Ivan Safrin 74c1af66cc Made the zoom tool in IDE screen editor zoom on single click towards area clicked, editor now recenters on 0,0 when a zoom level is picked from the dropdown %!s(int64=12) %!d(string=hai) anos
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ExampleBrowserWindow.h 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
ExportProjectWindow.h 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly %!s(int64=13) %!d(string=hai) anos
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE %!s(int64=14) %!d(string=hai) anos
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes %!s(int64=14) %!d(string=hai) anos
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.h 4d1cfa740b Added a simple command history for the IDE's console %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.h fcaa4baef6 IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag %!s(int64=13) %!d(string=hai) anos
PolycodeEditorManager.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load %!s(int64=12) %!d(string=hai) anos
PolycodeFontEditor.h 5f8cc87ab9 Beginnings of a syntax highlight engine %!s(int64=13) %!d(string=hai) anos
PolycodeFrame.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes %!s(int64=12) %!d(string=hai) anos
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE %!s(int64=13) %!d(string=hai) anos
PolycodeIDEApp.h 9e616d75be IDE will now close files associated with the a project when that project is closed %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolycodeMaterialEditor.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=12) %!d(string=hai) anos
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings %!s(int64=13) %!d(string=hai) anos
PolycodeProjectBrowser.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos
PolycodeProjectEditor.h 4b06c5558f IDE project edtior now sets the saved/unsaved flag %!s(int64=13) %!d(string=hai) anos
PolycodeProjectManager.h 229fa27837 Renamed variable linux because it is actually a macro in gnu++98 %!s(int64=13) %!d(string=hai) anos
PolycodeProps.h 1ec5c2f0fe Added file names to texture props %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua %!s(int64=13) %!d(string=hai) anos
PolycodeScreenEditor.h 74c1af66cc Made the zoom tool in IDE screen editor zoom on single click towards area clicked, editor now recenters on 0,0 when a zoom level is picked from the dropdown %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.h 8275c69b9c Added basic syntax highlighting for GLSL %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.h 6fc1529904 Debugging fixes, static method support in bindings %!s(int64=13) %!d(string=hai) anos
TextureBrowser.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
ToolWindows.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes %!s(int64=12) %!d(string=hai) anos