ShaderBinding.js 5.2 KB

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  1. function ShaderBinding() {
  2. Object.defineProperties(this, {
  3. 'accessMutex': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_accessMutex, set: ShaderBinding.prototype.__set_accessMutex}
  4. })
  5. }
  6. ShaderBinding.prototype.__get_accessMutex = function() {
  7. var retVal = new CoreMutex()
  8. retVal.__ptr = Polycode.ShaderBinding__get_accessMutex(this.__ptr)
  9. return retVal
  10. }
  11. ShaderBinding.prototype.__set_accessMutex = function(val) {
  12. Polycode.ShaderBinding__set_accessMutex(this.__ptr, val.__ptr)
  13. }
  14. Duktape.fin(ShaderBinding.prototype, function (x) {
  15. if (x === ShaderBinding.prototype) {
  16. return;
  17. }
  18. Polycode.ShaderBinding__delete(x.__ptr)
  19. })
  20. ShaderBinding.prototype.copyTo = function(targetBinding) {
  21. Polycode.ShaderBinding_copyTo(this.__ptr, targetBinding)
  22. }
  23. ShaderBinding.prototype.addParam = function(type,name) {
  24. var retVal = new shared_ptr<LocalShaderParam>()
  25. retVal.__ptr = Polycode.ShaderBinding_addParam(this.__ptr, type,name)
  26. return retVal
  27. }
  28. ShaderBinding.prototype.addParamPointer = function(type,name,ptr) {
  29. var retVal = new shared_ptr<LocalShaderParam>()
  30. retVal.__ptr = Polycode.ShaderBinding_addParamPointer(this.__ptr, type,name,ptr)
  31. return retVal
  32. }
  33. ShaderBinding.prototype.addParamFromData = function(name,data) {
  34. var retVal = new shared_ptr<LocalShaderParam>()
  35. retVal.__ptr = Polycode.ShaderBinding_addParamFromData(this.__ptr, name,data)
  36. return retVal
  37. }
  38. ShaderBinding.prototype.getNumLocalParams = function() {
  39. return Polycode.ShaderBinding_getNumLocalParams(this.__ptr)
  40. }
  41. ShaderBinding.prototype.getLocalParam = function(index) {
  42. var retVal = new shared_ptr<LocalShaderParam>()
  43. retVal.__ptr = Polycode.ShaderBinding_getLocalParam(this.__ptr, index)
  44. return retVal
  45. }
  46. ShaderBinding.prototype.getLocalParamByName = function(name) {
  47. var retVal = new shared_ptr<LocalShaderParam>()
  48. retVal.__ptr = Polycode.ShaderBinding_getLocalParamByName(this.__ptr, name)
  49. return retVal
  50. }
  51. ShaderBinding.prototype.removeParam = function(name) {
  52. Polycode.ShaderBinding_removeParam(this.__ptr, name)
  53. }
  54. ShaderBinding.prototype.loadTextureForParam = function(paramName,fileName) {
  55. var retVal = new shared_ptr<Texture>()
  56. retVal.__ptr = Polycode.ShaderBinding_loadTextureForParam(this.__ptr, paramName,fileName)
  57. return retVal
  58. }
  59. ShaderBinding.prototype.setTextureForParam = function(paramName,texture) {
  60. Polycode.ShaderBinding_setTextureForParam(this.__ptr, paramName,texture)
  61. }
  62. ShaderBinding.prototype.setCubemapForParam = function(paramName,cubemap) {
  63. Polycode.ShaderBinding_setCubemapForParam(this.__ptr, paramName,cubemap)
  64. }
  65. ShaderBinding.prototype.getNumAttributeBindings = function() {
  66. return Polycode.ShaderBinding_getNumAttributeBindings(this.__ptr)
  67. }
  68. ShaderBinding.prototype.getAttributeBinding = function(index) {
  69. var retVal = new AttributeBinding()
  70. retVal.__ptr = Polycode.ShaderBinding_getAttributeBinding(this.__ptr, index)
  71. return retVal
  72. }
  73. ShaderBinding.prototype.addAttributeBinding = function(name,dataArray) {
  74. var retVal = new AttributeBinding()
  75. retVal.__ptr = Polycode.ShaderBinding_addAttributeBinding(this.__ptr, name,dataArray)
  76. return retVal
  77. }
  78. ShaderBinding.prototype.getAttributeBindingByName = function(name) {
  79. var retVal = new AttributeBinding()
  80. retVal.__ptr = Polycode.ShaderBinding_getAttributeBindingByName(this.__ptr, name)
  81. return retVal
  82. }
  83. ShaderBinding.prototype.addRenderTargetBinding = function(binding) {
  84. Polycode.ShaderBinding_addRenderTargetBinding(this.__ptr, binding)
  85. }
  86. ShaderBinding.prototype.removeRenderTargetBinding = function(binding) {
  87. Polycode.ShaderBinding_removeRenderTargetBinding(this.__ptr, binding)
  88. }
  89. ShaderBinding.prototype.getNumRenderTargetBindings = function() {
  90. return Polycode.ShaderBinding_getNumRenderTargetBindings(this.__ptr)
  91. }
  92. ShaderBinding.prototype.getRenderTargetBinding = function(index) {
  93. var retVal = new RenderTargetBinding()
  94. retVal.__ptr = Polycode.ShaderBinding_getRenderTargetBinding(this.__ptr, index)
  95. return retVal
  96. }
  97. ShaderBinding.prototype.getNumInTargetBindings = function() {
  98. return Polycode.ShaderBinding_getNumInTargetBindings(this.__ptr)
  99. }
  100. ShaderBinding.prototype.getInTargetBinding = function(index) {
  101. var retVal = new RenderTargetBinding()
  102. retVal.__ptr = Polycode.ShaderBinding_getInTargetBinding(this.__ptr, index)
  103. return retVal
  104. }
  105. ShaderBinding.prototype.getNumColorTargetBindings = function() {
  106. return Polycode.ShaderBinding_getNumColorTargetBindings(this.__ptr)
  107. }
  108. ShaderBinding.prototype.getColorTargetBinding = function(index) {
  109. var retVal = new RenderTargetBinding()
  110. retVal.__ptr = Polycode.ShaderBinding_getColorTargetBinding(this.__ptr, index)
  111. return retVal
  112. }
  113. ShaderBinding.prototype.getNumDepthTargetBindings = function() {
  114. return Polycode.ShaderBinding_getNumDepthTargetBindings(this.__ptr)
  115. }
  116. ShaderBinding.prototype.getDepthTargetBinding = function(index) {
  117. var retVal = new RenderTargetBinding()
  118. retVal.__ptr = Polycode.ShaderBinding_getDepthTargetBinding(this.__ptr, index)
  119. return retVal
  120. }
  121. ShaderBinding.prototype.getNumOutTargetBindings = function() {
  122. return Polycode.ShaderBinding_getNumOutTargetBindings(this.__ptr)
  123. }
  124. ShaderBinding.prototype.getOutTargetBinding = function(index) {
  125. var retVal = new RenderTargetBinding()
  126. retVal.__ptr = Polycode.ShaderBinding_getOutTargetBinding(this.__ptr, index)
  127. return retVal
  128. }