Shader.js 2.3 KB

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  1. function Shader() {
  2. Object.defineProperties(this, {
  3. 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights},
  4. 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights},
  5. 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader},
  6. 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name}
  7. })
  8. }
  9. Shader.prototype.__get_numSpotLights = function() {
  10. return Polycode.Shader__get_numSpotLights(this.__ptr)
  11. }
  12. Shader.prototype.__set_numSpotLights = function(val) {
  13. Polycode.Shader__set_numSpotLights(this.__ptr, val)
  14. }
  15. Shader.prototype.__get_numPointLights = function() {
  16. return Polycode.Shader__get_numPointLights(this.__ptr)
  17. }
  18. Shader.prototype.__set_numPointLights = function(val) {
  19. Polycode.Shader__set_numPointLights(this.__ptr, val)
  20. }
  21. Shader.prototype.__get_screenShader = function() {
  22. return Polycode.Shader__get_screenShader(this.__ptr)
  23. }
  24. Shader.prototype.__set_screenShader = function(val) {
  25. Polycode.Shader__set_screenShader(this.__ptr, val)
  26. }
  27. Shader.prototype.__get_name = function() {
  28. return Polycode.Shader__get_name(this.__ptr)
  29. }
  30. Shader.prototype.__set_name = function(val) {
  31. Polycode.Shader__set_name(this.__ptr, val)
  32. }
  33. Duktape.fin(Shader.prototype, function (x) {
  34. if (x === Shader.prototype) {
  35. return;
  36. }
  37. Polycode.Shader__delete(x.__ptr)
  38. })
  39. Shader.prototype.getType = function() {
  40. return Polycode.Shader_getType(this.__ptr)
  41. }
  42. Shader.prototype.setName = function(name) {
  43. Polycode.Shader_setName(this.__ptr, name)
  44. }
  45. Shader.prototype.getName = function() {
  46. return Polycode.Shader_getName(this.__ptr)
  47. }
  48. Shader.prototype.getParamPointer = function(name) {
  49. var retVal = new ProgramParam()
  50. retVal.__ptr = Polycode.Shader_getParamPointer(this.__ptr, name)
  51. return retVal
  52. }
  53. Shader.prototype.getAttribPointer = function(name) {
  54. var retVal = new ProgramAttribute()
  55. retVal.__ptr = Polycode.Shader_getAttribPointer(this.__ptr, name)
  56. return retVal
  57. }
  58. Shader.prototype.reload = function() {
  59. Polycode.Shader_reload(this.__ptr)
  60. }
  61. Shader.prototype.getExpectedParamType = function(name) {
  62. return Polycode.Shader_getExpectedParamType(this.__ptr, name)
  63. }