ShaderPass.js 947 B

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  1. function ShaderPass() {
  2. Object.defineProperties(this, {
  3. 'wireframe': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_wireframe, set: ShaderPass.prototype.__set_wireframe},
  4. 'blendingMode': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_blendingMode, set: ShaderPass.prototype.__set_blendingMode}
  5. })
  6. }
  7. ShaderPass.prototype.__get_wireframe = function() {
  8. return Polycode.ShaderPass__get_wireframe(this.__ptr)
  9. }
  10. ShaderPass.prototype.__set_wireframe = function(val) {
  11. Polycode.ShaderPass__set_wireframe(this.__ptr, val)
  12. }
  13. ShaderPass.prototype.__get_blendingMode = function() {
  14. return Polycode.ShaderPass__get_blendingMode(this.__ptr)
  15. }
  16. ShaderPass.prototype.__set_blendingMode = function(val) {
  17. Polycode.ShaderPass__set_blendingMode(this.__ptr, val)
  18. }
  19. Duktape.fin(ShaderPass.prototype, function (x) {
  20. if (x === ShaderPass.prototype) {
  21. return;
  22. }
  23. Polycode.ShaderPass__delete(x.__ptr)
  24. })