| .. |
|
GLee.h
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
há 14 anos atrás |
|
OSBasics.h
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
há 12 anos atrás |
|
PolyBezierCurve.h
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
|
há 12 anos atrás |
|
PolyBone.h
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
há 12 anos atrás |
|
PolyCamera.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolyClient.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
há 13 anos atrás |
|
PolyCocoaCore.h
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
há 12 anos atrás |
|
PolyColor.h
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
há 12 anos atrás |
|
PolyConfig.h
|
22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
|
há 12 anos atrás |
|
PolyCore.h
|
83c2f0104d
Added getScreenWidth and getScreenHeight wrapper methods to Core
|
há 12 anos atrás |
|
PolyCoreInput.h
|
78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
|
há 12 anos atrás |
|
PolyCoreServices.h
|
7284783d0d
More cleanup, got focus working
|
há 12 anos atrás |
|
PolyCubemap.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
há 12 anos atrás |
|
PolyData.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
há 13 anos atrás |
|
PolyEntity.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolyEvent.h
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
há 12 anos atrás |
|
PolyEventDispatcher.h
|
fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
|
há 12 anos atrás |
|
PolyEventHandler.h
|
3d1475dcb7
Removed deprecated secondary handler from EventHandler
|
há 12 anos atrás |
|
PolyFixedShader.h
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
há 12 anos atrás |
|
PolyFont.h
|
c2963c38be
Moved FTLibrary handle into FontManager
|
há 12 anos atrás |
|
PolyFontGlyphSheet.h
|
39028aba18
Trivial support for newlines and tabs in text mesh
|
há 12 anos atrás |
|
PolyFontManager.h
|
c2963c38be
Moved FTLibrary handle into FontManager
|
há 12 anos atrás |
|
PolyGLCubemap.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
há 12 anos atrás |
|
PolyGLES1Renderer.h
|
67e5654afc
Changed private members to protected in non-manager classes.
|
há 14 anos atrás |
|
PolyGLES1Texture.h
|
c9406f5051
Code cleanup and documentation.
|
há 14 anos atrás |
|
PolyGLHeaders.h
|
edd758b8c4
Small mingw compile fixes
|
há 12 anos atrás |
|
PolyGLRenderer.h
|
cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
|
há 12 anos atrás |
|
PolyGLSLProgram.h
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
há 12 anos atrás |
|
PolyGLSLShader.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolyGLSLShaderModule.h
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
há 12 anos atrás |
|
PolyGLTexture.h
|
dfd6ba1da4
More leak fixes from mcclure
|
há 13 anos atrás |
|
PolyGLVertexBuffer.h
|
4d4235dd40
Tangent support in VBOs
|
há 14 anos atrás |
|
PolyGlobals.h
|
a91d93a10e
Fixes and IDE project for Visual Studio 2013
|
há 12 anos atrás |
|
PolyImage.h
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
há 12 anos atrás |
|
PolyInputEvent.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
há 13 anos atrás |
|
PolyInputKeys.h
|
09520ea3ab
MenuBar and IDE shortcuts in Linux
|
há 13 anos atrás |
|
PolyLabel.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolyLogger.h
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
há 12 anos atrás |
|
PolyMaterial.h
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
|
há 12 anos atrás |
|
PolyMaterialManager.h
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
há 12 anos atrás |
|
PolyMatrix4.h
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
há 12 anos atrás |
|
PolyMesh.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolyModule.h
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
há 12 anos atrás |
|
PolyObject.h
|
2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
|
há 12 anos atrás |
|
PolyParticleEmitter.h
|
5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
|
há 12 anos atrás |
|
PolyPeer.h
|
08598b6e91
Fixed reliable packets
|
há 12 anos atrás |
|
PolyPerlin.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
há 13 anos atrás |
|
PolyQuaternion.h
|
fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
|
há 12 anos atrás |
|
PolyQuaternionCurve.h
|
8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
|
há 13 anos atrás |
|
PolyRay.h
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
há 12 anos atrás |
|
PolyRectangle.h
|
b20c87b80f
Add == and != operators to Rectangle class
|
há 12 anos atrás |
|
PolyRenderer.h
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
há 12 anos atrás |
|
PolyResource.h
|
417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
|
há 12 anos atrás |
|
PolyResourceManager.h
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
há 12 anos atrás |
|
PolySDLCore.h
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
há 12 anos atrás |
|
PolyScene.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolySceneEntityInstance.h
|
5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
|
há 12 anos atrás |
|
PolySceneImage.h
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
há 12 anos atrás |
|
PolySceneLabel.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolySceneLight.h
|
c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
|
há 12 anos atrás |
|
PolySceneLine.h
|
c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
|
há 12 anos atrás |
|
PolySceneManager.h
|
20165c8eca
Slight performance fixes
|
há 12 anos atrás |
|
PolySceneMesh.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolyScenePrimitive.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolySceneRenderTexture.h
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
há 12 anos atrás |
|
PolySceneSound.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolySceneSprite.h
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
há 12 anos atrás |
|
PolyServer.h
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
há 12 anos atrás |
|
PolyServerWorld.h
|
634df503e7
Moved networking module into the core
|
há 13 anos atrás |
|
PolyShader.h
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
há 12 anos atrás |
|
PolySkeleton.h
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
há 12 anos atrás |
|
PolySocket.h
|
e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
|
há 12 anos atrás |
|
PolySound.h
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
há 12 anos atrás |
|
PolySoundManager.h
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
há 12 anos atrás |
|
PolyString.h
|
e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
|
há 12 anos atrás |
|
PolyTextMesh.h
|
4205ef20a8
Mesh-based text-from-spritesheet renderer
|
há 12 anos atrás |
|
PolyTexture.h
|
aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
|
há 12 anos atrás |
|
PolyThreaded.h
|
dda069be43
Threaded event fixes
|
há 13 anos atrás |
|
PolyTimer.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
há 13 anos atrás |
|
PolyTimerManager.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
há 13 anos atrás |
|
PolyTween.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
há 12 anos atrás |
|
PolyTweenManager.h
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
há 12 anos atrás |
|
PolyVector2.h
|
722e5a458a
Manual merge of pull request #394
|
há 12 anos atrás |
|
PolyVector3.h
|
722e5a458a
Manual merge of pull request #394
|
há 12 anos atrás |
|
PolyVector4.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolyVertex.h
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
há 12 anos atrás |
|
PolyWinCore.h
|
a616933765
Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows
|
há 12 anos atrás |
|
Poly_iPhone.h
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
|
há 14 anos atrás |
|
Polycode.h
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
há 12 anos atrás |
|
PolyiPhoneCore.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
há 13 anos atrás |
|
tinystr.h
|
7cc9015fd0
Initial import from old repository
|
há 15 anos atrás |
|
tinyxml.h
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
há 15 anos atrás |