SpriteSet.js 2.5 KB

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  1. function SpriteSet() {
  2. }
  3. Duktape.fin(SpriteSet.prototype, function (x) {
  4. if (x === SpriteSet.prototype) {
  5. return;
  6. }
  7. Polycode.SpriteSet__delete(x.__ptr)
  8. })
  9. SpriteSet.prototype.setTexture = function(texture) {
  10. Polycode.SpriteSet_setTexture(this.__ptr, texture)
  11. }
  12. SpriteSet.prototype.getTexture = function() {
  13. var retVal = new shared_ptr<Texture>()
  14. retVal.__ptr = Polycode.SpriteSet_getTexture(this.__ptr)
  15. return retVal
  16. }
  17. SpriteSet.prototype.addSpriteEntry = function(newEntry) {
  18. Polycode.SpriteSet_addSpriteEntry(this.__ptr, newEntry)
  19. }
  20. SpriteSet.prototype.getNumSpriteEntries = function() {
  21. return Polycode.SpriteSet_getNumSpriteEntries(this.__ptr)
  22. }
  23. SpriteSet.prototype.getSpriteEntry = function(index) {
  24. var retVal = new shared_ptr<Sprite>()
  25. retVal.__ptr = Polycode.SpriteSet_getSpriteEntry(this.__ptr, index)
  26. return retVal
  27. }
  28. SpriteSet.prototype.removeSprite = function(sprite) {
  29. Polycode.SpriteSet_removeSprite(this.__ptr, sprite)
  30. }
  31. SpriteSet.prototype.loadSpriteSet = function(fileName) {
  32. Polycode.SpriteSet_loadSpriteSet(this.__ptr, fileName)
  33. }
  34. SpriteSet.prototype.addSpriteFrame = function(frame,assignID) {
  35. Polycode.SpriteSet_addSpriteFrame(this.__ptr, frame,assignID)
  36. }
  37. SpriteSet.prototype.getNumFrames = function() {
  38. return Polycode.SpriteSet_getNumFrames(this.__ptr)
  39. }
  40. SpriteSet.prototype.getSpriteFrame = function(index) {
  41. var retVal = new SpriteFrame()
  42. retVal.__ptr = Polycode.SpriteSet_getSpriteFrame(this.__ptr, index)
  43. return retVal
  44. }
  45. SpriteSet.prototype.getSpriteFrameByID = function(frameID) {
  46. var retVal = new SpriteFrame()
  47. retVal.__ptr = Polycode.SpriteSet_getSpriteFrameByID(this.__ptr, frameID)
  48. return retVal
  49. }
  50. SpriteSet.prototype.removeFrameByID = function(frameID) {
  51. Polycode.SpriteSet_removeFrameByID(this.__ptr, frameID)
  52. }
  53. SpriteSet.prototype.setSpriteFrame = function(frame) {
  54. Polycode.SpriteSet_setSpriteFrame(this.__ptr, frame)
  55. }
  56. SpriteSet.prototype.clearFrames = function() {
  57. Polycode.SpriteSet_clearFrames(this.__ptr)
  58. }
  59. SpriteSet.prototype.createGridFrames = function(xCount,yCount,defaultAnchor) {
  60. Polycode.SpriteSet_createGridFrames(this.__ptr, xCount,yCount,defaultAnchor)
  61. }
  62. SpriteSet.prototype.createFramesFromIslands = function(minDistance,defaultAnchor) {
  63. Polycode.SpriteSet_createFramesFromIslands(this.__ptr, minDistance,defaultAnchor)
  64. }
  65. SpriteSet.prototype.getSpriteByName = function(spriteName) {
  66. var retVal = new shared_ptr<Sprite>()
  67. retVal.__ptr = Polycode.SpriteSet_getSpriteByName(this.__ptr, spriteName)
  68. return retVal
  69. }