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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyScreenShape.h"
- #include <vector>
- namespace Polycode {
- class ScreenSpriteResourceEntry;
- class _PolyExport SpriteAnimation {
- public:
- Number speed;
- String name;
- String frames;
- int numFrames;
-
- int numFramesX;
- int numFramesY;
- Number spriteUVWidth;
- Number spriteUVHeight;
-
- void setOffsetsFromFrameString(const String& frames);
-
- std::vector<Vector2> framesOffsets;
- };
- /**
- * Animated 2D image sprite. This screen entity can load spritesheet images and play back animations.
- */
- class _PolyExport ScreenSprite : public ScreenShape
- {
- public:
-
- /**
- * Create a sprite from a sprite file format
- * @param fileName Sprite file to load
- */
- ScreenSprite(const String& fileName);
-
- /**
- * Create a sprite from a spritesheet image of specified size.
- * @param fileName Image file to load spritesheet from.
- * @param spriteWidth Pixel width of each sprite cell.
- * @param spriteWidth Pixel height of each sprite cell.
- */
- ScreenSprite(const String& fileName, Number spriteWidth, Number spriteHeight);
-
- /**
- * Create a sprite from a spritesheet image of specified size.
- * @param fileName Image file to load spritesheet from.
- * @param spriteWidth Pixel width of each sprite cell.
- * @param spriteWidth Pixel height of each sprite cell.
- */
- static ScreenSprite* ScreenSpriteFromImageFile(const String& fileName, Number spriteWidth, Number spriteHeight);
-
- virtual ~ScreenSprite();
-
- virtual Entity *Clone(bool deepClone, bool ignoreEditorOnly) const;
- virtual void applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const;
- /**
- * Adds a new animation to the sprite. Animations are added by specifying a list of frame indexes and then can be played back by the specified name.
- * @param name Name of the new animation.
- * @param frames A comma separated list of frames indexes to include in the animation.
- * @speed Speed at which to play back the animation.
- * @return Returns newly added animation
- */
- SpriteAnimation *addAnimation(const String& name, const String& frames, Number speed);
-
- /**
- * Shows a specific frame of the current animation.
- * @param frameIndex Frame index of the frame to show.
- */
- void showFrame(unsigned int frameIndex);
-
- /**
- * Play back a previously created animation by name.
- * @param name Name of the animation to play.
- * @param startFrame Starting frame for playback.
- * @param once If true, only plays once, otherwise loops.
- */
- void playAnimation(const String& name, int startFrame, bool once);
- void Update();
-
- void setSpriteSize(const Number spriteWidth, const Number spriteHeight);
-
- Vector2 getSpriteSize();
-
- String getFileName() const;
-
- void recalculateSpriteDimensions();
-
- bool loadFromFile(const String& fileName);
-
- void reloadSprite();
-
- /**
- * Pauses or unpauses the current sprite animation.
- * @param val If true, pauses the current animation, if false, resumes playing it.
- */
- void Pause(bool val);
-
- unsigned int getNumAnimations();
- SpriteAnimation *getAnimationAtIndex(unsigned int index);
-
- SpriteAnimation *getCurrentAnimation();
- unsigned int getCurrentAnimationFrame();
- bool isCurrentAnimationFinished();
-
- void updateSprite();
-
- ScreenSpriteResourceEntry *getResourceEntry();
-
- protected:
-
- String fileName;
-
- bool paused;
-
- Number spriteWidth;
- Number spriteHeight;
-
- bool playingOnce;
- Number lastTick;
-
- ScreenSpriteResourceEntry *resourceEntry;
-
- Number spriteUVWidth;
- Number spriteUVHeight;
- int currentFrame;
- SpriteAnimation *currentAnimation;
-
- std::vector<SpriteAnimation*> animations;
- };
- class ScreenSpriteResourceEntry : public Resource {
- public:
- ScreenSpriteResourceEntry(ScreenSprite *sprite);
- virtual ~ScreenSpriteResourceEntry();
- ScreenSprite *getSprite();
- void reloadResource();
-
- protected:
- ScreenSprite* sprite;
- };
-
- }
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