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Sprite.lua 1.8 KB

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  1. require "Polycode/Resource"
  2. class "Sprite" (Resource)
  3. function Sprite:Sprite(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "Resource" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.Sprite(unpack(arg))
  20. end
  21. end
  22. function Sprite:getName()
  23. local retVal = Polycode.Sprite_getName(self.__ptr)
  24. return retVal
  25. end
  26. function Sprite:setName(name)
  27. local retVal = Polycode.Sprite_setName(self.__ptr, name)
  28. end
  29. function Sprite:addSpriteState(state)
  30. local retVal = Polycode.Sprite_addSpriteState(self.__ptr, state.__ptr)
  31. end
  32. function Sprite:removeSpriteState(state)
  33. local retVal = Polycode.Sprite_removeSpriteState(self.__ptr, state.__ptr)
  34. end
  35. function Sprite:getNumStates()
  36. local retVal = Polycode.Sprite_getNumStates(self.__ptr)
  37. return retVal
  38. end
  39. function Sprite:getState(index)
  40. local retVal = Polycode.Sprite_getState(self.__ptr, index)
  41. if retVal == nil then return nil end
  42. local __c = _G["SpriteState"]("__skip_ptr__")
  43. __c.__ptr = retVal
  44. return __c
  45. end
  46. function Sprite:getStateByName(name)
  47. local retVal = Polycode.Sprite_getStateByName(self.__ptr, name)
  48. if retVal == nil then return nil end
  49. local __c = _G["SpriteState"]("__skip_ptr__")
  50. __c.__ptr = retVal
  51. return __c
  52. end
  53. function Sprite:setParentSpritSet(spriteSet)
  54. local retVal = Polycode.Sprite_setParentSpritSet(self.__ptr, spriteSet.__ptr)
  55. end
  56. function Sprite:getParentSpriteSet()
  57. local retVal = Polycode.Sprite_getParentSpriteSet(self.__ptr)
  58. if retVal == nil then return nil end
  59. local __c = _G["SpriteSet"]("__skip_ptr__")
  60. __c.__ptr = retVal
  61. return __c
  62. end
  63. function Sprite:__delete()
  64. if self then Polycode.delete_Sprite(self.__ptr) end
  65. end