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- class "RenderDataArray"
- RenderDataArray.VERTEX_DATA_ARRAY = 0
- RenderDataArray.COLOR_DATA_ARRAY = 1
- RenderDataArray.NORMAL_DATA_ARRAY = 2
- RenderDataArray.TEXCOORD_DATA_ARRAY = 3
- RenderDataArray.TANGENT_DATA_ARRAY = 4
- RenderDataArray.BONE_WEIGHT_DATA_ARRAY = 5
- RenderDataArray.BONE_INDEX_DATA_ARRAY = 6
- RenderDataArray.INDEX_DATA_ARRAY = 7
- RenderDataArray.TEXCOORD2_DATA_ARRAY = 8
- function RenderDataArray:__getvar(name)
- if name == "type" then
- return Polycode.RenderDataArray_get_type(self.__ptr)
- elseif name == "customArrayName" then
- return Polycode.RenderDataArray_get_customArrayName(self.__ptr)
- elseif name == "hasVBO" then
- return Polycode.RenderDataArray_get_hasVBO(self.__ptr)
- elseif name == "platformData" then
- local retVal = Polycode.RenderDataArray_get_platformData(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["void"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function RenderDataArray:__setvar(name,value)
- if name == "type" then
- Polycode.RenderDataArray_set_type(self.__ptr, value)
- return true
- elseif name == "customArrayName" then
- Polycode.RenderDataArray_set_customArrayName(self.__ptr, value)
- return true
- elseif name == "hasVBO" then
- Polycode.RenderDataArray_set_hasVBO(self.__ptr, value)
- return true
- elseif name == "platformData" then
- Polycode.RenderDataArray_set_platformData(self.__ptr, value.__ptr)
- return true
- end
- return false
- end
- function RenderDataArray:RenderDataArray(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.RenderDataArray(unpack(arg))
- end
- end
- function RenderDataArray:getArrayData()
- local retVal = Polycode.RenderDataArray_getArrayData(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["void"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function RenderDataArray:getDataSize()
- local retVal = Polycode.RenderDataArray_getDataSize(self.__ptr)
- return retVal
- end
- function RenderDataArray:__delete()
- if self then Polycode.delete_RenderDataArray(self.__ptr) end
- end
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