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- class "LightInfoBinding"
- function LightInfoBinding:__getvar(name)
- if name == "position" then
- local retVal = Polycode.LightInfoBinding_get_position(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "direction" then
- local retVal = Polycode.LightInfoBinding_get_direction(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "specular" then
- local retVal = Polycode.LightInfoBinding_get_specular(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "diffuse" then
- local retVal = Polycode.LightInfoBinding_get_diffuse(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "spotExponent" then
- local retVal = Polycode.LightInfoBinding_get_spotExponent(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "spotCosCutoff" then
- local retVal = Polycode.LightInfoBinding_get_spotCosCutoff(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "constantAttenuation" then
- local retVal = Polycode.LightInfoBinding_get_constantAttenuation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "linearAttenuation" then
- local retVal = Polycode.LightInfoBinding_get_linearAttenuation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "quadraticAttenuation" then
- local retVal = Polycode.LightInfoBinding_get_quadraticAttenuation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "shadowEnabled" then
- local retVal = Polycode.LightInfoBinding_get_shadowEnabled(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function LightInfoBinding:__setvar(name,value)
- if name == "position" then
- Polycode.LightInfoBinding_set_position(self.__ptr, value.__ptr)
- return true
- elseif name == "direction" then
- Polycode.LightInfoBinding_set_direction(self.__ptr, value.__ptr)
- return true
- elseif name == "specular" then
- Polycode.LightInfoBinding_set_specular(self.__ptr, value.__ptr)
- return true
- elseif name == "diffuse" then
- Polycode.LightInfoBinding_set_diffuse(self.__ptr, value.__ptr)
- return true
- elseif name == "spotExponent" then
- Polycode.LightInfoBinding_set_spotExponent(self.__ptr, value.__ptr)
- return true
- elseif name == "spotCosCutoff" then
- Polycode.LightInfoBinding_set_spotCosCutoff(self.__ptr, value.__ptr)
- return true
- elseif name == "constantAttenuation" then
- Polycode.LightInfoBinding_set_constantAttenuation(self.__ptr, value.__ptr)
- return true
- elseif name == "linearAttenuation" then
- Polycode.LightInfoBinding_set_linearAttenuation(self.__ptr, value.__ptr)
- return true
- elseif name == "quadraticAttenuation" then
- Polycode.LightInfoBinding_set_quadraticAttenuation(self.__ptr, value.__ptr)
- return true
- elseif name == "shadowEnabled" then
- Polycode.LightInfoBinding_set_shadowEnabled(self.__ptr, value.__ptr)
- return true
- end
- return false
- end
- function LightInfoBinding:__delete()
- if self then Polycode.delete_LightInfoBinding(self.__ptr) end
- end
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