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DefaultShader.frag
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baf02aedd2
Fixed spotlights in new renderer
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10 anos atrás |
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DefaultShader.vert
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1aa20ab8a3
Lighting in screenspace
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10 anos atrás |
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DefaultShaderShadows.frag
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 anos atrás |
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DefaultShaderShadows.vert
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 anos atrás |
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DefaultUntextured.frag
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 anos atrás |
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Invert.frag
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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10 anos atrás |
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LightCube.vert
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 anos atrás |
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ScreenShader.vert
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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10 anos atrás |
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Unlit.frag
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 anos atrás |
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Unlit.vert
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 anos atrás |
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UnlitPoint.vert
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d5ac504b08
Point rendering fixes, IDE fixes
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10 anos atrás |
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UnlitUntextured.frag
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 anos atrás |
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UnlitUntextured.vert
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 anos atrás |
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UnlitUntexturedVertexColor.frag
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 anos atrás |
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UnlitUntexturedVertexColor.vert
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 anos atrás |
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UnlitWireframe.frag
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 anos atrás |
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default.entity2d
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9736c60a76
rename uppercase folders
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10 anos atrás |
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default.mat
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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10 anos atrás |
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default.png
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9736c60a76
rename uppercase folders
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10 anos atrás |
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default.sprite
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9736c60a76
rename uppercase folders
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10 anos atrás |
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default.wav
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9736c60a76
rename uppercase folders
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10 anos atrás |
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mono.ttf
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9736c60a76
rename uppercase folders
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10 anos atrás |
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sans.ttf
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9736c60a76
rename uppercase folders
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10 anos atrás |
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serif.ttf
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9736c60a76
rename uppercase folders
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10 anos atrás |