Material.lua 4.7 KB

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  1. require "Polycode/Resource"
  2. class "Material" (Resource)
  3. function Material:__getvar(name)
  4. if name == "fp16RenderTargets" then
  5. return Polycode.Material_get_fp16RenderTargets(self.__ptr)
  6. elseif name == "shaderModule" then
  7. local retVal = Polycode.Material_get_shaderModule(self.__ptr)
  8. if retVal == nil then return nil end
  9. local __c = _G["void"]("__skip_ptr__")
  10. __c.__ptr = retVal
  11. return __c
  12. elseif name == "blendingMode" then
  13. return Polycode.Material_get_blendingMode(self.__ptr)
  14. elseif name == "screenMaterial" then
  15. return Polycode.Material_get_screenMaterial(self.__ptr)
  16. end
  17. if Resource["__getvar"] ~= nil then
  18. return Resource.__getvar(self, name)
  19. end
  20. end
  21. function Material:__setvar(name,value)
  22. if name == "fp16RenderTargets" then
  23. Polycode.Material_set_fp16RenderTargets(self.__ptr, value)
  24. return true
  25. elseif name == "shaderModule" then
  26. Polycode.Material_set_shaderModule(self.__ptr, value.__ptr)
  27. return true
  28. elseif name == "blendingMode" then
  29. Polycode.Material_set_blendingMode(self.__ptr, value)
  30. return true
  31. elseif name == "screenMaterial" then
  32. Polycode.Material_set_screenMaterial(self.__ptr, value)
  33. return true
  34. end
  35. if Resource["__setvar"] ~= nil then
  36. return Resource.__setvar(self, name, value)
  37. else
  38. return false
  39. end
  40. end
  41. function Material:Material(...)
  42. local arg = {...}
  43. if type(arg[1]) == "table" and count(arg) == 1 then
  44. if ""..arg[1].__classname == "Resource" then
  45. self.__ptr = arg[1].__ptr
  46. return
  47. end
  48. end
  49. for k,v in pairs(arg) do
  50. if type(v) == "table" then
  51. if v.__ptr ~= nil then
  52. arg[k] = v.__ptr
  53. end
  54. end
  55. end
  56. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  57. self.__ptr = Polycode.Material(unpack(arg))
  58. end
  59. end
  60. function Material:addShaderPass(pass)
  61. local retVal = Polycode.Material_addShaderPass(self.__ptr, pass.__ptr)
  62. end
  63. function Material:addShaderPassAtIndex(pass, shaderIndex)
  64. local retVal = Polycode.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
  65. end
  66. function Material:addShader(shader, shaderBinding)
  67. local retVal = Polycode.Material_addShader(self.__ptr, shader.__ptr, shaderBinding.__ptr)
  68. end
  69. function Material:addShaderAtIndex(shader, shaderBinding, shaderIndex)
  70. local retVal = Polycode.Material_addShaderAtIndex(self.__ptr, shader.__ptr, shaderBinding.__ptr, shaderIndex)
  71. end
  72. function Material:getNumShaderPasses()
  73. local retVal = Polycode.Material_getNumShaderPasses(self.__ptr)
  74. return retVal
  75. end
  76. function Material:removeShaderPass(shaderIndex)
  77. local retVal = Polycode.Material_removeShaderPass(self.__ptr, shaderIndex)
  78. end
  79. function Material:recreateExpectedShaderParams()
  80. local retVal = Polycode.Material_recreateExpectedShaderParams(self.__ptr)
  81. end
  82. function Material:addShaderRenderTarget(newTarget)
  83. local retVal = Polycode.Material_addShaderRenderTarget(self.__ptr, newTarget.__ptr)
  84. end
  85. function Material:getNumShaderRenderTargets()
  86. local retVal = Polycode.Material_getNumShaderRenderTargets(self.__ptr)
  87. return retVal
  88. end
  89. function Material:getShaderRenderTarget(index)
  90. local retVal = Polycode.Material_getShaderRenderTarget(self.__ptr, index)
  91. if retVal == nil then return nil end
  92. local __c = _G["ShaderRenderTarget"]("__skip_ptr__")
  93. __c.__ptr = retVal
  94. return __c
  95. end
  96. function Material:removeShaderRenderTarget(index)
  97. local retVal = Polycode.Material_removeShaderRenderTarget(self.__ptr, index)
  98. end
  99. function Material:recreateRenderTarget(renderTarget)
  100. local retVal = Polycode.Material_recreateRenderTarget(self.__ptr, renderTarget.__ptr)
  101. end
  102. function Material:recreateRenderTargets()
  103. local retVal = Polycode.Material_recreateRenderTargets(self.__ptr)
  104. end
  105. function Material:getName()
  106. local retVal = Polycode.Material_getName(self.__ptr)
  107. return retVal
  108. end
  109. function Material:getShaderPass(index)
  110. local retVal = Polycode.Material_getShaderPass(self.__ptr, index)
  111. if retVal == nil then return nil end
  112. local __c = _G["ShaderPass"]("__skip_ptr__")
  113. __c.__ptr = retVal
  114. return __c
  115. end
  116. function Material:getShaderBinding(index)
  117. local retVal = Polycode.Material_getShaderBinding(self.__ptr, index)
  118. if retVal == nil then return nil end
  119. local __c = _G["ShaderBinding"]("__skip_ptr__")
  120. __c.__ptr = retVal
  121. return __c
  122. end
  123. function Material:getShader(index)
  124. local retVal = Polycode.Material_getShader(self.__ptr, index)
  125. if retVal == nil then return nil end
  126. local __c = _G["Shader"]("__skip_ptr__")
  127. __c.__ptr = retVal
  128. return __c
  129. end
  130. function Material:loadMaterial(fileName)
  131. local retVal = Polycode.Material_loadMaterial(self.__ptr, fileName)
  132. end
  133. function Material:setName(name)
  134. local retVal = Polycode.Material_setName(self.__ptr, name)
  135. end
  136. function Material:clearShaders()
  137. local retVal = Polycode.Material_clearShaders(self.__ptr)
  138. end
  139. function Material:__delete()
  140. if self then Polycode.delete_Material(self.__ptr) end
  141. end