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- class "AttributeBinding"
- function AttributeBinding:__getvar(name)
- if name == "name" then
- return Polycode.AttributeBinding_get_name(self.__ptr)
- elseif name == "vertexData" then
- local retVal = Polycode.AttributeBinding_get_vertexData(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["VertexDataArray"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "attribute" then
- local retVal = Polycode.AttributeBinding_get_attribute(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["ProgramAttribute"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "enabled" then
- return Polycode.AttributeBinding_get_enabled(self.__ptr)
- end
- end
- function AttributeBinding:__setvar(name,value)
- if name == "name" then
- Polycode.AttributeBinding_set_name(self.__ptr, value)
- return true
- elseif name == "vertexData" then
- Polycode.AttributeBinding_set_vertexData(self.__ptr, value.__ptr)
- return true
- elseif name == "attribute" then
- Polycode.AttributeBinding_set_attribute(self.__ptr, value.__ptr)
- return true
- elseif name == "enabled" then
- Polycode.AttributeBinding_set_enabled(self.__ptr, value)
- return true
- end
- return false
- end
- function AttributeBinding:AttributeBinding(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.AttributeBinding(unpack(arg))
- end
- end
- function AttributeBinding:__delete()
- if self then Polycode.delete_AttributeBinding(self.__ptr) end
- end
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