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- /*
- * PolyScreenSprite.cpp
- * Poly
- *
- * Created by Ivan Safrin on 9/13/09.
- * Copyright 2009 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyScreenSprite.h"
- using namespace Polycode;
- ScreenSprite::ScreenSprite(String fileName, float spriteWidth, float spriteHeight) : ScreenShape(ScreenShape::SHAPE_RECT, spriteWidth, spriteHeight) {
- this->spriteWidth = spriteWidth;
- this->spriteHeight = spriteHeight;
- loadTexture(fileName);
-
- spriteUVWidth = 1.0f / ((float) texture->getWidth() / spriteWidth);
- spriteUVHeight = 1.0f / ((float) texture->getHeight() / spriteHeight);
-
- currentFrame = 0;
- currentAnimation = NULL;
- }
- ScreenSprite::~ScreenSprite() {
-
- }
- void ScreenSprite::addAnimation(String name, String frames, float speed) {
- SpriteAnimation *newAnimation = new SpriteAnimation();
-
- vector<String> frameNumbers = frames.split(",");
-
- int numFramesX = texture->getWidth() / spriteWidth;
- int numFramesY = texture->getHeight() / spriteHeight;
-
- int frameNumber;
- int frameX;
- int frameY;
-
- for(int i=0; i < frameNumbers.size(); i++) {
- frameNumber = atoi(frameNumbers[i].c_str());
- frameX = frameNumber % numFramesX;
- frameY = frameNumber/numFramesX;
- newAnimation->framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY));
- }
-
- newAnimation->speed = speed;
- newAnimation->name = name;
- newAnimation->numFrames = frameNumbers.size();
- animations.push_back(newAnimation);
- }
- void ScreenSprite::playAnimation(String name, int startFrame, bool once) {
- for(int i=0; i < animations.size(); i++) {
- if(animations[i]->name == name) {
- currentAnimation = animations[i];
- currentFrame = 0;
- if(currentFrame < currentAnimation->numFrames)
- currentFrame = startFrame;
- playingOnce = once;
- lastTick = 0;
- }
- }
- }
- void ScreenSprite::Update() {
- if(!currentAnimation)
- return;
-
- float newTick = CoreServices::getInstance()->getCore()->getTicksFloat();
-
- float elapsed = newTick - lastTick;
-
- if(elapsed > currentAnimation->speed) {
- currentFrame++;
- if(currentFrame >= currentAnimation->numFrames) {
- if(playingOnce)
- return;
- else
- currentFrame = 0;
- }
-
- float xOffset = currentAnimation->framesOffsets[currentFrame].x;
- float yOffset = 1.0f - currentAnimation->framesOffsets[currentFrame].y - spriteUVHeight;
-
- Polygon *imagePolygon = mesh->getPolygon(0);
-
- imagePolygon->getVertex(0)->setTexCoord(xOffset, yOffset+spriteUVHeight);
- imagePolygon->getVertex(1)->setTexCoord(xOffset+spriteUVWidth, yOffset+spriteUVHeight);
- imagePolygon->getVertex(2)->setTexCoord(xOffset+spriteUVWidth, yOffset);
- imagePolygon->getVertex(3)->setTexCoord(xOffset, yOffset);
-
- mesh->arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
-
- lastTick = newTick;
-
- }
- }
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