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- function ShaderRenderTarget() {
- Object.defineProperties(this, {
- 'id': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_id, set: ShaderRenderTarget.prototype.__set_id},
- 'width': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_width, set: ShaderRenderTarget.prototype.__set_width},
- 'height': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_height, set: ShaderRenderTarget.prototype.__set_height},
- 'sizeMode': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_sizeMode, set: ShaderRenderTarget.prototype.__set_sizeMode},
- 'normalizedWidth': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedWidth, set: ShaderRenderTarget.prototype.__set_normalizedWidth},
- 'normalizedHeight': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedHeight, set: ShaderRenderTarget.prototype.__set_normalizedHeight}
- })
- }
- ShaderRenderTarget.prototype.__get_id = function() {
- return Polycode.ShaderRenderTarget__get_id(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_id = function(val) {
- Polycode.ShaderRenderTarget__set_id(this.__ptr, val)
- }
- ShaderRenderTarget.prototype.__get_width = function() {
- return Polycode.ShaderRenderTarget__get_width(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_width = function(val) {
- Polycode.ShaderRenderTarget__set_width(this.__ptr, val)
- }
- ShaderRenderTarget.prototype.__get_height = function() {
- return Polycode.ShaderRenderTarget__get_height(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_height = function(val) {
- Polycode.ShaderRenderTarget__set_height(this.__ptr, val)
- }
- ShaderRenderTarget.prototype.__get_sizeMode = function() {
- return Polycode.ShaderRenderTarget__get_sizeMode(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_sizeMode = function(val) {
- Polycode.ShaderRenderTarget__set_sizeMode(this.__ptr, val)
- }
- ShaderRenderTarget.prototype.__get_normalizedWidth = function() {
- return Polycode.ShaderRenderTarget__get_normalizedWidth(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_normalizedWidth = function(val) {
- Polycode.ShaderRenderTarget__set_normalizedWidth(this.__ptr, val)
- }
- ShaderRenderTarget.prototype.__get_normalizedHeight = function() {
- return Polycode.ShaderRenderTarget__get_normalizedHeight(this.__ptr)
- }
- ShaderRenderTarget.prototype.__set_normalizedHeight = function(val) {
- Polycode.ShaderRenderTarget__set_normalizedHeight(this.__ptr, val)
- }
- Duktape.fin(ShaderRenderTarget.prototype, function (x) {
- if (x === ShaderRenderTarget.prototype) {
- return;
- }
- Polycode.ShaderRenderTarget__delete(x.__ptr)
- })
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