SceneManager.lua 1.5 KB

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  1. class "SceneManager"
  2. function SceneManager:SceneManager(...)
  3. local arg = {...}
  4. for k,v in pairs(arg) do
  5. if type(v) == "table" then
  6. if v.__ptr ~= nil then
  7. arg[k] = v.__ptr
  8. end
  9. end
  10. end
  11. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  12. self.__ptr = Polycode.SceneManager(unpack(arg))
  13. end
  14. end
  15. function SceneManager:addScene(newScene)
  16. local retVal = Polycode.SceneManager_addScene(self.__ptr, newScene.__ptr)
  17. end
  18. function SceneManager:removeScene(scene)
  19. local retVal = Polycode.SceneManager_removeScene(self.__ptr, scene.__ptr)
  20. end
  21. function SceneManager:Update()
  22. local retVal = Polycode.SceneManager_Update(self.__ptr)
  23. end
  24. function SceneManager:fixedUpdate()
  25. local retVal = Polycode.SceneManager_fixedUpdate(self.__ptr)
  26. end
  27. function SceneManager:Render(viewport)
  28. local retVal = Polycode.SceneManager_Render(self.__ptr, viewport.__ptr)
  29. end
  30. function SceneManager:renderVirtual()
  31. local retVal = Polycode.SceneManager_renderVirtual(self.__ptr)
  32. end
  33. function SceneManager:registerRenderTexture(renderTexture)
  34. local retVal = Polycode.SceneManager_registerRenderTexture(self.__ptr, renderTexture.__ptr)
  35. end
  36. function SceneManager:unregisterRenderTexture(renderTexture)
  37. local retVal = Polycode.SceneManager_unregisterRenderTexture(self.__ptr, renderTexture.__ptr)
  38. end
  39. function SceneManager:setRenderer(renderer)
  40. local retVal = Polycode.SceneManager_setRenderer(self.__ptr, renderer.__ptr)
  41. end
  42. function SceneManager:__delete()
  43. if self then Polycode.delete_SceneManager(self.__ptr) end
  44. end