ShaderBinding.lua 6.3 KB

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  1. class "ShaderBinding"
  2. function ShaderBinding:__getvar(name)
  3. if name == "accessMutex" then
  4. local retVal = Polycode.ShaderBinding_get_accessMutex(self.__ptr)
  5. if retVal == nil then return nil end
  6. local __c = _G["CoreMutex"]("__skip_ptr__")
  7. __c.__ptr = retVal
  8. return __c
  9. end
  10. end
  11. function ShaderBinding:__setvar(name,value)
  12. if name == "accessMutex" then
  13. Polycode.ShaderBinding_set_accessMutex(self.__ptr, value.__ptr)
  14. return true
  15. end
  16. return false
  17. end
  18. function ShaderBinding:ShaderBinding(...)
  19. local arg = {...}
  20. for k,v in pairs(arg) do
  21. if type(v) == "table" then
  22. if v.__ptr ~= nil then
  23. arg[k] = v.__ptr
  24. end
  25. end
  26. end
  27. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  28. self.__ptr = Polycode.ShaderBinding(unpack(arg))
  29. end
  30. end
  31. function ShaderBinding:copyTo(targetBinding)
  32. local retVal = Polycode.ShaderBinding_copyTo(self.__ptr, targetBinding.__ptr)
  33. end
  34. function ShaderBinding:addParam(type, name)
  35. local retVal = Polycode.ShaderBinding_addParam(self.__ptr, type, name)
  36. if retVal == nil then return nil end
  37. local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
  38. __c.__ptr = retVal
  39. return __c
  40. end
  41. function ShaderBinding:addParamPointer(type, name, ptr)
  42. local retVal = Polycode.ShaderBinding_addParamPointer(self.__ptr, type, name, ptr.__ptr)
  43. if retVal == nil then return nil end
  44. local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
  45. __c.__ptr = retVal
  46. return __c
  47. end
  48. function ShaderBinding:addParamFromData(name, data)
  49. local retVal = Polycode.ShaderBinding_addParamFromData(self.__ptr, name, data)
  50. if retVal == nil then return nil end
  51. local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
  52. __c.__ptr = retVal
  53. return __c
  54. end
  55. function ShaderBinding:getNumLocalParams()
  56. local retVal = Polycode.ShaderBinding_getNumLocalParams(self.__ptr)
  57. return retVal
  58. end
  59. function ShaderBinding:getLocalParam(index)
  60. local retVal = Polycode.ShaderBinding_getLocalParam(self.__ptr, index)
  61. if retVal == nil then return nil end
  62. local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
  63. __c.__ptr = retVal
  64. return __c
  65. end
  66. function ShaderBinding:getLocalParamByName(name)
  67. local retVal = Polycode.ShaderBinding_getLocalParamByName(self.__ptr, name)
  68. if retVal == nil then return nil end
  69. local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
  70. __c.__ptr = retVal
  71. return __c
  72. end
  73. function ShaderBinding:removeParam(name)
  74. local retVal = Polycode.ShaderBinding_removeParam(self.__ptr, name)
  75. end
  76. function ShaderBinding:loadTextureForParam(paramName, fileName)
  77. local retVal = Polycode.ShaderBinding_loadTextureForParam(self.__ptr, paramName, fileName)
  78. if retVal == nil then return nil end
  79. local __c = _G["shared_ptr<Texture>"]("__skip_ptr__")
  80. __c.__ptr = retVal
  81. return __c
  82. end
  83. function ShaderBinding:setTextureForParam(paramName, texture)
  84. local retVal = Polycode.ShaderBinding_setTextureForParam(self.__ptr, paramName, texture.__ptr)
  85. end
  86. function ShaderBinding:setCubemapForParam(paramName, cubemap)
  87. local retVal = Polycode.ShaderBinding_setCubemapForParam(self.__ptr, paramName, cubemap.__ptr)
  88. end
  89. function ShaderBinding:getNumAttributeBindings()
  90. local retVal = Polycode.ShaderBinding_getNumAttributeBindings(self.__ptr)
  91. return retVal
  92. end
  93. function ShaderBinding:getAttributeBinding(index)
  94. local retVal = Polycode.ShaderBinding_getAttributeBinding(self.__ptr, index)
  95. if retVal == nil then return nil end
  96. local __c = _G["AttributeBinding"]("__skip_ptr__")
  97. __c.__ptr = retVal
  98. return __c
  99. end
  100. function ShaderBinding:addAttributeBinding(name, dataArray)
  101. local retVal = Polycode.ShaderBinding_addAttributeBinding(self.__ptr, name, dataArray.__ptr)
  102. if retVal == nil then return nil end
  103. local __c = _G["AttributeBinding"]("__skip_ptr__")
  104. __c.__ptr = retVal
  105. return __c
  106. end
  107. function ShaderBinding:getAttributeBindingByName(name)
  108. local retVal = Polycode.ShaderBinding_getAttributeBindingByName(self.__ptr, name)
  109. if retVal == nil then return nil end
  110. local __c = _G["AttributeBinding"]("__skip_ptr__")
  111. __c.__ptr = retVal
  112. return __c
  113. end
  114. function ShaderBinding:addRenderTargetBinding(binding)
  115. local retVal = Polycode.ShaderBinding_addRenderTargetBinding(self.__ptr, binding.__ptr)
  116. end
  117. function ShaderBinding:removeRenderTargetBinding(binding)
  118. local retVal = Polycode.ShaderBinding_removeRenderTargetBinding(self.__ptr, binding.__ptr)
  119. end
  120. function ShaderBinding:getNumRenderTargetBindings()
  121. local retVal = Polycode.ShaderBinding_getNumRenderTargetBindings(self.__ptr)
  122. return retVal
  123. end
  124. function ShaderBinding:getRenderTargetBinding(index)
  125. local retVal = Polycode.ShaderBinding_getRenderTargetBinding(self.__ptr, index)
  126. if retVal == nil then return nil end
  127. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  128. __c.__ptr = retVal
  129. return __c
  130. end
  131. function ShaderBinding:getNumInTargetBindings()
  132. local retVal = Polycode.ShaderBinding_getNumInTargetBindings(self.__ptr)
  133. return retVal
  134. end
  135. function ShaderBinding:getInTargetBinding(index)
  136. local retVal = Polycode.ShaderBinding_getInTargetBinding(self.__ptr, index)
  137. if retVal == nil then return nil end
  138. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  139. __c.__ptr = retVal
  140. return __c
  141. end
  142. function ShaderBinding:getNumColorTargetBindings()
  143. local retVal = Polycode.ShaderBinding_getNumColorTargetBindings(self.__ptr)
  144. return retVal
  145. end
  146. function ShaderBinding:getColorTargetBinding(index)
  147. local retVal = Polycode.ShaderBinding_getColorTargetBinding(self.__ptr, index)
  148. if retVal == nil then return nil end
  149. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  150. __c.__ptr = retVal
  151. return __c
  152. end
  153. function ShaderBinding:getNumDepthTargetBindings()
  154. local retVal = Polycode.ShaderBinding_getNumDepthTargetBindings(self.__ptr)
  155. return retVal
  156. end
  157. function ShaderBinding:getDepthTargetBinding(index)
  158. local retVal = Polycode.ShaderBinding_getDepthTargetBinding(self.__ptr, index)
  159. if retVal == nil then return nil end
  160. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  161. __c.__ptr = retVal
  162. return __c
  163. end
  164. function ShaderBinding:getNumOutTargetBindings()
  165. local retVal = Polycode.ShaderBinding_getNumOutTargetBindings(self.__ptr)
  166. return retVal
  167. end
  168. function ShaderBinding:getOutTargetBinding(index)
  169. local retVal = Polycode.ShaderBinding_getOutTargetBinding(self.__ptr, index)
  170. if retVal == nil then return nil end
  171. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  172. __c.__ptr = retVal
  173. return __c
  174. end
  175. function ShaderBinding:__delete()
  176. if self then Polycode.delete_ShaderBinding(self.__ptr) end
  177. end