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- class "Rectangle"
- function Rectangle:__getvar(name)
- if name == "x" then
- return Polycode.Rectangle_get_x(self.__ptr)
- elseif name == "y" then
- return Polycode.Rectangle_get_y(self.__ptr)
- elseif name == "w" then
- return Polycode.Rectangle_get_w(self.__ptr)
- elseif name == "h" then
- return Polycode.Rectangle_get_h(self.__ptr)
- end
- end
- function Rectangle:__setvar(name,value)
- if name == "x" then
- Polycode.Rectangle_set_x(self.__ptr, value)
- return true
- elseif name == "y" then
- Polycode.Rectangle_set_y(self.__ptr, value)
- return true
- elseif name == "w" then
- Polycode.Rectangle_set_w(self.__ptr, value)
- return true
- elseif name == "h" then
- Polycode.Rectangle_set_h(self.__ptr, value)
- return true
- end
- return false
- end
- function Rectangle:Rectangle(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Rectangle(unpack(arg))
- end
- end
- function Rectangle:setRect(x, y, w, h)
- local retVal = Polycode.Rectangle_setRect(self.__ptr, x, y, w, h)
- end
- function Rectangle:Clipped(rect)
- local retVal = Polycode.Rectangle_Clipped(self.__ptr, rect.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Rectangle"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Rectangle:minX()
- local retVal = Polycode.Rectangle_minX(self.__ptr)
- return retVal
- end
- function Rectangle:maxX()
- local retVal = Polycode.Rectangle_maxX(self.__ptr)
- return retVal
- end
- function Rectangle:minY()
- local retVal = Polycode.Rectangle_minY(self.__ptr)
- return retVal
- end
- function Rectangle:maxY()
- local retVal = Polycode.Rectangle_maxY(self.__ptr)
- return retVal
- end
- function Rectangle:__delete()
- if self then Polycode.delete_Rectangle(self.__ptr) end
- end
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