Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer 10 anos atrás
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DefaultShader.frag baf02aedd2 Fixed spotlights in new renderer 10 anos atrás
DefaultShader.vert 1aa20ab8a3 Lighting in screenspace 10 anos atrás
DefaultShaderShadows.frag 86644f70b0 Restored shadow mapping functionality in new renderer 10 anos atrás
DefaultShaderShadows.vert 86644f70b0 Restored shadow mapping functionality in new renderer 10 anos atrás
DefaultUntextured.frag bbadf1de99 Fixed attributes not being bound correctly to global materials 10 anos atrás
Invert.frag a83c7fa5b9 Started restoring screen shader functionality in new renderer 10 anos atrás
LightCube.vert 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader 10 anos atrás
ScreenShader.vert a83c7fa5b9 Started restoring screen shader functionality in new renderer 10 anos atrás
Unlit.frag f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL 10 anos atrás
Unlit.vert f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL 10 anos atrás
UnlitPoint.vert d5ac504b08 Point rendering fixes, IDE fixes 10 anos atrás
UnlitUntextured.frag f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL 10 anos atrás
UnlitUntextured.vert f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL 10 anos atrás
UnlitUntexturedVertexColor.frag bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI 10 anos atrás
UnlitUntexturedVertexColor.vert bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI 10 anos atrás
UnlitWireframe.frag a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 anos atrás
default.entity2d 9736c60a76 rename uppercase folders 10 anos atrás
default.mat a83c7fa5b9 Started restoring screen shader functionality in new renderer 10 anos atrás
default.png 9736c60a76 rename uppercase folders 10 anos atrás
default.sprite 9736c60a76 rename uppercase folders 10 anos atrás
default.wav 9736c60a76 rename uppercase folders 10 anos atrás
mono.ttf 9736c60a76 rename uppercase folders 10 anos atrás
sans.ttf 9736c60a76 rename uppercase folders 10 anos atrás
serif.ttf 9736c60a76 rename uppercase folders 10 anos atrás