Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
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DefaultParticleShader.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
DefaultShader.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
DefaultShader.vert 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 лет назад
DefaultShaderNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
DefaultShaderShadows.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
DefaultShaderShadows.vert a25c546297 Fixed shadows not displaying properly when objects are moved 14 лет назад
DefaultShaderVertex.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
DefaultShaderVertex.vert 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
DefaultShaderVertexNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
NorColSpec.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 лет назад
NormalShader.vert 40ee2aafec Revisiting UI Module and IDE 14 лет назад
PassThrough.frag 0bde8349c6 HDR Rendering 14 лет назад
ScreenShader.vert f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 лет назад
Unlit.frag 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 лет назад
Unlit.vert 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 лет назад
default.entity2d 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
default.mat 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
default.png 5f2a5232c4 More code cleanup 15 лет назад
default.sprite 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
default.wav 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
mono.ttf 5f2a5232c4 More code cleanup 15 лет назад
sans.ttf 5f2a5232c4 More code cleanup 15 лет назад
serif.ttf 5f2a5232c4 More code cleanup 15 лет назад