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- class "RenderThread"
- RenderThread.JOB_REQUEST_CONTEXT_CHANGE = 0
- RenderThread.JOB_CREATE_TEXTURE = 1
- RenderThread.JOB_PROCESS_DRAW_BUFFER = 2
- RenderThread.JOB_END_FRAME = 3
- RenderThread.JOB_CREATE_PROGRAM = 4
- RenderThread.JOB_CREATE_SHADER = 5
- RenderThread.JOB_BEGIN_FRAME = 6
- RenderThread.JOB_CREATE_VERTEX_BUFFERS = 7
- RenderThread.JOB_DESTROY_TEXTURE = 8
- RenderThread.JOB_DESTROY_SHADER = 9
- RenderThread.JOB_DESTROY_PROGRAM = 10
- RenderThread.JOB_DESTROY_BUFFER = 11
- RenderThread.JOB_CREATE_RENDER_BUFFER = 12
- RenderThread.JOB_DESTROY_RENDER_BUFFER = 13
- RenderThread.JOB_SET_TEXTURE_PARAM = 14
- RenderThread.JOB_DESTROY_SHADER_BINDING = 16
- RenderThread.JOB_DESTROY_SHADER_PARAM = 17
- RenderThread.JOB_CREATE_MESH = 18
- RenderThread.JOB_DESTROY_MESH = 19
- function RenderThread:RenderThread(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.RenderThread(unpack(arg))
- end
- end
- function RenderThread:setGraphicsInterface(core, graphicsInterface)
- local retVal = Polycode.RenderThread_setGraphicsInterface(self.__ptr, core.__ptr, graphicsInterface.__ptr)
- end
- function RenderThread:runThread()
- local retVal = Polycode.RenderThread_runThread(self.__ptr)
- end
- function RenderThread:enqueueFrame(frame)
- local retVal = Polycode.RenderThread_enqueueFrame(self.__ptr, frame.__ptr)
- end
- function RenderThread:enqueueJob(jobType, data, data2)
- local retVal = Polycode.RenderThread_enqueueJob(self.__ptr, jobType, data.__ptr, data2.__ptr)
- end
- function RenderThread:processJob(job)
- local retVal = Polycode.RenderThread_processJob(self.__ptr, job.__ptr)
- end
- function RenderThread:getShaderBinding()
- local retVal = Polycode.RenderThread_getShaderBinding(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["ShaderBinding"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function RenderThread:processDrawBuffer(buffer)
- local retVal = Polycode.RenderThread_processDrawBuffer(self.__ptr, buffer.__ptr)
- end
- function RenderThread:getFrameInfo()
- local retVal = Polycode.RenderThread_getFrameInfo(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["RenderThreadDebugInfo"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function RenderThread:clearFrameQueue()
- local retVal = Polycode.RenderThread_clearFrameQueue(self.__ptr)
- end
- function RenderThread:initGlobals()
- local retVal = Polycode.RenderThread_initGlobals(self.__ptr)
- end
- function RenderThread:lockRenderMutex()
- local retVal = Polycode.RenderThread_lockRenderMutex(self.__ptr)
- end
- function RenderThread:unlockRenderMutex()
- local retVal = Polycode.RenderThread_unlockRenderMutex(self.__ptr)
- end
- function RenderThread:__delete()
- if self then Polycode.delete_RenderThread(self.__ptr) end
- end
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