SceneEntityInstance.js 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. function SceneEntityInstance() {
  2. Object.defineProperties(this, {
  3. 'cloneUsingReload': { enumerable: true, configurable: true, get: SceneEntityInstance.prototype.__get_cloneUsingReload, set: SceneEntityInstance.prototype.__set_cloneUsingReload},
  4. 'fileName': { enumerable: true, configurable: true, get: SceneEntityInstance.prototype.__get_fileName, set: SceneEntityInstance.prototype.__set_fileName}
  5. })
  6. }
  7. SceneEntityInstance.prototype.__get_cloneUsingReload = function() {
  8. return Polycode.SceneEntityInstance__get_cloneUsingReload(this.__ptr)
  9. }
  10. SceneEntityInstance.prototype.__set_cloneUsingReload = function(val) {
  11. Polycode.SceneEntityInstance__set_cloneUsingReload(this.__ptr, val)
  12. }
  13. SceneEntityInstance.prototype.__get_fileName = function() {
  14. return Polycode.SceneEntityInstance__get_fileName(this.__ptr)
  15. }
  16. SceneEntityInstance.prototype.__set_fileName = function(val) {
  17. Polycode.SceneEntityInstance__set_fileName(this.__ptr, val)
  18. }
  19. SceneEntityInstance.prototype.Clone = function(deepClone,ignoreEditorOnly) {
  20. var retVal = new Entity()
  21. retVal.__ptr = Polycode.SceneEntityInstance_Clone(this.__ptr, deepClone,ignoreEditorOnly)
  22. return retVal
  23. }
  24. SceneEntityInstance.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
  25. Polycode.SceneEntityInstance_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
  26. }
  27. SceneEntityInstance.prototype.reloadEntityInstance = function() {
  28. Polycode.SceneEntityInstance_reloadEntityInstance(this.__ptr)
  29. }
  30. SceneEntityInstance.prototype.clearInstance = function() {
  31. Polycode.SceneEntityInstance_clearInstance(this.__ptr)
  32. }
  33. SceneEntityInstance.prototype.parseObjectIntoCurve = function(entry,curve) {
  34. Polycode.SceneEntityInstance_parseObjectIntoCurve(this.__ptr, entry,curve)
  35. }
  36. SceneEntityInstance.prototype.loadObjectEntryIntoEntity = function(entry,targetEntity,entityFileVersion) {
  37. var retVal = new Entity()
  38. retVal.__ptr = Polycode.SceneEntityInstance_loadObjectEntryIntoEntity(this.__ptr, entry,targetEntity,entityFileVersion)
  39. return retVal
  40. }
  41. SceneEntityInstance.prototype.loadFromFile = function(fileName) {
  42. return Polycode.SceneEntityInstance_loadFromFile(this.__ptr, fileName)
  43. }
  44. SceneEntityInstance.prototype.applySceneMesh = function(entry,sceneMesh) {
  45. Polycode.SceneEntityInstance_applySceneMesh(this.__ptr, entry,sceneMesh)
  46. }
  47. SceneEntityInstance.prototype.linkResourcePool = function(pool) {
  48. Polycode.SceneEntityInstance_linkResourcePool(this.__ptr, pool)
  49. }
  50. SceneEntityInstance.prototype.getNumLinkedResourePools = function() {
  51. return Polycode.SceneEntityInstance_getNumLinkedResourePools(this.__ptr)
  52. }
  53. SceneEntityInstance.prototype.getLinkedResourcePoolAtIndex = function(index) {
  54. var retVal = new ResourcePool()
  55. retVal.__ptr = Polycode.SceneEntityInstance_getLinkedResourcePoolAtIndex(this.__ptr, index)
  56. return retVal
  57. }
  58. SceneEntityInstance.prototype.unlinkResourcePool = function(pool) {
  59. Polycode.SceneEntityInstance_unlinkResourcePool(this.__ptr, pool)
  60. }
  61. SceneEntityInstance.prototype.getResourceEntry = function() {
  62. var retVal = new shared_ptr<SceneEntityInstanceResourceEntry>()
  63. retVal.__ptr = Polycode.SceneEntityInstance_getResourceEntry(this.__ptr)
  64. return retVal
  65. }
  66. SceneEntityInstance.prototype.getTopLevelResourcePool = function() {
  67. var retVal = new ResourcePool()
  68. retVal.__ptr = Polycode.SceneEntityInstance_getTopLevelResourcePool(this.__ptr)
  69. return retVal
  70. }
  71. SceneEntityInstance.prototype.hasLayerID = function(layerID) {
  72. return Polycode.SceneEntityInstance_hasLayerID(this.__ptr, layerID)
  73. }
  74. SceneEntityInstance.prototype.getNumLayers = function() {
  75. return Polycode.SceneEntityInstance_getNumLayers(this.__ptr)
  76. }
  77. SceneEntityInstance.prototype.getLayerAtIndex = function(index) {
  78. var retVal = new SceneEntityInstanceLayer()
  79. retVal.__ptr = Polycode.SceneEntityInstance_getLayerAtIndex(this.__ptr, index)
  80. return retVal
  81. }
  82. SceneEntityInstance.prototype.removeLayer = function(layer) {
  83. Polycode.SceneEntityInstance_removeLayer(this.__ptr, layer)
  84. }
  85. SceneEntityInstance.prototype.createNewLayer = function(name) {
  86. var retVal = new SceneEntityInstanceLayer()
  87. retVal.__ptr = Polycode.SceneEntityInstance_createNewLayer(this.__ptr, name)
  88. return retVal
  89. }
  90. SceneEntityInstance.prototype.getFileName = function() {
  91. return Polycode.SceneEntityInstance_getFileName(this.__ptr)
  92. }