Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 9f4e2dbc02 Fix for the fix %!s(int64=14) %!d(string=hai) anos
Assets 6a16ddd7fd Added libpthread, libdl and librt to sample Makefiles %!s(int64=14) %!d(string=hai) anos
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( %!s(int64=14) %!d(string=hai) anos
CMake d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos
Core d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos
Dependencies 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples 6a16ddd7fd Added libpthread, libdl and librt to sample Makefiles %!s(int64=14) %!d(string=hai) anos
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. %!s(int64=14) %!d(string=hai) anos
Modules 1458639f10 Fixes for Mac after Linux fixes broke it :( %!s(int64=14) %!d(string=hai) anos
Player 3b6ac6db33 More Linux fixes %!s(int64=14) %!d(string=hai) anos
Standalone 3b6ac6db33 More Linux fixes %!s(int64=14) %!d(string=hai) anos
Tools 9f4e2dbc02 Fix for the fix %!s(int64=14) %!d(string=hai) anos
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad %!s(int64=14) %!d(string=hai) anos
BUILD.md ccefb5f3b8 And yet more documentation %!s(int64=14) %!d(string=hai) anos
BUILD.txt ccefb5f3b8 And yet more documentation %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.