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2DPhysics
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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12 ani în urmă |
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3DPhysics
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 ani în urmă |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 ani în urmă |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 ani în urmă |
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Curl
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dda069be43
Threaded event fixes
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13 ani în urmă |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 ani în urmă |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 ani în urmă |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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TUIO
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023a413d34
Fix some warnings
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13 ani în urmă |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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UI
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db8dedc027
UITextInput now refrains from printing characters when most modifier keys are being held down.
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12 ani în urmă |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 ani în urmă |