Ivan Safrin 7bdba54c0c Improved zoom tool in the IDE screen editor %!s(int64=12) %!d(string=hai) anos
..
ExampleBrowserWindow.cpp ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua %!s(int64=13) %!d(string=hai) anos
ExportProjectWindow.cpp f03307d738 Entity property editing in 2D editor, fixed web docs header and footer %!s(int64=13) %!d(string=hai) anos
NewFileWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=13) %!d(string=hai) anos
NewProjectWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=13) %!d(string=hai) anos
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.cpp 1cca83a2c1 Prevent editor from getting copy/paste events if deactivated %!s(int64=13) %!d(string=hai) anos
PolycodeEditorManager.cpp b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load %!s(int64=13) %!d(string=hai) anos
PolycodeFontEditor.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks %!s(int64=13) %!d(string=hai) anos
PolycodeFrame.cpp 40a52bc301 Clear project title at the top of the IDE if no projects are open. %!s(int64=13) %!d(string=hai) anos
PolycodeIDEApp.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolycodeProject.cpp d48451256f Added more safety checks to config loading for PolycodeProject %!s(int64=13) %!d(string=hai) anos
PolycodeProjectBrowser.cpp 2753d88462 Prevent UIMenu from going over the screen in the IDE. %!s(int64=13) %!d(string=hai) anos
PolycodeProjectEditor.cpp 4b06c5558f IDE project edtior now sets the saved/unsaved flag %!s(int64=13) %!d(string=hai) anos
PolycodeProjectManager.cpp 40a52bc301 Clear project title at the top of the IDE if no projects are open. %!s(int64=13) %!d(string=hai) anos
PolycodeProps.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.cpp ca117d36ba Fixed core update pause causing the IDE to not update when debugger connects %!s(int64=13) %!d(string=hai) anos
PolycodeScreenEditor.cpp 7bdba54c0c Improved zoom tool in the IDE screen editor %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.cpp 375127e4dc Added 'Close File' to IDE menu in Windows and Linux, made the text editor convert Windows line endings to Unix %!s(int64=13) %!d(string=hai) anos
PolycodeToolLauncher.cpp a0d3e3b9f2 Disabled built tool output in console, added a checkbox in screen editor to show and hide reference entities %!s(int64=12) %!d(string=hai) anos
TextureBrowser.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
ToolWindows.cpp 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes %!s(int64=13) %!d(string=hai) anos