RenderBuffer.lua 2.1 KB

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  1. class "RenderBuffer"
  2. function RenderBuffer:__getvar(name)
  3. if name == "colorTexture" then
  4. local retVal = Polycode.RenderBuffer_get_colorTexture(self.__ptr)
  5. if retVal == nil then return nil end
  6. local __c = _G["Texture"]("__skip_ptr__")
  7. __c.__ptr = retVal
  8. return __c
  9. elseif name == "depthTexture" then
  10. local retVal = Polycode.RenderBuffer_get_depthTexture(self.__ptr)
  11. if retVal == nil then return nil end
  12. local __c = _G["Texture"]("__skip_ptr__")
  13. __c.__ptr = retVal
  14. return __c
  15. elseif name == "platformData" then
  16. local retVal = Polycode.RenderBuffer_get_platformData(self.__ptr)
  17. if retVal == nil then return nil end
  18. local __c = _G["void"]("__skip_ptr__")
  19. __c.__ptr = retVal
  20. return __c
  21. elseif name == "depthBufferPlatformData" then
  22. local retVal = Polycode.RenderBuffer_get_depthBufferPlatformData(self.__ptr)
  23. if retVal == nil then return nil end
  24. local __c = _G["void"]("__skip_ptr__")
  25. __c.__ptr = retVal
  26. return __c
  27. end
  28. end
  29. function RenderBuffer:__setvar(name,value)
  30. if name == "colorTexture" then
  31. Polycode.RenderBuffer_set_colorTexture(self.__ptr, value.__ptr)
  32. return true
  33. elseif name == "depthTexture" then
  34. Polycode.RenderBuffer_set_depthTexture(self.__ptr, value.__ptr)
  35. return true
  36. elseif name == "platformData" then
  37. Polycode.RenderBuffer_set_platformData(self.__ptr, value.__ptr)
  38. return true
  39. elseif name == "depthBufferPlatformData" then
  40. Polycode.RenderBuffer_set_depthBufferPlatformData(self.__ptr, value.__ptr)
  41. return true
  42. end
  43. return false
  44. end
  45. function RenderBuffer:RenderBuffer(...)
  46. local arg = {...}
  47. for k,v in pairs(arg) do
  48. if type(v) == "table" then
  49. if v.__ptr ~= nil then
  50. arg[k] = v.__ptr
  51. end
  52. end
  53. end
  54. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  55. self.__ptr = Polycode.RenderBuffer(unpack(arg))
  56. end
  57. end
  58. function RenderBuffer:getWidth()
  59. local retVal = Polycode.RenderBuffer_getWidth(self.__ptr)
  60. return retVal
  61. end
  62. function RenderBuffer:getHeight()
  63. local retVal = Polycode.RenderBuffer_getHeight(self.__ptr)
  64. return retVal
  65. end
  66. function RenderBuffer:__delete()
  67. if self then Polycode.delete_RenderBuffer(self.__ptr) end
  68. end