i < mesh->getPolygonCount(); i++) {
  86. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  87. newBufferSize = bufferSize + 4;
  88. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  89. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->vertexColor.r;
  90. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->vertexColor.g;
  91. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->vertexColor.b;
  92. buffer[bufferSize+3] = mesh->getPolygon(i)->getVertex(j)->vertexColor.a;
  93. bufferSize = newBufferSize;
  94. }
  95. }
  96. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  97. free(buffer);
  98. }
  99. OpenGLVertexBuffer::~OpenGLVertexBuffer() {
  100. glDeleteBuffersARB(1, &vertexBufferID);
  101. glDeleteBuffersARB(1, &texCoordBufferID);
  102. glDeleteBuffersARB(1, &normalBufferID);
  103. glDeleteBuffersARB(1, &colorBufferID);
  104. }
  105. GLuint OpenGLVertexBuffer::getColorBufferID() {
  106. return colorBufferID;
  107. }
  108. GLuint OpenGLVertexBuffer::getNormalBufferID() {
  109. return normalBufferID;
  110. }
  111. GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
  112. return texCoordBufferID;
  113. }
  114. GLuint OpenGLVertexBuffer::getVertexBufferID() {
  115. return vertexBufferID;
  116. }