Material.lua 3.9 KB

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  1. require "Polycode/Resource"
  2. class "Material" (Resource)
  3. function Material:__getvar(name)
  4. if name == "fp16RenderTargets" then
  5. return Polycode.Material_get_fp16RenderTargets(self.__ptr)
  6. elseif name == "blendingMode" then
  7. return Polycode.Material_get_blendingMode(self.__ptr)
  8. elseif name == "screenMaterial" then
  9. return Polycode.Material_get_screenMaterial(self.__ptr)
  10. end
  11. if Resource["__getvar"] ~= nil then
  12. return Resource.__getvar(self, name)
  13. end
  14. end
  15. function Material:__setvar(name,value)
  16. if name == "fp16RenderTargets" then
  17. Polycode.Material_set_fp16RenderTargets(self.__ptr, value)
  18. return true
  19. elseif name == "blendingMode" then
  20. Polycode.Material_set_blendingMode(self.__ptr, value)
  21. return true
  22. elseif name == "screenMaterial" then
  23. Polycode.Material_set_screenMaterial(self.__ptr, value)
  24. return true
  25. end
  26. if Resource["__setvar"] ~= nil then
  27. return Resource.__setvar(self, name, value)
  28. else
  29. return false
  30. end
  31. end
  32. function Material:Material(...)
  33. local arg = {...}
  34. if type(arg[1]) == "table" and count(arg) == 1 then
  35. if ""..arg[1].__classname == "Resource" then
  36. self.__ptr = arg[1].__ptr
  37. return
  38. end
  39. end
  40. for k,v in pairs(arg) do
  41. if type(v) == "table" then
  42. if v.__ptr ~= nil then
  43. arg[k] = v.__ptr
  44. end
  45. end
  46. end
  47. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  48. self.__ptr = Polycode.Material(unpack(arg))
  49. end
  50. end
  51. function Material:addShaderPass(pass)
  52. local retVal = Polycode.Material_addShaderPass(self.__ptr, pass.__ptr)
  53. end
  54. function Material:addShaderPassAtIndex(pass, shaderIndex)
  55. local retVal = Polycode.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
  56. end
  57. function Material:getNumShaderPasses()
  58. local retVal = Polycode.Material_getNumShaderPasses(self.__ptr)
  59. return retVal
  60. end
  61. function Material:removeShaderPass(shaderIndex)
  62. local retVal = Polycode.Material_removeShaderPass(self.__ptr, shaderIndex)
  63. end
  64. function Material:addShaderRenderTarget(newTarget)
  65. local retVal = Polycode.Material_addShaderRenderTarget(self.__ptr, newTarget.__ptr)
  66. end
  67. function Material:getNumShaderRenderTargets()
  68. local retVal = Polycode.Material_getNumShaderRenderTargets(self.__ptr)
  69. return retVal
  70. end
  71. function Material:getShaderRenderTarget(index)
  72. local retVal = Polycode.Material_getShaderRenderTarget(self.__ptr, index)
  73. if retVal == nil then return nil end
  74. local __c = _G["ShaderRenderTarget"]("__skip_ptr__")
  75. __c.__ptr = retVal
  76. return __c
  77. end
  78. function Material:removeShaderRenderTarget(index)
  79. local retVal = Polycode.Material_removeShaderRenderTarget(self.__ptr, index)
  80. end
  81. function Material:recreateRenderTarget(renderTarget)
  82. local retVal = Polycode.Material_recreateRenderTarget(self.__ptr, renderTarget.__ptr)
  83. end
  84. function Material:recreateRenderTargets()
  85. local retVal = Polycode.Material_recreateRenderTargets(self.__ptr)
  86. end
  87. function Material:getName()
  88. local retVal = Polycode.Material_getName(self.__ptr)
  89. return retVal
  90. end
  91. function Material:getShaderPass(index)
  92. local retVal = Polycode.Material_getShaderPass(self.__ptr, index)
  93. if retVal == nil then return nil end
  94. local __c = _G["ShaderPass"]("__skip_ptr__")
  95. __c.__ptr = retVal
  96. return __c
  97. end
  98. function Material:getShaderBinding(index)
  99. local retVal = Polycode.Material_getShaderBinding(self.__ptr, index)
  100. if retVal == nil then return nil end
  101. local __c = _G["shared_ptr<ShaderBinding>"]("__skip_ptr__")
  102. __c.__ptr = retVal
  103. return __c
  104. end
  105. function Material:getShader(index)
  106. local retVal = Polycode.Material_getShader(self.__ptr, index)
  107. if retVal == nil then return nil end
  108. local __c = _G["shared_ptr<Shader>"]("__skip_ptr__")
  109. __c.__ptr = retVal
  110. return __c
  111. end
  112. function Material:loadMaterial(fileName)
  113. local retVal = Polycode.Material_loadMaterial(self.__ptr, fileName)
  114. end
  115. function Material:setName(name)
  116. local retVal = Polycode.Material_setName(self.__ptr, name)
  117. end
  118. function Material:clearShaders()
  119. local retVal = Polycode.Material_clearShaders(self.__ptr)
  120. end
  121. function Material:__delete()
  122. if self then Polycode.delete_Material(self.__ptr) end
  123. end