PolycodeJSWrappers.h 420 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMatrix4.h"
  31. #include "polycode/core/PolyMesh.h"
  32. #include "polycode/core/PolyObject.h"
  33. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  34. #include "polycode/core/PolyPAAudioInterface.h"
  35. #include "polycode/core/PolyParticleEmitter.h"
  36. #include "polycode/core/PolyPerlin.h"
  37. #include "polycode/core/PolyPhysFSFileProvider.h"
  38. #include "polycode/core/PolyQuaternion.h"
  39. #include "polycode/core/PolyQuaternionCurve.h"
  40. #include "polycode/core/PolyRay.h"
  41. #include "polycode/core/PolyRectangle.h"
  42. #include "polycode/core/PolyRenderDataArray.h"
  43. #include "polycode/core/PolyRenderer.h"
  44. #include "polycode/core/PolyResource.h"
  45. #include "polycode/core/PolyResourceManager.h"
  46. #include "polycode/core/PolyScene.h"
  47. #include "polycode/core/PolySceneEntityInstance.h"
  48. #include "polycode/core/PolySceneLabel.h"
  49. #include "polycode/core/PolySceneLight.h"
  50. #include "polycode/core/PolySceneLine.h"
  51. #include "polycode/core/PolySceneManager.h"
  52. #include "polycode/core/PolySceneMesh.h"
  53. #include "polycode/core/PolyScenePrimitive.h"
  54. #include "polycode/core/PolySceneRenderTexture.h"
  55. #include "polycode/core/PolySceneSound.h"
  56. #include "polycode/core/PolySceneSprite.h"
  57. #include "polycode/core/PolyScript.h"
  58. #include "polycode/core/PolyShader.h"
  59. #include "polycode/core/PolySkeleton.h"
  60. #include "polycode/core/PolySound.h"
  61. #include "polycode/core/PolySoundManager.h"
  62. #include "polycode/core/PolyString.h"
  63. #include "polycode/core/PolyTexture.h"
  64. #include "polycode/core/PolyTimer.h"
  65. #include "polycode/core/PolyTimerManager.h"
  66. #include "polycode/core/PolyVector2.h"
  67. #include "polycode/core/PolyVector3.h"
  68. #include "polycode/core/PolyVector4.h"
  69. using namespace std;
  70. namespace Polycode {
  71. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  72. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  73. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  74. duk_push_pointer(context, (void*)ptrRetVal);
  75. return 1;
  76. }
  77. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  78. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  79. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  80. return 0;
  81. }
  82. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  83. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  84. duk_push_number(context, inst->evaluationAccuracy);
  85. return 1;
  86. }
  87. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  88. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  89. inst->evaluationAccuracy = duk_to_number(context, 1);
  90. return 0;
  91. }
  92. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  93. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  94. delete inst;
  95. return 0;
  96. }
  97. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  98. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  99. int index = duk_to_int(context, 1);
  100. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  101. duk_push_pointer(context, (void*)ptrRetVal);
  102. return 1;
  103. }
  104. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  105. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  106. duk_push_int(context, inst->getNumControlPoints());
  107. return 1;
  108. }
  109. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  110. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  111. Number p1x = duk_to_number(context, 1);
  112. Number p1y = duk_to_number(context, 2);
  113. Number p1z = duk_to_number(context, 3);
  114. Number p2x = duk_to_number(context, 4);
  115. Number p2y = duk_to_number(context, 5);
  116. Number p2z = duk_to_number(context, 6);
  117. Number p3x = duk_to_number(context, 7);
  118. Number p3y = duk_to_number(context, 8);
  119. Number p3z = duk_to_number(context, 9);
  120. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  121. return 0;
  122. }
  123. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  124. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  125. Number p1x = duk_to_number(context, 1);
  126. Number p1y = duk_to_number(context, 2);
  127. Number p1z = duk_to_number(context, 3);
  128. Number p2x = duk_to_number(context, 4);
  129. Number p2y = duk_to_number(context, 5);
  130. Number p2z = duk_to_number(context, 6);
  131. Number p3x = duk_to_number(context, 7);
  132. Number p3y = duk_to_number(context, 8);
  133. Number p3z = duk_to_number(context, 9);
  134. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  135. return 0;
  136. }
  137. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  138. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  139. Number x = duk_to_number(context, 1);
  140. Number y = duk_to_number(context, 2);
  141. Number z = duk_to_number(context, 3);
  142. inst->addControlPoint3d(x,y,z);
  143. return 0;
  144. }
  145. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  146. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  147. Number p1x = duk_to_number(context, 1);
  148. Number p1y = duk_to_number(context, 2);
  149. Number p2x = duk_to_number(context, 3);
  150. Number p2y = duk_to_number(context, 4);
  151. Number p3x = duk_to_number(context, 5);
  152. Number p3y = duk_to_number(context, 6);
  153. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  154. return 0;
  155. }
  156. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  157. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  158. Number x = duk_to_number(context, 1);
  159. Number y = duk_to_number(context, 2);
  160. inst->addControlPoint2d(x,y);
  161. return 0;
  162. }
  163. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  164. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  165. Number a = duk_to_number(context, 1);
  166. Vector3 *retInst = new Vector3();
  167. *retInst = inst->getPointAt(a);
  168. duk_push_pointer(context, (void*)retInst);
  169. return 1;
  170. }
  171. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  172. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  173. Number a = duk_to_number(context, 1);
  174. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  175. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  176. Vector3 *retInst = new Vector3();
  177. *retInst = inst->getPointBetween(a,bp1,bp2);
  178. duk_push_pointer(context, (void*)retInst);
  179. return 1;
  180. }
  181. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  182. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  183. inst->clearControlPoints();
  184. return 0;
  185. }
  186. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  187. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  188. Number x = duk_to_number(context, 1);
  189. duk_push_number(context, inst->getYValueAtX(x));
  190. return 1;
  191. }
  192. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  193. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  194. Number x = duk_to_number(context, 1);
  195. duk_push_number(context, inst->getTValueAtX(x));
  196. return 1;
  197. }
  198. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  199. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  200. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  201. inst->removePoint(point);
  202. return 0;
  203. }
  204. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  205. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  206. Number resolution = duk_to_number(context, 1);
  207. inst->setHeightCacheResolution(resolution);
  208. return 0;
  209. }
  210. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  211. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  212. inst->rebuildHeightCache();
  213. return 0;
  214. }
  215. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  216. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  217. inst->recalculateDistances();
  218. return 0;
  219. }
  220. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  221. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  222. Vector3 *retInst = new Vector3();
  223. *retInst = inst->p1;
  224. duk_push_pointer(context, (void*)retInst);
  225. return 1;
  226. }
  227. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  228. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  229. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  230. return 0;
  231. }
  232. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  233. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  234. Vector3 *retInst = new Vector3();
  235. *retInst = inst->p2;
  236. duk_push_pointer(context, (void*)retInst);
  237. return 1;
  238. }
  239. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  240. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  241. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  242. return 0;
  243. }
  244. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  245. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  246. Vector3 *retInst = new Vector3();
  247. *retInst = inst->p3;
  248. duk_push_pointer(context, (void*)retInst);
  249. return 1;
  250. }
  251. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  252. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  253. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  254. return 0;
  255. }
  256. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  257. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  258. delete inst;
  259. return 0;
  260. }
  261. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  262. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  263. duk_push_int(context, inst->parentBoneId);
  264. return 1;
  265. }
  266. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  267. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  268. inst->parentBoneId = duk_to_int(context, 1);
  269. return 0;
  270. }
  271. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  272. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  273. Matrix4 *retInst = new Matrix4();
  274. *retInst = inst->boneMatrix;
  275. duk_push_pointer(context, (void*)retInst);
  276. return 1;
  277. }
  278. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  279. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  280. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  281. return 0;
  282. }
  283. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  284. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  285. Matrix4 *retInst = new Matrix4();
  286. *retInst = inst->restMatrix;
  287. duk_push_pointer(context, (void*)retInst);
  288. return 1;
  289. }
  290. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  291. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  292. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  293. return 0;
  294. }
  295. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  296. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  297. Matrix4 *retInst = new Matrix4();
  298. *retInst = inst->baseMatrix;
  299. duk_push_pointer(context, (void*)retInst);
  300. return 1;
  301. }
  302. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  303. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  304. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  305. return 0;
  306. }
  307. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  308. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  309. Matrix4 *retInst = new Matrix4();
  310. *retInst = inst->finalMatrix;
  311. duk_push_pointer(context, (void*)retInst);
  312. return 1;
  313. }
  314. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  315. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  316. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  317. return 0;
  318. }
  319. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  320. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  321. Quaternion *retInst = new Quaternion();
  322. *retInst = inst->baseRotation;
  323. duk_push_pointer(context, (void*)retInst);
  324. return 1;
  325. }
  326. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  327. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  328. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  329. return 0;
  330. }
  331. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  332. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  333. Vector3 *retInst = new Vector3();
  334. *retInst = inst->baseScale;
  335. duk_push_pointer(context, (void*)retInst);
  336. return 1;
  337. }
  338. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  339. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  340. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  341. return 0;
  342. }
  343. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  344. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  345. Vector3 *retInst = new Vector3();
  346. *retInst = inst->basePosition;
  347. duk_push_pointer(context, (void*)retInst);
  348. return 1;
  349. }
  350. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  351. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  352. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  353. return 0;
  354. }
  355. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  356. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  357. duk_push_boolean(context, inst->disableAnimation);
  358. return 1;
  359. }
  360. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  361. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  362. inst->disableAnimation = duk_to_boolean(context, 1);
  363. return 0;
  364. }
  365. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  366. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  367. delete inst;
  368. return 0;
  369. }
  370. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  371. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  372. duk_push_string(context, inst->getName().c_str());
  373. return 1;
  374. }
  375. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  376. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  377. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  378. inst->setParentBone(bone);
  379. return 0;
  380. }
  381. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  382. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  383. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  384. inst->addChildBone(bone);
  385. return 0;
  386. }
  387. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  388. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  389. PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone();
  390. duk_push_pointer(context, (void*)ptrRetVal);
  391. return 1;
  392. }
  393. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  394. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  395. duk_push_int(context, inst->getNumChildBones());
  396. return 1;
  397. }
  398. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  399. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  400. int index = duk_to_int(context, 1);
  401. PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index);
  402. duk_push_pointer(context, (void*)ptrRetVal);
  403. return 1;
  404. }
  405. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  406. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  407. Matrix4 *retInst = new Matrix4();
  408. *retInst = inst->getBoneMatrix();
  409. duk_push_pointer(context, (void*)retInst);
  410. return 1;
  411. }
  412. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  413. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  414. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  415. inst->setBoneMatrix(matrix);
  416. return 0;
  417. }
  418. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  419. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  420. Matrix4 *retInst = new Matrix4();
  421. *retInst = inst->getRestMatrix();
  422. duk_push_pointer(context, (void*)retInst);
  423. return 1;
  424. }
  425. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  426. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  427. Matrix4 *retInst = new Matrix4();
  428. *retInst = inst->getFullRestMatrix();
  429. duk_push_pointer(context, (void*)retInst);
  430. return 1;
  431. }
  432. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  433. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  434. Matrix4 *retInst = new Matrix4();
  435. *retInst = inst->getParentRestMatrix();
  436. duk_push_pointer(context, (void*)retInst);
  437. return 1;
  438. }
  439. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  440. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  441. Matrix4 *retInst = new Matrix4();
  442. *retInst = inst->getFinalMatrix();
  443. duk_push_pointer(context, (void*)retInst);
  444. return 1;
  445. }
  446. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  447. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  448. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  449. inst->setRestMatrix(matrix);
  450. return 0;
  451. }
  452. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  453. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  454. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  455. inst->setBaseMatrix(matrix);
  456. return 0;
  457. }
  458. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  459. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  460. Matrix4 *retInst = new Matrix4();
  461. *retInst = inst->getBaseMatrix();
  462. duk_push_pointer(context, (void*)retInst);
  463. return 1;
  464. }
  465. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  466. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  467. Matrix4 *retInst = new Matrix4();
  468. *retInst = inst->getFullBaseMatrix();
  469. duk_push_pointer(context, (void*)retInst);
  470. return 1;
  471. }
  472. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  473. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  474. inst->rebuildFinalMatrix();
  475. return 0;
  476. }
  477. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  478. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  479. Matrix4 *retInst = new Matrix4();
  480. *retInst = inst->buildFinalMatrix();
  481. duk_push_pointer(context, (void*)retInst);
  482. return 1;
  483. }
  484. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  485. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  486. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  487. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  488. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  489. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  490. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  491. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  492. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  493. return 0;
  494. }
  495. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  496. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  497. duk_push_boolean(context, inst->frustumCulling);
  498. return 1;
  499. }
  500. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  501. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  502. inst->frustumCulling = duk_to_boolean(context, 1);
  503. return 0;
  504. }
  505. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  506. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  507. duk_push_boolean(context, inst->topLeftOrtho);
  508. return 1;
  509. }
  510. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  511. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  512. inst->topLeftOrtho = duk_to_boolean(context, 1);
  513. return 0;
  514. }
  515. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  516. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  517. Vector2 *retInst = new Vector2();
  518. *retInst = inst->cameraShift;
  519. duk_push_pointer(context, (void*)retInst);
  520. return 1;
  521. }
  522. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  523. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  524. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  525. return 0;
  526. }
  527. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  528. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  529. delete inst;
  530. return 0;
  531. }
  532. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  533. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  534. inst->buildFrustumPlanes();
  535. return 0;
  536. }
  537. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  538. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  539. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  540. Number fRadius = duk_to_number(context, 2);
  541. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  542. return 1;
  543. }
  544. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  545. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  546. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  547. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  548. return 1;
  549. }
  550. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  551. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  552. bool mode = duk_to_boolean(context, 1);
  553. inst->setOrthoMode(mode);
  554. return 0;
  555. }
  556. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  557. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  558. Number orthoSizeX = duk_to_number(context, 1);
  559. Number orthoSizeY = duk_to_number(context, 2);
  560. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  561. return 0;
  562. }
  563. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  564. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  565. Number left = duk_to_number(context, 1);
  566. Number right = duk_to_number(context, 2);
  567. Number bottom = duk_to_number(context, 3);
  568. Number top = duk_to_number(context, 4);
  569. Number front = duk_to_number(context, 5);
  570. Number back = duk_to_number(context, 6);
  571. inst->setFrustumMode(left,right,bottom,top,front,back);
  572. return 0;
  573. }
  574. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  575. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  576. duk_push_boolean(context, inst->getOrthoMode());
  577. return 1;
  578. }
  579. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  580. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  581. duk_push_number(context, inst->getOrthoSizeX());
  582. return 1;
  583. }
  584. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  585. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  586. duk_push_number(context, inst->getOrthoSizeY());
  587. return 1;
  588. }
  589. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  590. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  591. Number fov = duk_to_number(context, 1);
  592. inst->setFOV(fov);
  593. return 0;
  594. }
  595. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  596. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  597. duk_push_number(context, inst->getFOV());
  598. return 1;
  599. }
  600. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  601. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  602. Number nearClipPlane = duk_to_number(context, 1);
  603. Number farClipPlane = duk_to_number(context, 2);
  604. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  605. return 0;
  606. }
  607. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  608. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  609. duk_push_number(context, inst->getNearClippingPlane());
  610. return 1;
  611. }
  612. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  613. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  614. duk_push_number(context, inst->getFarClippingPlane());
  615. return 1;
  616. }
  617. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  618. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  619. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  620. inst->setParentScene(parentScene);
  621. return 0;
  622. }
  623. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  624. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  625. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  626. duk_push_pointer(context, (void*)ptrRetVal);
  627. return 1;
  628. }
  629. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  630. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  631. Matrix4 *retInst = new Matrix4();
  632. *retInst = inst->createProjectionMatrix();
  633. duk_push_pointer(context, (void*)retInst);
  634. return 1;
  635. }
  636. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  637. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  638. duk_push_boolean(context, inst->hasFilterShader());
  639. return 1;
  640. }
  641. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  642. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  643. shared_ptr<RenderBuffer> targetBuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 1);
  644. inst->drawFilter(targetBuffer);
  645. return 0;
  646. }
  647. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  648. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  649. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  650. inst->setPostFilter(material);
  651. return 0;
  652. }
  653. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  654. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  655. String shaderName = duk_to_string(context, 1);
  656. inst->setPostFilterByName(shaderName);
  657. return 0;
  658. }
  659. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  660. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  661. inst->removePostFilter();
  662. return 0;
  663. }
  664. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  665. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  666. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  667. *retInst = inst->getScreenShaderMaterial();
  668. duk_push_pointer(context, (void*)retInst);
  669. return 1;
  670. }
  671. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  672. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  673. bool deepClone = duk_to_boolean(context, 1);
  674. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  675. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  676. duk_push_pointer(context, (void*)ptrRetVal);
  677. return 1;
  678. }
  679. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  680. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  681. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  682. bool deepClone = duk_to_boolean(context, 2);
  683. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  684. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  685. return 0;
  686. }
  687. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  688. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  689. Matrix4 *retInst = new Matrix4();
  690. *retInst = inst->getProjectionMatrix();
  691. duk_push_pointer(context, (void*)retInst);
  692. return 1;
  693. }
  694. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  695. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  696. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  697. inst->setCustomProjectionMatrix(matrix);
  698. return 0;
  699. }
  700. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  701. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  702. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  703. *retInst = inst->getViewport();
  704. duk_push_pointer(context, (void*)retInst);
  705. return 1;
  706. }
  707. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  708. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  709. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  710. inst->setViewport(viewport);
  711. return 0;
  712. }
  713. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  714. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  715. int orthoSizeMode = duk_to_int(context, 1);
  716. inst->setOrthoSizeMode(orthoSizeMode);
  717. return 0;
  718. }
  719. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  720. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  721. duk_push_int(context, inst->getOrthoSizeMode());
  722. return 1;
  723. }
  724. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  725. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  726. int mode = duk_to_int(context, 1);
  727. inst->setProjectionMode(mode);
  728. return 0;
  729. }
  730. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  731. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  732. duk_push_int(context, inst->getProjectionMode());
  733. return 1;
  734. }
  735. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  736. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  737. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  738. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 2);
  739. Vector3 *retInst = new Vector3();
  740. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  741. duk_push_pointer(context, (void*)retInst);
  742. return 1;
  743. }
  744. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  745. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  746. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  747. int shaderPass = duk_to_int(context, 2);
  748. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  749. return 0;
  750. }
  751. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  752. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  753. int index = duk_to_int(context, 1);
  754. ShaderPass *retInst = new ShaderPass();
  755. *retInst = inst->getShaderPass(index);
  756. duk_push_pointer(context, (void*)retInst);
  757. return 1;
  758. }
  759. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  760. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  761. duk_push_int(context, inst->getNumShaderPasses());
  762. return 1;
  763. }
  764. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  765. Color *inst = (Color*)duk_to_pointer(context, 0);
  766. duk_push_number(context, inst->r);
  767. return 1;
  768. }
  769. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  770. Color *inst = (Color*)duk_to_pointer(context, 0);
  771. inst->r = duk_to_number(context, 1);
  772. return 0;
  773. }
  774. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  775. Color *inst = (Color*)duk_to_pointer(context, 0);
  776. duk_push_number(context, inst->g);
  777. return 1;
  778. }
  779. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  780. Color *inst = (Color*)duk_to_pointer(context, 0);
  781. inst->g = duk_to_number(context, 1);
  782. return 0;
  783. }
  784. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  785. Color *inst = (Color*)duk_to_pointer(context, 0);
  786. duk_push_number(context, inst->b);
  787. return 1;
  788. }
  789. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  790. Color *inst = (Color*)duk_to_pointer(context, 0);
  791. inst->b = duk_to_number(context, 1);
  792. return 0;
  793. }
  794. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  795. Color *inst = (Color*)duk_to_pointer(context, 0);
  796. duk_push_number(context, inst->a);
  797. return 1;
  798. }
  799. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  800. Color *inst = (Color*)duk_to_pointer(context, 0);
  801. inst->a = duk_to_number(context, 1);
  802. return 0;
  803. }
  804. duk_ret_t Polycode_Color__delete(duk_context *context) {
  805. Color *inst = (Color*)duk_to_pointer(context, 0);
  806. delete inst;
  807. return 0;
  808. }
  809. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  810. Color *inst = (Color*)duk_to_pointer(context, 0);
  811. int hex = duk_to_int(context, 1);
  812. inst->setColorHex(hex);
  813. return 0;
  814. }
  815. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  816. Color *inst = (Color*)duk_to_pointer(context, 0);
  817. int hex = duk_to_int(context, 1);
  818. inst->setColorHexRGB(hex);
  819. return 0;
  820. }
  821. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  822. Color *inst = (Color*)duk_to_pointer(context, 0);
  823. String hex = duk_to_string(context, 1);
  824. inst->setColorHexFromString(hex);
  825. return 0;
  826. }
  827. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  828. Color *inst = (Color*)duk_to_pointer(context, 0);
  829. String hex = duk_to_string(context, 1);
  830. inst->setColorHexRGBFromString(hex);
  831. return 0;
  832. }
  833. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  834. Color *inst = (Color*)duk_to_pointer(context, 0);
  835. Number h = duk_to_number(context, 1);
  836. Number s = duk_to_number(context, 2);
  837. Number v = duk_to_number(context, 3);
  838. inst->setColorHSV(h,s,v);
  839. return 0;
  840. }
  841. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  842. Color *inst = (Color*)duk_to_pointer(context, 0);
  843. int r = duk_to_int(context, 1);
  844. int g = duk_to_int(context, 2);
  845. int b = duk_to_int(context, 3);
  846. int a = duk_to_int(context, 4);
  847. inst->setColorRGBA(r,g,b,a);
  848. return 0;
  849. }
  850. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  851. Color *inst = (Color*)duk_to_pointer(context, 0);
  852. int r = duk_to_int(context, 1);
  853. int g = duk_to_int(context, 2);
  854. int b = duk_to_int(context, 3);
  855. inst->setColorRGB(r,g,b);
  856. return 0;
  857. }
  858. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  859. Color *inst = (Color*)duk_to_pointer(context, 0);
  860. Number r = duk_to_number(context, 1);
  861. Number g = duk_to_number(context, 2);
  862. Number b = duk_to_number(context, 3);
  863. Number a = duk_to_number(context, 4);
  864. inst->setColor(r,g,b,a);
  865. return 0;
  866. }
  867. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  868. Color *inst = (Color*)duk_to_pointer(context, 0);
  869. Color c2 = *(Color*)duk_to_pointer(context, 1);
  870. int mode = duk_to_int(context, 2);
  871. Number amount = duk_to_number(context, 3);
  872. Color c3 = *(Color*)duk_to_pointer(context, 4);
  873. Color *retInst = new Color();
  874. *retInst = inst->blendColor(c2,mode,amount,c3);
  875. duk_push_pointer(context, (void*)retInst);
  876. return 1;
  877. }
  878. duk_ret_t Polycode_Color_Random(duk_context *context) {
  879. Color *inst = (Color*)duk_to_pointer(context, 0);
  880. inst->Random();
  881. return 0;
  882. }
  883. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  884. Color *inst = (Color*)duk_to_pointer(context, 0);
  885. duk_push_number(context, inst->getBrightness());
  886. return 1;
  887. }
  888. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  889. Color *inst = (Color*)duk_to_pointer(context, 0);
  890. duk_push_number(context, inst->getHue());
  891. return 1;
  892. }
  893. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  894. Color *inst = (Color*)duk_to_pointer(context, 0);
  895. duk_push_number(context, inst->getSaturation());
  896. return 1;
  897. }
  898. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  899. Color *inst = (Color*)duk_to_pointer(context, 0);
  900. duk_push_number(context, inst->getValue());
  901. return 1;
  902. }
  903. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  904. Color *inst = (Color*)duk_to_pointer(context, 0);
  905. duk_push_int(context, inst->getUint());
  906. return 1;
  907. }
  908. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  909. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  910. duk_push_string(context, inst->key.c_str());
  911. return 1;
  912. }
  913. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  914. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  915. inst->key = duk_to_string(context, 1);
  916. return 0;
  917. }
  918. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  919. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  920. duk_push_string(context, inst->configNamespace.c_str());
  921. return 1;
  922. }
  923. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  924. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  925. inst->configNamespace = duk_to_string(context, 1);
  926. return 0;
  927. }
  928. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  929. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  930. duk_push_number(context, inst->numVal);
  931. return 1;
  932. }
  933. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  934. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  935. inst->numVal = duk_to_number(context, 1);
  936. return 0;
  937. }
  938. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  939. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  940. duk_push_string(context, inst->stringVal.c_str());
  941. return 1;
  942. }
  943. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  944. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  945. inst->stringVal = duk_to_string(context, 1);
  946. return 0;
  947. }
  948. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  949. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  950. duk_push_boolean(context, inst->isString);
  951. return 1;
  952. }
  953. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  954. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  955. inst->isString = duk_to_boolean(context, 1);
  956. return 0;
  957. }
  958. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  959. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  960. delete inst;
  961. return 0;
  962. }
  963. duk_ret_t Polycode_Config__delete(duk_context *context) {
  964. Config *inst = (Config*)duk_to_pointer(context, 0);
  965. delete inst;
  966. return 0;
  967. }
  968. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  969. Config *inst = (Config*)duk_to_pointer(context, 0);
  970. String configNamespace = duk_to_string(context, 1);
  971. String fileName = duk_to_string(context, 2);
  972. inst->loadConfig(configNamespace,fileName);
  973. return 0;
  974. }
  975. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  976. Config *inst = (Config*)duk_to_pointer(context, 0);
  977. String configNamespace = duk_to_string(context, 1);
  978. String fileName = duk_to_string(context, 2);
  979. inst->saveConfig(configNamespace,fileName);
  980. return 0;
  981. }
  982. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  983. Config *inst = (Config*)duk_to_pointer(context, 0);
  984. String configNamespace = duk_to_string(context, 1);
  985. String key = duk_to_string(context, 2);
  986. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  987. duk_push_pointer(context, (void*)ptrRetVal);
  988. return 1;
  989. }
  990. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  991. Config *inst = (Config*)duk_to_pointer(context, 0);
  992. String configNamespace = duk_to_string(context, 1);
  993. String key = duk_to_string(context, 2);
  994. String value = duk_to_string(context, 3);
  995. inst->setStringValue(configNamespace,key,value);
  996. return 0;
  997. }
  998. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  999. Config *inst = (Config*)duk_to_pointer(context, 0);
  1000. String configNamespace = duk_to_string(context, 1);
  1001. String key = duk_to_string(context, 2);
  1002. Number value = duk_to_number(context, 3);
  1003. inst->setNumericValue(configNamespace,key,value);
  1004. return 0;
  1005. }
  1006. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1007. Config *inst = (Config*)duk_to_pointer(context, 0);
  1008. String configNamespace = duk_to_string(context, 1);
  1009. String key = duk_to_string(context, 2);
  1010. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1011. return 1;
  1012. }
  1013. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1014. Config *inst = (Config*)duk_to_pointer(context, 0);
  1015. String configNamespace = duk_to_string(context, 1);
  1016. String key = duk_to_string(context, 2);
  1017. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1018. return 1;
  1019. }
  1020. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1021. Config *inst = (Config*)duk_to_pointer(context, 0);
  1022. String configNamespace = duk_to_string(context, 1);
  1023. String key = duk_to_string(context, 2);
  1024. bool value = duk_to_boolean(context, 3);
  1025. inst->setBoolValue(configNamespace,key,value);
  1026. return 0;
  1027. }
  1028. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1029. Config *inst = (Config*)duk_to_pointer(context, 0);
  1030. String configNamespace = duk_to_string(context, 1);
  1031. String key = duk_to_string(context, 2);
  1032. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1033. return 1;
  1034. }
  1035. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1036. Core *inst = (Core*)duk_to_pointer(context, 0);
  1037. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1038. duk_push_pointer(context, (void*)ptrRetVal);
  1039. return 1;
  1040. }
  1041. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1042. Core *inst = (Core*)duk_to_pointer(context, 0);
  1043. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1044. return 0;
  1045. }
  1046. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1047. Core *inst = (Core*)duk_to_pointer(context, 0);
  1048. duk_push_boolean(context, inst->paused);
  1049. return 1;
  1050. }
  1051. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1052. Core *inst = (Core*)duk_to_pointer(context, 0);
  1053. inst->paused = duk_to_boolean(context, 1);
  1054. return 0;
  1055. }
  1056. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1057. Core *inst = (Core*)duk_to_pointer(context, 0);
  1058. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1059. return 1;
  1060. }
  1061. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1062. Core *inst = (Core*)duk_to_pointer(context, 0);
  1063. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1064. return 0;
  1065. }
  1066. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1067. Core *inst = (Core*)duk_to_pointer(context, 0);
  1068. duk_push_int(context, inst->defaultScreenWidth);
  1069. return 1;
  1070. }
  1071. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1072. Core *inst = (Core*)duk_to_pointer(context, 0);
  1073. inst->defaultScreenWidth = duk_to_int(context, 1);
  1074. return 0;
  1075. }
  1076. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1077. Core *inst = (Core*)duk_to_pointer(context, 0);
  1078. duk_push_int(context, inst->defaultScreenHeight);
  1079. return 1;
  1080. }
  1081. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1082. Core *inst = (Core*)duk_to_pointer(context, 0);
  1083. inst->defaultScreenHeight = duk_to_int(context, 1);
  1084. return 0;
  1085. }
  1086. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1087. Core *inst = (Core*)duk_to_pointer(context, 0);
  1088. Quaternion *retInst = new Quaternion();
  1089. *retInst = inst->deviceAttitude;
  1090. duk_push_pointer(context, (void*)retInst);
  1091. return 1;
  1092. }
  1093. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1094. Core *inst = (Core*)duk_to_pointer(context, 0);
  1095. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1096. return 0;
  1097. }
  1098. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1099. Core *inst = (Core*)duk_to_pointer(context, 0);
  1100. delete inst;
  1101. return 0;
  1102. }
  1103. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1104. Core *inst = (Core*)duk_to_pointer(context, 0);
  1105. duk_push_boolean(context, inst->Update());
  1106. return 1;
  1107. }
  1108. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1109. Core *inst = (Core*)duk_to_pointer(context, 0);
  1110. inst->Render();
  1111. return 0;
  1112. }
  1113. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1114. Core *inst = (Core*)duk_to_pointer(context, 0);
  1115. duk_push_boolean(context, inst->fixedUpdate());
  1116. return 1;
  1117. }
  1118. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1119. Core *inst = (Core*)duk_to_pointer(context, 0);
  1120. duk_push_boolean(context, inst->systemUpdate());
  1121. return 1;
  1122. }
  1123. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1124. Core *inst = (Core*)duk_to_pointer(context, 0);
  1125. duk_push_boolean(context, inst->updateAndRender());
  1126. return 1;
  1127. }
  1128. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1129. Core *inst = (Core*)duk_to_pointer(context, 0);
  1130. bool newval = duk_to_boolean(context, 1);
  1131. inst->enableMouse(newval);
  1132. return 0;
  1133. }
  1134. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1135. Core *inst = (Core*)duk_to_pointer(context, 0);
  1136. bool newval = duk_to_boolean(context, 1);
  1137. inst->captureMouse(newval);
  1138. return 0;
  1139. }
  1140. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1141. Core *inst = (Core*)duk_to_pointer(context, 0);
  1142. int cursorType = duk_to_int(context, 1);
  1143. inst->setCursor(cursorType);
  1144. return 0;
  1145. }
  1146. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1147. Core *inst = (Core*)duk_to_pointer(context, 0);
  1148. int x = duk_to_int(context, 1);
  1149. int y = duk_to_int(context, 2);
  1150. inst->warpCursor(x,y);
  1151. return 0;
  1152. }
  1153. duk_ret_t Polycode_Core_openOnScreenKeyboard(duk_context *context) {
  1154. Core *inst = (Core*)duk_to_pointer(context, 0);
  1155. bool open = duk_to_boolean(context, 1);
  1156. inst->openOnScreenKeyboard(open);
  1157. return 0;
  1158. }
  1159. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1160. Core *inst = (Core*)duk_to_pointer(context, 0);
  1161. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1162. inst->createThread(target);
  1163. return 0;
  1164. }
  1165. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1166. Core *inst = (Core*)duk_to_pointer(context, 0);
  1167. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1168. inst->lockMutex(mutex);
  1169. return 0;
  1170. }
  1171. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1172. Core *inst = (Core*)duk_to_pointer(context, 0);
  1173. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1174. inst->unlockMutex(mutex);
  1175. return 0;
  1176. }
  1177. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1178. Core *inst = (Core*)duk_to_pointer(context, 0);
  1179. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1180. duk_push_pointer(context, (void*)ptrRetVal);
  1181. return 1;
  1182. }
  1183. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1184. Core *inst = (Core*)duk_to_pointer(context, 0);
  1185. String str = duk_to_string(context, 1);
  1186. inst->copyStringToClipboard(str);
  1187. return 0;
  1188. }
  1189. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1190. Core *inst = (Core*)duk_to_pointer(context, 0);
  1191. duk_push_string(context, inst->getClipboardString().c_str());
  1192. return 1;
  1193. }
  1194. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1195. Core *inst = (Core*)duk_to_pointer(context, 0);
  1196. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1197. duk_push_pointer(context, (void*)ptrRetVal);
  1198. return 1;
  1199. }
  1200. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1201. Core *inst = (Core*)duk_to_pointer(context, 0);
  1202. duk_push_number(context, inst->getFPS());
  1203. return 1;
  1204. }
  1205. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1206. Core *inst = (Core*)duk_to_pointer(context, 0);
  1207. inst->Shutdown();
  1208. return 0;
  1209. }
  1210. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1211. Core *inst = (Core*)duk_to_pointer(context, 0);
  1212. duk_push_boolean(context, inst->isFullscreen());
  1213. return 1;
  1214. }
  1215. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1216. Core *inst = (Core*)duk_to_pointer(context, 0);
  1217. duk_push_int(context, inst->getAALevel());
  1218. return 1;
  1219. }
  1220. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1221. Core *inst = (Core*)duk_to_pointer(context, 0);
  1222. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1223. duk_push_pointer(context, (void*)ptrRetVal);
  1224. return 1;
  1225. }
  1226. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1227. Core *inst = (Core*)duk_to_pointer(context, 0);
  1228. duk_push_number(context, inst->getXRes());
  1229. return 1;
  1230. }
  1231. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1232. Core *inst = (Core*)duk_to_pointer(context, 0);
  1233. duk_push_number(context, inst->getYRes());
  1234. return 1;
  1235. }
  1236. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1237. Core *inst = (Core*)duk_to_pointer(context, 0);
  1238. duk_push_number(context, inst->getBackingXRes());
  1239. return 1;
  1240. }
  1241. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1242. Core *inst = (Core*)duk_to_pointer(context, 0);
  1243. duk_push_number(context, inst->getBackingYRes());
  1244. return 1;
  1245. }
  1246. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1247. Core *inst = (Core*)duk_to_pointer(context, 0);
  1248. duk_push_int(context, inst->getScreenWidth());
  1249. return 1;
  1250. }
  1251. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1252. Core *inst = (Core*)duk_to_pointer(context, 0);
  1253. duk_push_int(context, inst->getScreenHeight());
  1254. return 1;
  1255. }
  1256. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1257. Core *inst = (Core*)duk_to_pointer(context, 0);
  1258. String folderPath = duk_to_string(context, 1);
  1259. inst->createFolder(folderPath);
  1260. return 0;
  1261. }
  1262. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1263. Core *inst = (Core*)duk_to_pointer(context, 0);
  1264. String itemPath = duk_to_string(context, 1);
  1265. String destItemPath = duk_to_string(context, 2);
  1266. inst->copyDiskItem(itemPath,destItemPath);
  1267. return 0;
  1268. }
  1269. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1270. Core *inst = (Core*)duk_to_pointer(context, 0);
  1271. String itemPath = duk_to_string(context, 1);
  1272. String destItemPath = duk_to_string(context, 2);
  1273. inst->moveDiskItem(itemPath,destItemPath);
  1274. return 0;
  1275. }
  1276. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1277. Core *inst = (Core*)duk_to_pointer(context, 0);
  1278. String itemPath = duk_to_string(context, 1);
  1279. inst->removeDiskItem(itemPath);
  1280. return 0;
  1281. }
  1282. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1283. Core *inst = (Core*)duk_to_pointer(context, 0);
  1284. duk_push_string(context, inst->openFolderPicker().c_str());
  1285. return 1;
  1286. }
  1287. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1288. Core *inst = (Core*)duk_to_pointer(context, 0);
  1289. int frameRate = duk_to_int(context, 1);
  1290. int maxFixedCycles = duk_to_int(context, 2);
  1291. inst->setFramerate(frameRate,maxFixedCycles);
  1292. return 0;
  1293. }
  1294. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1295. Core *inst = (Core*)duk_to_pointer(context, 0);
  1296. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1297. bool allowMultiple = duk_to_boolean(context, 2);
  1298. return 0;
  1299. }
  1300. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1301. Core *inst = (Core*)duk_to_pointer(context, 0);
  1302. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1303. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1304. return 1;
  1305. }
  1306. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1307. Core *inst = (Core*)duk_to_pointer(context, 0);
  1308. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1309. inst->handleVideoModeChange(modeInfo);
  1310. return 0;
  1311. }
  1312. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1313. Core *inst = (Core*)duk_to_pointer(context, 0);
  1314. inst->flushRenderContext();
  1315. return 0;
  1316. }
  1317. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1318. Core *inst = (Core*)duk_to_pointer(context, 0);
  1319. inst->prepareRenderContext();
  1320. return 0;
  1321. }
  1322. duk_ret_t Polycode_Core_isWindowInitialized(duk_context *context) {
  1323. Core *inst = (Core*)duk_to_pointer(context, 0);
  1324. duk_push_boolean(context, inst->isWindowInitialized());
  1325. return 1;
  1326. }
  1327. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1328. Core *inst = (Core*)duk_to_pointer(context, 0);
  1329. String fileName = duk_to_string(context, 1);
  1330. String opts = duk_to_string(context, 2);
  1331. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1332. duk_push_pointer(context, (void*)ptrRetVal);
  1333. return 1;
  1334. }
  1335. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1336. Core *inst = (Core*)duk_to_pointer(context, 0);
  1337. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1338. inst->closeFile(file);
  1339. return 0;
  1340. }
  1341. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1342. Core *inst = (Core*)duk_to_pointer(context, 0);
  1343. String type = duk_to_string(context, 1);
  1344. String source = duk_to_string(context, 2);
  1345. inst->addFileSource(type,source);
  1346. return 0;
  1347. }
  1348. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1349. Core *inst = (Core*)duk_to_pointer(context, 0);
  1350. String type = duk_to_string(context, 1);
  1351. String source = duk_to_string(context, 2);
  1352. inst->removeFileSource(type,source);
  1353. return 0;
  1354. }
  1355. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1356. Core *inst = (Core*)duk_to_pointer(context, 0);
  1357. String pathString = duk_to_string(context, 1);
  1358. bool showHidden = duk_to_boolean(context, 2);
  1359. return 0;
  1360. }
  1361. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1362. Core *inst = (Core*)duk_to_pointer(context, 0);
  1363. String pathString = duk_to_string(context, 1);
  1364. bool showHidden = duk_to_boolean(context, 2);
  1365. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1366. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1367. return 1;
  1368. }
  1369. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1370. Core *inst = (Core*)duk_to_pointer(context, 0);
  1371. String fileName = duk_to_string(context, 1);
  1372. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1373. return 1;
  1374. }
  1375. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1376. Core *inst = (Core*)duk_to_pointer(context, 0);
  1377. int xRes = duk_to_int(context, 1);
  1378. int yRes = duk_to_int(context, 2);
  1379. bool fullScreen = duk_to_boolean(context, 3);
  1380. bool vSync = duk_to_boolean(context, 4);
  1381. int aaLevel = duk_to_int(context, 5);
  1382. int anisotropyLevel = duk_to_int(context, 6);
  1383. bool retinaSupport = duk_to_boolean(context, 7);
  1384. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1385. return 0;
  1386. }
  1387. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1388. Core *inst = (Core*)duk_to_pointer(context, 0);
  1389. int xRes = duk_to_int(context, 1);
  1390. int yRes = duk_to_int(context, 2);
  1391. inst->resizeTo(xRes,yRes);
  1392. return 0;
  1393. }
  1394. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1395. Core *inst = (Core*)duk_to_pointer(context, 0);
  1396. inst->doSleep();
  1397. return 0;
  1398. }
  1399. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1400. Core *inst = (Core*)duk_to_pointer(context, 0);
  1401. String url = duk_to_string(context, 1);
  1402. inst->openURL(url);
  1403. return 0;
  1404. }
  1405. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1406. Core *inst = (Core*)duk_to_pointer(context, 0);
  1407. duk_push_number(context, inst->getElapsed());
  1408. return 1;
  1409. }
  1410. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1411. Core *inst = (Core*)duk_to_pointer(context, 0);
  1412. duk_push_int(context, inst->getTicks());
  1413. return 1;
  1414. }
  1415. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1416. Core *inst = (Core*)duk_to_pointer(context, 0);
  1417. duk_push_int(context, inst->getRefreshIntervalMs());
  1418. return 1;
  1419. }
  1420. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1421. Core *inst = (Core*)duk_to_pointer(context, 0);
  1422. duk_push_int(context, inst->getTimeSleptMs());
  1423. return 1;
  1424. }
  1425. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1426. Core *inst = (Core*)duk_to_pointer(context, 0);
  1427. duk_push_number(context, inst->getFixedTimestep());
  1428. return 1;
  1429. }
  1430. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1431. Core *inst = (Core*)duk_to_pointer(context, 0);
  1432. duk_push_number(context, inst->getTicksFloat());
  1433. return 1;
  1434. }
  1435. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1436. Core *inst = (Core*)duk_to_pointer(context, 0);
  1437. void* ptr = (void*)duk_to_pointer(context, 1);
  1438. inst->setUserPointer(ptr);
  1439. return 0;
  1440. }
  1441. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1442. Core *inst = (Core*)duk_to_pointer(context, 0);
  1443. inst->getUserPointer();
  1444. return 0;
  1445. }
  1446. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1447. Core *inst = (Core*)duk_to_pointer(context, 0);
  1448. String command = duk_to_string(context, 1);
  1449. String args = duk_to_string(context, 2);
  1450. String inDirectory = duk_to_string(context, 3);
  1451. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1452. return 1;
  1453. }
  1454. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1455. Core *inst = (Core*)duk_to_pointer(context, 0);
  1456. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1457. return 1;
  1458. }
  1459. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1460. Core *inst = (Core*)duk_to_pointer(context, 0);
  1461. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1462. return 1;
  1463. }
  1464. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1465. Core *inst = (Core*)duk_to_pointer(context, 0);
  1466. inst->makeApplicationMain();
  1467. return 0;
  1468. }
  1469. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1470. Core *inst = (Core*)duk_to_pointer(context, 0);
  1471. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1472. duk_push_pointer(context, (void*)ptrRetVal);
  1473. return 1;
  1474. }
  1475. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1476. Core *inst = (Core*)duk_to_pointer(context, 0);
  1477. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1478. inst->removeThread(thread);
  1479. return 0;
  1480. }
  1481. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1482. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1483. duk_push_int(context, inst->xRes);
  1484. return 1;
  1485. }
  1486. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1487. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1488. inst->xRes = duk_to_int(context, 1);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1492. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1493. duk_push_int(context, inst->yRes);
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1497. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1498. inst->yRes = duk_to_int(context, 1);
  1499. return 0;
  1500. }
  1501. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1502. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1503. duk_push_boolean(context, inst->fullScreen);
  1504. return 1;
  1505. }
  1506. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1507. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1508. inst->fullScreen = duk_to_boolean(context, 1);
  1509. return 0;
  1510. }
  1511. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1512. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1513. duk_push_boolean(context, inst->vSync);
  1514. return 1;
  1515. }
  1516. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1517. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1518. inst->vSync = duk_to_boolean(context, 1);
  1519. return 0;
  1520. }
  1521. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1522. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1523. duk_push_int(context, inst->aaLevel);
  1524. return 1;
  1525. }
  1526. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1527. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1528. inst->aaLevel = duk_to_int(context, 1);
  1529. return 0;
  1530. }
  1531. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1532. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1533. duk_push_int(context, inst->anisotropyLevel);
  1534. return 1;
  1535. }
  1536. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1537. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1538. inst->anisotropyLevel = duk_to_int(context, 1);
  1539. return 0;
  1540. }
  1541. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1542. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1543. duk_push_boolean(context, inst->retinaSupport);
  1544. return 1;
  1545. }
  1546. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1547. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1548. inst->retinaSupport = duk_to_boolean(context, 1);
  1549. return 0;
  1550. }
  1551. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1552. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1553. delete inst;
  1554. return 0;
  1555. }
  1556. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1557. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1558. duk_push_boolean(context, inst->resizable);
  1559. return 1;
  1560. }
  1561. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1562. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1563. inst->resizable = duk_to_boolean(context, 1);
  1564. return 0;
  1565. }
  1566. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1567. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1568. delete inst;
  1569. return 0;
  1570. }
  1571. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1572. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1573. delete inst;
  1574. return 0;
  1575. }
  1576. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1577. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1578. inst->Render();
  1579. return 0;
  1580. }
  1581. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1582. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1583. duk_push_boolean(context, inst->systemUpdate());
  1584. return 1;
  1585. }
  1586. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1587. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1588. int cursorType = duk_to_int(context, 1);
  1589. inst->setCursor(cursorType);
  1590. return 0;
  1591. }
  1592. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1593. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1594. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1595. inst->createThread(target);
  1596. return 0;
  1597. }
  1598. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1599. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1600. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1601. duk_push_pointer(context, (void*)ptrRetVal);
  1602. return 1;
  1603. }
  1604. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1605. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1606. String str = duk_to_string(context, 1);
  1607. inst->copyStringToClipboard(str);
  1608. return 0;
  1609. }
  1610. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1611. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1612. duk_push_string(context, inst->getClipboardString().c_str());
  1613. return 1;
  1614. }
  1615. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1616. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1617. String folderPath = duk_to_string(context, 1);
  1618. inst->createFolder(folderPath);
  1619. return 0;
  1620. }
  1621. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1622. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1623. String itemPath = duk_to_string(context, 1);
  1624. String destItemPath = duk_to_string(context, 2);
  1625. inst->copyDiskItem(itemPath,destItemPath);
  1626. return 0;
  1627. }
  1628. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1629. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1630. String itemPath = duk_to_string(context, 1);
  1631. String destItemPath = duk_to_string(context, 2);
  1632. inst->moveDiskItem(itemPath,destItemPath);
  1633. return 0;
  1634. }
  1635. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1636. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1637. String itemPath = duk_to_string(context, 1);
  1638. inst->removeDiskItem(itemPath);
  1639. return 0;
  1640. }
  1641. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1642. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1643. duk_push_string(context, inst->openFolderPicker().c_str());
  1644. return 1;
  1645. }
  1646. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1647. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1648. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1649. bool allowMultiple = duk_to_boolean(context, 2);
  1650. return 0;
  1651. }
  1652. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1653. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1654. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1655. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1656. return 1;
  1657. }
  1658. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1659. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1660. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1661. inst->handleVideoModeChange(modeInfo);
  1662. return 0;
  1663. }
  1664. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1665. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1666. inst->flushRenderContext();
  1667. return 0;
  1668. }
  1669. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1670. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1671. String url = duk_to_string(context, 1);
  1672. inst->openURL(url);
  1673. return 0;
  1674. }
  1675. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1676. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1677. duk_push_int(context, inst->getTicks());
  1678. return 1;
  1679. }
  1680. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1681. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1682. String command = duk_to_string(context, 1);
  1683. String args = duk_to_string(context, 2);
  1684. String inDirectory = duk_to_string(context, 3);
  1685. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1686. return 1;
  1687. }
  1688. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1689. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1690. String pathString = duk_to_string(context, 1);
  1691. bool showHidden = duk_to_boolean(context, 2);
  1692. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1693. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1694. return 1;
  1695. }
  1696. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1697. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1698. duk_push_int(context, inst->seconds);
  1699. return 1;
  1700. }
  1701. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1702. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1703. inst->seconds = duk_to_int(context, 1);
  1704. return 0;
  1705. }
  1706. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1707. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1708. duk_push_int(context, inst->minutes);
  1709. return 1;
  1710. }
  1711. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1712. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1713. inst->minutes = duk_to_int(context, 1);
  1714. return 0;
  1715. }
  1716. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1717. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1718. duk_push_int(context, inst->hours);
  1719. return 1;
  1720. }
  1721. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1722. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1723. inst->hours = duk_to_int(context, 1);
  1724. return 0;
  1725. }
  1726. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1727. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1728. duk_push_int(context, inst->month);
  1729. return 1;
  1730. }
  1731. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1732. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1733. inst->month = duk_to_int(context, 1);
  1734. return 0;
  1735. }
  1736. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1737. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1738. duk_push_int(context, inst->monthDay);
  1739. return 1;
  1740. }
  1741. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1742. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1743. inst->monthDay = duk_to_int(context, 1);
  1744. return 0;
  1745. }
  1746. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1747. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1748. duk_push_int(context, inst->weekDay);
  1749. return 1;
  1750. }
  1751. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1752. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1753. inst->weekDay = duk_to_int(context, 1);
  1754. return 0;
  1755. }
  1756. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1757. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1758. duk_push_int(context, inst->year);
  1759. return 1;
  1760. }
  1761. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1762. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1763. inst->year = duk_to_int(context, 1);
  1764. return 0;
  1765. }
  1766. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1767. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1768. duk_push_int(context, inst->yearDay);
  1769. return 1;
  1770. }
  1771. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1772. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1773. inst->yearDay = duk_to_int(context, 1);
  1774. return 0;
  1775. }
  1776. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1777. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1778. delete inst;
  1779. return 0;
  1780. }
  1781. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1782. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1783. Vector3 *retInst = new Vector3();
  1784. *retInst = inst->amount;
  1785. duk_push_pointer(context, (void*)retInst);
  1786. return 1;
  1787. }
  1788. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1789. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1790. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1791. return 0;
  1792. }
  1793. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1794. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1795. delete inst;
  1796. return 0;
  1797. }
  1798. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1799. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1800. duk_push_string(context, inst->extension.c_str());
  1801. return 1;
  1802. }
  1803. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1804. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1805. inst->extension = duk_to_string(context, 1);
  1806. return 0;
  1807. }
  1808. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1809. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1810. duk_push_string(context, inst->description.c_str());
  1811. return 1;
  1812. }
  1813. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1814. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1815. inst->description = duk_to_string(context, 1);
  1816. return 0;
  1817. }
  1818. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1819. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1820. delete inst;
  1821. return 0;
  1822. }
  1823. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1824. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1825. duk_push_string(context, inst->name.c_str());
  1826. return 1;
  1827. }
  1828. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1829. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1830. inst->name = duk_to_string(context, 1);
  1831. return 0;
  1832. }
  1833. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1834. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1835. duk_push_string(context, inst->extension.c_str());
  1836. return 1;
  1837. }
  1838. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1839. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1840. inst->extension = duk_to_string(context, 1);
  1841. return 0;
  1842. }
  1843. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1844. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1845. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1846. return 1;
  1847. }
  1848. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1849. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1850. inst->nameWithoutExtension = duk_to_string(context, 1);
  1851. return 0;
  1852. }
  1853. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1854. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1855. duk_push_string(context, inst->basePath.c_str());
  1856. return 1;
  1857. }
  1858. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1859. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1860. inst->basePath = duk_to_string(context, 1);
  1861. return 0;
  1862. }
  1863. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1864. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1865. duk_push_string(context, inst->fullPath.c_str());
  1866. return 1;
  1867. }
  1868. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1869. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1870. inst->fullPath = duk_to_string(context, 1);
  1871. return 0;
  1872. }
  1873. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1874. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1875. duk_push_int(context, inst->type);
  1876. return 1;
  1877. }
  1878. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  1879. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1880. inst->type = duk_to_int(context, 1);
  1881. return 0;
  1882. }
  1883. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  1884. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1885. delete inst;
  1886. return 0;
  1887. }
  1888. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  1889. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1890. String path = duk_to_string(context, 1);
  1891. String name = duk_to_string(context, 2);
  1892. int type = duk_to_int(context, 3);
  1893. inst->init(path,name,type);
  1894. return 0;
  1895. }
  1896. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  1897. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1898. duk_push_boolean(context, inst->simulateTouchWithMouse);
  1899. return 1;
  1900. }
  1901. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  1902. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1903. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  1904. return 0;
  1905. }
  1906. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  1907. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1908. duk_push_boolean(context, inst->simulateTouchAsPen);
  1909. return 1;
  1910. }
  1911. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  1912. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1913. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  1914. return 0;
  1915. }
  1916. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  1917. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1918. duk_push_boolean(context, inst->simulateMouseWithTouch);
  1919. return 1;
  1920. }
  1921. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  1922. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1923. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  1924. return 0;
  1925. }
  1926. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  1927. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1928. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  1929. return 1;
  1930. }
  1931. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  1932. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1933. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  1934. return 0;
  1935. }
  1936. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  1937. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1938. duk_push_boolean(context, inst->keyRepeat);
  1939. return 1;
  1940. }
  1941. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  1942. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1943. inst->keyRepeat = duk_to_boolean(context, 1);
  1944. return 0;
  1945. }
  1946. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  1947. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1948. Vector2 *retInst = new Vector2();
  1949. *retInst = inst->mousePosition;
  1950. duk_push_pointer(context, (void*)retInst);
  1951. return 1;
  1952. }
  1953. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  1954. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1955. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1956. return 0;
  1957. }
  1958. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  1959. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1960. Vector2 *retInst = new Vector2();
  1961. *retInst = inst->deltaMousePosition;
  1962. duk_push_pointer(context, (void*)retInst);
  1963. return 1;
  1964. }
  1965. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  1966. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1967. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1968. return 0;
  1969. }
  1970. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  1971. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1972. delete inst;
  1973. return 0;
  1974. }
  1975. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  1976. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1977. Vector2 *retInst = new Vector2();
  1978. *retInst = inst->getMousePosition();
  1979. duk_push_pointer(context, (void*)retInst);
  1980. return 1;
  1981. }
  1982. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  1983. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1984. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  1985. duk_push_boolean(context, inst->getKeyState(keyCode));
  1986. return 1;
  1987. }
  1988. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  1989. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1990. int joystickIndex = duk_to_int(context, 1);
  1991. int button = duk_to_int(context, 2);
  1992. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  1993. return 1;
  1994. }
  1995. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  1996. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1997. int joystickIndex = duk_to_int(context, 1);
  1998. int axis = duk_to_int(context, 2);
  1999. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  2000. return 1;
  2001. }
  2002. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  2003. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2004. Vector2 *retInst = new Vector2();
  2005. *retInst = inst->getMouseDelta();
  2006. duk_push_pointer(context, (void*)retInst);
  2007. return 1;
  2008. }
  2009. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2010. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2011. int mouseButton = duk_to_int(context, 1);
  2012. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2013. return 1;
  2014. }
  2015. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2016. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2017. duk_push_int(context, inst->getNumJoysticks());
  2018. return 1;
  2019. }
  2020. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2021. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2022. int index = duk_to_int(context, 1);
  2023. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2024. duk_push_pointer(context, (void*)ptrRetVal);
  2025. return 1;
  2026. }
  2027. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2028. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2029. int deviceID = duk_to_int(context, 1);
  2030. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2031. duk_push_pointer(context, (void*)ptrRetVal);
  2032. return 1;
  2033. }
  2034. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2035. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2036. int deviceID = duk_to_int(context, 1);
  2037. inst->addJoystick(deviceID);
  2038. return 0;
  2039. }
  2040. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2041. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2042. int deviceID = duk_to_int(context, 1);
  2043. inst->removeJoystick(deviceID);
  2044. return 0;
  2045. }
  2046. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2047. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2048. int axisID = duk_to_int(context, 1);
  2049. Number value = duk_to_number(context, 2);
  2050. int deviceID = duk_to_int(context, 3);
  2051. inst->joystickAxisMoved(axisID,value,deviceID);
  2052. return 0;
  2053. }
  2054. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2055. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2056. int buttonID = duk_to_int(context, 1);
  2057. int deviceID = duk_to_int(context, 2);
  2058. inst->joystickButtonDown(buttonID,deviceID);
  2059. return 0;
  2060. }
  2061. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2062. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2063. int buttonID = duk_to_int(context, 1);
  2064. int deviceID = duk_to_int(context, 2);
  2065. inst->joystickButtonUp(buttonID,deviceID);
  2066. return 0;
  2067. }
  2068. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2069. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2070. int ticks = duk_to_int(context, 1);
  2071. inst->mouseWheelUp(ticks);
  2072. return 0;
  2073. }
  2074. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2075. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2076. int ticks = duk_to_int(context, 1);
  2077. inst->mouseWheelDown(ticks);
  2078. return 0;
  2079. }
  2080. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2081. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2082. int mouseButton = duk_to_int(context, 1);
  2083. bool state = duk_to_boolean(context, 2);
  2084. int ticks = duk_to_int(context, 3);
  2085. inst->setMouseButtonState(mouseButton,state,ticks);
  2086. return 0;
  2087. }
  2088. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2089. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2090. int x = duk_to_int(context, 1);
  2091. int y = duk_to_int(context, 2);
  2092. int ticks = duk_to_int(context, 3);
  2093. inst->setMousePosition(x,y,ticks);
  2094. return 0;
  2095. }
  2096. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2097. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2098. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2099. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2100. bool newState = duk_to_boolean(context, 3);
  2101. int ticks = duk_to_int(context, 4);
  2102. inst->setKeyState(keyCode,code,newState,ticks);
  2103. return 0;
  2104. }
  2105. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2106. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2107. int x = duk_to_int(context, 1);
  2108. int y = duk_to_int(context, 2);
  2109. inst->setDeltaPosition(x,y);
  2110. return 0;
  2111. }
  2112. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2113. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2114. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2115. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2116. int ticks = duk_to_int(context, 3);
  2117. inst->touchesBegan(touch,touches,ticks);
  2118. return 0;
  2119. }
  2120. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2121. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2122. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2123. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2124. int ticks = duk_to_int(context, 3);
  2125. inst->touchesMoved(touch,touches,ticks);
  2126. return 0;
  2127. }
  2128. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2129. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2130. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2131. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2132. int ticks = duk_to_int(context, 3);
  2133. inst->touchesEnded(touch,touches,ticks);
  2134. return 0;
  2135. }
  2136. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2137. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2138. inst->clearInput();
  2139. return 0;
  2140. }
  2141. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2142. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2143. duk_push_int(context, inst->deviceID);
  2144. return 1;
  2145. }
  2146. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2147. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2148. inst->deviceID = duk_to_int(context, 1);
  2149. return 0;
  2150. }
  2151. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2152. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2153. duk_push_int(context, inst->deviceIndex);
  2154. return 1;
  2155. }
  2156. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2157. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2158. inst->deviceIndex = duk_to_int(context, 1);
  2159. return 0;
  2160. }
  2161. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2162. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2163. delete inst;
  2164. return 0;
  2165. }
  2166. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2167. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2168. delete inst;
  2169. return 0;
  2170. }
  2171. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2172. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2173. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2174. inst->setRenderer(renderer);
  2175. return 0;
  2176. }
  2177. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2178. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2179. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2180. duk_push_pointer(context, (void*)ptrRetVal);
  2181. return 1;
  2182. }
  2183. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2184. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2185. int elapsed = duk_to_int(context, 1);
  2186. inst->Update(elapsed);
  2187. return 0;
  2188. }
  2189. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2190. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2191. inst->fixedUpdate();
  2192. return 0;
  2193. }
  2194. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2195. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2196. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  2197. inst->Render(viewport);
  2198. return 0;
  2199. }
  2200. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2201. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2202. Core* core = (Core*)duk_to_pointer(context, 1);
  2203. inst->setCore(core);
  2204. return 0;
  2205. }
  2206. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2207. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2208. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2209. duk_push_pointer(context, (void*)ptrRetVal);
  2210. return 1;
  2211. }
  2212. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2213. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2214. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2215. duk_push_pointer(context, (void*)ptrRetVal);
  2216. return 1;
  2217. }
  2218. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2219. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2220. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2221. duk_push_pointer(context, (void*)ptrRetVal);
  2222. return 1;
  2223. }
  2224. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2225. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2226. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2227. duk_push_pointer(context, (void*)ptrRetVal);
  2228. return 1;
  2229. }
  2230. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2231. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2232. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2233. duk_push_pointer(context, (void*)ptrRetVal);
  2234. return 1;
  2235. }
  2236. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2237. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2238. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2239. duk_push_pointer(context, (void*)ptrRetVal);
  2240. return 1;
  2241. }
  2242. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2243. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2244. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2245. duk_push_pointer(context, (void*)ptrRetVal);
  2246. return 1;
  2247. }
  2248. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2249. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2250. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2251. duk_push_pointer(context, (void*)ptrRetVal);
  2252. return 1;
  2253. }
  2254. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2255. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2256. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2257. duk_push_pointer(context, (void*)ptrRetVal);
  2258. return 1;
  2259. }
  2260. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2261. Data *inst = (Data*)duk_to_pointer(context, 0);
  2262. delete inst;
  2263. return 0;
  2264. }
  2265. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2266. Data *inst = (Data*)duk_to_pointer(context, 0);
  2267. String fileName = duk_to_string(context, 1);
  2268. duk_push_boolean(context, inst->loadFromFile(fileName));
  2269. return 1;
  2270. }
  2271. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2272. Data *inst = (Data*)duk_to_pointer(context, 0);
  2273. int encoding = duk_to_int(context, 1);
  2274. duk_push_string(context, inst->getAsString(encoding).c_str());
  2275. return 1;
  2276. }
  2277. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2278. Data *inst = (Data*)duk_to_pointer(context, 0);
  2279. String str = duk_to_string(context, 1);
  2280. int encoding = duk_to_int(context, 2);
  2281. inst->setFromString(str,encoding);
  2282. return 0;
  2283. }
  2284. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2285. Data *inst = (Data*)duk_to_pointer(context, 0);
  2286. String fileName = duk_to_string(context, 1);
  2287. duk_push_boolean(context, inst->saveToFile(fileName));
  2288. return 1;
  2289. }
  2290. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2291. Data *inst = (Data*)duk_to_pointer(context, 0);
  2292. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2293. duk_push_pointer(context, (void*)ptrRetVal);
  2294. return 1;
  2295. }
  2296. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2297. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2298. duk_push_boolean(context, inst->hit);
  2299. return 1;
  2300. }
  2301. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2302. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2303. inst->hit = duk_to_boolean(context, 1);
  2304. return 0;
  2305. }
  2306. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2307. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2308. duk_push_boolean(context, inst->blocked);
  2309. return 1;
  2310. }
  2311. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2312. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2313. inst->blocked = duk_to_boolean(context, 1);
  2314. return 0;
  2315. }
  2316. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2317. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2318. delete inst;
  2319. return 0;
  2320. }
  2321. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2322. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2323. duk_push_string(context, inst->propName.c_str());
  2324. return 1;
  2325. }
  2326. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2327. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2328. inst->propName = duk_to_string(context, 1);
  2329. return 0;
  2330. }
  2331. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2332. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2333. duk_push_string(context, inst->propValue.c_str());
  2334. return 1;
  2335. }
  2336. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2337. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2338. inst->propValue = duk_to_string(context, 1);
  2339. return 0;
  2340. }
  2341. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2342. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2343. delete inst;
  2344. return 0;
  2345. }
  2346. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2347. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2348. Vector3 *retInst = new Vector3();
  2349. *retInst = inst->min;
  2350. duk_push_pointer(context, (void*)retInst);
  2351. return 1;
  2352. }
  2353. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2354. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2355. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2356. return 0;
  2357. }
  2358. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2359. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2360. Vector3 *retInst = new Vector3();
  2361. *retInst = inst->max;
  2362. duk_push_pointer(context, (void*)retInst);
  2363. return 1;
  2364. }
  2365. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2366. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2367. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2368. return 0;
  2369. }
  2370. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2371. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2372. delete inst;
  2373. return 0;
  2374. }
  2375. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2376. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2377. duk_push_number(context, inst->pitch);
  2378. return 1;
  2379. }
  2380. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2381. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2382. inst->pitch = duk_to_number(context, 1);
  2383. return 0;
  2384. }
  2385. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2386. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2387. duk_push_number(context, inst->yaw);
  2388. return 1;
  2389. }
  2390. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2391. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2392. inst->yaw = duk_to_number(context, 1);
  2393. return 0;
  2394. }
  2395. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2396. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2397. duk_push_number(context, inst->roll);
  2398. return 1;
  2399. }
  2400. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2401. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2402. inst->roll = duk_to_number(context, 1);
  2403. return 0;
  2404. }
  2405. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2406. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2407. delete inst;
  2408. return 0;
  2409. }
  2410. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2411. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2412. duk_push_boolean(context, inst->ownsChildren);
  2413. return 1;
  2414. }
  2415. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2416. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2417. inst->ownsChildren = duk_to_boolean(context, 1);
  2418. return 0;
  2419. }
  2420. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2421. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2422. duk_push_boolean(context, inst->billboardMode);
  2423. return 1;
  2424. }
  2425. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2426. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2427. inst->billboardMode = duk_to_boolean(context, 1);
  2428. return 0;
  2429. }
  2430. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2431. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2432. Color *retInst = new Color();
  2433. *retInst = inst->color;
  2434. duk_push_pointer(context, (void*)retInst);
  2435. return 1;
  2436. }
  2437. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2438. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2439. inst->color = *(Color*)duk_to_pointer(context, 1);
  2440. return 0;
  2441. }
  2442. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2443. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2444. duk_push_boolean(context, inst->enabled);
  2445. return 1;
  2446. }
  2447. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2448. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2449. inst->enabled = duk_to_boolean(context, 1);
  2450. return 0;
  2451. }
  2452. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2453. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2454. duk_push_boolean(context, inst->visible);
  2455. return 1;
  2456. }
  2457. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2458. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2459. inst->visible = duk_to_boolean(context, 1);
  2460. return 0;
  2461. }
  2462. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2463. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2464. duk_push_boolean(context, inst->depthWrite);
  2465. return 1;
  2466. }
  2467. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2468. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2469. inst->depthWrite = duk_to_boolean(context, 1);
  2470. return 0;
  2471. }
  2472. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2473. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2474. duk_push_boolean(context, inst->depthTest);
  2475. return 1;
  2476. }
  2477. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2478. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2479. inst->depthTest = duk_to_boolean(context, 1);
  2480. return 0;
  2481. }
  2482. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2483. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2484. duk_push_boolean(context, inst->colorAffectsChildren);
  2485. return 1;
  2486. }
  2487. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2488. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2489. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2490. return 0;
  2491. }
  2492. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2493. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2494. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2495. return 1;
  2496. }
  2497. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2498. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2499. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2500. return 0;
  2501. }
  2502. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2503. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2504. duk_push_boolean(context, inst->ignoreParentMatrix);
  2505. return 1;
  2506. }
  2507. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2508. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2509. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2510. return 0;
  2511. }
  2512. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2513. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2514. duk_push_boolean(context, inst->enableScissor);
  2515. return 1;
  2516. }
  2517. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2518. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2519. inst->enableScissor = duk_to_boolean(context, 1);
  2520. return 0;
  2521. }
  2522. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2523. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2524. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2525. *retInst = inst->scissorBox;
  2526. duk_push_pointer(context, (void*)retInst);
  2527. return 1;
  2528. }
  2529. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2530. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2531. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2532. return 0;
  2533. }
  2534. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2535. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2536. duk_push_boolean(context, inst->editorOnly);
  2537. return 1;
  2538. }
  2539. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2540. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2541. inst->editorOnly = duk_to_boolean(context, 1);
  2542. return 0;
  2543. }
  2544. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2545. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2546. duk_push_string(context, inst->id.c_str());
  2547. return 1;
  2548. }
  2549. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2550. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2551. inst->id = duk_to_string(context, 1);
  2552. return 0;
  2553. }
  2554. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2555. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2556. char *retInst = new char();
  2557. *retInst = inst->collisionShapeType;
  2558. duk_push_pointer(context, (void*)retInst);
  2559. return 1;
  2560. }
  2561. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2562. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2563. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2564. return 0;
  2565. }
  2566. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2567. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2568. duk_push_boolean(context, inst->processInputEvents);
  2569. return 1;
  2570. }
  2571. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2572. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2573. inst->processInputEvents = duk_to_boolean(context, 1);
  2574. return 0;
  2575. }
  2576. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2577. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2578. duk_push_boolean(context, inst->blockMouseInput);
  2579. return 1;
  2580. }
  2581. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2582. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2583. inst->blockMouseInput = duk_to_boolean(context, 1);
  2584. return 0;
  2585. }
  2586. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2587. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2588. duk_push_boolean(context, inst->snapToPixels);
  2589. return 1;
  2590. }
  2591. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2592. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2593. inst->snapToPixels = duk_to_boolean(context, 1);
  2594. return 0;
  2595. }
  2596. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2597. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2598. duk_push_boolean(context, inst->mouseOver);
  2599. return 1;
  2600. }
  2601. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2602. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2603. inst->mouseOver = duk_to_boolean(context, 1);
  2604. return 0;
  2605. }
  2606. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2607. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2608. duk_push_boolean(context, inst->rendererVis);
  2609. return 1;
  2610. }
  2611. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2612. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2613. inst->rendererVis = duk_to_boolean(context, 1);
  2614. return 0;
  2615. }
  2616. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2617. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2618. char *retInst = new char();
  2619. *retInst = inst->layerID;
  2620. duk_push_pointer(context, (void*)retInst);
  2621. return 1;
  2622. }
  2623. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2624. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2625. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2626. return 0;
  2627. }
  2628. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2629. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2630. delete inst;
  2631. return 0;
  2632. }
  2633. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2634. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2635. inst->initEntity();
  2636. return 0;
  2637. }
  2638. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2639. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2640. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2641. inst->Render(buffer);
  2642. return 0;
  2643. }
  2644. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2645. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2646. inst->Update();
  2647. return 0;
  2648. }
  2649. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2650. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2651. inst->fixedUpdate();
  2652. return 0;
  2653. }
  2654. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2655. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2656. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2657. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2658. inst->transformAndRender(drawBuffer,parentScissorBox);
  2659. return 0;
  2660. }
  2661. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2662. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2663. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2664. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2665. inst->renderChildren(buffer,parentScissorBox);
  2666. return 0;
  2667. }
  2668. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2669. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2670. bool deepClone = duk_to_boolean(context, 1);
  2671. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2672. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2673. duk_push_pointer(context, (void*)ptrRetVal);
  2674. return 1;
  2675. }
  2676. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2677. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2678. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2679. bool deepClone = duk_to_boolean(context, 2);
  2680. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2681. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2682. return 0;
  2683. }
  2684. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2685. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2686. bool val = duk_to_boolean(context, 1);
  2687. inst->dirtyMatrix(val);
  2688. return 0;
  2689. }
  2690. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2691. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2692. inst->rebuildTransformMatrix();
  2693. return 0;
  2694. }
  2695. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2696. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2697. inst->updateEntityMatrix();
  2698. return 0;
  2699. }
  2700. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2701. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2702. Matrix4 *retInst = new Matrix4();
  2703. *retInst = inst->getTransformMatrix();
  2704. duk_push_pointer(context, (void*)retInst);
  2705. return 1;
  2706. }
  2707. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2708. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2709. Matrix4 *retInst = new Matrix4();
  2710. *retInst = inst->getConcatenatedMatrix();
  2711. duk_push_pointer(context, (void*)retInst);
  2712. return 1;
  2713. }
  2714. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2715. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2716. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2717. Matrix4 *retInst = new Matrix4();
  2718. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2719. duk_push_pointer(context, (void*)retInst);
  2720. return 1;
  2721. }
  2722. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2723. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2724. Matrix4 *retInst = new Matrix4();
  2725. *retInst = inst->getAnchorAdjustedMatrix();
  2726. duk_push_pointer(context, (void*)retInst);
  2727. return 1;
  2728. }
  2729. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2730. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2731. Matrix4 *retInst = new Matrix4();
  2732. *retInst = inst->getConcatenatedRollMatrix();
  2733. duk_push_pointer(context, (void*)retInst);
  2734. return 1;
  2735. }
  2736. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2737. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2738. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2739. inst->setTransformByMatrixPure(matrix);
  2740. return 0;
  2741. }
  2742. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2743. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2744. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2745. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2746. Matrix4 *retInst = new Matrix4();
  2747. *retInst = inst->getLookAtMatrix(loc,upVector);
  2748. duk_push_pointer(context, (void*)retInst);
  2749. return 1;
  2750. }
  2751. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2752. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2753. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2754. inst->addChild(newChild);
  2755. return 0;
  2756. }
  2757. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2758. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2759. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2760. inst->removeChild(entityToRemove);
  2761. return 0;
  2762. }
  2763. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2764. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2765. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2766. inst->moveChildUp(child);
  2767. return 0;
  2768. }
  2769. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2770. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2771. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2772. inst->moveChildDown(child);
  2773. return 0;
  2774. }
  2775. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2776. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2777. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2778. inst->moveChildTop(child);
  2779. return 0;
  2780. }
  2781. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2782. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2783. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2784. inst->moveChildBottom(child);
  2785. return 0;
  2786. }
  2787. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2788. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2789. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2790. inst->setParentEntity(entity);
  2791. return 0;
  2792. }
  2793. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2794. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2795. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2796. duk_push_pointer(context, (void*)ptrRetVal);
  2797. return 1;
  2798. }
  2799. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2800. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2801. duk_push_int(context, inst->getNumChildren());
  2802. return 1;
  2803. }
  2804. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2805. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2806. int index = duk_to_int(context, 1);
  2807. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2808. duk_push_pointer(context, (void*)ptrRetVal);
  2809. return 1;
  2810. }
  2811. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2812. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2813. bool val = duk_to_boolean(context, 1);
  2814. inst->setOwnsChildrenRecursive(val);
  2815. return 0;
  2816. }
  2817. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  2818. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2819. Vector3 *retInst = new Vector3();
  2820. *retInst = inst->getPosition();
  2821. duk_push_pointer(context, (void*)retInst);
  2822. return 1;
  2823. }
  2824. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  2825. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2826. Vector2 *retInst = new Vector2();
  2827. *retInst = inst->getPosition2D();
  2828. duk_push_pointer(context, (void*)retInst);
  2829. return 1;
  2830. }
  2831. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  2832. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2833. Vector3 *retInst = new Vector3();
  2834. *retInst = inst->getCombinedPosition();
  2835. duk_push_pointer(context, (void*)retInst);
  2836. return 1;
  2837. }
  2838. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  2839. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2840. Number x = duk_to_number(context, 1);
  2841. Number y = duk_to_number(context, 2);
  2842. Number z = duk_to_number(context, 3);
  2843. inst->setPosition(x,y,z);
  2844. return 0;
  2845. }
  2846. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  2847. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2848. Number x = duk_to_number(context, 1);
  2849. inst->setPositionX(x);
  2850. return 0;
  2851. }
  2852. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  2853. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2854. Number y = duk_to_number(context, 1);
  2855. inst->setPositionY(y);
  2856. return 0;
  2857. }
  2858. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  2859. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2860. Number x = duk_to_number(context, 1);
  2861. Number y = duk_to_number(context, 2);
  2862. Number z = duk_to_number(context, 3);
  2863. inst->Translate(x,y,z);
  2864. return 0;
  2865. }
  2866. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  2867. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2868. Number z = duk_to_number(context, 1);
  2869. inst->setPositionZ(z);
  2870. return 0;
  2871. }
  2872. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  2873. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2874. Number x = duk_to_number(context, 1);
  2875. inst->setScaleX(x);
  2876. return 0;
  2877. }
  2878. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  2879. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2880. Number y = duk_to_number(context, 1);
  2881. inst->setScaleY(y);
  2882. return 0;
  2883. }
  2884. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  2885. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2886. Number z = duk_to_number(context, 1);
  2887. inst->setScaleZ(z);
  2888. return 0;
  2889. }
  2890. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  2891. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2892. Number x = duk_to_number(context, 1);
  2893. Number y = duk_to_number(context, 2);
  2894. Number z = duk_to_number(context, 3);
  2895. inst->Scale(x,y,z);
  2896. return 0;
  2897. }
  2898. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  2899. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2900. Number x = duk_to_number(context, 1);
  2901. Number y = duk_to_number(context, 2);
  2902. Number z = duk_to_number(context, 3);
  2903. inst->setScale(x,y,z);
  2904. return 0;
  2905. }
  2906. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  2907. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2908. Vector3 *retInst = new Vector3();
  2909. *retInst = inst->getCompoundScale();
  2910. duk_push_pointer(context, (void*)retInst);
  2911. return 1;
  2912. }
  2913. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  2914. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2915. Vector3 *retInst = new Vector3();
  2916. *retInst = inst->getScale();
  2917. duk_push_pointer(context, (void*)retInst);
  2918. return 1;
  2919. }
  2920. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  2921. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2922. Vector3 *retInst = new Vector3();
  2923. *retInst = inst->getRotationEuler();
  2924. duk_push_pointer(context, (void*)retInst);
  2925. return 1;
  2926. }
  2927. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  2928. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2929. duk_push_number(context, inst->getCombinedPitch());
  2930. return 1;
  2931. }
  2932. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  2933. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2934. duk_push_number(context, inst->getCombinedYaw());
  2935. return 1;
  2936. }
  2937. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  2938. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2939. duk_push_number(context, inst->getCombinedRoll());
  2940. return 1;
  2941. }
  2942. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  2943. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2944. inst->rebuildRotation();
  2945. return 0;
  2946. }
  2947. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  2948. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2949. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  2950. inst->setRotationEuler(rotation);
  2951. return 0;
  2952. }
  2953. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  2954. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2955. Number pitch = duk_to_number(context, 1);
  2956. inst->setPitch(pitch);
  2957. return 0;
  2958. }
  2959. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  2960. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2961. Number yaw = duk_to_number(context, 1);
  2962. inst->setYaw(yaw);
  2963. return 0;
  2964. }
  2965. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  2966. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2967. Number roll = duk_to_number(context, 1);
  2968. inst->setRoll(roll);
  2969. return 0;
  2970. }
  2971. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  2972. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2973. Number roll = duk_to_number(context, 1);
  2974. inst->Roll(roll);
  2975. return 0;
  2976. }
  2977. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  2978. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2979. Number yaw = duk_to_number(context, 1);
  2980. inst->Yaw(yaw);
  2981. return 0;
  2982. }
  2983. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  2984. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2985. Number pitch = duk_to_number(context, 1);
  2986. inst->Pitch(pitch);
  2987. return 0;
  2988. }
  2989. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  2990. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2991. duk_push_number(context, inst->getPitch());
  2992. return 1;
  2993. }
  2994. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  2995. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2996. duk_push_number(context, inst->getYaw());
  2997. return 1;
  2998. }
  2999. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  3000. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3001. duk_push_number(context, inst->getRoll());
  3002. return 1;
  3003. }
  3004. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3005. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3006. duk_push_number(context, inst->getWidth());
  3007. return 1;
  3008. }
  3009. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3010. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3011. duk_push_number(context, inst->getHeight());
  3012. return 1;
  3013. }
  3014. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3015. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3016. duk_push_number(context, inst->getDepth());
  3017. return 1;
  3018. }
  3019. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3020. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3021. Number width = duk_to_number(context, 1);
  3022. inst->setWidth(width);
  3023. return 0;
  3024. }
  3025. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3026. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3027. Number height = duk_to_number(context, 1);
  3028. inst->setHeight(height);
  3029. return 0;
  3030. }
  3031. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3032. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3033. Number depth = duk_to_number(context, 1);
  3034. inst->setDepth(depth);
  3035. return 0;
  3036. }
  3037. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3038. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3039. Number w = duk_to_number(context, 1);
  3040. Number x = duk_to_number(context, 2);
  3041. Number y = duk_to_number(context, 3);
  3042. Number z = duk_to_number(context, 4);
  3043. inst->setRotationQuat(w,x,y,z);
  3044. return 0;
  3045. }
  3046. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3047. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3048. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3049. inst->setRotationByQuaternion(quaternion);
  3050. return 0;
  3051. }
  3052. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3053. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3054. Quaternion *retInst = new Quaternion();
  3055. *retInst = inst->getRotationQuat();
  3056. duk_push_pointer(context, (void*)retInst);
  3057. return 1;
  3058. }
  3059. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3060. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3061. Quaternion *retInst = new Quaternion();
  3062. *retInst = inst->getConcatenatedQuat();
  3063. duk_push_pointer(context, (void*)retInst);
  3064. return 1;
  3065. }
  3066. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3067. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3068. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3069. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3070. inst->lookAt(loc,upVector);
  3071. return 0;
  3072. }
  3073. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3074. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3075. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3076. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3077. inst->lookAtEntity(entity,upVector);
  3078. return 0;
  3079. }
  3080. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3081. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3082. Color *retInst = new Color();
  3083. *retInst = inst->getCombinedColor();
  3084. duk_push_pointer(context, (void*)retInst);
  3085. return 1;
  3086. }
  3087. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3088. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3089. Number r = duk_to_number(context, 1);
  3090. Number g = duk_to_number(context, 2);
  3091. Number b = duk_to_number(context, 3);
  3092. Number a = duk_to_number(context, 4);
  3093. inst->setColor(r,g,b,a);
  3094. return 0;
  3095. }
  3096. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3097. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3098. int r = duk_to_int(context, 1);
  3099. int g = duk_to_int(context, 2);
  3100. int b = duk_to_int(context, 3);
  3101. int a = duk_to_int(context, 4);
  3102. inst->setColorInt(r,g,b,a);
  3103. return 0;
  3104. }
  3105. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3106. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3107. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3108. inst->setAnchorPoint(anchorPoint);
  3109. return 0;
  3110. }
  3111. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3112. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3113. Vector3 *retInst = new Vector3();
  3114. *retInst = inst->getAnchorPoint();
  3115. duk_push_pointer(context, (void*)retInst);
  3116. return 1;
  3117. }
  3118. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3119. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3120. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3121. int mouseButton = duk_to_int(context, 2);
  3122. int timestamp = duk_to_int(context, 3);
  3123. MouseEventResult *retInst = new MouseEventResult();
  3124. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3125. duk_push_pointer(context, (void*)retInst);
  3126. return 1;
  3127. }
  3128. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3129. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3130. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3131. int mouseButton = duk_to_int(context, 2);
  3132. int timestamp = duk_to_int(context, 3);
  3133. MouseEventResult *retInst = new MouseEventResult();
  3134. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3135. duk_push_pointer(context, (void*)retInst);
  3136. return 1;
  3137. }
  3138. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3139. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3140. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3141. int timestamp = duk_to_int(context, 2);
  3142. MouseEventResult *retInst = new MouseEventResult();
  3143. *retInst = inst->onMouseMove(ray,timestamp);
  3144. duk_push_pointer(context, (void*)retInst);
  3145. return 1;
  3146. }
  3147. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3148. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3149. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3150. int timestamp = duk_to_int(context, 2);
  3151. MouseEventResult *retInst = new MouseEventResult();
  3152. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3153. duk_push_pointer(context, (void*)retInst);
  3154. return 1;
  3155. }
  3156. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3157. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3158. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3159. int timestamp = duk_to_int(context, 2);
  3160. MouseEventResult *retInst = new MouseEventResult();
  3161. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3162. duk_push_pointer(context, (void*)retInst);
  3163. return 1;
  3164. }
  3165. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3166. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3167. bool val = duk_to_boolean(context, 1);
  3168. inst->setDepthOnly(val);
  3169. return 0;
  3170. }
  3171. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3172. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3173. duk_push_boolean(context, inst->getDepthOnly());
  3174. return 1;
  3175. }
  3176. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3177. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3178. void* userData = (void*)duk_to_pointer(context, 1);
  3179. inst->setUserData(userData);
  3180. return 0;
  3181. }
  3182. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3183. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3184. inst->getUserData();
  3185. return 0;
  3186. }
  3187. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3188. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3189. int newBlendingMode = duk_to_int(context, 1);
  3190. inst->setBlendingMode(newBlendingMode);
  3191. return 0;
  3192. }
  3193. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3194. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3195. duk_push_int(context, inst->getBlendingMode());
  3196. return 1;
  3197. }
  3198. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3199. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3200. String id = duk_to_string(context, 1);
  3201. bool recursive = duk_to_boolean(context, 2);
  3202. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3203. duk_push_pointer(context, (void*)ptrRetVal);
  3204. return 1;
  3205. }
  3206. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3207. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3208. String tag = duk_to_string(context, 1);
  3209. bool recursive = duk_to_boolean(context, 2);
  3210. return 0;
  3211. }
  3212. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3213. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3214. char layerID = *(char*)duk_to_pointer(context, 1);
  3215. bool recursive = duk_to_boolean(context, 2);
  3216. return 0;
  3217. }
  3218. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3219. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3220. String propName = duk_to_string(context, 1);
  3221. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3222. return 1;
  3223. }
  3224. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3225. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3226. String propName = duk_to_string(context, 1);
  3227. String propValue = duk_to_string(context, 2);
  3228. inst->setEntityProp(propName,propValue);
  3229. return 0;
  3230. }
  3231. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3232. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3233. bool val = duk_to_boolean(context, 1);
  3234. inst->setInverseY(val);
  3235. return 0;
  3236. }
  3237. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3238. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3239. duk_push_boolean(context, inst->getInverseY());
  3240. return 1;
  3241. }
  3242. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3243. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3244. inst->doUpdates();
  3245. return 0;
  3246. }
  3247. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3248. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3249. inst->doFixedUpdates();
  3250. return 0;
  3251. }
  3252. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3253. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3254. Matrix4 *retInst = new Matrix4();
  3255. *retInst = inst->buildPositionMatrix();
  3256. duk_push_pointer(context, (void*)retInst);
  3257. return 1;
  3258. }
  3259. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3260. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3261. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3262. inst->setRenderer(renderer);
  3263. return 0;
  3264. }
  3265. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3266. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3267. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3268. duk_push_boolean(context, inst->customHitDetection(ray));
  3269. return 1;
  3270. }
  3271. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3272. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3273. duk_push_int(context, inst->getNumTags());
  3274. return 1;
  3275. }
  3276. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3277. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3278. int index = duk_to_int(context, 1);
  3279. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3280. return 1;
  3281. }
  3282. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3283. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3284. String tag = duk_to_string(context, 1);
  3285. duk_push_boolean(context, inst->hasTag(tag));
  3286. return 1;
  3287. }
  3288. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3289. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3290. inst->clearTags();
  3291. return 0;
  3292. }
  3293. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3294. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3295. String tag = duk_to_string(context, 1);
  3296. inst->addTag(tag);
  3297. return 0;
  3298. }
  3299. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3300. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3301. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3302. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3303. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  3304. Vector2 *retInst = new Vector2();
  3305. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3306. duk_push_pointer(context, (void*)retInst);
  3307. return 1;
  3308. }
  3309. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3310. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3311. inst->recalculateAABBAllChildren();
  3312. return 0;
  3313. }
  3314. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3315. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3316. inst->recalculateAABB();
  3317. return 0;
  3318. }
  3319. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3320. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3321. AABB *retInst = new AABB();
  3322. *retInst = inst->getWorldAABB();
  3323. duk_push_pointer(context, (void*)retInst);
  3324. return 1;
  3325. }
  3326. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3327. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3328. Vector3 *retInst = new Vector3();
  3329. *retInst = inst->getLocalBoundingBox();
  3330. duk_push_pointer(context, (void*)retInst);
  3331. return 1;
  3332. }
  3333. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3334. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3335. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3336. inst->setLocalBoundingBox(box);
  3337. return 0;
  3338. }
  3339. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3340. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3341. Number x = duk_to_number(context, 1);
  3342. inst->setLocalBoundingBoxX(x);
  3343. return 0;
  3344. }
  3345. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3346. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3347. Number y = duk_to_number(context, 1);
  3348. inst->setLocalBoundingBoxY(y);
  3349. return 0;
  3350. }
  3351. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3352. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3353. Number z = duk_to_number(context, 1);
  3354. inst->setLocalBoundingBoxZ(z);
  3355. return 0;
  3356. }
  3357. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3358. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3359. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3360. inst->setContainerScene(scene);
  3361. return 0;
  3362. }
  3363. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3364. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3365. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3366. duk_push_pointer(context, (void*)ptrRetVal);
  3367. return 1;
  3368. }
  3369. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3370. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3371. Script* script = (Script*)duk_to_pointer(context, 1);
  3372. inst->attachScript(script);
  3373. return 0;
  3374. }
  3375. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3376. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3377. Script* script = (Script*)duk_to_pointer(context, 1);
  3378. inst->detachScript(script);
  3379. return 0;
  3380. }
  3381. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3382. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3383. duk_push_int(context, inst->getNumScripts());
  3384. return 1;
  3385. }
  3386. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3387. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3388. int index = duk_to_int(context, 1);
  3389. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3390. duk_push_pointer(context, (void*)ptrRetVal);
  3391. return 1;
  3392. }
  3393. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3394. Event *inst = (Event*)duk_to_pointer(context, 0);
  3395. duk_push_boolean(context, inst->deleteOnDispatch);
  3396. return 1;
  3397. }
  3398. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3399. Event *inst = (Event*)duk_to_pointer(context, 0);
  3400. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3401. return 0;
  3402. }
  3403. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3404. Event *inst = (Event*)duk_to_pointer(context, 0);
  3405. duk_push_boolean(context, inst->cancelEventFlag);
  3406. return 1;
  3407. }
  3408. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3409. Event *inst = (Event*)duk_to_pointer(context, 0);
  3410. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3411. return 0;
  3412. }
  3413. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3414. Event *inst = (Event*)duk_to_pointer(context, 0);
  3415. delete inst;
  3416. return 0;
  3417. }
  3418. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3419. Event *inst = (Event*)duk_to_pointer(context, 0);
  3420. duk_push_int(context, inst->getEventCode());
  3421. return 1;
  3422. }
  3423. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3424. Event *inst = (Event*)duk_to_pointer(context, 0);
  3425. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3426. duk_push_pointer(context, (void*)ptrRetVal);
  3427. return 1;
  3428. }
  3429. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3430. Event *inst = (Event*)duk_to_pointer(context, 0);
  3431. int eventCode = duk_to_int(context, 1);
  3432. inst->setEventCode(eventCode);
  3433. return 0;
  3434. }
  3435. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3436. Event *inst = (Event*)duk_to_pointer(context, 0);
  3437. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3438. inst->setDispatcher(dispatcher);
  3439. return 0;
  3440. }
  3441. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3442. Event *inst = (Event*)duk_to_pointer(context, 0);
  3443. duk_push_string(context, inst->getEventType().c_str());
  3444. return 1;
  3445. }
  3446. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3447. Event *inst = (Event*)duk_to_pointer(context, 0);
  3448. inst->cancelEvent();
  3449. return 0;
  3450. }
  3451. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3452. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3453. delete inst;
  3454. return 0;
  3455. }
  3456. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3457. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3458. inst->removeAllHandlers();
  3459. return 0;
  3460. }
  3461. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3462. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3463. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3464. inst->removeAllHandlersForListener(handler);
  3465. return 0;
  3466. }
  3467. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3468. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3469. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3470. int eventCode = duk_to_int(context, 2);
  3471. inst->addEventListener(handler,eventCode);
  3472. return 0;
  3473. }
  3474. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3475. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3476. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3477. int eventCode = duk_to_int(context, 2);
  3478. inst->addEventListenerUnique(handler,eventCode);
  3479. return 0;
  3480. }
  3481. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3482. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3483. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3484. int eventCode = duk_to_int(context, 2);
  3485. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3486. return 1;
  3487. }
  3488. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3489. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3490. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3491. int eventCode = duk_to_int(context, 2);
  3492. inst->removeEventListener(handler,eventCode);
  3493. return 0;
  3494. }
  3495. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3496. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3497. Event* event = (Event*)duk_to_pointer(context, 1);
  3498. int eventCode = duk_to_int(context, 2);
  3499. inst->__dispatchEvent(event,eventCode);
  3500. return 0;
  3501. }
  3502. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3503. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3504. Event* event = (Event*)duk_to_pointer(context, 1);
  3505. int eventCode = duk_to_int(context, 2);
  3506. inst->dispatchEvent(event,eventCode);
  3507. return 0;
  3508. }
  3509. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3510. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3511. Event* event = (Event*)duk_to_pointer(context, 1);
  3512. int eventCode = duk_to_int(context, 2);
  3513. inst->dispatchEventNoDelete(event,eventCode);
  3514. return 0;
  3515. }
  3516. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3517. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3518. delete inst;
  3519. return 0;
  3520. }
  3521. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3522. Font *inst = (Font*)duk_to_pointer(context, 0);
  3523. duk_push_boolean(context, inst->loaded);
  3524. return 1;
  3525. }
  3526. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3527. Font *inst = (Font*)duk_to_pointer(context, 0);
  3528. inst->loaded = duk_to_boolean(context, 1);
  3529. return 0;
  3530. }
  3531. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3532. Font *inst = (Font*)duk_to_pointer(context, 0);
  3533. delete inst;
  3534. return 0;
  3535. }
  3536. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3537. Font *inst = (Font*)duk_to_pointer(context, 0);
  3538. FT_Face *retInst = new FT_Face();
  3539. *retInst = inst->getFace();
  3540. duk_push_pointer(context, (void*)retInst);
  3541. return 1;
  3542. }
  3543. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3544. Font *inst = (Font*)duk_to_pointer(context, 0);
  3545. duk_push_boolean(context, inst->isValid());
  3546. return 1;
  3547. }
  3548. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3549. Font *inst = (Font*)duk_to_pointer(context, 0);
  3550. String fontName = duk_to_string(context, 1);
  3551. inst->setFontName(fontName);
  3552. return 0;
  3553. }
  3554. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3555. Font *inst = (Font*)duk_to_pointer(context, 0);
  3556. duk_push_string(context, inst->getFontName().c_str());
  3557. return 1;
  3558. }
  3559. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3560. Font *inst = (Font*)duk_to_pointer(context, 0);
  3561. duk_push_string(context, inst->getFontPath().c_str());
  3562. return 1;
  3563. }
  3564. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3565. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3566. duk_push_int(context, inst->importance);
  3567. return 1;
  3568. }
  3569. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3570. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3571. inst->importance = duk_to_int(context, 1);
  3572. return 0;
  3573. }
  3574. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3575. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3576. Vector3 *retInst = new Vector3();
  3577. *retInst = inst->position;
  3578. duk_push_pointer(context, (void*)retInst);
  3579. return 1;
  3580. }
  3581. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3582. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3583. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3584. return 0;
  3585. }
  3586. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3587. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3588. Vector3 *retInst = new Vector3();
  3589. *retInst = inst->direction;
  3590. duk_push_pointer(context, (void*)retInst);
  3591. return 1;
  3592. }
  3593. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3594. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3595. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3596. return 0;
  3597. }
  3598. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3599. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3600. duk_push_int(context, inst->type);
  3601. return 1;
  3602. }
  3603. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3604. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3605. inst->type = duk_to_int(context, 1);
  3606. return 0;
  3607. }
  3608. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3609. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3610. Color *retInst = new Color();
  3611. *retInst = inst->diffuseColor;
  3612. duk_push_pointer(context, (void*)retInst);
  3613. return 1;
  3614. }
  3615. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3616. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3617. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3618. return 0;
  3619. }
  3620. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3621. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3622. Color *retInst = new Color();
  3623. *retInst = inst->specularColor;
  3624. duk_push_pointer(context, (void*)retInst);
  3625. return 1;
  3626. }
  3627. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3628. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3629. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3630. return 0;
  3631. }
  3632. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3633. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3634. duk_push_number(context, inst->constantAttenuation);
  3635. return 1;
  3636. }
  3637. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3638. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3639. inst->constantAttenuation = duk_to_number(context, 1);
  3640. return 0;
  3641. }
  3642. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3643. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3644. duk_push_number(context, inst->linearAttenuation);
  3645. return 1;
  3646. }
  3647. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3648. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3649. inst->linearAttenuation = duk_to_number(context, 1);
  3650. return 0;
  3651. }
  3652. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3653. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3654. duk_push_number(context, inst->quadraticAttenuation);
  3655. return 1;
  3656. }
  3657. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3658. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3659. inst->quadraticAttenuation = duk_to_number(context, 1);
  3660. return 0;
  3661. }
  3662. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3663. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3664. duk_push_number(context, inst->intensity);
  3665. return 1;
  3666. }
  3667. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3668. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3669. inst->intensity = duk_to_number(context, 1);
  3670. return 0;
  3671. }
  3672. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3673. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3674. duk_push_number(context, inst->spotlightCutoff);
  3675. return 1;
  3676. }
  3677. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3678. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3679. inst->spotlightCutoff = duk_to_number(context, 1);
  3680. return 0;
  3681. }
  3682. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3683. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3684. duk_push_number(context, inst->spotlightExponent);
  3685. return 1;
  3686. }
  3687. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3688. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3689. inst->spotlightExponent = duk_to_number(context, 1);
  3690. return 0;
  3691. }
  3692. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3693. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3694. duk_push_boolean(context, inst->shadowsEnabled);
  3695. return 1;
  3696. }
  3697. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3698. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3699. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3700. return 0;
  3701. }
  3702. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3703. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3704. Matrix4 *retInst = new Matrix4();
  3705. *retInst = inst->lightViewMatrix;
  3706. duk_push_pointer(context, (void*)retInst);
  3707. return 1;
  3708. }
  3709. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3710. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3711. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3712. return 0;
  3713. }
  3714. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3715. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3716. delete inst;
  3717. return 0;
  3718. }
  3719. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3720. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3721. GPUDrawOptions *retInst = new GPUDrawOptions();
  3722. *retInst = inst->options;
  3723. duk_push_pointer(context, (void*)retInst);
  3724. return 1;
  3725. }
  3726. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3727. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3728. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3729. return 0;
  3730. }
  3731. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3732. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3733. Matrix4 *retInst = new Matrix4();
  3734. *retInst = inst->modelMatrix;
  3735. duk_push_pointer(context, (void*)retInst);
  3736. return 1;
  3737. }
  3738. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3739. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3740. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3741. return 0;
  3742. }
  3743. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3744. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3745. delete inst;
  3746. return 0;
  3747. }
  3748. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3749. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3750. duk_push_boolean(context, inst->depthTest);
  3751. return 1;
  3752. }
  3753. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3754. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3755. inst->depthTest = duk_to_boolean(context, 1);
  3756. return 0;
  3757. }
  3758. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3759. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3760. duk_push_boolean(context, inst->depthWrite);
  3761. return 1;
  3762. }
  3763. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3764. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3765. inst->depthWrite = duk_to_boolean(context, 1);
  3766. return 0;
  3767. }
  3768. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3769. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3770. duk_push_number(context, inst->linePointSize);
  3771. return 1;
  3772. }
  3773. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3774. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3775. inst->linePointSize = duk_to_number(context, 1);
  3776. return 0;
  3777. }
  3778. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  3779. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3780. duk_push_boolean(context, inst->alphaTest);
  3781. return 1;
  3782. }
  3783. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  3784. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3785. inst->alphaTest = duk_to_boolean(context, 1);
  3786. return 0;
  3787. }
  3788. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  3789. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3790. duk_push_boolean(context, inst->backfaceCull);
  3791. return 1;
  3792. }
  3793. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  3794. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3795. inst->backfaceCull = duk_to_boolean(context, 1);
  3796. return 0;
  3797. }
  3798. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  3799. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3800. duk_push_boolean(context, inst->depthOnly);
  3801. return 1;
  3802. }
  3803. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  3804. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3805. inst->depthOnly = duk_to_boolean(context, 1);
  3806. return 0;
  3807. }
  3808. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  3809. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3810. duk_push_boolean(context, inst->forceMaterial);
  3811. return 1;
  3812. }
  3813. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  3814. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3815. inst->forceMaterial = duk_to_boolean(context, 1);
  3816. return 0;
  3817. }
  3818. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  3819. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3820. duk_push_int(context, inst->blendingMode);
  3821. return 1;
  3822. }
  3823. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  3824. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3825. inst->blendingMode = duk_to_int(context, 1);
  3826. return 0;
  3827. }
  3828. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  3829. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3830. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3831. *retInst = inst->scissorBox;
  3832. duk_push_pointer(context, (void*)retInst);
  3833. return 1;
  3834. }
  3835. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  3836. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3837. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  3838. return 0;
  3839. }
  3840. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  3841. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3842. duk_push_boolean(context, inst->enableScissor);
  3843. return 1;
  3844. }
  3845. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  3846. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3847. inst->enableScissor = duk_to_boolean(context, 1);
  3848. return 0;
  3849. }
  3850. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  3851. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3852. Color *retInst = new Color();
  3853. *retInst = inst->drawColor;
  3854. duk_push_pointer(context, (void*)retInst);
  3855. return 1;
  3856. }
  3857. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  3858. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3859. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  3860. return 0;
  3861. }
  3862. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  3863. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3864. delete inst;
  3865. return 0;
  3866. }
  3867. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  3868. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3869. Matrix4 *retInst = new Matrix4();
  3870. *retInst = inst->projectionMatrix;
  3871. duk_push_pointer(context, (void*)retInst);
  3872. return 1;
  3873. }
  3874. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  3875. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3876. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3877. return 0;
  3878. }
  3879. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  3880. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3881. Matrix4 *retInst = new Matrix4();
  3882. *retInst = inst->viewMatrix;
  3883. duk_push_pointer(context, (void*)retInst);
  3884. return 1;
  3885. }
  3886. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  3887. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3888. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3889. return 0;
  3890. }
  3891. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  3892. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3893. Matrix4 *retInst = new Matrix4();
  3894. *retInst = inst->cameraMatrix;
  3895. duk_push_pointer(context, (void*)retInst);
  3896. return 1;
  3897. }
  3898. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  3899. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3900. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3901. return 0;
  3902. }
  3903. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  3904. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3905. Color *retInst = new Color();
  3906. *retInst = inst->clearColor;
  3907. duk_push_pointer(context, (void*)retInst);
  3908. return 1;
  3909. }
  3910. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  3911. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3912. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  3913. return 0;
  3914. }
  3915. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  3916. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3917. duk_push_boolean(context, inst->clearDepthBuffer);
  3918. return 1;
  3919. }
  3920. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  3921. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3922. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  3923. return 0;
  3924. }
  3925. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  3926. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3927. duk_push_boolean(context, inst->clearColorBuffer);
  3928. return 1;
  3929. }
  3930. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  3931. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3932. inst->clearColorBuffer = duk_to_boolean(context, 1);
  3933. return 0;
  3934. }
  3935. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  3936. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3937. Vector2 *retInst = new Vector2();
  3938. *retInst = inst->backingResolutionScale;
  3939. duk_push_pointer(context, (void*)retInst);
  3940. return 1;
  3941. }
  3942. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  3943. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3944. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  3945. return 0;
  3946. }
  3947. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  3948. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3949. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3950. *retInst = inst->viewport;
  3951. duk_push_pointer(context, (void*)retInst);
  3952. return 1;
  3953. }
  3954. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  3955. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3956. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  3957. return 0;
  3958. }
  3959. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  3960. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3961. delete inst;
  3962. return 0;
  3963. }
  3964. duk_ret_t Polycode_Image__delete(duk_context *context) {
  3965. Image *inst = (Image*)duk_to_pointer(context, 0);
  3966. delete inst;
  3967. return 0;
  3968. }
  3969. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  3970. Image *inst = (Image*)duk_to_pointer(context, 0);
  3971. String fileName = duk_to_string(context, 1);
  3972. duk_push_boolean(context, inst->loadImage(fileName));
  3973. return 1;
  3974. }
  3975. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  3976. Image *inst = (Image*)duk_to_pointer(context, 0);
  3977. String fileName = duk_to_string(context, 1);
  3978. duk_push_boolean(context, inst->saveImage(fileName));
  3979. return 1;
  3980. }
  3981. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  3982. Image *inst = (Image*)duk_to_pointer(context, 0);
  3983. Image* image = (Image*)duk_to_pointer(context, 1);
  3984. int x = duk_to_int(context, 2);
  3985. int y = duk_to_int(context, 3);
  3986. int blendingMode = duk_to_int(context, 4);
  3987. Number blendAmount = duk_to_number(context, 5);
  3988. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  3989. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  3990. return 0;
  3991. }
  3992. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  3993. Image *inst = (Image*)duk_to_pointer(context, 0);
  3994. int width = duk_to_int(context, 1);
  3995. int height = duk_to_int(context, 2);
  3996. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  3997. inst->createEmpty(width,height,fillColor);
  3998. return 0;
  3999. }
  4000. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4001. Image *inst = (Image*)duk_to_pointer(context, 0);
  4002. Color color = *(Color*)duk_to_pointer(context, 1);
  4003. inst->fill(color);
  4004. return 0;
  4005. }
  4006. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4007. Image *inst = (Image*)duk_to_pointer(context, 0);
  4008. int x = duk_to_int(context, 1);
  4009. int y = duk_to_int(context, 2);
  4010. Number r = duk_to_number(context, 3);
  4011. Number g = duk_to_number(context, 4);
  4012. Number b = duk_to_number(context, 5);
  4013. Number a = duk_to_number(context, 6);
  4014. inst->setPixel(x,y,r,g,b,a);
  4015. return 0;
  4016. }
  4017. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4018. Image *inst = (Image*)duk_to_pointer(context, 0);
  4019. int x = duk_to_int(context, 1);
  4020. int y = duk_to_int(context, 2);
  4021. Color *retInst = new Color();
  4022. *retInst = inst->getPixel(x,y);
  4023. duk_push_pointer(context, (void*)retInst);
  4024. return 1;
  4025. }
  4026. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4027. Image *inst = (Image*)duk_to_pointer(context, 0);
  4028. int* v1 = (int*)duk_to_pointer(context, 1);
  4029. int* v2 = (int*)duk_to_pointer(context, 2);
  4030. inst->swap(v1,v2);
  4031. return 0;
  4032. }
  4033. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4034. Image *inst = (Image*)duk_to_pointer(context, 0);
  4035. int x0 = duk_to_int(context, 1);
  4036. int y0 = duk_to_int(context, 2);
  4037. int x1 = duk_to_int(context, 3);
  4038. int y1 = duk_to_int(context, 4);
  4039. Color col = *(Color*)duk_to_pointer(context, 5);
  4040. inst->drawLine(x0,y0,x1,y1,col);
  4041. return 0;
  4042. }
  4043. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4044. Image *inst = (Image*)duk_to_pointer(context, 0);
  4045. int x = duk_to_int(context, 1);
  4046. int y = duk_to_int(context, 2);
  4047. inst->moveBrushTo(x,y);
  4048. return 0;
  4049. }
  4050. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4051. Image *inst = (Image*)duk_to_pointer(context, 0);
  4052. int x = duk_to_int(context, 1);
  4053. int y = duk_to_int(context, 2);
  4054. inst->moveBrush(x,y);
  4055. return 0;
  4056. }
  4057. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4058. Image *inst = (Image*)duk_to_pointer(context, 0);
  4059. int x = duk_to_int(context, 1);
  4060. int y = duk_to_int(context, 2);
  4061. Color col = *(Color*)duk_to_pointer(context, 3);
  4062. inst->drawLineTo(x,y,col);
  4063. return 0;
  4064. }
  4065. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4066. Image *inst = (Image*)duk_to_pointer(context, 0);
  4067. int x = duk_to_int(context, 1);
  4068. int y = duk_to_int(context, 2);
  4069. int w = duk_to_int(context, 3);
  4070. int h = duk_to_int(context, 4);
  4071. Color col = *(Color*)duk_to_pointer(context, 5);
  4072. inst->fillRect(x,y,w,h,col);
  4073. return 0;
  4074. }
  4075. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4076. Image *inst = (Image*)duk_to_pointer(context, 0);
  4077. int seed = duk_to_int(context, 1);
  4078. bool alpha = duk_to_boolean(context, 2);
  4079. inst->perlinNoise(seed,alpha);
  4080. return 0;
  4081. }
  4082. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4083. Image *inst = (Image*)duk_to_pointer(context, 0);
  4084. int blurSize = duk_to_int(context, 1);
  4085. inst->fastBlur(blurSize);
  4086. return 0;
  4087. }
  4088. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4089. Image *inst = (Image*)duk_to_pointer(context, 0);
  4090. int blurSize = duk_to_int(context, 1);
  4091. inst->fastBlurVert(blurSize);
  4092. return 0;
  4093. }
  4094. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4095. Image *inst = (Image*)duk_to_pointer(context, 0);
  4096. int blurSize = duk_to_int(context, 1);
  4097. inst->fastBlurHor(blurSize);
  4098. return 0;
  4099. }
  4100. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4101. Image *inst = (Image*)duk_to_pointer(context, 0);
  4102. int x = duk_to_int(context, 1);
  4103. int y = duk_to_int(context, 2);
  4104. int width = duk_to_int(context, 3);
  4105. int height = duk_to_int(context, 4);
  4106. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4107. duk_push_pointer(context, (void*)ptrRetVal);
  4108. return 1;
  4109. }
  4110. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4111. Image *inst = (Image*)duk_to_pointer(context, 0);
  4112. Rectangle subRect = *(Rectangle*)duk_to_pointer(context, 1);
  4113. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4114. duk_push_pointer(context, (void*)ptrRetVal);
  4115. return 1;
  4116. }
  4117. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4118. Image *inst = (Image*)duk_to_pointer(context, 0);
  4119. duk_push_int(context, inst->getBrushX());
  4120. return 1;
  4121. }
  4122. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4123. Image *inst = (Image*)duk_to_pointer(context, 0);
  4124. duk_push_int(context, inst->getBrushY());
  4125. return 1;
  4126. }
  4127. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4128. Image *inst = (Image*)duk_to_pointer(context, 0);
  4129. duk_push_boolean(context, inst->isLoaded());
  4130. return 1;
  4131. }
  4132. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4133. Image *inst = (Image*)duk_to_pointer(context, 0);
  4134. duk_push_int(context, inst->getType());
  4135. return 1;
  4136. }
  4137. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4138. Image *inst = (Image*)duk_to_pointer(context, 0);
  4139. duk_push_int(context, inst->getWidth());
  4140. return 1;
  4141. }
  4142. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4143. Image *inst = (Image*)duk_to_pointer(context, 0);
  4144. duk_push_int(context, inst->getHeight());
  4145. return 1;
  4146. }
  4147. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4148. Image *inst = (Image*)duk_to_pointer(context, 0);
  4149. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4150. duk_push_pointer(context, (void*)ptrRetVal);
  4151. return 1;
  4152. }
  4153. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4154. Image *inst = (Image*)duk_to_pointer(context, 0);
  4155. inst->premultiplyAlpha();
  4156. return 0;
  4157. }
  4158. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4159. Image *inst = (Image*)duk_to_pointer(context, 0);
  4160. String fileName = duk_to_string(context, 1);
  4161. duk_push_boolean(context, inst->savePNG(fileName));
  4162. return 1;
  4163. }
  4164. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4165. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4166. duk_push_int(context, inst->id);
  4167. return 1;
  4168. }
  4169. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4170. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4171. inst->id = duk_to_int(context, 1);
  4172. return 0;
  4173. }
  4174. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4175. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4176. Vector2 *retInst = new Vector2();
  4177. *retInst = inst->position;
  4178. duk_push_pointer(context, (void*)retInst);
  4179. return 1;
  4180. }
  4181. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4182. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4183. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4184. return 0;
  4185. }
  4186. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4187. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4188. duk_push_int(context, inst->type);
  4189. return 1;
  4190. }
  4191. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4192. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4193. inst->type = duk_to_int(context, 1);
  4194. return 0;
  4195. }
  4196. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4197. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4198. delete inst;
  4199. return 0;
  4200. }
  4201. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4202. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4203. duk_push_int(context, inst->mouseButton);
  4204. return 1;
  4205. }
  4206. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4207. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4208. inst->mouseButton = duk_to_int(context, 1);
  4209. return 0;
  4210. }
  4211. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4212. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4213. Vector2 *retInst = new Vector2();
  4214. *retInst = inst->mousePosition;
  4215. duk_push_pointer(context, (void*)retInst);
  4216. return 1;
  4217. }
  4218. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4219. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4220. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4221. return 0;
  4222. }
  4223. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4224. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4225. duk_push_int(context, inst->key);
  4226. return 1;
  4227. }
  4228. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4229. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4230. inst->key = (PolyKEY)duk_to_int(context, 1);
  4231. return 0;
  4232. }
  4233. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4234. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4235. wchar_t *retInst = new wchar_t();
  4236. *retInst = inst->charCode;
  4237. duk_push_pointer(context, (void*)retInst);
  4238. return 1;
  4239. }
  4240. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4241. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4242. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4243. return 0;
  4244. }
  4245. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4246. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4247. duk_push_int(context, inst->timestamp);
  4248. return 1;
  4249. }
  4250. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4251. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4252. inst->timestamp = duk_to_int(context, 1);
  4253. return 0;
  4254. }
  4255. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4256. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4257. TouchInfo *retInst = new TouchInfo();
  4258. *retInst = inst->touch;
  4259. duk_push_pointer(context, (void*)retInst);
  4260. return 1;
  4261. }
  4262. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4263. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4264. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4265. return 0;
  4266. }
  4267. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4268. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4269. duk_push_int(context, inst->touchType);
  4270. return 1;
  4271. }
  4272. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4273. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4274. inst->touchType = duk_to_int(context, 1);
  4275. return 0;
  4276. }
  4277. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4278. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4279. duk_push_int(context, inst->joystickDeviceID);
  4280. return 1;
  4281. }
  4282. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4283. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4284. inst->joystickDeviceID = duk_to_int(context, 1);
  4285. return 0;
  4286. }
  4287. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4288. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4289. duk_push_number(context, inst->joystickAxisValue);
  4290. return 1;
  4291. }
  4292. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4293. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4294. inst->joystickAxisValue = duk_to_number(context, 1);
  4295. return 0;
  4296. }
  4297. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4298. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4299. duk_push_int(context, inst->joystickButton);
  4300. return 1;
  4301. }
  4302. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4303. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4304. inst->joystickButton = duk_to_int(context, 1);
  4305. return 0;
  4306. }
  4307. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4308. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4309. duk_push_int(context, inst->joystickAxis);
  4310. return 1;
  4311. }
  4312. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4313. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4314. inst->joystickAxis = duk_to_int(context, 1);
  4315. return 0;
  4316. }
  4317. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4318. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4319. duk_push_int(context, inst->joystickIndex);
  4320. return 1;
  4321. }
  4322. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4323. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4324. inst->joystickIndex = duk_to_int(context, 1);
  4325. return 0;
  4326. }
  4327. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4328. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4329. duk_push_number(context, inst->hitDistance);
  4330. return 1;
  4331. }
  4332. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4333. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4334. inst->hitDistance = duk_to_number(context, 1);
  4335. return 0;
  4336. }
  4337. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4338. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4339. delete inst;
  4340. return 0;
  4341. }
  4342. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4343. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4344. Vector2 *retInst = new Vector2();
  4345. *retInst = inst->getMousePosition();
  4346. duk_push_pointer(context, (void*)retInst);
  4347. return 1;
  4348. }
  4349. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4350. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4351. duk_push_int(context, inst->getKey());
  4352. return 1;
  4353. }
  4354. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4355. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4356. duk_push_int(context, inst->getMouseButton());
  4357. return 1;
  4358. }
  4359. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4360. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4361. wchar_t *retInst = new wchar_t();
  4362. *retInst = inst->getCharCode();
  4363. duk_push_pointer(context, (void*)retInst);
  4364. return 1;
  4365. }
  4366. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4367. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4368. duk_push_int(context, inst->keyCode());
  4369. return 1;
  4370. }
  4371. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4372. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4373. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4374. duk_push_pointer(context, (void*)ptrRetVal);
  4375. return 1;
  4376. }
  4377. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4378. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4379. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4380. return 0;
  4381. }
  4382. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4383. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4384. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4385. duk_push_pointer(context, (void*)ptrRetVal);
  4386. return 1;
  4387. }
  4388. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4389. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4390. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4391. return 0;
  4392. }
  4393. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4394. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4395. FT_UInt *retInst = new FT_UInt();
  4396. *retInst = inst->num_glyphs;
  4397. duk_push_pointer(context, (void*)retInst);
  4398. return 1;
  4399. }
  4400. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4401. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4402. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4403. return 0;
  4404. }
  4405. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4406. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4407. duk_push_int(context, inst->trailingAdvance);
  4408. return 1;
  4409. }
  4410. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4411. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4412. inst->trailingAdvance = duk_to_int(context, 1);
  4413. return 0;
  4414. }
  4415. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4416. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4417. delete inst;
  4418. return 0;
  4419. }
  4420. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4421. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4422. inst->clearData();
  4423. return 0;
  4424. }
  4425. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4426. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4427. Color *retInst = new Color();
  4428. *retInst = inst->color;
  4429. duk_push_pointer(context, (void*)retInst);
  4430. return 1;
  4431. }
  4432. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4433. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4434. inst->color = *(Color*)duk_to_pointer(context, 1);
  4435. return 0;
  4436. }
  4437. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4438. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4439. duk_push_int(context, inst->rangeStart);
  4440. return 1;
  4441. }
  4442. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4443. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4444. inst->rangeStart = duk_to_int(context, 1);
  4445. return 0;
  4446. }
  4447. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4448. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4449. duk_push_int(context, inst->rangeEnd);
  4450. return 1;
  4451. }
  4452. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4453. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4454. inst->rangeEnd = duk_to_int(context, 1);
  4455. return 0;
  4456. }
  4457. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4458. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4459. delete inst;
  4460. return 0;
  4461. }
  4462. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4463. Label *inst = (Label*)duk_to_pointer(context, 0);
  4464. delete inst;
  4465. return 0;
  4466. }
  4467. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4468. Label *inst = (Label*)duk_to_pointer(context, 0);
  4469. String text = duk_to_string(context, 1);
  4470. inst->setText(text);
  4471. return 0;
  4472. }
  4473. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4474. Label *inst = (Label*)duk_to_pointer(context, 0);
  4475. duk_push_string(context, inst->getText().c_str());
  4476. return 1;
  4477. }
  4478. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4479. Label *inst = (Label*)duk_to_pointer(context, 0);
  4480. String text = duk_to_string(context, 1);
  4481. duk_push_int(context, inst->getTextWidthForString(text));
  4482. return 1;
  4483. }
  4484. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4485. Label *inst = (Label*)duk_to_pointer(context, 0);
  4486. String text = duk_to_string(context, 1);
  4487. duk_push_int(context, inst->getTextHeightForString(text));
  4488. return 1;
  4489. }
  4490. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4491. Label *inst = (Label*)duk_to_pointer(context, 0);
  4492. duk_push_number(context, inst->getTextWidth());
  4493. return 1;
  4494. }
  4495. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4496. Label *inst = (Label*)duk_to_pointer(context, 0);
  4497. duk_push_number(context, inst->getTextHeight());
  4498. return 1;
  4499. }
  4500. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4501. Label *inst = (Label*)duk_to_pointer(context, 0);
  4502. Color color = *(Color*)duk_to_pointer(context, 1);
  4503. int rangeStart = duk_to_int(context, 2);
  4504. int rangeEnd = duk_to_int(context, 3);
  4505. inst->setColorForRange(color,rangeStart,rangeEnd);
  4506. return 0;
  4507. }
  4508. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4509. Label *inst = (Label*)duk_to_pointer(context, 0);
  4510. inst->clearColors();
  4511. return 0;
  4512. }
  4513. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4514. Label *inst = (Label*)duk_to_pointer(context, 0);
  4515. int index = duk_to_int(context, 1);
  4516. Color *retInst = new Color();
  4517. *retInst = inst->getColorForIndex(index);
  4518. duk_push_pointer(context, (void*)retInst);
  4519. return 1;
  4520. }
  4521. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4522. Label *inst = (Label*)duk_to_pointer(context, 0);
  4523. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4524. return 1;
  4525. }
  4526. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4527. Label *inst = (Label*)duk_to_pointer(context, 0);
  4528. bool val = duk_to_boolean(context, 1);
  4529. inst->setPremultiplyAlpha(val);
  4530. return 0;
  4531. }
  4532. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4533. Label *inst = (Label*)duk_to_pointer(context, 0);
  4534. shared_ptr<Font> newFont = *(shared_ptr<Font>*)duk_to_pointer(context, 1);
  4535. inst->setFont(newFont);
  4536. return 0;
  4537. }
  4538. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4539. Label *inst = (Label*)duk_to_pointer(context, 0);
  4540. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  4541. *retInst = inst->getFont();
  4542. duk_push_pointer(context, (void*)retInst);
  4543. return 1;
  4544. }
  4545. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4546. Label *inst = (Label*)duk_to_pointer(context, 0);
  4547. int newSize = duk_to_int(context, 1);
  4548. inst->setSize(newSize);
  4549. return 0;
  4550. }
  4551. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4552. Label *inst = (Label*)duk_to_pointer(context, 0);
  4553. duk_push_int(context, inst->getSize());
  4554. return 1;
  4555. }
  4556. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4557. Label *inst = (Label*)duk_to_pointer(context, 0);
  4558. duk_push_int(context, inst->getAntialiasMode());
  4559. return 1;
  4560. }
  4561. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4562. Label *inst = (Label*)duk_to_pointer(context, 0);
  4563. int newMode = duk_to_int(context, 1);
  4564. inst->setAntialiasMode(newMode);
  4565. return 0;
  4566. }
  4567. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4568. Label *inst = (Label*)duk_to_pointer(context, 0);
  4569. duk_push_int(context, inst->getBaselineAdjust());
  4570. return 1;
  4571. }
  4572. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4573. Label *inst = (Label*)duk_to_pointer(context, 0);
  4574. Color color = *(Color*)duk_to_pointer(context, 1);
  4575. inst->setBackgroundColor(color);
  4576. return 0;
  4577. }
  4578. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4579. Label *inst = (Label*)duk_to_pointer(context, 0);
  4580. Color color = *(Color*)duk_to_pointer(context, 1);
  4581. inst->setForegroundColor(color);
  4582. return 0;
  4583. }
  4584. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4585. Label *inst = (Label*)duk_to_pointer(context, 0);
  4586. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4587. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4588. inst->setColors(backgroundColor,foregroundColor);
  4589. return 0;
  4590. }
  4591. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4592. Label *inst = (Label*)duk_to_pointer(context, 0);
  4593. Color *retInst = new Color();
  4594. *retInst = inst->getBackgroundColor();
  4595. duk_push_pointer(context, (void*)retInst);
  4596. return 1;
  4597. }
  4598. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4599. Label *inst = (Label*)duk_to_pointer(context, 0);
  4600. Color *retInst = new Color();
  4601. *retInst = inst->getForegroundColor();
  4602. duk_push_pointer(context, (void*)retInst);
  4603. return 1;
  4604. }
  4605. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4606. Label *inst = (Label*)duk_to_pointer(context, 0);
  4607. duk_push_boolean(context, inst->optionsChanged());
  4608. return 1;
  4609. }
  4610. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4611. Material *inst = (Material*)duk_to_pointer(context, 0);
  4612. duk_push_boolean(context, inst->fp16RenderTargets);
  4613. return 1;
  4614. }
  4615. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4616. Material *inst = (Material*)duk_to_pointer(context, 0);
  4617. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4618. return 0;
  4619. }
  4620. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4621. Material *inst = (Material*)duk_to_pointer(context, 0);
  4622. duk_push_int(context, inst->blendingMode);
  4623. return 1;
  4624. }
  4625. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4626. Material *inst = (Material*)duk_to_pointer(context, 0);
  4627. inst->blendingMode = duk_to_int(context, 1);
  4628. return 0;
  4629. }
  4630. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4631. Material *inst = (Material*)duk_to_pointer(context, 0);
  4632. duk_push_boolean(context, inst->screenMaterial);
  4633. return 1;
  4634. }
  4635. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4636. Material *inst = (Material*)duk_to_pointer(context, 0);
  4637. inst->screenMaterial = duk_to_boolean(context, 1);
  4638. return 0;
  4639. }
  4640. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4641. Material *inst = (Material*)duk_to_pointer(context, 0);
  4642. delete inst;
  4643. return 0;
  4644. }
  4645. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4646. Material *inst = (Material*)duk_to_pointer(context, 0);
  4647. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4648. inst->addShaderPass(pass);
  4649. return 0;
  4650. }
  4651. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4652. Material *inst = (Material*)duk_to_pointer(context, 0);
  4653. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4654. int shaderIndex = duk_to_int(context, 2);
  4655. inst->addShaderPassAtIndex(pass,shaderIndex);
  4656. return 0;
  4657. }
  4658. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4659. Material *inst = (Material*)duk_to_pointer(context, 0);
  4660. duk_push_int(context, inst->getNumShaderPasses());
  4661. return 1;
  4662. }
  4663. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4664. Material *inst = (Material*)duk_to_pointer(context, 0);
  4665. int shaderIndex = duk_to_int(context, 1);
  4666. inst->removeShaderPass(shaderIndex);
  4667. return 0;
  4668. }
  4669. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4670. Material *inst = (Material*)duk_to_pointer(context, 0);
  4671. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4672. inst->addShaderRenderTarget(newTarget);
  4673. return 0;
  4674. }
  4675. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4676. Material *inst = (Material*)duk_to_pointer(context, 0);
  4677. duk_push_int(context, inst->getNumShaderRenderTargets());
  4678. return 1;
  4679. }
  4680. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4681. Material *inst = (Material*)duk_to_pointer(context, 0);
  4682. int index = duk_to_int(context, 1);
  4683. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4684. duk_push_pointer(context, (void*)ptrRetVal);
  4685. return 1;
  4686. }
  4687. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4688. Material *inst = (Material*)duk_to_pointer(context, 0);
  4689. int index = duk_to_int(context, 1);
  4690. inst->removeShaderRenderTarget(index);
  4691. return 0;
  4692. }
  4693. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4694. Material *inst = (Material*)duk_to_pointer(context, 0);
  4695. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4696. inst->recreateRenderTarget(renderTarget);
  4697. return 0;
  4698. }
  4699. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4700. Material *inst = (Material*)duk_to_pointer(context, 0);
  4701. inst->recreateRenderTargets();
  4702. return 0;
  4703. }
  4704. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4705. Material *inst = (Material*)duk_to_pointer(context, 0);
  4706. duk_push_string(context, inst->getName().c_str());
  4707. return 1;
  4708. }
  4709. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4710. Material *inst = (Material*)duk_to_pointer(context, 0);
  4711. int index = duk_to_int(context, 1);
  4712. ShaderPass *retInst = new ShaderPass();
  4713. *retInst = inst->getShaderPass(index);
  4714. duk_push_pointer(context, (void*)retInst);
  4715. return 1;
  4716. }
  4717. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4718. Material *inst = (Material*)duk_to_pointer(context, 0);
  4719. int index = duk_to_int(context, 1);
  4720. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  4721. *retInst = inst->getShaderBinding(index);
  4722. duk_push_pointer(context, (void*)retInst);
  4723. return 1;
  4724. }
  4725. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  4726. Material *inst = (Material*)duk_to_pointer(context, 0);
  4727. int index = duk_to_int(context, 1);
  4728. shared_ptr<Shader> *retInst = new shared_ptr<Shader>();
  4729. *retInst = inst->getShader(index);
  4730. duk_push_pointer(context, (void*)retInst);
  4731. return 1;
  4732. }
  4733. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  4734. Material *inst = (Material*)duk_to_pointer(context, 0);
  4735. String fileName = duk_to_string(context, 1);
  4736. inst->loadMaterial(fileName);
  4737. return 0;
  4738. }
  4739. duk_ret_t Polycode_Material_setName(duk_context *context) {
  4740. Material *inst = (Material*)duk_to_pointer(context, 0);
  4741. String name = duk_to_string(context, 1);
  4742. inst->setName(name);
  4743. return 0;
  4744. }
  4745. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  4746. Material *inst = (Material*)duk_to_pointer(context, 0);
  4747. inst->clearShaders();
  4748. return 0;
  4749. }
  4750. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  4751. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4752. duk_push_boolean(context, inst->wireframe);
  4753. return 1;
  4754. }
  4755. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  4756. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4757. inst->wireframe = duk_to_boolean(context, 1);
  4758. return 0;
  4759. }
  4760. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  4761. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4762. duk_push_int(context, inst->blendingMode);
  4763. return 1;
  4764. }
  4765. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  4766. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4767. inst->blendingMode = duk_to_int(context, 1);
  4768. return 0;
  4769. }
  4770. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  4771. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4772. delete inst;
  4773. return 0;
  4774. }
  4775. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  4776. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4777. delete inst;
  4778. return 0;
  4779. }
  4780. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  4781. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4782. inst->identity();
  4783. return 0;
  4784. }
  4785. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  4786. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4787. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  4788. Vector3 *retInst = new Vector3();
  4789. *retInst = inst->rotateVector(v2);
  4790. duk_push_pointer(context, (void*)retInst);
  4791. return 1;
  4792. }
  4793. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  4794. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4795. Vector3 *retInst = new Vector3();
  4796. *retInst = inst->getPosition();
  4797. duk_push_pointer(context, (void*)retInst);
  4798. return 1;
  4799. }
  4800. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  4801. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4802. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  4803. Vector3 *retInst = new Vector3();
  4804. *retInst = inst->multiplyWithPerspective(v2);
  4805. duk_push_pointer(context, (void*)retInst);
  4806. return 1;
  4807. }
  4808. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  4809. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4810. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  4811. Vector3 *retInst = new Vector3();
  4812. *retInst = inst->multVector3(v2);
  4813. duk_push_pointer(context, (void*)retInst);
  4814. return 1;
  4815. }
  4816. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  4817. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4818. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  4819. Vector4 *retInst = new Vector4();
  4820. *retInst = inst->multVector4(v2);
  4821. duk_push_pointer(context, (void*)retInst);
  4822. return 1;
  4823. }
  4824. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  4825. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4826. Number x = duk_to_number(context, 1);
  4827. Number y = duk_to_number(context, 2);
  4828. Number z = duk_to_number(context, 3);
  4829. inst->Translate(x,y,z);
  4830. return 0;
  4831. }
  4832. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  4833. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4834. Number x = duk_to_number(context, 1);
  4835. Number y = duk_to_number(context, 2);
  4836. Number z = duk_to_number(context, 3);
  4837. inst->setPosition(x,y,z);
  4838. return 0;
  4839. }
  4840. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  4841. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4842. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  4843. inst->setScale(scale);
  4844. return 0;
  4845. }
  4846. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  4847. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4848. Number* ax = (Number*)duk_to_pointer(context, 1);
  4849. Number* ay = (Number*)duk_to_pointer(context, 2);
  4850. Number* az = (Number*)duk_to_pointer(context, 3);
  4851. inst->getEulerAngles(ax,ay,az);
  4852. return 0;
  4853. }
  4854. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  4855. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4856. Matrix4 *retInst = new Matrix4();
  4857. *retInst = inst->transpose();
  4858. duk_push_pointer(context, (void*)retInst);
  4859. return 1;
  4860. }
  4861. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  4862. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4863. Matrix4 *retInst = new Matrix4();
  4864. *retInst = inst->Inverse();
  4865. duk_push_pointer(context, (void*)retInst);
  4866. return 1;
  4867. }
  4868. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  4869. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4870. Matrix4 *retInst = new Matrix4();
  4871. *retInst = inst->inverseAffine();
  4872. duk_push_pointer(context, (void*)retInst);
  4873. return 1;
  4874. }
  4875. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  4876. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4877. duk_push_number(context, inst->determinant());
  4878. return 1;
  4879. }
  4880. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  4881. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4882. Number left = duk_to_number(context, 1);
  4883. Number right = duk_to_number(context, 2);
  4884. Number bottom = duk_to_number(context, 3);
  4885. Number top = duk_to_number(context, 4);
  4886. Number zNear = duk_to_number(context, 5);
  4887. Number zFar = duk_to_number(context, 6);
  4888. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  4889. return 0;
  4890. }
  4891. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  4892. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4893. Number left = duk_to_number(context, 1);
  4894. Number right = duk_to_number(context, 2);
  4895. Number bottom = duk_to_number(context, 3);
  4896. Number top = duk_to_number(context, 4);
  4897. Number zNear = duk_to_number(context, 5);
  4898. Number zFar = duk_to_number(context, 6);
  4899. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  4900. return 0;
  4901. }
  4902. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  4903. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4904. Number fov = duk_to_number(context, 1);
  4905. Number aspect = duk_to_number(context, 2);
  4906. Number zNear = duk_to_number(context, 3);
  4907. Number zFar = duk_to_number(context, 4);
  4908. inst->setProjection(fov,aspect,zNear,zFar);
  4909. return 0;
  4910. }
  4911. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  4912. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4913. delete inst;
  4914. return 0;
  4915. }
  4916. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  4917. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4918. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  4919. duk_push_pointer(context, (void*)ptrRetVal);
  4920. return 1;
  4921. }
  4922. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  4923. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4924. String fileName = duk_to_string(context, 1);
  4925. inst->loadMesh(fileName);
  4926. return 0;
  4927. }
  4928. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  4929. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4930. String fileName = duk_to_string(context, 1);
  4931. bool writeNormals = duk_to_boolean(context, 2);
  4932. bool writeTangents = duk_to_boolean(context, 3);
  4933. bool writeColors = duk_to_boolean(context, 4);
  4934. bool writeBoneWeights = duk_to_boolean(context, 5);
  4935. bool writeUVs = duk_to_boolean(context, 6);
  4936. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  4937. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  4938. return 0;
  4939. }
  4940. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  4941. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4942. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  4943. inst->loadFromFile(inFile);
  4944. return 0;
  4945. }
  4946. duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) {
  4947. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4948. MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1);
  4949. inst->addSubmesh(newSubmesh);
  4950. return 0;
  4951. }
  4952. duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) {
  4953. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4954. int index = duk_to_int(context, 1);
  4955. inst->removeSubmeshAtIndex(index);
  4956. return 0;
  4957. }
  4958. duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) {
  4959. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4960. duk_push_int(context, inst->getNumSubmeshes());
  4961. return 1;
  4962. }
  4963. duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) {
  4964. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4965. int index = duk_to_int(context, 1);
  4966. MeshGeometry *retInst = new MeshGeometry();
  4967. *retInst = inst->getSubmeshAtIndex(index);
  4968. duk_push_pointer(context, (void*)retInst);
  4969. return 1;
  4970. }
  4971. duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) {
  4972. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4973. int index = duk_to_int(context, 1);
  4974. shared_ptr<MeshGeometry> *retInst = new shared_ptr<MeshGeometry>();
  4975. *retInst = inst->getSubmeshPointer(index);
  4976. duk_push_pointer(context, (void*)retInst);
  4977. return 1;
  4978. }
  4979. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  4980. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4981. inst->clearMesh();
  4982. return 0;
  4983. }
  4984. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  4985. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4986. Vector3 *retInst = new Vector3();
  4987. *retInst = inst->calculateBBox();
  4988. duk_push_pointer(context, (void*)retInst);
  4989. return 1;
  4990. }
  4991. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  4992. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  4993. duk_push_number(context, inst->getRadius());
  4994. return 1;
  4995. }
  4996. duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) {
  4997. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  4998. duk_push_int(context, inst->meshType);
  4999. return 1;
  5000. }
  5001. duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) {
  5002. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5003. inst->meshType = duk_to_int(context, 1);
  5004. return 0;
  5005. }
  5006. duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) {
  5007. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5008. duk_push_boolean(context, inst->dataChanged);
  5009. return 1;
  5010. }
  5011. duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) {
  5012. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5013. inst->dataChanged = duk_to_boolean(context, 1);
  5014. return 0;
  5015. }
  5016. duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) {
  5017. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5018. duk_push_boolean(context, inst->indexedMesh);
  5019. return 1;
  5020. }
  5021. duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) {
  5022. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5023. inst->indexedMesh = duk_to_boolean(context, 1);
  5024. return 0;
  5025. }
  5026. duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) {
  5027. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5028. delete inst;
  5029. return 0;
  5030. }
  5031. duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) {
  5032. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5033. inst->clearMesh();
  5034. return 0;
  5035. }
  5036. duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) {
  5037. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5038. duk_push_int(context, inst->getVertexCount());
  5039. return 1;
  5040. }
  5041. duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) {
  5042. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5043. Number w = duk_to_number(context, 1);
  5044. Number h = duk_to_number(context, 2);
  5045. Number tilingValue = duk_to_number(context, 3);
  5046. inst->createPlane(w,h,tilingValue);
  5047. return 0;
  5048. }
  5049. duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) {
  5050. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5051. Number w = duk_to_number(context, 1);
  5052. Number h = duk_to_number(context, 2);
  5053. Number tilingValue = duk_to_number(context, 3);
  5054. inst->createVPlane(w,h,tilingValue);
  5055. return 0;
  5056. }
  5057. duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) {
  5058. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5059. Number w = duk_to_number(context, 1);
  5060. Number h = duk_to_number(context, 2);
  5061. int numSegments = duk_to_int(context, 3);
  5062. Number tilingValue = duk_to_number(context, 4);
  5063. inst->createCircle(w,h,numSegments,tilingValue);
  5064. return 0;
  5065. }
  5066. duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) {
  5067. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5068. Number w = duk_to_number(context, 1);
  5069. Number h = duk_to_number(context, 2);
  5070. int numSegments = duk_to_int(context, 3);
  5071. Number tilingValue = duk_to_number(context, 4);
  5072. inst->createLineCircle(w,h,numSegments,tilingValue);
  5073. return 0;
  5074. }
  5075. duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) {
  5076. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5077. Number radius = duk_to_number(context, 1);
  5078. Number tubeRadius = duk_to_number(context, 2);
  5079. int segmentsW = duk_to_int(context, 3);
  5080. int segmentsH = duk_to_int(context, 4);
  5081. Number tilingValue = duk_to_number(context, 5);
  5082. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5083. return 0;
  5084. }
  5085. duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) {
  5086. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5087. Number w = duk_to_number(context, 1);
  5088. Number d = duk_to_number(context, 2);
  5089. Number h = duk_to_number(context, 3);
  5090. Number tilingValue = duk_to_number(context, 4);
  5091. inst->createBox(w,d,h,tilingValue);
  5092. return 0;
  5093. }
  5094. duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) {
  5095. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5096. Number radius = duk_to_number(context, 1);
  5097. int numRings = duk_to_int(context, 2);
  5098. int numSegments = duk_to_int(context, 3);
  5099. Number tilingValue = duk_to_number(context, 4);
  5100. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5101. return 0;
  5102. }
  5103. duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) {
  5104. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5105. Number radius = duk_to_number(context, 1);
  5106. int subdivisions = duk_to_int(context, 2);
  5107. inst->createIcosphere(radius,subdivisions);
  5108. return 0;
  5109. }
  5110. duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) {
  5111. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5112. Number radius = duk_to_number(context, 1);
  5113. int subdivisions = duk_to_int(context, 2);
  5114. inst->createOctosphere(radius,subdivisions);
  5115. return 0;
  5116. }
  5117. duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) {
  5118. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5119. Number height = duk_to_number(context, 1);
  5120. Number radius = duk_to_number(context, 2);
  5121. int numSegments = duk_to_int(context, 3);
  5122. bool capped = duk_to_boolean(context, 4);
  5123. Number tilingValue = duk_to_number(context, 5);
  5124. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5125. return 0;
  5126. }
  5127. duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) {
  5128. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5129. Number height = duk_to_number(context, 1);
  5130. Number radius = duk_to_number(context, 2);
  5131. int numSegments = duk_to_int(context, 3);
  5132. Number tilingValue = duk_to_number(context, 4);
  5133. inst->createCone(height,radius,numSegments,tilingValue);
  5134. return 0;
  5135. }
  5136. duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) {
  5137. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5138. Vector3 *retInst = new Vector3();
  5139. *retInst = inst->recenterMesh();
  5140. duk_push_pointer(context, (void*)retInst);
  5141. return 1;
  5142. }
  5143. duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) {
  5144. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5145. int offset = duk_to_int(context, 1);
  5146. Number x = duk_to_number(context, 2);
  5147. Number y = duk_to_number(context, 3);
  5148. Number z = duk_to_number(context, 4);
  5149. inst->setVertexAtOffset(offset,x,y,z);
  5150. return 0;
  5151. }
  5152. duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) {
  5153. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5154. Number x = duk_to_number(context, 1);
  5155. Number y = duk_to_number(context, 2);
  5156. Number z = duk_to_number(context, 3);
  5157. Number u = duk_to_number(context, 4);
  5158. Number v = duk_to_number(context, 5);
  5159. Number nx = duk_to_number(context, 6);
  5160. Number ny = duk_to_number(context, 7);
  5161. Number nz = duk_to_number(context, 8);
  5162. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5163. return 0;
  5164. }
  5165. duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) {
  5166. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5167. Number u = duk_to_number(context, 1);
  5168. Number v = duk_to_number(context, 2);
  5169. inst->addTexCoord(u,v);
  5170. return 0;
  5171. }
  5172. duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) {
  5173. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5174. Number u = duk_to_number(context, 1);
  5175. Number v = duk_to_number(context, 2);
  5176. inst->addTexCoord2(u,v);
  5177. return 0;
  5178. }
  5179. duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) {
  5180. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5181. Number x = duk_to_number(context, 1);
  5182. Number y = duk_to_number(context, 2);
  5183. Number z = duk_to_number(context, 3);
  5184. inst->addTangent(x,y,z);
  5185. return 0;
  5186. }
  5187. duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) {
  5188. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5189. Number x = duk_to_number(context, 1);
  5190. Number y = duk_to_number(context, 2);
  5191. Number z = duk_to_number(context, 3);
  5192. Number u = duk_to_number(context, 4);
  5193. Number v = duk_to_number(context, 5);
  5194. inst->addVertexWithUV(x,y,z,u,v);
  5195. return 0;
  5196. }
  5197. duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) {
  5198. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5199. Number x = duk_to_number(context, 1);
  5200. Number y = duk_to_number(context, 2);
  5201. Number z = duk_to_number(context, 3);
  5202. inst->addVertex(x,y,z);
  5203. return 0;
  5204. }
  5205. duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) {
  5206. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5207. Number nx = duk_to_number(context, 1);
  5208. Number ny = duk_to_number(context, 2);
  5209. Number nz = duk_to_number(context, 3);
  5210. inst->addNormal(nx,ny,nz);
  5211. return 0;
  5212. }
  5213. duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) {
  5214. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5215. Number b1Weight = duk_to_number(context, 1);
  5216. int b1Index = duk_to_int(context, 2);
  5217. Number b2Weight = duk_to_number(context, 3);
  5218. int b2Index = duk_to_int(context, 4);
  5219. Number b3Weight = duk_to_number(context, 5);
  5220. int b3Index = duk_to_int(context, 6);
  5221. Number b4Weight = duk_to_number(context, 7);
  5222. int b4Index = duk_to_int(context, 8);
  5223. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5224. return 0;
  5225. }
  5226. duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) {
  5227. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5228. Number r = duk_to_number(context, 1);
  5229. Number g = duk_to_number(context, 2);
  5230. Number b = duk_to_number(context, 3);
  5231. Number a = duk_to_number(context, 4);
  5232. inst->addColor(r,g,b,a);
  5233. return 0;
  5234. }
  5235. duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) {
  5236. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5237. int vertexOffset = duk_to_int(context, 1);
  5238. Vector3 *retInst = new Vector3();
  5239. *retInst = inst->getVertexPosition(vertexOffset);
  5240. duk_push_pointer(context, (void*)retInst);
  5241. return 1;
  5242. }
  5243. duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) {
  5244. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5245. int index = duk_to_int(context, 1);
  5246. Vector3 *retInst = new Vector3();
  5247. *retInst = inst->getVertexPositionAtIndex(index);
  5248. duk_push_pointer(context, (void*)retInst);
  5249. return 1;
  5250. }
  5251. duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) {
  5252. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5253. int vertexOffset = duk_to_int(context, 1);
  5254. Vector2 *retInst = new Vector2();
  5255. *retInst = inst->getVertexTexCoord(vertexOffset);
  5256. duk_push_pointer(context, (void*)retInst);
  5257. return 1;
  5258. }
  5259. duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) {
  5260. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5261. int index = duk_to_int(context, 1);
  5262. Vector2 *retInst = new Vector2();
  5263. *retInst = inst->getVertexTexCoordAtIndex(index);
  5264. duk_push_pointer(context, (void*)retInst);
  5265. return 1;
  5266. }
  5267. duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) {
  5268. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5269. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5270. duk_push_pointer(context, (void*)ptrRetVal);
  5271. return 1;
  5272. }
  5273. duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) {
  5274. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5275. duk_push_number(context, inst->getRadius());
  5276. return 1;
  5277. }
  5278. duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) {
  5279. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5280. inst->calculateNormals();
  5281. return 0;
  5282. }
  5283. duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) {
  5284. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5285. inst->calculateTangents();
  5286. return 0;
  5287. }
  5288. duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) {
  5289. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5290. duk_push_int(context, inst->getMeshType());
  5291. return 1;
  5292. }
  5293. duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) {
  5294. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5295. int newType = duk_to_int(context, 1);
  5296. inst->setMeshType(newType);
  5297. return 0;
  5298. }
  5299. duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) {
  5300. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5301. duk_push_int(context, inst->getIndexGroupSize());
  5302. return 1;
  5303. }
  5304. duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) {
  5305. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5306. Vector3 *retInst = new Vector3();
  5307. *retInst = inst->calculateBBox();
  5308. duk_push_pointer(context, (void*)retInst);
  5309. return 1;
  5310. }
  5311. duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) {
  5312. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5313. int i1 = duk_to_int(context, 1);
  5314. int i2 = duk_to_int(context, 2);
  5315. inst->addIndexedFace(i1,i2);
  5316. return 0;
  5317. }
  5318. duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) {
  5319. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5320. int index = duk_to_int(context, 1);
  5321. inst->addIndex(index);
  5322. return 0;
  5323. }
  5324. duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) {
  5325. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5326. int beginRemoveVertex = duk_to_int(context, 1);
  5327. int vertexRemovalCount = duk_to_int(context, 2);
  5328. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5329. return 0;
  5330. }
  5331. duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) {
  5332. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5333. int faceIndex = duk_to_int(context, 1);
  5334. inst->removeFace(faceIndex);
  5335. return 0;
  5336. }
  5337. duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) {
  5338. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5339. duk_push_int(context, inst->removeUnusedVertices());
  5340. return 1;
  5341. }
  5342. duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) {
  5343. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5344. duk_push_int(context, inst->getIndexCount());
  5345. return 1;
  5346. }
  5347. duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) {
  5348. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5349. Number radius = duk_to_number(context, 1);
  5350. int subdivisions = duk_to_int(context, 2);
  5351. inst->subdivideToRadius(radius,subdivisions);
  5352. return 0;
  5353. }
  5354. duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) {
  5355. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5356. String fileName = duk_to_string(context, 1);
  5357. inst->saveAsOBJ(fileName);
  5358. return 0;
  5359. }
  5360. duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) {
  5361. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5362. inst->normalizeBoneWeights();
  5363. return 0;
  5364. }
  5365. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5366. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5367. duk_push_int(context, inst->type);
  5368. return 1;
  5369. }
  5370. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5371. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5372. inst->type = duk_to_int(context, 1);
  5373. return 0;
  5374. }
  5375. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5376. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5377. duk_push_string(context, inst->name.c_str());
  5378. return 1;
  5379. }
  5380. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5381. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5382. inst->name = duk_to_string(context, 1);
  5383. return 0;
  5384. }
  5385. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5386. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5387. duk_push_number(context, inst->NumberVal);
  5388. return 1;
  5389. }
  5390. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5391. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5392. inst->NumberVal = duk_to_number(context, 1);
  5393. return 0;
  5394. }
  5395. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5396. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5397. duk_push_int(context, inst->intVal);
  5398. return 1;
  5399. }
  5400. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5401. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5402. inst->intVal = duk_to_int(context, 1);
  5403. return 0;
  5404. }
  5405. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5406. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5407. duk_push_string(context, inst->stringVal.c_str());
  5408. return 1;
  5409. }
  5410. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5411. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5412. inst->stringVal = duk_to_string(context, 1);
  5413. return 0;
  5414. }
  5415. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5416. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5417. duk_push_boolean(context, inst->boolVal);
  5418. return 1;
  5419. }
  5420. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5421. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5422. inst->boolVal = duk_to_boolean(context, 1);
  5423. return 0;
  5424. }
  5425. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5426. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5427. duk_push_int(context, inst->length);
  5428. return 1;
  5429. }
  5430. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5431. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5432. inst->length = duk_to_int(context, 1);
  5433. return 0;
  5434. }
  5435. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5436. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5437. delete inst;
  5438. return 0;
  5439. }
  5440. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5441. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5442. String key = duk_to_string(context, 1);
  5443. Number* out = (Number*)duk_to_pointer(context, 2);
  5444. duk_push_boolean(context, inst->readNumber(key,out));
  5445. return 1;
  5446. }
  5447. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5448. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5449. String key = duk_to_string(context, 1);
  5450. String* out = (String*)duk_to_pointer(context, 2);
  5451. duk_push_boolean(context, inst->readString(key,out));
  5452. return 1;
  5453. }
  5454. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5455. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5456. String key = duk_to_string(context, 1);
  5457. bool* out = (bool*)duk_to_pointer(context, 2);
  5458. duk_push_boolean(context, inst->readBool(key,out));
  5459. return 1;
  5460. }
  5461. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5462. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5463. String name = duk_to_string(context, 1);
  5464. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5465. duk_push_pointer(context, (void*)ptrRetVal);
  5466. return 1;
  5467. }
  5468. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5469. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5470. duk_push_string(context, inst->getTypedName().c_str());
  5471. return 1;
  5472. }
  5473. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5474. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5475. String str = duk_to_string(context, 1);
  5476. inst->setTypedName(str);
  5477. return 0;
  5478. }
  5479. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5480. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5481. inst->Clear();
  5482. return 0;
  5483. }
  5484. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5485. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5486. duk_push_boolean(context, inst->success);
  5487. return 1;
  5488. }
  5489. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5490. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5491. inst->success = duk_to_boolean(context, 1);
  5492. return 0;
  5493. }
  5494. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5495. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5496. delete inst;
  5497. return 0;
  5498. }
  5499. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5500. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5501. delete inst;
  5502. return 0;
  5503. }
  5504. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5505. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5506. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5507. inst->parseKeysFromObjectEntry(entry);
  5508. return 0;
  5509. }
  5510. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5511. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5512. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5513. inst->writeEntryToFile(entry);
  5514. return 0;
  5515. }
  5516. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5517. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5518. String key = duk_to_string(context, 1);
  5519. duk_push_int(context, inst->addKey(key));
  5520. return 1;
  5521. }
  5522. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5523. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5524. String key = duk_to_string(context, 1);
  5525. duk_push_int(context, inst->getKeyIndex(key));
  5526. return 1;
  5527. }
  5528. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5529. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5530. String fileName = duk_to_string(context, 1);
  5531. duk_push_boolean(context, inst->writeToFile(fileName));
  5532. return 1;
  5533. }
  5534. duk_ret_t Polycode_ShaderPlatformData__get_shaderID(duk_context *context) {
  5535. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5536. GLuint *retInst = new GLuint();
  5537. *retInst = inst->shaderID;
  5538. duk_push_pointer(context, (void*)retInst);
  5539. return 1;
  5540. }
  5541. duk_ret_t Polycode_ShaderPlatformData__set_shaderID(duk_context *context) {
  5542. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5543. inst->shaderID = *(GLuint*)duk_to_pointer(context, 1);
  5544. return 0;
  5545. }
  5546. duk_ret_t Polycode_ShaderPlatformData__get_vertexProgramID(duk_context *context) {
  5547. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5548. GLuint *retInst = new GLuint();
  5549. *retInst = inst->vertexProgramID;
  5550. duk_push_pointer(context, (void*)retInst);
  5551. return 1;
  5552. }
  5553. duk_ret_t Polycode_ShaderPlatformData__set_vertexProgramID(duk_context *context) {
  5554. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5555. inst->vertexProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5556. return 0;
  5557. }
  5558. duk_ret_t Polycode_ShaderPlatformData__get_fragmentProgramID(duk_context *context) {
  5559. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5560. GLuint *retInst = new GLuint();
  5561. *retInst = inst->fragmentProgramID;
  5562. duk_push_pointer(context, (void*)retInst);
  5563. return 1;
  5564. }
  5565. duk_ret_t Polycode_ShaderPlatformData__set_fragmentProgramID(duk_context *context) {
  5566. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5567. inst->fragmentProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5568. return 0;
  5569. }
  5570. duk_ret_t Polycode_ShaderPlatformData__delete(duk_context *context) {
  5571. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5572. delete inst;
  5573. return 0;
  5574. }
  5575. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5576. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5577. duk_push_number(context, inst->lifetime);
  5578. return 1;
  5579. }
  5580. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5581. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5582. inst->lifetime = duk_to_number(context, 1);
  5583. return 0;
  5584. }
  5585. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5586. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5587. Vector3 *retInst = new Vector3();
  5588. *retInst = inst->position;
  5589. duk_push_pointer(context, (void*)retInst);
  5590. return 1;
  5591. }
  5592. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5593. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5594. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5595. return 0;
  5596. }
  5597. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5598. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5599. Vector3 *retInst = new Vector3();
  5600. *retInst = inst->velocity;
  5601. duk_push_pointer(context, (void*)retInst);
  5602. return 1;
  5603. }
  5604. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5605. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5606. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5607. return 0;
  5608. }
  5609. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5610. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5611. Vector3 *retInst = new Vector3();
  5612. *retInst = inst->perlinPos;
  5613. duk_push_pointer(context, (void*)retInst);
  5614. return 1;
  5615. }
  5616. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5617. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5618. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5619. return 0;
  5620. }
  5621. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5622. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5623. Vector3 *retInst = new Vector3();
  5624. *retInst = inst->rotation;
  5625. duk_push_pointer(context, (void*)retInst);
  5626. return 1;
  5627. }
  5628. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5629. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5630. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5631. return 0;
  5632. }
  5633. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5634. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5635. duk_push_number(context, inst->brightnessDeviation);
  5636. return 1;
  5637. }
  5638. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5639. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5640. inst->brightnessDeviation = duk_to_number(context, 1);
  5641. return 0;
  5642. }
  5643. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  5644. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5645. duk_push_number(context, inst->scale);
  5646. return 1;
  5647. }
  5648. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  5649. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5650. inst->scale = duk_to_number(context, 1);
  5651. return 0;
  5652. }
  5653. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  5654. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5655. Color *retInst = new Color();
  5656. *retInst = inst->color;
  5657. duk_push_pointer(context, (void*)retInst);
  5658. return 1;
  5659. }
  5660. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  5661. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5662. inst->color = *(Color*)duk_to_pointer(context, 1);
  5663. return 0;
  5664. }
  5665. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  5666. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5667. duk_push_int(context, inst->varianceIndex);
  5668. return 1;
  5669. }
  5670. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  5671. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5672. inst->varianceIndex = duk_to_int(context, 1);
  5673. return 0;
  5674. }
  5675. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  5676. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5677. delete inst;
  5678. return 0;
  5679. }
  5680. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  5681. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5682. duk_push_boolean(context, inst->useScaleCurve);
  5683. return 1;
  5684. }
  5685. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  5686. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5687. inst->useScaleCurve = duk_to_boolean(context, 1);
  5688. return 0;
  5689. }
  5690. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  5691. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5692. BezierCurve *retInst = new BezierCurve();
  5693. *retInst = inst->scaleCurve;
  5694. duk_push_pointer(context, (void*)retInst);
  5695. return 1;
  5696. }
  5697. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  5698. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5699. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  5700. return 0;
  5701. }
  5702. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  5703. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5704. duk_push_boolean(context, inst->useColorCurves);
  5705. return 1;
  5706. }
  5707. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  5708. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5709. inst->useColorCurves = duk_to_boolean(context, 1);
  5710. return 0;
  5711. }
  5712. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  5713. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5714. BezierCurve *retInst = new BezierCurve();
  5715. *retInst = inst->colorCurveR;
  5716. duk_push_pointer(context, (void*)retInst);
  5717. return 1;
  5718. }
  5719. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  5720. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5721. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  5722. return 0;
  5723. }
  5724. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  5725. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5726. BezierCurve *retInst = new BezierCurve();
  5727. *retInst = inst->colorCurveG;
  5728. duk_push_pointer(context, (void*)retInst);
  5729. return 1;
  5730. }
  5731. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  5732. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5733. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  5734. return 0;
  5735. }
  5736. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  5737. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5738. BezierCurve *retInst = new BezierCurve();
  5739. *retInst = inst->colorCurveB;
  5740. duk_push_pointer(context, (void*)retInst);
  5741. return 1;
  5742. }
  5743. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  5744. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5745. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  5746. return 0;
  5747. }
  5748. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  5749. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5750. BezierCurve *retInst = new BezierCurve();
  5751. *retInst = inst->colorCurveA;
  5752. duk_push_pointer(context, (void*)retInst);
  5753. return 1;
  5754. }
  5755. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  5756. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5757. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  5758. return 0;
  5759. }
  5760. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  5761. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5762. Color *retInst = new Color();
  5763. *retInst = inst->colorDeviation;
  5764. duk_push_pointer(context, (void*)retInst);
  5765. return 1;
  5766. }
  5767. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  5768. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5769. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  5770. return 0;
  5771. }
  5772. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  5773. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5774. delete inst;
  5775. return 0;
  5776. }
  5777. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  5778. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5779. int newParticleCount = duk_to_int(context, 1);
  5780. inst->setParticleCount(newParticleCount);
  5781. return 0;
  5782. }
  5783. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  5784. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5785. duk_push_int(context, inst->getParticleCount());
  5786. return 1;
  5787. }
  5788. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  5789. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5790. Number lifetime = duk_to_number(context, 1);
  5791. inst->setParticleLifetime(lifetime);
  5792. return 0;
  5793. }
  5794. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  5795. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5796. duk_push_number(context, inst->getParticleLifetime());
  5797. return 1;
  5798. }
  5799. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  5800. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5801. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  5802. inst->setDirectionDeviation(newDeviation);
  5803. return 0;
  5804. }
  5805. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  5806. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5807. Vector3 *retInst = new Vector3();
  5808. *retInst = inst->getDirectionDeviation();
  5809. duk_push_pointer(context, (void*)retInst);
  5810. return 1;
  5811. }
  5812. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  5813. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5814. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  5815. inst->setEmitterSize(newSize);
  5816. return 0;
  5817. }
  5818. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  5819. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5820. Vector3 *retInst = new Vector3();
  5821. *retInst = inst->getEmitterSize();
  5822. duk_push_pointer(context, (void*)retInst);
  5823. return 1;
  5824. }
  5825. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  5826. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5827. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  5828. inst->setGravity(newGravity);
  5829. return 0;
  5830. }
  5831. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  5832. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5833. Vector3 *retInst = new Vector3();
  5834. *retInst = inst->getGravity();
  5835. duk_push_pointer(context, (void*)retInst);
  5836. return 1;
  5837. }
  5838. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  5839. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5840. inst->fixedUpdate();
  5841. return 0;
  5842. }
  5843. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  5844. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5845. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  5846. inst->Render(buffer);
  5847. return 0;
  5848. }
  5849. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  5850. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5851. inst->updateParticles();
  5852. return 0;
  5853. }
  5854. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  5855. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5856. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  5857. inst->rebuildParticles(buffer);
  5858. return 0;
  5859. }
  5860. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  5861. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5862. bool allAtOnce = duk_to_boolean(context, 1);
  5863. inst->triggerParticles(allAtOnce);
  5864. return 0;
  5865. }
  5866. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  5867. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5868. bool val = duk_to_boolean(context, 1);
  5869. inst->enableParticleSystem(val);
  5870. return 0;
  5871. }
  5872. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  5873. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5874. bool val = duk_to_boolean(context, 1);
  5875. inst->setUseFloorPlane(val);
  5876. return 0;
  5877. }
  5878. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  5879. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5880. Number floorPlaneOffset = duk_to_number(context, 1);
  5881. inst->setFloorPlaneOffset(floorPlaneOffset);
  5882. return 0;
  5883. }
  5884. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  5885. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5886. Number floorDamping = duk_to_number(context, 1);
  5887. inst->setFloorDamping(floorDamping);
  5888. return 0;
  5889. }
  5890. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  5891. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5892. bool val = duk_to_boolean(context, 1);
  5893. inst->setParticlesInWorldSpace(val);
  5894. return 0;
  5895. }
  5896. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  5897. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5898. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  5899. return 1;
  5900. }
  5901. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  5902. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5903. bool val = duk_to_boolean(context, 1);
  5904. inst->setPerlinEnabled(val);
  5905. return 0;
  5906. }
  5907. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  5908. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5909. duk_push_boolean(context, inst->getPerlinEnabled());
  5910. return 1;
  5911. }
  5912. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  5913. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5914. duk_push_number(context, inst->getParticleSpeed());
  5915. return 1;
  5916. }
  5917. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  5918. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5919. Number speed = duk_to_number(context, 1);
  5920. inst->setParticleSpeed(speed);
  5921. return 0;
  5922. }
  5923. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  5924. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5925. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  5926. inst->setPerlinValue(perlinValue);
  5927. return 0;
  5928. }
  5929. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  5930. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5931. Vector3 *retInst = new Vector3();
  5932. *retInst = inst->getPerlinValue();
  5933. duk_push_pointer(context, (void*)retInst);
  5934. return 1;
  5935. }
  5936. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  5937. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5938. int particleType = duk_to_int(context, 1);
  5939. inst->setParticleType(particleType);
  5940. return 0;
  5941. }
  5942. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  5943. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5944. duk_push_int(context, inst->getParticleType());
  5945. return 1;
  5946. }
  5947. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  5948. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5949. Number particleSize = duk_to_number(context, 1);
  5950. inst->setParticleSize(particleSize);
  5951. return 0;
  5952. }
  5953. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  5954. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5955. duk_push_number(context, inst->getParticleSize());
  5956. return 1;
  5957. }
  5958. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  5959. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5960. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  5961. inst->setParticleRotationSpeed(rotationSpeed);
  5962. return 0;
  5963. }
  5964. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  5965. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5966. Vector3 *retInst = new Vector3();
  5967. *retInst = inst->getParticleRotationSpeed();
  5968. duk_push_pointer(context, (void*)retInst);
  5969. return 1;
  5970. }
  5971. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  5972. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5973. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  5974. inst->setParticleDirection(direction);
  5975. return 0;
  5976. }
  5977. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  5978. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5979. Vector3 *retInst = new Vector3();
  5980. *retInst = inst->getParticleDirection();
  5981. duk_push_pointer(context, (void*)retInst);
  5982. return 1;
  5983. }
  5984. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  5985. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5986. bool val = duk_to_boolean(context, 1);
  5987. inst->setLoopParticles(val);
  5988. return 0;
  5989. }
  5990. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  5991. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5992. duk_push_boolean(context, inst->getLoopParticles());
  5993. return 1;
  5994. }
  5995. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  5996. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5997. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  5998. inst->addSourceMesh(mesh);
  5999. return 0;
  6000. }
  6001. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6002. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6003. duk_push_int(context, inst->getNumSourceMeshes());
  6004. return 1;
  6005. }
  6006. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6007. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6008. int index = duk_to_int(context, 1);
  6009. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6010. duk_push_pointer(context, (void*)ptrRetVal);
  6011. return 1;
  6012. }
  6013. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6014. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6015. int index = duk_to_int(context, 1);
  6016. inst->removeSourceMeshAtIndex(index);
  6017. return 0;
  6018. }
  6019. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6020. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6021. int index = duk_to_int(context, 1);
  6022. inst->positionParticle(index);
  6023. return 0;
  6024. }
  6025. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6026. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6027. bool deepClone = duk_to_boolean(context, 1);
  6028. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6029. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6030. duk_push_pointer(context, (void*)ptrRetVal);
  6031. return 1;
  6032. }
  6033. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6034. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6035. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6036. bool deepClone = duk_to_boolean(context, 2);
  6037. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6038. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6039. return 0;
  6040. }
  6041. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6042. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6043. delete inst;
  6044. return 0;
  6045. }
  6046. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6047. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6048. Number x = duk_to_number(context, 1);
  6049. Number y = duk_to_number(context, 2);
  6050. Number t = duk_to_number(context, 3);
  6051. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6052. return 1;
  6053. }
  6054. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6055. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6056. Number x = duk_to_number(context, 1);
  6057. Number y = duk_to_number(context, 2);
  6058. duk_push_number(context, inst->Get(x,y));
  6059. return 1;
  6060. }
  6061. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6062. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6063. Number x = duk_to_number(context, 1);
  6064. Number y = duk_to_number(context, 2);
  6065. duk_push_number(context, inst->Get2D(x,y));
  6066. return 1;
  6067. }
  6068. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6069. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6070. Number x = duk_to_number(context, 1);
  6071. Number y = duk_to_number(context, 2);
  6072. Number z = duk_to_number(context, 3);
  6073. duk_push_number(context, inst->Get3D(x,y,z));
  6074. return 1;
  6075. }
  6076. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6077. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6078. duk_push_number(context, inst->x);
  6079. return 1;
  6080. }
  6081. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6082. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6083. inst->x = duk_to_number(context, 1);
  6084. return 0;
  6085. }
  6086. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6087. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6088. duk_push_number(context, inst->y);
  6089. return 1;
  6090. }
  6091. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6092. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6093. inst->y = duk_to_number(context, 1);
  6094. return 0;
  6095. }
  6096. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6097. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6098. duk_push_number(context, inst->z);
  6099. return 1;
  6100. }
  6101. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6102. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6103. inst->z = duk_to_number(context, 1);
  6104. return 0;
  6105. }
  6106. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6107. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6108. duk_push_number(context, inst->w);
  6109. return 1;
  6110. }
  6111. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6112. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6113. inst->w = duk_to_number(context, 1);
  6114. return 0;
  6115. }
  6116. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6117. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6118. delete inst;
  6119. return 0;
  6120. }
  6121. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6122. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6123. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6124. inst->setFromMatrix(_mat);
  6125. return 0;
  6126. }
  6127. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6128. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6129. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6130. duk_push_number(context, inst->Dot(rkQ));
  6131. return 1;
  6132. }
  6133. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6134. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6135. Quaternion *retInst = new Quaternion();
  6136. *retInst = inst->Log();
  6137. duk_push_pointer(context, (void*)retInst);
  6138. return 1;
  6139. }
  6140. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6141. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6142. Quaternion *retInst = new Quaternion();
  6143. *retInst = inst->Exp();
  6144. duk_push_pointer(context, (void*)retInst);
  6145. return 1;
  6146. }
  6147. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6148. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6149. duk_push_number(context, inst->Norm());
  6150. return 1;
  6151. }
  6152. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6153. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6154. duk_push_number(context, inst->Normalize());
  6155. return 1;
  6156. }
  6157. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6158. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6159. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6160. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6161. inst->lookAt(D,upVector);
  6162. return 0;
  6163. }
  6164. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6165. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6166. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6167. inst->createFromMatrix(matrix);
  6168. return 0;
  6169. }
  6170. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6171. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6172. Quaternion *retInst = new Quaternion();
  6173. *retInst = inst->Inverse();
  6174. duk_push_pointer(context, (void*)retInst);
  6175. return 1;
  6176. }
  6177. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6178. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6179. Number w = duk_to_number(context, 1);
  6180. Number x = duk_to_number(context, 2);
  6181. Number y = duk_to_number(context, 3);
  6182. Number z = duk_to_number(context, 4);
  6183. inst->set(w,x,y,z);
  6184. return 0;
  6185. }
  6186. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6187. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6188. Number x = duk_to_number(context, 1);
  6189. duk_push_number(context, inst->InvSqrt(x));
  6190. return 1;
  6191. }
  6192. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6193. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6194. Number az = duk_to_number(context, 1);
  6195. Number ay = duk_to_number(context, 2);
  6196. Number ax = duk_to_number(context, 3);
  6197. inst->fromAxes(az,ay,ax);
  6198. return 0;
  6199. }
  6200. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6201. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6202. Number rfAngle = duk_to_number(context, 1);
  6203. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6204. inst->fromAngleAxis(rfAngle,rkAxis);
  6205. return 0;
  6206. }
  6207. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6208. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6209. Vector3 *retInst = new Vector3();
  6210. *retInst = inst->toEulerAngles();
  6211. duk_push_pointer(context, (void*)retInst);
  6212. return 1;
  6213. }
  6214. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6215. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6216. Number rfAngle = duk_to_number(context, 1);
  6217. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6218. inst->toAngleAxis(rfAngle,rkAxis);
  6219. return 0;
  6220. }
  6221. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6222. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6223. Number x = duk_to_number(context, 1);
  6224. Number y = duk_to_number(context, 2);
  6225. Number z = duk_to_number(context, 3);
  6226. Number degrees = duk_to_number(context, 4);
  6227. inst->createFromAxisAngle(x,y,z,degrees);
  6228. return 0;
  6229. }
  6230. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6231. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6232. Matrix4 *retInst = new Matrix4();
  6233. *retInst = inst->createMatrix();
  6234. duk_push_pointer(context, (void*)retInst);
  6235. return 1;
  6236. }
  6237. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6238. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6239. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6240. Vector3 *retInst = new Vector3();
  6241. *retInst = inst->applyTo(v);
  6242. duk_push_pointer(context, (void*)retInst);
  6243. return 1;
  6244. }
  6245. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6246. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6247. Quaternion *retInst = new Quaternion();
  6248. *retInst = inst->q1;
  6249. duk_push_pointer(context, (void*)retInst);
  6250. return 1;
  6251. }
  6252. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6253. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6254. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6255. return 0;
  6256. }
  6257. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6258. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6259. Quaternion *retInst = new Quaternion();
  6260. *retInst = inst->q2;
  6261. duk_push_pointer(context, (void*)retInst);
  6262. return 1;
  6263. }
  6264. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6265. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6266. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6267. return 0;
  6268. }
  6269. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6270. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6271. Quaternion *retInst = new Quaternion();
  6272. *retInst = inst->q3;
  6273. duk_push_pointer(context, (void*)retInst);
  6274. return 1;
  6275. }
  6276. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6277. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6278. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6279. return 0;
  6280. }
  6281. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6282. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6283. duk_push_number(context, inst->time);
  6284. return 1;
  6285. }
  6286. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6287. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6288. inst->time = duk_to_number(context, 1);
  6289. return 0;
  6290. }
  6291. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6292. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6293. delete inst;
  6294. return 0;
  6295. }
  6296. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6297. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6298. delete inst;
  6299. return 0;
  6300. }
  6301. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6302. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6303. Number t = duk_to_number(context, 1);
  6304. bool useShortestPath = duk_to_boolean(context, 2);
  6305. Quaternion *retInst = new Quaternion();
  6306. *retInst = inst->interpolate(t,useShortestPath);
  6307. duk_push_pointer(context, (void*)retInst);
  6308. return 1;
  6309. }
  6310. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6311. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6312. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6313. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6314. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6315. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6316. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6317. return 0;
  6318. }
  6319. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6320. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6321. Vector3 *retInst = new Vector3();
  6322. *retInst = inst->origin;
  6323. duk_push_pointer(context, (void*)retInst);
  6324. return 1;
  6325. }
  6326. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6327. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6328. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6329. return 0;
  6330. }
  6331. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6332. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6333. Vector3 *retInst = new Vector3();
  6334. *retInst = inst->direction;
  6335. duk_push_pointer(context, (void*)retInst);
  6336. return 1;
  6337. }
  6338. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6339. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6340. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6341. return 0;
  6342. }
  6343. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6344. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6345. Vector3 *retInst = new Vector3();
  6346. *retInst = inst->inv_direction;
  6347. duk_push_pointer(context, (void*)retInst);
  6348. return 1;
  6349. }
  6350. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6351. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6352. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6353. return 0;
  6354. }
  6355. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6356. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6357. delete inst;
  6358. return 0;
  6359. }
  6360. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6361. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6362. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6363. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6364. Number vnear = duk_to_number(context, 3);
  6365. Number vfar = duk_to_number(context, 4);
  6366. duk_push_number(context, inst->boxIntersect(box,transformMatrix,vnear,vfar));
  6367. return 1;
  6368. }
  6369. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6370. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6371. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6372. Number planeDistance = duk_to_number(context, 2);
  6373. Vector3 *retInst = new Vector3();
  6374. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6375. duk_push_pointer(context, (void*)retInst);
  6376. return 1;
  6377. }
  6378. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6379. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6380. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6381. Ray *retInst = new Ray();
  6382. *retInst = inst->tranformByMatrix(matrix);
  6383. duk_push_pointer(context, (void*)retInst);
  6384. return 1;
  6385. }
  6386. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6387. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6388. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6389. Vector3 *retInst = new Vector3();
  6390. *retInst = inst->closestPointOnRay(point);
  6391. duk_push_pointer(context, (void*)retInst);
  6392. return 1;
  6393. }
  6394. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6395. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6396. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6397. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6398. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6399. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6400. return 1;
  6401. }
  6402. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6403. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6404. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6405. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6406. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6407. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6408. return 1;
  6409. }
  6410. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6411. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6412. duk_push_number(context, inst->x);
  6413. return 1;
  6414. }
  6415. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6416. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6417. inst->x = duk_to_number(context, 1);
  6418. return 0;
  6419. }
  6420. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6421. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6422. duk_push_number(context, inst->y);
  6423. return 1;
  6424. }
  6425. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6426. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6427. inst->y = duk_to_number(context, 1);
  6428. return 0;
  6429. }
  6430. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6431. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6432. duk_push_number(context, inst->w);
  6433. return 1;
  6434. }
  6435. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6436. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6437. inst->w = duk_to_number(context, 1);
  6438. return 0;
  6439. }
  6440. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6441. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6442. duk_push_number(context, inst->h);
  6443. return 1;
  6444. }
  6445. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6446. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6447. inst->h = duk_to_number(context, 1);
  6448. return 0;
  6449. }
  6450. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6451. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6452. delete inst;
  6453. return 0;
  6454. }
  6455. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6456. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6457. Number x = duk_to_number(context, 1);
  6458. Number y = duk_to_number(context, 2);
  6459. Number w = duk_to_number(context, 3);
  6460. Number h = duk_to_number(context, 4);
  6461. inst->setRect(x,y,w,h);
  6462. return 0;
  6463. }
  6464. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6465. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6466. Rectangle rect = *(Rectangle*)duk_to_pointer(context, 1);
  6467. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6468. *retInst = inst->Clipped(rect);
  6469. duk_push_pointer(context, (void*)retInst);
  6470. return 1;
  6471. }
  6472. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6473. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6474. duk_push_number(context, inst->minX());
  6475. return 1;
  6476. }
  6477. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6478. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6479. duk_push_number(context, inst->maxX());
  6480. return 1;
  6481. }
  6482. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6483. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6484. duk_push_number(context, inst->minY());
  6485. return 1;
  6486. }
  6487. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6488. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6489. duk_push_number(context, inst->maxY());
  6490. return 1;
  6491. }
  6492. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6493. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6494. duk_push_int(context, inst->type);
  6495. return 1;
  6496. }
  6497. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6498. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6499. inst->type = duk_to_int(context, 1);
  6500. return 0;
  6501. }
  6502. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6503. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6504. duk_push_string(context, inst->customArrayName.c_str());
  6505. return 1;
  6506. }
  6507. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6508. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6509. inst->customArrayName = duk_to_string(context, 1);
  6510. return 0;
  6511. }
  6512. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6513. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6514. delete inst;
  6515. return 0;
  6516. }
  6517. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6518. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6519. inst->getArrayData();
  6520. return 0;
  6521. }
  6522. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6523. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6524. duk_push_int(context, inst->getDataSize());
  6525. return 1;
  6526. }
  6527. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6528. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6529. delete inst;
  6530. return 0;
  6531. }
  6532. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6533. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6534. delete inst;
  6535. return 0;
  6536. }
  6537. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6538. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6539. delete inst;
  6540. return 0;
  6541. }
  6542. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  6543. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6544. duk_push_int(context, inst->jobType);
  6545. return 1;
  6546. }
  6547. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  6548. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6549. inst->jobType = duk_to_int(context, 1);
  6550. return 0;
  6551. }
  6552. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  6553. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6554. delete inst;
  6555. return 0;
  6556. }
  6557. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  6558. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6559. delete inst;
  6560. return 0;
  6561. }
  6562. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  6563. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6564. Core* core = (Core*)duk_to_pointer(context, 1);
  6565. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6566. inst->setGraphicsInterface(core,graphicsInterface);
  6567. return 0;
  6568. }
  6569. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  6570. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6571. inst->runThread();
  6572. return 0;
  6573. }
  6574. duk_ret_t Polycode_RenderThread_updateRenderThread(duk_context *context) {
  6575. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6576. inst->updateRenderThread();
  6577. return 0;
  6578. }
  6579. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  6580. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6581. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  6582. inst->enqueueFrame(frame);
  6583. return 0;
  6584. }
  6585. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  6586. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6587. int jobType = duk_to_int(context, 1);
  6588. void* data = (void*)duk_to_pointer(context, 2);
  6589. void* data2 = (void*)duk_to_pointer(context, 3);
  6590. inst->enqueueJob(jobType,data,data2);
  6591. return 0;
  6592. }
  6593. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  6594. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6595. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  6596. inst->processJob(job);
  6597. return 0;
  6598. }
  6599. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  6600. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6601. inst->clearFrameQueue();
  6602. return 0;
  6603. }
  6604. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  6605. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6606. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  6607. duk_push_pointer(context, (void*)ptrRetVal);
  6608. return 1;
  6609. }
  6610. duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) {
  6611. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6612. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6613. inst->processDrawBufferLights(buffer);
  6614. return 0;
  6615. }
  6616. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  6617. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6618. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6619. inst->processDrawBuffer(buffer);
  6620. return 0;
  6621. }
  6622. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  6623. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6624. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  6625. *retInst = inst->getFrameInfo();
  6626. duk_push_pointer(context, (void*)retInst);
  6627. return 1;
  6628. }
  6629. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  6630. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6631. inst->initGlobals();
  6632. return 0;
  6633. }
  6634. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  6635. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6636. inst->lockRenderMutex();
  6637. return 0;
  6638. }
  6639. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  6640. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6641. inst->unlockRenderMutex();
  6642. return 0;
  6643. }
  6644. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  6645. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6646. duk_push_int(context, inst->buffersProcessed);
  6647. return 1;
  6648. }
  6649. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  6650. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6651. inst->buffersProcessed = duk_to_int(context, 1);
  6652. return 0;
  6653. }
  6654. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  6655. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6656. duk_push_int(context, inst->drawCallsProcessed);
  6657. return 1;
  6658. }
  6659. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  6660. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6661. inst->drawCallsProcessed = duk_to_int(context, 1);
  6662. return 0;
  6663. }
  6664. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  6665. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6666. duk_push_int(context, inst->timeTaken);
  6667. return 1;
  6668. }
  6669. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  6670. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6671. inst->timeTaken = duk_to_int(context, 1);
  6672. return 0;
  6673. }
  6674. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  6675. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6676. delete inst;
  6677. return 0;
  6678. }
  6679. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  6680. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6681. delete inst;
  6682. return 0;
  6683. }
  6684. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  6685. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6686. Core* core = (Core*)duk_to_pointer(context, 1);
  6687. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6688. inst->setGraphicsInterface(core,graphicsInterface);
  6689. return 0;
  6690. }
  6691. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  6692. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6693. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  6694. duk_push_pointer(context, (void*)ptrRetVal);
  6695. return 1;
  6696. }
  6697. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  6698. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6699. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6700. inst->processDrawBuffer(buffer);
  6701. return 0;
  6702. }
  6703. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  6704. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6705. Number xScale = duk_to_number(context, 1);
  6706. Number yScale = duk_to_number(context, 2);
  6707. inst->setBackingResolutionScale(xScale,yScale);
  6708. return 0;
  6709. }
  6710. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  6711. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6712. duk_push_number(context, inst->getBackingResolutionScaleX());
  6713. return 1;
  6714. }
  6715. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  6716. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6717. duk_push_number(context, inst->getBackingResolutionScaleY());
  6718. return 1;
  6719. }
  6720. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  6721. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6722. int jobType = duk_to_int(context, 1);
  6723. void* data = (void*)duk_to_pointer(context, 2);
  6724. inst->enqueueFrameJob(jobType,data);
  6725. return 0;
  6726. }
  6727. duk_ret_t Polycode_Renderer_destroyRenderBufferPlatformData(duk_context *context) {
  6728. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6729. void* platformData = (void*)duk_to_pointer(context, 1);
  6730. inst->destroyRenderBufferPlatformData(platformData);
  6731. return 0;
  6732. }
  6733. duk_ret_t Polycode_Renderer_destroyTexturePlatformData(duk_context *context) {
  6734. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6735. void* platformData = (void*)duk_to_pointer(context, 1);
  6736. inst->destroyTexturePlatformData(platformData);
  6737. return 0;
  6738. }
  6739. duk_ret_t Polycode_Renderer_destroyProgramPlatformData(duk_context *context) {
  6740. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6741. void* platformData = (void*)duk_to_pointer(context, 1);
  6742. inst->destroyProgramPlatformData(platformData);
  6743. return 0;
  6744. }
  6745. duk_ret_t Polycode_Renderer_destroyShaderPlatformData(duk_context *context) {
  6746. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6747. void* platformData = (void*)duk_to_pointer(context, 1);
  6748. inst->destroyShaderPlatformData(platformData);
  6749. return 0;
  6750. }
  6751. duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) {
  6752. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6753. void* platformData = (void*)duk_to_pointer(context, 1);
  6754. inst->destroySubmeshPlatformData(platformData);
  6755. return 0;
  6756. }
  6757. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  6758. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6759. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  6760. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  6761. inst->setTextureParam(param,texture);
  6762. return 0;
  6763. }
  6764. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  6765. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6766. Number amount = duk_to_number(context, 1);
  6767. inst->setAnisotropyAmount(amount);
  6768. return 0;
  6769. }
  6770. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  6771. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6772. duk_push_number(context, inst->getAnisotropyAmount());
  6773. return 1;
  6774. }
  6775. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  6776. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6777. inst->beginFrame();
  6778. return 0;
  6779. }
  6780. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  6781. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6782. inst->endFrame();
  6783. return 0;
  6784. }
  6785. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  6786. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6787. duk_push_boolean(context, inst->reloadOnFileModify);
  6788. return 1;
  6789. }
  6790. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  6791. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6792. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  6793. return 0;
  6794. }
  6795. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  6796. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6797. size_t *retInst = new size_t();
  6798. *retInst = inst->resourceFileTime;
  6799. duk_push_pointer(context, (void*)retInst);
  6800. return 1;
  6801. }
  6802. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  6803. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6804. inst->resourceFileTime = *(size_t*)duk_to_pointer(context, 1);
  6805. return 0;
  6806. }
  6807. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  6808. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6809. delete inst;
  6810. return 0;
  6811. }
  6812. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  6813. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6814. inst->reloadResource();
  6815. return 0;
  6816. }
  6817. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  6818. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6819. duk_push_string(context, inst->getResourceName().c_str());
  6820. return 1;
  6821. }
  6822. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  6823. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6824. duk_push_int(context, inst->getResourceType());
  6825. return 1;
  6826. }
  6827. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  6828. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6829. String newName = duk_to_string(context, 1);
  6830. inst->setResourceName(newName);
  6831. return 0;
  6832. }
  6833. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  6834. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6835. String path = duk_to_string(context, 1);
  6836. inst->setResourcePath(path);
  6837. return 0;
  6838. }
  6839. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  6840. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  6841. duk_push_string(context, inst->getResourcePath().c_str());
  6842. return 1;
  6843. }
  6844. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  6845. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  6846. delete inst;
  6847. return 0;
  6848. }
  6849. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  6850. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  6851. String path = duk_to_string(context, 1);
  6852. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  6853. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  6854. *retInst = inst->loadResource(path,targetPool);
  6855. duk_push_pointer(context, (void*)retInst);
  6856. return 1;
  6857. }
  6858. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  6859. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6860. duk_push_boolean(context, inst->reloadResourcesOnModify);
  6861. return 1;
  6862. }
  6863. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  6864. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6865. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  6866. return 0;
  6867. }
  6868. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  6869. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6870. duk_push_boolean(context, inst->dispatchChangeEvents);
  6871. return 1;
  6872. }
  6873. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  6874. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6875. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  6876. return 0;
  6877. }
  6878. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  6879. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6880. duk_push_int(context, inst->resourceSubscribers);
  6881. return 1;
  6882. }
  6883. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  6884. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6885. inst->resourceSubscribers = duk_to_int(context, 1);
  6886. return 0;
  6887. }
  6888. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  6889. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6890. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  6891. return 1;
  6892. }
  6893. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  6894. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6895. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  6896. return 0;
  6897. }
  6898. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  6899. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6900. delete inst;
  6901. return 0;
  6902. }
  6903. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  6904. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6905. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  6906. inst->setFallbackPool(pool);
  6907. return 0;
  6908. }
  6909. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  6910. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6911. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  6912. inst->addResource(resource);
  6913. return 0;
  6914. }
  6915. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  6916. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6917. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  6918. inst->removeResource(resource);
  6919. return 0;
  6920. }
  6921. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  6922. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6923. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  6924. duk_push_boolean(context, inst->hasResource(resource));
  6925. return 1;
  6926. }
  6927. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  6928. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6929. String folder = duk_to_string(context, 1);
  6930. bool recursive = duk_to_boolean(context, 2);
  6931. inst->loadResourcesFromFolder(folder,recursive);
  6932. return 0;
  6933. }
  6934. duk_ret_t Polycode_ResourcePool_loadResourcesFromMaterialFile(duk_context *context) {
  6935. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6936. String path = duk_to_string(context, 1);
  6937. inst->loadResourcesFromMaterialFile(path);
  6938. return 0;
  6939. }
  6940. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  6941. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6942. String path = duk_to_string(context, 1);
  6943. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  6944. *retInst = inst->loadResource(path);
  6945. duk_push_pointer(context, (void*)retInst);
  6946. return 1;
  6947. }
  6948. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  6949. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6950. String path = duk_to_string(context, 1);
  6951. String name = duk_to_string(context, 2);
  6952. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  6953. *retInst = inst->loadResourceWithName(path,name);
  6954. duk_push_pointer(context, (void*)retInst);
  6955. return 1;
  6956. }
  6957. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  6958. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6959. int resourceType = duk_to_int(context, 1);
  6960. String resourceName = duk_to_string(context, 2);
  6961. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  6962. *retInst = inst->getResource(resourceType,resourceName);
  6963. duk_push_pointer(context, (void*)retInst);
  6964. return 1;
  6965. }
  6966. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  6967. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6968. duk_push_string(context, inst->getName().c_str());
  6969. return 1;
  6970. }
  6971. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  6972. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6973. String name = duk_to_string(context, 1);
  6974. inst->setName(name);
  6975. return 0;
  6976. }
  6977. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  6978. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6979. String resourcePath = duk_to_string(context, 1);
  6980. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  6981. *retInst = inst->getResourceByPath(resourcePath);
  6982. duk_push_pointer(context, (void*)retInst);
  6983. return 1;
  6984. }
  6985. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  6986. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6987. int elapsed = duk_to_int(context, 1);
  6988. inst->Update(elapsed);
  6989. return 0;
  6990. }
  6991. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  6992. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6993. int resourceType = duk_to_int(context, 1);
  6994. return 0;
  6995. }
  6996. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  6997. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  6998. inst->checkForChangedFiles();
  6999. return 0;
  7000. }
  7001. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7002. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7003. delete inst;
  7004. return 0;
  7005. }
  7006. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7007. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7008. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7009. duk_push_pointer(context, (void*)ptrRetVal);
  7010. return 1;
  7011. }
  7012. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7013. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7014. String name = duk_to_string(context, 1);
  7015. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7016. duk_push_pointer(context, (void*)ptrRetVal);
  7017. return 1;
  7018. }
  7019. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7020. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7021. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7022. inst->addResourceLoader(loader);
  7023. return 0;
  7024. }
  7025. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7026. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7027. String extension = duk_to_string(context, 1);
  7028. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7029. duk_push_pointer(context, (void*)ptrRetVal);
  7030. return 1;
  7031. }
  7032. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7033. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7034. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7035. inst->removeResourceLoader(loader);
  7036. return 0;
  7037. }
  7038. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7039. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7040. duk_push_int(context, inst->getNumResourceLoaders());
  7041. return 1;
  7042. }
  7043. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7044. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7045. int index = duk_to_int(context, 1);
  7046. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7047. duk_push_pointer(context, (void*)ptrRetVal);
  7048. return 1;
  7049. }
  7050. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7051. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7052. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7053. inst->addResourcePool(pool);
  7054. return 0;
  7055. }
  7056. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7057. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7058. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7059. inst->removeResourcePool(pool);
  7060. return 0;
  7061. }
  7062. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7063. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7064. int resourceType = duk_to_int(context, 1);
  7065. return 0;
  7066. }
  7067. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7068. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7069. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7070. inst->removeResource(resource);
  7071. return 0;
  7072. }
  7073. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7074. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7075. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7076. inst->subscribeToResourcePool(pool);
  7077. return 0;
  7078. }
  7079. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7080. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7081. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7082. inst->unsubscibeFromResourcePool(pool);
  7083. return 0;
  7084. }
  7085. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7086. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7087. int elapsed = duk_to_int(context, 1);
  7088. inst->Update(elapsed);
  7089. return 0;
  7090. }
  7091. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7092. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7093. delete inst;
  7094. return 0;
  7095. }
  7096. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7097. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7098. String path = duk_to_string(context, 1);
  7099. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7100. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7101. *retInst = inst->loadResource(path,targetPool);
  7102. duk_push_pointer(context, (void*)retInst);
  7103. return 1;
  7104. }
  7105. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7106. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7107. delete inst;
  7108. return 0;
  7109. }
  7110. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7111. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7112. String path = duk_to_string(context, 1);
  7113. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7114. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7115. *retInst = inst->loadResource(path,targetPool);
  7116. duk_push_pointer(context, (void*)retInst);
  7117. return 1;
  7118. }
  7119. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7120. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7121. duk_push_string(context, inst->fileName.c_str());
  7122. return 1;
  7123. }
  7124. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7125. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7126. inst->fileName = duk_to_string(context, 1);
  7127. return 0;
  7128. }
  7129. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7130. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7131. duk_push_int(context, inst->lineNumber);
  7132. return 1;
  7133. }
  7134. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7135. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7136. inst->lineNumber = duk_to_int(context, 1);
  7137. return 0;
  7138. }
  7139. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7140. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7141. delete inst;
  7142. return 0;
  7143. }
  7144. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7145. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7146. delete inst;
  7147. return 0;
  7148. }
  7149. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7150. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7151. String path = duk_to_string(context, 1);
  7152. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7153. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7154. *retInst = inst->loadResource(path,targetPool);
  7155. duk_push_pointer(context, (void*)retInst);
  7156. return 1;
  7157. }
  7158. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7159. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7160. delete inst;
  7161. return 0;
  7162. }
  7163. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7164. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7165. String path = duk_to_string(context, 1);
  7166. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7167. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7168. *retInst = inst->loadResource(path,targetPool);
  7169. duk_push_pointer(context, (void*)retInst);
  7170. return 1;
  7171. }
  7172. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7173. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7174. delete inst;
  7175. return 0;
  7176. }
  7177. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7178. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7179. String path = duk_to_string(context, 1);
  7180. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7181. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7182. *retInst = inst->loadResource(path,targetPool);
  7183. duk_push_pointer(context, (void*)retInst);
  7184. return 1;
  7185. }
  7186. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7187. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7188. Color *retInst = new Color();
  7189. *retInst = inst->clearColor;
  7190. duk_push_pointer(context, (void*)retInst);
  7191. return 1;
  7192. }
  7193. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7194. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7195. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7196. return 0;
  7197. }
  7198. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7199. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7200. duk_push_boolean(context, inst->useClearColor);
  7201. return 1;
  7202. }
  7203. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7204. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7205. inst->useClearColor = duk_to_boolean(context, 1);
  7206. return 0;
  7207. }
  7208. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7209. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7210. duk_push_boolean(context, inst->useClearDepth);
  7211. return 1;
  7212. }
  7213. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7214. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7215. inst->useClearDepth = duk_to_boolean(context, 1);
  7216. return 0;
  7217. }
  7218. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7219. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7220. Color *retInst = new Color();
  7221. *retInst = inst->ambientColor;
  7222. duk_push_pointer(context, (void*)retInst);
  7223. return 1;
  7224. }
  7225. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7226. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7227. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7228. return 0;
  7229. }
  7230. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7231. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7232. Color *retInst = new Color();
  7233. *retInst = inst->fogColor;
  7234. duk_push_pointer(context, (void*)retInst);
  7235. return 1;
  7236. }
  7237. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7238. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7239. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7240. return 0;
  7241. }
  7242. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7243. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7244. duk_push_boolean(context, inst->enabled);
  7245. return 1;
  7246. }
  7247. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7248. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7249. inst->enabled = duk_to_boolean(context, 1);
  7250. return 0;
  7251. }
  7252. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7253. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7254. duk_push_boolean(context, inst->ownsChildren);
  7255. return 1;
  7256. }
  7257. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7258. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7259. inst->ownsChildren = duk_to_boolean(context, 1);
  7260. return 0;
  7261. }
  7262. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7263. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7264. Entity *retInst = new Entity();
  7265. *retInst = inst->rootEntity;
  7266. duk_push_pointer(context, (void*)retInst);
  7267. return 1;
  7268. }
  7269. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7270. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7271. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7272. return 0;
  7273. }
  7274. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7275. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7276. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7277. *retInst = inst->sceneMouseRect;
  7278. duk_push_pointer(context, (void*)retInst);
  7279. return 1;
  7280. }
  7281. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7282. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7283. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7284. return 0;
  7285. }
  7286. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7287. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7288. duk_push_boolean(context, inst->remapMouse);
  7289. return 1;
  7290. }
  7291. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7292. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7293. inst->remapMouse = duk_to_boolean(context, 1);
  7294. return 0;
  7295. }
  7296. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7297. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7298. duk_push_boolean(context, inst->constrainPickingToViewport);
  7299. return 1;
  7300. }
  7301. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7302. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7303. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7304. return 0;
  7305. }
  7306. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7307. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7308. delete inst;
  7309. return 0;
  7310. }
  7311. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7312. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7313. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7314. inst->addEntity(entity);
  7315. return 0;
  7316. }
  7317. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7318. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7319. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7320. inst->addChild(entity);
  7321. return 0;
  7322. }
  7323. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7324. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7325. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7326. inst->removeEntity(entity);
  7327. return 0;
  7328. }
  7329. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7330. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7331. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7332. duk_push_pointer(context, (void*)ptrRetVal);
  7333. return 1;
  7334. }
  7335. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7336. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7337. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7338. duk_push_pointer(context, (void*)ptrRetVal);
  7339. return 1;
  7340. }
  7341. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7342. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7343. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7344. inst->setActiveCamera(camera);
  7345. return 0;
  7346. }
  7347. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7348. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7349. bool enable = duk_to_boolean(context, 1);
  7350. inst->enableFog(enable);
  7351. return 0;
  7352. }
  7353. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7354. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7355. int fogMode = duk_to_int(context, 1);
  7356. Color color = *(Color*)duk_to_pointer(context, 2);
  7357. Number density = duk_to_number(context, 3);
  7358. Number startDepth = duk_to_number(context, 4);
  7359. Number endDepth = duk_to_number(context, 5);
  7360. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7361. return 0;
  7362. }
  7363. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7364. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7365. int newType = duk_to_int(context, 1);
  7366. inst->setSceneType(newType);
  7367. return 0;
  7368. }
  7369. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7370. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7371. inst->fixedUpdate();
  7372. return 0;
  7373. }
  7374. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7375. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7376. inst->Update();
  7377. return 0;
  7378. }
  7379. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7380. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7381. bool val = duk_to_boolean(context, 1);
  7382. inst->setVirtual(val);
  7383. return 0;
  7384. }
  7385. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7386. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7387. duk_push_boolean(context, inst->isVirtual());
  7388. return 1;
  7389. }
  7390. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7391. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7392. duk_push_boolean(context, inst->isEnabled());
  7393. return 1;
  7394. }
  7395. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7396. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7397. bool enabled = duk_to_boolean(context, 1);
  7398. inst->setEnabled(enabled);
  7399. return 0;
  7400. }
  7401. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7402. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7403. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7404. shared_ptr<RenderBuffer> targetFramebuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 2);
  7405. shared_ptr<Material> overrideMaterial = *(shared_ptr<Material>*)duk_to_pointer(context, 3);
  7406. bool sendLights = duk_to_boolean(context, 4);
  7407. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7408. return 0;
  7409. }
  7410. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7411. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7412. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  7413. inst->setOverrideMaterial(material);
  7414. return 0;
  7415. }
  7416. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7417. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7418. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7419. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7420. Ray *retInst = new Ray();
  7421. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7422. duk_push_pointer(context, (void*)retInst);
  7423. return 1;
  7424. }
  7425. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7426. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7427. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7428. inst->addLight(light);
  7429. return 0;
  7430. }
  7431. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7432. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7433. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7434. inst->removeLight(light);
  7435. return 0;
  7436. }
  7437. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7438. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7439. duk_push_int(context, inst->getNumLights());
  7440. return 1;
  7441. }
  7442. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7443. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7444. int index = duk_to_int(context, 1);
  7445. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  7446. duk_push_pointer(context, (void*)ptrRetVal);
  7447. return 1;
  7448. }
  7449. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  7450. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7451. bool val = duk_to_boolean(context, 1);
  7452. inst->doVisibilityChecking(val);
  7453. return 0;
  7454. }
  7455. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  7456. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7457. duk_push_boolean(context, inst->doesVisibilityChecking());
  7458. return 1;
  7459. }
  7460. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  7461. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7462. delete inst;
  7463. return 0;
  7464. }
  7465. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  7466. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7467. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  7468. duk_push_pointer(context, (void*)ptrRetVal);
  7469. return 1;
  7470. }
  7471. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  7472. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7473. inst->reloadResource();
  7474. return 0;
  7475. }
  7476. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  7477. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7478. duk_push_boolean(context, inst->cloneUsingReload);
  7479. return 1;
  7480. }
  7481. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  7482. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7483. inst->cloneUsingReload = duk_to_boolean(context, 1);
  7484. return 0;
  7485. }
  7486. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  7487. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7488. duk_push_string(context, inst->fileName.c_str());
  7489. return 1;
  7490. }
  7491. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  7492. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7493. inst->fileName = duk_to_string(context, 1);
  7494. return 0;
  7495. }
  7496. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  7497. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7498. delete inst;
  7499. return 0;
  7500. }
  7501. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  7502. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7503. bool deepClone = duk_to_boolean(context, 1);
  7504. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7505. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7506. duk_push_pointer(context, (void*)ptrRetVal);
  7507. return 1;
  7508. }
  7509. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  7510. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7511. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7512. bool deepClone = duk_to_boolean(context, 2);
  7513. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7514. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7515. return 0;
  7516. }
  7517. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  7518. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7519. inst->reloadEntityInstance();
  7520. return 0;
  7521. }
  7522. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  7523. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7524. inst->clearInstance();
  7525. return 0;
  7526. }
  7527. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  7528. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7529. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7530. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  7531. inst->parseObjectIntoCurve(entry,curve);
  7532. return 0;
  7533. }
  7534. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  7535. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7536. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7537. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  7538. int entityFileVersion = duk_to_int(context, 3);
  7539. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  7540. duk_push_pointer(context, (void*)ptrRetVal);
  7541. return 1;
  7542. }
  7543. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  7544. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7545. String fileName = duk_to_string(context, 1);
  7546. duk_push_boolean(context, inst->loadFromFile(fileName));
  7547. return 1;
  7548. }
  7549. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  7550. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7551. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7552. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  7553. inst->applySceneMesh(entry,sceneMesh);
  7554. return 0;
  7555. }
  7556. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  7557. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7558. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7559. inst->linkResourcePool(pool);
  7560. return 0;
  7561. }
  7562. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  7563. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7564. duk_push_int(context, inst->getNumLinkedResourePools());
  7565. return 1;
  7566. }
  7567. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  7568. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7569. int index = duk_to_int(context, 1);
  7570. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  7571. duk_push_pointer(context, (void*)ptrRetVal);
  7572. return 1;
  7573. }
  7574. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  7575. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7576. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7577. inst->unlinkResourcePool(pool);
  7578. return 0;
  7579. }
  7580. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  7581. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7582. shared_ptr<SceneEntityInstanceResourceEntry> *retInst = new shared_ptr<SceneEntityInstanceResourceEntry>();
  7583. *retInst = inst->getResourceEntry();
  7584. duk_push_pointer(context, (void*)retInst);
  7585. return 1;
  7586. }
  7587. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  7588. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7589. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  7590. duk_push_pointer(context, (void*)ptrRetVal);
  7591. return 1;
  7592. }
  7593. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  7594. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7595. char layerID = *(char*)duk_to_pointer(context, 1);
  7596. duk_push_boolean(context, inst->hasLayerID(layerID));
  7597. return 1;
  7598. }
  7599. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  7600. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7601. duk_push_int(context, inst->getNumLayers());
  7602. return 1;
  7603. }
  7604. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  7605. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7606. int index = duk_to_int(context, 1);
  7607. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  7608. duk_push_pointer(context, (void*)ptrRetVal);
  7609. return 1;
  7610. }
  7611. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  7612. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7613. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  7614. inst->removeLayer(layer);
  7615. return 0;
  7616. }
  7617. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  7618. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7619. String name = duk_to_string(context, 1);
  7620. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  7621. duk_push_pointer(context, (void*)ptrRetVal);
  7622. return 1;
  7623. }
  7624. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  7625. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7626. duk_push_string(context, inst->getFileName().c_str());
  7627. return 1;
  7628. }
  7629. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  7630. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7631. duk_push_string(context, inst->name.c_str());
  7632. return 1;
  7633. }
  7634. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  7635. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7636. inst->name = duk_to_string(context, 1);
  7637. return 0;
  7638. }
  7639. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  7640. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7641. char *retInst = new char();
  7642. *retInst = inst->layerID;
  7643. duk_push_pointer(context, (void*)retInst);
  7644. return 1;
  7645. }
  7646. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  7647. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7648. inst->layerID = *(char*)duk_to_pointer(context, 1);
  7649. return 0;
  7650. }
  7651. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  7652. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7653. duk_push_boolean(context, inst->visible);
  7654. return 1;
  7655. }
  7656. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  7657. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7658. inst->visible = duk_to_boolean(context, 1);
  7659. return 0;
  7660. }
  7661. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  7662. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7663. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  7664. duk_push_pointer(context, (void*)ptrRetVal);
  7665. return 1;
  7666. }
  7667. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  7668. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7669. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  7670. return 0;
  7671. }
  7672. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  7673. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7674. delete inst;
  7675. return 0;
  7676. }
  7677. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  7678. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7679. bool val = duk_to_boolean(context, 1);
  7680. inst->setLayerVisibility(val);
  7681. return 0;
  7682. }
  7683. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  7684. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7685. duk_push_boolean(context, inst->positionAtBaseline);
  7686. return 1;
  7687. }
  7688. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  7689. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7690. inst->positionAtBaseline = duk_to_boolean(context, 1);
  7691. return 0;
  7692. }
  7693. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  7694. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7695. delete inst;
  7696. return 0;
  7697. }
  7698. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  7699. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7700. duk_push_string(context, inst->getText().c_str());
  7701. return 1;
  7702. }
  7703. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  7704. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7705. Number actualHeight = duk_to_number(context, 1);
  7706. inst->setLabelActualHeight(actualHeight);
  7707. return 0;
  7708. }
  7709. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  7710. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7711. duk_push_number(context, inst->getLabelActualHeight());
  7712. return 1;
  7713. }
  7714. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  7715. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7716. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7717. inst->Render(buffer);
  7718. return 0;
  7719. }
  7720. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  7721. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7722. String text = duk_to_string(context, 1);
  7723. duk_push_int(context, inst->getTextWidthForString(text));
  7724. return 1;
  7725. }
  7726. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  7727. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7728. String newText = duk_to_string(context, 1);
  7729. inst->setText(newText);
  7730. return 0;
  7731. }
  7732. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  7733. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7734. bool deepClone = duk_to_boolean(context, 1);
  7735. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7736. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7737. duk_push_pointer(context, (void*)ptrRetVal);
  7738. return 1;
  7739. }
  7740. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  7741. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7742. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7743. bool deepClone = duk_to_boolean(context, 2);
  7744. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7745. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7746. return 0;
  7747. }
  7748. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  7749. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7750. inst->updateFromLabel();
  7751. return 0;
  7752. }
  7753. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  7754. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7755. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  7756. duk_push_pointer(context, (void*)ptrRetVal);
  7757. return 1;
  7758. }
  7759. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  7760. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7761. delete inst;
  7762. return 0;
  7763. }
  7764. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  7765. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7766. duk_push_number(context, inst->getIntensity());
  7767. return 1;
  7768. }
  7769. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  7770. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7771. Number newIntensity = duk_to_number(context, 1);
  7772. inst->setIntensity(newIntensity);
  7773. return 0;
  7774. }
  7775. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  7776. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7777. Number constantAttenuation = duk_to_number(context, 1);
  7778. Number linearAttenuation = duk_to_number(context, 2);
  7779. Number quadraticAttenuation = duk_to_number(context, 3);
  7780. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  7781. return 0;
  7782. }
  7783. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  7784. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7785. duk_push_number(context, inst->getConstantAttenuation());
  7786. return 1;
  7787. }
  7788. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  7789. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7790. duk_push_number(context, inst->getLinearAttenuation());
  7791. return 1;
  7792. }
  7793. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  7794. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7795. duk_push_number(context, inst->getQuadraticAttenuation());
  7796. return 1;
  7797. }
  7798. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  7799. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7800. duk_push_int(context, inst->getType());
  7801. return 1;
  7802. }
  7803. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  7804. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7805. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  7806. inst->renderDepthMap(scene);
  7807. return 0;
  7808. }
  7809. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  7810. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7811. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  7812. *retInst = inst->getZBufferTexture();
  7813. duk_push_pointer(context, (void*)retInst);
  7814. return 1;
  7815. }
  7816. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  7817. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7818. Number r = duk_to_number(context, 1);
  7819. Number g = duk_to_number(context, 2);
  7820. Number b = duk_to_number(context, 3);
  7821. Number a = duk_to_number(context, 4);
  7822. inst->setSpecularLightColor(r,g,b,a);
  7823. return 0;
  7824. }
  7825. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  7826. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7827. Number r = duk_to_number(context, 1);
  7828. Number g = duk_to_number(context, 2);
  7829. Number b = duk_to_number(context, 3);
  7830. Number a = duk_to_number(context, 4);
  7831. inst->setDiffuseLightColor(r,g,b,a);
  7832. return 0;
  7833. }
  7834. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  7835. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7836. Number r = duk_to_number(context, 1);
  7837. Number g = duk_to_number(context, 2);
  7838. Number b = duk_to_number(context, 3);
  7839. Number a = duk_to_number(context, 4);
  7840. inst->setLightColor(r,g,b,a);
  7841. return 0;
  7842. }
  7843. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  7844. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7845. Number spotlightCutoff = duk_to_number(context, 1);
  7846. Number spotlightExponent = duk_to_number(context, 2);
  7847. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  7848. return 0;
  7849. }
  7850. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  7851. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7852. duk_push_number(context, inst->getSpotlightCutoff());
  7853. return 1;
  7854. }
  7855. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  7856. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7857. duk_push_number(context, inst->getSpotlightExponent());
  7858. return 1;
  7859. }
  7860. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  7861. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7862. bool val = duk_to_boolean(context, 1);
  7863. int resolution = duk_to_int(context, 2);
  7864. inst->enableShadows(val,resolution);
  7865. return 0;
  7866. }
  7867. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  7868. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7869. Number fov = duk_to_number(context, 1);
  7870. inst->setShadowMapFOV(fov);
  7871. return 0;
  7872. }
  7873. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  7874. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7875. duk_push_number(context, inst->getShadowMapFOV());
  7876. return 1;
  7877. }
  7878. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  7879. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7880. duk_push_int(context, inst->getShadowMapResolution());
  7881. return 1;
  7882. }
  7883. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  7884. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7885. duk_push_boolean(context, inst->areShadowsEnabled());
  7886. return 1;
  7887. }
  7888. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  7889. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7890. duk_push_int(context, inst->getLightType());
  7891. return 1;
  7892. }
  7893. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  7894. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7895. int newImportance = duk_to_int(context, 1);
  7896. inst->setLightImportance(newImportance);
  7897. return 0;
  7898. }
  7899. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  7900. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7901. duk_push_int(context, inst->getLightImportance());
  7902. return 1;
  7903. }
  7904. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  7905. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7906. int lightType = duk_to_int(context, 1);
  7907. inst->setLightType(lightType);
  7908. return 0;
  7909. }
  7910. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  7911. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7912. bool deepClone = duk_to_boolean(context, 1);
  7913. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7914. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7915. duk_push_pointer(context, (void*)ptrRetVal);
  7916. return 1;
  7917. }
  7918. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  7919. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7920. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7921. bool deepClone = duk_to_boolean(context, 2);
  7922. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7923. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7924. return 0;
  7925. }
  7926. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  7927. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7928. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  7929. duk_push_pointer(context, (void*)ptrRetVal);
  7930. return 1;
  7931. }
  7932. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  7933. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7934. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  7935. inst->setParentScene(scene);
  7936. return 0;
  7937. }
  7938. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  7939. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7940. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  7941. duk_push_pointer(context, (void*)ptrRetVal);
  7942. return 1;
  7943. }
  7944. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  7945. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7946. LightInfo *retInst = new LightInfo();
  7947. *retInst = inst->getLightInfo();
  7948. duk_push_pointer(context, (void*)retInst);
  7949. return 1;
  7950. }
  7951. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  7952. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7953. duk_push_boolean(context, inst->renderCurve);
  7954. return 1;
  7955. }
  7956. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  7957. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7958. inst->renderCurve = duk_to_boolean(context, 1);
  7959. return 0;
  7960. }
  7961. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  7962. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7963. duk_push_int(context, inst->curveResolution);
  7964. return 1;
  7965. }
  7966. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  7967. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7968. inst->curveResolution = duk_to_int(context, 1);
  7969. return 0;
  7970. }
  7971. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  7972. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7973. delete inst;
  7974. return 0;
  7975. }
  7976. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  7977. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7978. Number t = duk_to_number(context, 1);
  7979. Vector3 *retInst = new Vector3();
  7980. *retInst = inst->getWorldPointAt(t);
  7981. duk_push_pointer(context, (void*)retInst);
  7982. return 1;
  7983. }
  7984. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  7985. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7986. inst->Update();
  7987. return 0;
  7988. }
  7989. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  7990. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7991. bool deepClone = duk_to_boolean(context, 1);
  7992. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7993. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7994. duk_push_pointer(context, (void*)ptrRetVal);
  7995. return 1;
  7996. }
  7997. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  7998. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  7999. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8000. bool deepClone = duk_to_boolean(context, 2);
  8001. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8002. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8003. return 0;
  8004. }
  8005. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8006. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8007. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8008. duk_push_pointer(context, (void*)ptrRetVal);
  8009. return 1;
  8010. }
  8011. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8012. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8013. delete inst;
  8014. return 0;
  8015. }
  8016. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8017. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8018. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8019. inst->setStart(startp);
  8020. return 0;
  8021. }
  8022. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8023. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8024. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8025. inst->setEnd(endp);
  8026. return 0;
  8027. }
  8028. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8029. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8030. inst->Update();
  8031. return 0;
  8032. }
  8033. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8034. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8035. delete inst;
  8036. return 0;
  8037. }
  8038. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8039. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8040. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8041. inst->addScene(newScene);
  8042. return 0;
  8043. }
  8044. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8045. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8046. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8047. inst->removeScene(scene);
  8048. return 0;
  8049. }
  8050. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8051. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8052. inst->Update();
  8053. return 0;
  8054. }
  8055. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8056. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8057. inst->fixedUpdate();
  8058. return 0;
  8059. }
  8060. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8061. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8062. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  8063. inst->Render(viewport);
  8064. return 0;
  8065. }
  8066. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8067. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8068. inst->renderVirtual();
  8069. return 0;
  8070. }
  8071. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8072. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8073. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8074. inst->registerRenderTexture(renderTexture);
  8075. return 0;
  8076. }
  8077. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8078. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8079. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8080. inst->unregisterRenderTexture(renderTexture);
  8081. return 0;
  8082. }
  8083. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8084. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8085. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8086. inst->setRenderer(renderer);
  8087. return 0;
  8088. }
  8089. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8090. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8091. duk_push_number(context, inst->lineWidth);
  8092. return 1;
  8093. }
  8094. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8095. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8096. inst->lineWidth = duk_to_number(context, 1);
  8097. return 0;
  8098. }
  8099. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8100. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8101. duk_push_boolean(context, inst->lineSmooth);
  8102. return 1;
  8103. }
  8104. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8105. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8106. inst->lineSmooth = duk_to_boolean(context, 1);
  8107. return 0;
  8108. }
  8109. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8110. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8111. duk_push_boolean(context, inst->pointSmooth);
  8112. return 1;
  8113. }
  8114. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8115. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8116. inst->pointSmooth = duk_to_boolean(context, 1);
  8117. return 0;
  8118. }
  8119. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8120. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8121. duk_push_boolean(context, inst->useGeometryHitDetection);
  8122. return 1;
  8123. }
  8124. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8125. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8126. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8127. return 0;
  8128. }
  8129. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8130. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8131. duk_push_boolean(context, inst->alphaTest);
  8132. return 1;
  8133. }
  8134. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8135. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8136. inst->alphaTest = duk_to_boolean(context, 1);
  8137. return 0;
  8138. }
  8139. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8140. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8141. duk_push_boolean(context, inst->backfaceCulled);
  8142. return 1;
  8143. }
  8144. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8145. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8146. inst->backfaceCulled = duk_to_boolean(context, 1);
  8147. return 0;
  8148. }
  8149. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8150. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8151. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8152. return 1;
  8153. }
  8154. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8155. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8156. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8157. return 0;
  8158. }
  8159. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8160. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8161. delete inst;
  8162. return 0;
  8163. }
  8164. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8165. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8166. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8167. inst->Render(buffer);
  8168. return 0;
  8169. }
  8170. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8171. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8172. int index = duk_to_int(context, 1);
  8173. ShaderPass *retInst = new ShaderPass();
  8174. *retInst = inst->getShaderPass(index);
  8175. duk_push_pointer(context, (void*)retInst);
  8176. return 1;
  8177. }
  8178. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8179. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8180. duk_push_int(context, inst->getNumShaderPasses());
  8181. return 1;
  8182. }
  8183. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8184. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8185. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8186. inst->addShaderPass(pass);
  8187. return 0;
  8188. }
  8189. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8190. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8191. int shaderIndex = duk_to_int(context, 1);
  8192. inst->removeShaderPass(shaderIndex);
  8193. return 0;
  8194. }
  8195. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8196. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8197. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  8198. *retInst = inst->getMesh();
  8199. duk_push_pointer(context, (void*)retInst);
  8200. return 1;
  8201. }
  8202. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8203. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8204. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  8205. *retInst = inst->getMaterial();
  8206. duk_push_pointer(context, (void*)retInst);
  8207. return 1;
  8208. }
  8209. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8210. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8211. String fileName = duk_to_string(context, 1);
  8212. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8213. *retInst = inst->loadSkeleton(fileName);
  8214. duk_push_pointer(context, (void*)retInst);
  8215. return 1;
  8216. }
  8217. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8218. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8219. inst->clearMaterial();
  8220. return 0;
  8221. }
  8222. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8223. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8224. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  8225. inst->setMaterial(material);
  8226. return 0;
  8227. }
  8228. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8229. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8230. String materialName = duk_to_string(context, 1);
  8231. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8232. inst->setMaterialByName(materialName,resourcePool);
  8233. return 0;
  8234. }
  8235. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8236. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8237. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 1);
  8238. inst->setMesh(mesh);
  8239. return 0;
  8240. }
  8241. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8242. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8243. shared_ptr<Skeleton> skeleton = *(shared_ptr<Skeleton>*)duk_to_pointer(context, 1);
  8244. inst->setSkeleton(skeleton);
  8245. return 0;
  8246. }
  8247. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8248. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8249. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8250. *retInst = inst->getSkeleton();
  8251. duk_push_pointer(context, (void*)retInst);
  8252. return 1;
  8253. }
  8254. duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) {
  8255. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8256. inst->applySkeletonLocally();
  8257. return 0;
  8258. }
  8259. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8260. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8261. Number newWidth = duk_to_number(context, 1);
  8262. inst->setLineWidth(newWidth);
  8263. return 0;
  8264. }
  8265. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8266. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8267. duk_push_string(context, inst->getFilename().c_str());
  8268. return 1;
  8269. }
  8270. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8271. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8272. String fileName = duk_to_string(context, 1);
  8273. inst->setFilename(fileName);
  8274. return 0;
  8275. }
  8276. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8277. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8278. String fileName = duk_to_string(context, 1);
  8279. inst->loadFromFile(fileName);
  8280. return 0;
  8281. }
  8282. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8283. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8284. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8285. duk_push_boolean(context, inst->customHitDetection(ray));
  8286. return 1;
  8287. }
  8288. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8289. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8290. bool forceMaterial = duk_to_boolean(context, 1);
  8291. inst->setForceMaterial(forceMaterial);
  8292. return 0;
  8293. }
  8294. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8295. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8296. duk_push_boolean(context, inst->getForceMaterial());
  8297. return 1;
  8298. }
  8299. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8300. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8301. bool deepClone = duk_to_boolean(context, 1);
  8302. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8303. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8304. duk_push_pointer(context, (void*)ptrRetVal);
  8305. return 1;
  8306. }
  8307. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8308. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8309. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8310. bool deepClone = duk_to_boolean(context, 2);
  8311. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8312. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8313. return 0;
  8314. }
  8315. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8316. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8317. delete inst;
  8318. return 0;
  8319. }
  8320. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8321. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8322. int type = duk_to_int(context, 1);
  8323. Number v1 = duk_to_number(context, 2);
  8324. Number v2 = duk_to_number(context, 3);
  8325. Number v3 = duk_to_number(context, 4);
  8326. Number v4 = duk_to_number(context, 5);
  8327. Number v5 = duk_to_number(context, 6);
  8328. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8329. return 0;
  8330. }
  8331. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8332. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8333. inst->recreatePrimitive();
  8334. return 0;
  8335. }
  8336. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8337. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8338. duk_push_int(context, inst->getPrimitiveType());
  8339. return 1;
  8340. }
  8341. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8342. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8343. duk_push_number(context, inst->getPrimitiveParameter1());
  8344. return 1;
  8345. }
  8346. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8347. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8348. duk_push_number(context, inst->getPrimitiveParameter2());
  8349. return 1;
  8350. }
  8351. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  8352. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8353. duk_push_number(context, inst->getPrimitiveParameter3());
  8354. return 1;
  8355. }
  8356. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  8357. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8358. duk_push_number(context, inst->getPrimitiveParameter4());
  8359. return 1;
  8360. }
  8361. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  8362. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8363. duk_push_number(context, inst->getPrimitiveParameter5());
  8364. return 1;
  8365. }
  8366. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  8367. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8368. bool deepClone = duk_to_boolean(context, 1);
  8369. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8370. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8371. duk_push_pointer(context, (void*)ptrRetVal);
  8372. return 1;
  8373. }
  8374. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  8375. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8376. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8377. bool deepClone = duk_to_boolean(context, 2);
  8378. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8379. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8380. return 0;
  8381. }
  8382. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  8383. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8384. duk_push_boolean(context, inst->enabled);
  8385. return 1;
  8386. }
  8387. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  8388. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8389. inst->enabled = duk_to_boolean(context, 1);
  8390. return 0;
  8391. }
  8392. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  8393. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8394. delete inst;
  8395. return 0;
  8396. }
  8397. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  8398. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8399. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  8400. *retInst = inst->getTargetTexture();
  8401. duk_push_pointer(context, (void*)retInst);
  8402. return 1;
  8403. }
  8404. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  8405. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8406. inst->Render();
  8407. return 0;
  8408. }
  8409. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  8410. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8411. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  8412. duk_push_pointer(context, (void*)ptrRetVal);
  8413. return 1;
  8414. }
  8415. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  8416. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8417. int newWidth = duk_to_int(context, 1);
  8418. int newHeight = duk_to_int(context, 2);
  8419. inst->resizeRenderTexture(newWidth,newHeight);
  8420. return 0;
  8421. }
  8422. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  8423. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8424. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  8425. duk_push_pointer(context, (void*)ptrRetVal);
  8426. return 1;
  8427. }
  8428. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  8429. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8430. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  8431. duk_push_pointer(context, (void*)ptrRetVal);
  8432. return 1;
  8433. }
  8434. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  8435. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8436. delete inst;
  8437. return 0;
  8438. }
  8439. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  8440. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8441. inst->Update();
  8442. return 0;
  8443. }
  8444. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  8445. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8446. bool deepClone = duk_to_boolean(context, 1);
  8447. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8448. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8449. duk_push_pointer(context, (void*)ptrRetVal);
  8450. return 1;
  8451. }
  8452. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  8453. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8454. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8455. bool deepClone = duk_to_boolean(context, 2);
  8456. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8457. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8458. return 0;
  8459. }
  8460. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  8461. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8462. duk_push_boolean(context, inst->isDirectionalSound());
  8463. return 1;
  8464. }
  8465. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  8466. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8467. bool val = duk_to_boolean(context, 1);
  8468. inst->setDirectionalSound(val);
  8469. return 0;
  8470. }
  8471. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  8472. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8473. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  8474. duk_push_pointer(context, (void*)ptrRetVal);
  8475. return 1;
  8476. }
  8477. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  8478. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8479. bool val = duk_to_boolean(context, 1);
  8480. inst->setLoopOnLoad(val);
  8481. return 0;
  8482. }
  8483. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  8484. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8485. duk_push_boolean(context, inst->getLoopOnLoad());
  8486. return 1;
  8487. }
  8488. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  8489. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  8490. delete inst;
  8491. return 0;
  8492. }
  8493. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  8494. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  8495. inst->Update();
  8496. return 0;
  8497. }
  8498. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  8499. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8500. delete inst;
  8501. return 0;
  8502. }
  8503. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  8504. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8505. bool deepClone = duk_to_boolean(context, 1);
  8506. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8507. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8508. duk_push_pointer(context, (void*)ptrRetVal);
  8509. return 1;
  8510. }
  8511. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  8512. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8513. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8514. bool deepClone = duk_to_boolean(context, 2);
  8515. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8516. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8517. return 0;
  8518. }
  8519. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  8520. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8521. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  8522. duk_push_pointer(context, (void*)ptrRetVal);
  8523. return 1;
  8524. }
  8525. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  8526. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8527. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  8528. *retInst = inst->getCurrentSprite();
  8529. duk_push_pointer(context, (void*)retInst);
  8530. return 1;
  8531. }
  8532. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  8533. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8534. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  8535. inst->setSpriteSet(spriteSet);
  8536. return 0;
  8537. }
  8538. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  8539. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8540. String spriteName = duk_to_string(context, 1);
  8541. inst->setSpriteByName(spriteName);
  8542. return 0;
  8543. }
  8544. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  8545. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8546. int frameIndex = duk_to_int(context, 1);
  8547. inst->setCurrentFrame(frameIndex);
  8548. return 0;
  8549. }
  8550. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  8551. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8552. duk_push_int(context, inst->getCurrentFrame());
  8553. return 1;
  8554. }
  8555. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  8556. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8557. inst->Update();
  8558. return 0;
  8559. }
  8560. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  8561. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8562. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8563. inst->Render(buffer);
  8564. return 0;
  8565. }
  8566. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  8567. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8568. Vector3 *retInst = new Vector3();
  8569. *retInst = inst->getSpriteBoundingBox();
  8570. duk_push_pointer(context, (void*)retInst);
  8571. return 1;
  8572. }
  8573. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  8574. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8575. bool val = duk_to_boolean(context, 1);
  8576. inst->setPaused(val);
  8577. return 0;
  8578. }
  8579. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  8580. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8581. duk_push_boolean(context, inst->isPaused());
  8582. return 1;
  8583. }
  8584. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  8585. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8586. shared_ptr<Sprite> spriteEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  8587. inst->setSprite(spriteEntry);
  8588. return 0;
  8589. }
  8590. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  8591. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8592. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  8593. int startingFrame = duk_to_int(context, 2);
  8594. bool playOnce = duk_to_boolean(context, 3);
  8595. inst->setSpriteState(spriteState,startingFrame,playOnce);
  8596. return 0;
  8597. }
  8598. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  8599. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8600. String name = duk_to_string(context, 1);
  8601. int startingFrame = duk_to_int(context, 2);
  8602. bool playOnce = duk_to_boolean(context, 3);
  8603. inst->setSpriteStateByName(name,startingFrame,playOnce);
  8604. return 0;
  8605. }
  8606. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  8607. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8608. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  8609. duk_push_pointer(context, (void*)ptrRetVal);
  8610. return 1;
  8611. }
  8612. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  8613. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8614. duk_push_boolean(context, inst->getStartOnRandomFrame());
  8615. return 1;
  8616. }
  8617. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  8618. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8619. bool val = duk_to_boolean(context, 1);
  8620. inst->setStartOnRandomFrame(val);
  8621. return 0;
  8622. }
  8623. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  8624. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8625. delete inst;
  8626. return 0;
  8627. }
  8628. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  8629. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8630. duk_push_string(context, inst->getName().c_str());
  8631. return 1;
  8632. }
  8633. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  8634. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8635. String name = duk_to_string(context, 1);
  8636. inst->setName(name);
  8637. return 0;
  8638. }
  8639. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  8640. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8641. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  8642. inst->addSpriteState(state);
  8643. return 0;
  8644. }
  8645. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  8646. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8647. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  8648. inst->removeSpriteState(state);
  8649. return 0;
  8650. }
  8651. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  8652. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8653. duk_push_int(context, inst->getNumStates());
  8654. return 1;
  8655. }
  8656. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  8657. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8658. int index = duk_to_int(context, 1);
  8659. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  8660. duk_push_pointer(context, (void*)ptrRetVal);
  8661. return 1;
  8662. }
  8663. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  8664. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8665. String name = duk_to_string(context, 1);
  8666. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  8667. duk_push_pointer(context, (void*)ptrRetVal);
  8668. return 1;
  8669. }
  8670. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  8671. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8672. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  8673. inst->setParentSpritSet(spriteSet);
  8674. return 0;
  8675. }
  8676. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  8677. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8678. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  8679. duk_push_pointer(context, (void*)ptrRetVal);
  8680. return 1;
  8681. }
  8682. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  8683. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8684. delete inst;
  8685. return 0;
  8686. }
  8687. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  8688. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8689. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  8690. inst->setTexture(texture);
  8691. return 0;
  8692. }
  8693. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  8694. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8695. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  8696. *retInst = inst->getTexture();
  8697. duk_push_pointer(context, (void*)retInst);
  8698. return 1;
  8699. }
  8700. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  8701. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8702. shared_ptr<Sprite> newEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  8703. inst->addSpriteEntry(newEntry);
  8704. return 0;
  8705. }
  8706. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  8707. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8708. duk_push_int(context, inst->getNumSpriteEntries());
  8709. return 1;
  8710. }
  8711. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  8712. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8713. int index = duk_to_int(context, 1);
  8714. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  8715. *retInst = inst->getSpriteEntry(index);
  8716. duk_push_pointer(context, (void*)retInst);
  8717. return 1;
  8718. }
  8719. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  8720. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8721. shared_ptr<Sprite> sprite = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  8722. inst->removeSprite(sprite);
  8723. return 0;
  8724. }
  8725. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  8726. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8727. String fileName = duk_to_string(context, 1);
  8728. inst->loadSpriteSet(fileName);
  8729. return 0;
  8730. }
  8731. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  8732. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8733. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  8734. bool assignID = duk_to_boolean(context, 2);
  8735. inst->addSpriteFrame(frame,assignID);
  8736. return 0;
  8737. }
  8738. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  8739. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8740. duk_push_int(context, inst->getNumFrames());
  8741. return 1;
  8742. }
  8743. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  8744. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8745. int index = duk_to_int(context, 1);
  8746. SpriteFrame *retInst = new SpriteFrame();
  8747. *retInst = inst->getSpriteFrame(index);
  8748. duk_push_pointer(context, (void*)retInst);
  8749. return 1;
  8750. }
  8751. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  8752. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8753. int frameID = duk_to_int(context, 1);
  8754. SpriteFrame *retInst = new SpriteFrame();
  8755. *retInst = inst->getSpriteFrameByID(frameID);
  8756. duk_push_pointer(context, (void*)retInst);
  8757. return 1;
  8758. }
  8759. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  8760. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8761. int frameID = duk_to_int(context, 1);
  8762. inst->removeFrameByID(frameID);
  8763. return 0;
  8764. }
  8765. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  8766. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8767. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  8768. inst->setSpriteFrame(frame);
  8769. return 0;
  8770. }
  8771. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  8772. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8773. inst->clearFrames();
  8774. return 0;
  8775. }
  8776. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  8777. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8778. int xCount = duk_to_int(context, 1);
  8779. int yCount = duk_to_int(context, 2);
  8780. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  8781. inst->createGridFrames(xCount,yCount,defaultAnchor);
  8782. return 0;
  8783. }
  8784. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  8785. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8786. int minDistance = duk_to_int(context, 1);
  8787. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  8788. inst->createFramesFromIslands(minDistance,defaultAnchor);
  8789. return 0;
  8790. }
  8791. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  8792. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8793. String spriteName = duk_to_string(context, 1);
  8794. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  8795. *retInst = inst->getSpriteByName(spriteName);
  8796. duk_push_pointer(context, (void*)retInst);
  8797. return 1;
  8798. }
  8799. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  8800. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8801. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  8802. *retInst = inst->coordinates;
  8803. duk_push_pointer(context, (void*)retInst);
  8804. return 1;
  8805. }
  8806. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  8807. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8808. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  8809. return 0;
  8810. }
  8811. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  8812. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8813. Vector2 *retInst = new Vector2();
  8814. *retInst = inst->anchorPoint;
  8815. duk_push_pointer(context, (void*)retInst);
  8816. return 1;
  8817. }
  8818. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  8819. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8820. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  8821. return 0;
  8822. }
  8823. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  8824. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8825. duk_push_int(context, inst->frameID);
  8826. return 1;
  8827. }
  8828. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  8829. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8830. inst->frameID = duk_to_int(context, 1);
  8831. return 0;
  8832. }
  8833. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  8834. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8835. delete inst;
  8836. return 0;
  8837. }
  8838. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  8839. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8840. delete inst;
  8841. return 0;
  8842. }
  8843. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  8844. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8845. String name = duk_to_string(context, 1);
  8846. inst->setName(name);
  8847. return 0;
  8848. }
  8849. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  8850. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8851. duk_push_string(context, inst->getName().c_str());
  8852. return 1;
  8853. }
  8854. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  8855. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8856. duk_push_int(context, inst->getNumFrameIDs());
  8857. return 1;
  8858. }
  8859. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  8860. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8861. int index = duk_to_int(context, 1);
  8862. duk_push_int(context, inst->getFrameIDAtIndex(index));
  8863. return 1;
  8864. }
  8865. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  8866. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8867. int index = duk_to_int(context, 1);
  8868. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  8869. *retInst = inst->getMeshForFrameIndex(index);
  8870. duk_push_pointer(context, (void*)retInst);
  8871. return 1;
  8872. }
  8873. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  8874. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8875. int index = duk_to_int(context, 1);
  8876. int frameID = duk_to_int(context, 2);
  8877. inst->insertFrame(index,frameID);
  8878. return 0;
  8879. }
  8880. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  8881. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8882. int frameIndex = duk_to_int(context, 1);
  8883. inst->removeFrameByIndex(frameIndex);
  8884. return 0;
  8885. }
  8886. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  8887. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8888. inst->clearFrames();
  8889. return 0;
  8890. }
  8891. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  8892. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8893. Number ppu = duk_to_number(context, 1);
  8894. inst->setPixelsPerUnit(ppu);
  8895. return 0;
  8896. }
  8897. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  8898. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8899. duk_push_number(context, inst->getPixelsPerUnit());
  8900. return 1;
  8901. }
  8902. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  8903. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8904. inst->rebuildStateMeshes();
  8905. return 0;
  8906. }
  8907. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  8908. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8909. Number fps = duk_to_number(context, 1);
  8910. inst->setStateFPS(fps);
  8911. return 0;
  8912. }
  8913. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  8914. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8915. duk_push_number(context, inst->getStateFPS());
  8916. return 1;
  8917. }
  8918. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  8919. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8920. Vector3 *retInst = new Vector3();
  8921. *retInst = inst->getLargestFrameBoundingBox();
  8922. duk_push_pointer(context, (void*)retInst);
  8923. return 1;
  8924. }
  8925. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  8926. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8927. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  8928. inst->setBoundingBox(boundingBox);
  8929. return 0;
  8930. }
  8931. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  8932. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8933. Vector2 *retInst = new Vector2();
  8934. *retInst = inst->getBoundingBox();
  8935. duk_push_pointer(context, (void*)retInst);
  8936. return 1;
  8937. }
  8938. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  8939. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8940. Vector2 *retInst = new Vector2();
  8941. *retInst = inst->getSpriteOffset();
  8942. duk_push_pointer(context, (void*)retInst);
  8943. return 1;
  8944. }
  8945. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  8946. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8947. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  8948. inst->setSpriteOffset(offset);
  8949. return 0;
  8950. }
  8951. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  8952. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  8953. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  8954. duk_push_pointer(context, (void*)ptrRetVal);
  8955. return 1;
  8956. }
  8957. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  8958. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  8959. inst->script = (Script*)duk_to_pointer(context, 1);
  8960. return 0;
  8961. }
  8962. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  8963. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  8964. delete inst;
  8965. return 0;
  8966. }
  8967. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  8968. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8969. duk_push_string(context, inst->name.c_str());
  8970. return 1;
  8971. }
  8972. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  8973. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8974. inst->name = duk_to_string(context, 1);
  8975. return 0;
  8976. }
  8977. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  8978. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8979. duk_push_int(context, inst->type);
  8980. return 1;
  8981. }
  8982. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  8983. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8984. inst->type = duk_to_int(context, 1);
  8985. return 0;
  8986. }
  8987. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  8988. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8989. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  8990. duk_push_pointer(context, (void*)ptrRetVal);
  8991. return 1;
  8992. }
  8993. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  8994. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  8995. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  8996. return 0;
  8997. }
  8998. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  8999. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9000. delete inst;
  9001. return 0;
  9002. }
  9003. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9004. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9005. duk_push_int(context, inst->size);
  9006. return 1;
  9007. }
  9008. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9009. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9010. inst->size = duk_to_int(context, 1);
  9011. return 0;
  9012. }
  9013. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9014. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9015. duk_push_string(context, inst->name.c_str());
  9016. return 1;
  9017. }
  9018. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9019. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9020. inst->name = duk_to_string(context, 1);
  9021. return 0;
  9022. }
  9023. duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) {
  9024. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9025. duk_push_int(context, inst->arrayType);
  9026. return 1;
  9027. }
  9028. duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) {
  9029. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9030. inst->arrayType = duk_to_int(context, 1);
  9031. return 0;
  9032. }
  9033. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9034. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9035. delete inst;
  9036. return 0;
  9037. }
  9038. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9039. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9040. duk_push_string(context, inst->id.c_str());
  9041. return 1;
  9042. }
  9043. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9044. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9045. inst->id = duk_to_string(context, 1);
  9046. return 0;
  9047. }
  9048. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9049. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9050. duk_push_number(context, inst->width);
  9051. return 1;
  9052. }
  9053. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9054. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9055. inst->width = duk_to_number(context, 1);
  9056. return 0;
  9057. }
  9058. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9059. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9060. duk_push_number(context, inst->height);
  9061. return 1;
  9062. }
  9063. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9064. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9065. inst->height = duk_to_number(context, 1);
  9066. return 0;
  9067. }
  9068. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9069. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9070. duk_push_int(context, inst->sizeMode);
  9071. return 1;
  9072. }
  9073. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9074. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9075. inst->sizeMode = duk_to_int(context, 1);
  9076. return 0;
  9077. }
  9078. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9079. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9080. duk_push_number(context, inst->normalizedWidth);
  9081. return 1;
  9082. }
  9083. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9084. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9085. inst->normalizedWidth = duk_to_number(context, 1);
  9086. return 0;
  9087. }
  9088. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9089. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9090. duk_push_number(context, inst->normalizedHeight);
  9091. return 1;
  9092. }
  9093. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9094. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9095. inst->normalizedHeight = duk_to_number(context, 1);
  9096. return 0;
  9097. }
  9098. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9099. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9100. delete inst;
  9101. return 0;
  9102. }
  9103. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9104. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9105. duk_push_string(context, inst->id.c_str());
  9106. return 1;
  9107. }
  9108. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9109. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9110. inst->id = duk_to_string(context, 1);
  9111. return 0;
  9112. }
  9113. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9114. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9115. duk_push_string(context, inst->name.c_str());
  9116. return 1;
  9117. }
  9118. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9119. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9120. inst->name = duk_to_string(context, 1);
  9121. return 0;
  9122. }
  9123. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9124. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9125. duk_push_int(context, inst->mode);
  9126. return 1;
  9127. }
  9128. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9129. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9130. inst->mode = duk_to_int(context, 1);
  9131. return 0;
  9132. }
  9133. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9134. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9135. delete inst;
  9136. return 0;
  9137. }
  9138. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9139. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9140. duk_push_int(context, inst->numSpotLights);
  9141. return 1;
  9142. }
  9143. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9144. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9145. inst->numSpotLights = duk_to_int(context, 1);
  9146. return 0;
  9147. }
  9148. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9149. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9150. duk_push_int(context, inst->numPointLights);
  9151. return 1;
  9152. }
  9153. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9154. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9155. inst->numPointLights = duk_to_int(context, 1);
  9156. return 0;
  9157. }
  9158. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9159. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9160. duk_push_boolean(context, inst->screenShader);
  9161. return 1;
  9162. }
  9163. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9164. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9165. inst->screenShader = duk_to_boolean(context, 1);
  9166. return 0;
  9167. }
  9168. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9169. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9170. duk_push_string(context, inst->name.c_str());
  9171. return 1;
  9172. }
  9173. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9174. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9175. inst->name = duk_to_string(context, 1);
  9176. return 0;
  9177. }
  9178. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9179. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9180. delete inst;
  9181. return 0;
  9182. }
  9183. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9184. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9185. duk_push_int(context, inst->getType());
  9186. return 1;
  9187. }
  9188. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9189. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9190. String name = duk_to_string(context, 1);
  9191. inst->setName(name);
  9192. return 0;
  9193. }
  9194. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9195. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9196. duk_push_string(context, inst->getName().c_str());
  9197. return 1;
  9198. }
  9199. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9200. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9201. String name = duk_to_string(context, 1);
  9202. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9203. duk_push_pointer(context, (void*)ptrRetVal);
  9204. return 1;
  9205. }
  9206. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9207. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9208. String name = duk_to_string(context, 1);
  9209. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9210. duk_push_pointer(context, (void*)ptrRetVal);
  9211. return 1;
  9212. }
  9213. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9214. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9215. inst->reload();
  9216. return 0;
  9217. }
  9218. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9219. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9220. String name = duk_to_string(context, 1);
  9221. duk_push_int(context, inst->getExpectedParamType(name));
  9222. return 1;
  9223. }
  9224. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9225. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9226. duk_push_string(context, inst->name.c_str());
  9227. return 1;
  9228. }
  9229. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9230. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9231. inst->name = duk_to_string(context, 1);
  9232. return 0;
  9233. }
  9234. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9235. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9236. duk_push_int(context, inst->type);
  9237. return 1;
  9238. }
  9239. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9240. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9241. inst->type = duk_to_int(context, 1);
  9242. return 0;
  9243. }
  9244. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9245. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9246. duk_push_boolean(context, inst->ownsPointer);
  9247. return 1;
  9248. }
  9249. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9250. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9251. inst->ownsPointer = duk_to_boolean(context, 1);
  9252. return 0;
  9253. }
  9254. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9255. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9256. duk_push_int(context, inst->arraySize);
  9257. return 1;
  9258. }
  9259. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  9260. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9261. inst->arraySize = duk_to_int(context, 1);
  9262. return 0;
  9263. }
  9264. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  9265. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9266. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  9267. duk_push_pointer(context, (void*)ptrRetVal);
  9268. return 1;
  9269. }
  9270. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  9271. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9272. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  9273. return 0;
  9274. }
  9275. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  9276. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9277. delete inst;
  9278. return 0;
  9279. }
  9280. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  9281. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9282. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9283. *retInst = inst->Copy();
  9284. duk_push_pointer(context, (void*)retInst);
  9285. return 1;
  9286. }
  9287. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  9288. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9289. duk_push_number(context, inst->getNumber());
  9290. return 1;
  9291. }
  9292. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  9293. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9294. Vector2 *retInst = new Vector2();
  9295. *retInst = inst->getVector2();
  9296. duk_push_pointer(context, (void*)retInst);
  9297. return 1;
  9298. }
  9299. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  9300. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9301. Vector3 *retInst = new Vector3();
  9302. *retInst = inst->getVector3();
  9303. duk_push_pointer(context, (void*)retInst);
  9304. return 1;
  9305. }
  9306. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  9307. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9308. Matrix4 *retInst = new Matrix4();
  9309. *retInst = inst->getMatrix4();
  9310. duk_push_pointer(context, (void*)retInst);
  9311. return 1;
  9312. }
  9313. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  9314. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9315. Color *retInst = new Color();
  9316. *retInst = inst->getColor();
  9317. duk_push_pointer(context, (void*)retInst);
  9318. return 1;
  9319. }
  9320. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  9321. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9322. Number x = duk_to_number(context, 1);
  9323. inst->setNumber(x);
  9324. return 0;
  9325. }
  9326. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  9327. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9328. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  9329. inst->setVector2(x);
  9330. return 0;
  9331. }
  9332. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  9333. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9334. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  9335. inst->setVector3(x);
  9336. return 0;
  9337. }
  9338. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  9339. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9340. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  9341. inst->setMatrix4(x);
  9342. return 0;
  9343. }
  9344. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  9345. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9346. Color x = *(Color*)duk_to_pointer(context, 1);
  9347. inst->setColor(x);
  9348. return 0;
  9349. }
  9350. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  9351. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9352. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  9353. inst->setTexture(texture);
  9354. return 0;
  9355. }
  9356. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  9357. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9358. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9359. *retInst = inst->getTexture();
  9360. duk_push_pointer(context, (void*)retInst);
  9361. return 1;
  9362. }
  9363. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  9364. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9365. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 1);
  9366. inst->setCubemap(cubemap);
  9367. return 0;
  9368. }
  9369. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  9370. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9371. shared_ptr<Cubemap> *retInst = new shared_ptr<Cubemap>();
  9372. *retInst = inst->getCubemap();
  9373. duk_push_pointer(context, (void*)retInst);
  9374. return 1;
  9375. }
  9376. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  9377. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9378. int type = duk_to_int(context, 1);
  9379. String pvalue = duk_to_string(context, 2);
  9380. inst->setParamValueFromString(type,pvalue);
  9381. return 0;
  9382. }
  9383. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  9384. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9385. duk_push_int(context, inst->type);
  9386. return 1;
  9387. }
  9388. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  9389. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9390. inst->type = duk_to_int(context, 1);
  9391. return 0;
  9392. }
  9393. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  9394. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9395. delete inst;
  9396. return 0;
  9397. }
  9398. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  9399. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9400. inst->reloadProgram();
  9401. return 0;
  9402. }
  9403. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  9404. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9405. inst->reloadResource();
  9406. return 0;
  9407. }
  9408. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  9409. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9410. duk_push_string(context, inst->name.c_str());
  9411. return 1;
  9412. }
  9413. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  9414. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9415. inst->name = duk_to_string(context, 1);
  9416. return 0;
  9417. }
  9418. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  9419. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9420. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  9421. duk_push_pointer(context, (void*)ptrRetVal);
  9422. return 1;
  9423. }
  9424. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  9425. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9426. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  9427. return 0;
  9428. }
  9429. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  9430. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9431. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  9432. duk_push_pointer(context, (void*)ptrRetVal);
  9433. return 1;
  9434. }
  9435. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  9436. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9437. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  9438. return 0;
  9439. }
  9440. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  9441. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9442. duk_push_boolean(context, inst->enabled);
  9443. return 1;
  9444. }
  9445. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  9446. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9447. inst->enabled = duk_to_boolean(context, 1);
  9448. return 0;
  9449. }
  9450. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  9451. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9452. delete inst;
  9453. return 0;
  9454. }
  9455. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  9456. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9457. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  9458. duk_push_pointer(context, (void*)ptrRetVal);
  9459. return 1;
  9460. }
  9461. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  9462. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9463. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  9464. return 0;
  9465. }
  9466. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  9467. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9468. delete inst;
  9469. return 0;
  9470. }
  9471. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  9472. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9473. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  9474. inst->copyTo(targetBinding);
  9475. return 0;
  9476. }
  9477. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  9478. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9479. int type = duk_to_int(context, 1);
  9480. String name = duk_to_string(context, 2);
  9481. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9482. *retInst = inst->addParam(type,name);
  9483. duk_push_pointer(context, (void*)retInst);
  9484. return 1;
  9485. }
  9486. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  9487. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9488. int type = duk_to_int(context, 1);
  9489. String name = duk_to_string(context, 2);
  9490. void* ptr = (void*)duk_to_pointer(context, 3);
  9491. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9492. *retInst = inst->addParamPointer(type,name,ptr);
  9493. duk_push_pointer(context, (void*)retInst);
  9494. return 1;
  9495. }
  9496. duk_ret_t Polycode_ShaderBinding_addParamFromData(duk_context *context) {
  9497. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9498. String name = duk_to_string(context, 1);
  9499. String data = duk_to_string(context, 2);
  9500. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9501. *retInst = inst->addParamFromData(name,data);
  9502. duk_push_pointer(context, (void*)retInst);
  9503. return 1;
  9504. }
  9505. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  9506. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9507. duk_push_int(context, inst->getNumLocalParams());
  9508. return 1;
  9509. }
  9510. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  9511. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9512. int index = duk_to_int(context, 1);
  9513. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9514. *retInst = inst->getLocalParam(index);
  9515. duk_push_pointer(context, (void*)retInst);
  9516. return 1;
  9517. }
  9518. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  9519. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9520. String name = duk_to_string(context, 1);
  9521. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  9522. *retInst = inst->getLocalParamByName(name);
  9523. duk_push_pointer(context, (void*)retInst);
  9524. return 1;
  9525. }
  9526. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  9527. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9528. String name = duk_to_string(context, 1);
  9529. inst->removeParam(name);
  9530. return 0;
  9531. }
  9532. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  9533. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9534. String paramName = duk_to_string(context, 1);
  9535. String fileName = duk_to_string(context, 2);
  9536. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9537. *retInst = inst->loadTextureForParam(paramName,fileName);
  9538. duk_push_pointer(context, (void*)retInst);
  9539. return 1;
  9540. }
  9541. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  9542. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9543. String paramName = duk_to_string(context, 1);
  9544. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 2);
  9545. inst->setTextureForParam(paramName,texture);
  9546. return 0;
  9547. }
  9548. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  9549. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9550. String paramName = duk_to_string(context, 1);
  9551. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 2);
  9552. inst->setCubemapForParam(paramName,cubemap);
  9553. return 0;
  9554. }
  9555. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  9556. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9557. duk_push_int(context, inst->getNumAttributeBindings());
  9558. return 1;
  9559. }
  9560. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  9561. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9562. int index = duk_to_int(context, 1);
  9563. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  9564. duk_push_pointer(context, (void*)ptrRetVal);
  9565. return 1;
  9566. }
  9567. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  9568. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9569. String name = duk_to_string(context, 1);
  9570. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  9571. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  9572. duk_push_pointer(context, (void*)ptrRetVal);
  9573. return 1;
  9574. }
  9575. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  9576. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9577. String name = duk_to_string(context, 1);
  9578. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  9579. duk_push_pointer(context, (void*)ptrRetVal);
  9580. return 1;
  9581. }
  9582. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  9583. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9584. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  9585. inst->addRenderTargetBinding(binding);
  9586. return 0;
  9587. }
  9588. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  9589. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9590. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  9591. inst->removeRenderTargetBinding(binding);
  9592. return 0;
  9593. }
  9594. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  9595. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9596. duk_push_int(context, inst->getNumRenderTargetBindings());
  9597. return 1;
  9598. }
  9599. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  9600. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9601. int index = duk_to_int(context, 1);
  9602. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  9603. duk_push_pointer(context, (void*)ptrRetVal);
  9604. return 1;
  9605. }
  9606. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  9607. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9608. duk_push_int(context, inst->getNumInTargetBindings());
  9609. return 1;
  9610. }
  9611. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  9612. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9613. int index = duk_to_int(context, 1);
  9614. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  9615. duk_push_pointer(context, (void*)ptrRetVal);
  9616. return 1;
  9617. }
  9618. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  9619. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9620. duk_push_int(context, inst->getNumColorTargetBindings());
  9621. return 1;
  9622. }
  9623. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  9624. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9625. int index = duk_to_int(context, 1);
  9626. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  9627. duk_push_pointer(context, (void*)ptrRetVal);
  9628. return 1;
  9629. }
  9630. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  9631. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9632. duk_push_int(context, inst->getNumDepthTargetBindings());
  9633. return 1;
  9634. }
  9635. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  9636. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9637. int index = duk_to_int(context, 1);
  9638. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  9639. duk_push_pointer(context, (void*)ptrRetVal);
  9640. return 1;
  9641. }
  9642. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  9643. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9644. duk_push_int(context, inst->getNumOutTargetBindings());
  9645. return 1;
  9646. }
  9647. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  9648. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9649. int index = duk_to_int(context, 1);
  9650. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  9651. duk_push_pointer(context, (void*)ptrRetVal);
  9652. return 1;
  9653. }
  9654. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  9655. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9656. delete inst;
  9657. return 0;
  9658. }
  9659. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  9660. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9661. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  9662. inst->addBoneTrack(boneTrack);
  9663. return 0;
  9664. }
  9665. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  9666. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9667. duk_push_string(context, inst->getName().c_str());
  9668. return 1;
  9669. }
  9670. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  9671. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9672. bool once = duk_to_boolean(context, 1);
  9673. inst->Play(once);
  9674. return 0;
  9675. }
  9676. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  9677. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9678. inst->Stop();
  9679. return 0;
  9680. }
  9681. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  9682. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9683. inst->Reset();
  9684. return 0;
  9685. }
  9686. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  9687. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9688. inst->Update();
  9689. return 0;
  9690. }
  9691. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  9692. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9693. Number speed = duk_to_number(context, 1);
  9694. inst->setSpeed(speed);
  9695. return 0;
  9696. }
  9697. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  9698. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9699. Number newWeight = duk_to_number(context, 1);
  9700. inst->setWeight(newWeight);
  9701. return 0;
  9702. }
  9703. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  9704. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9705. duk_push_number(context, inst->getWeight());
  9706. return 1;
  9707. }
  9708. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  9709. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9710. duk_push_boolean(context, inst->isPlaying());
  9711. return 1;
  9712. }
  9713. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  9714. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9715. delete inst;
  9716. return 0;
  9717. }
  9718. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  9719. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9720. String fileName = duk_to_string(context, 1);
  9721. inst->loadSkeleton(fileName);
  9722. return 0;
  9723. }
  9724. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  9725. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9726. String animName = duk_to_string(context, 1);
  9727. Number weight = duk_to_number(context, 2);
  9728. bool once = duk_to_boolean(context, 3);
  9729. bool restartIfPlaying = duk_to_boolean(context, 4);
  9730. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  9731. return 0;
  9732. }
  9733. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  9734. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9735. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9736. Number weight = duk_to_number(context, 2);
  9737. bool once = duk_to_boolean(context, 3);
  9738. bool restartIfPlaying = duk_to_boolean(context, 4);
  9739. inst->playAnimation(animation,weight,once,restartIfPlaying);
  9740. return 0;
  9741. }
  9742. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  9743. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9744. String animName = duk_to_string(context, 1);
  9745. inst->setBaseAnimationByName(animName);
  9746. return 0;
  9747. }
  9748. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  9749. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9750. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9751. inst->setBaseAnimation(animation);
  9752. return 0;
  9753. }
  9754. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  9755. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9756. inst->stopAllAnimations();
  9757. return 0;
  9758. }
  9759. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  9760. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9761. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  9762. duk_push_pointer(context, (void*)ptrRetVal);
  9763. return 1;
  9764. }
  9765. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  9766. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9767. String name = duk_to_string(context, 1);
  9768. String fileName = duk_to_string(context, 2);
  9769. inst->addAnimation(name,fileName);
  9770. return 0;
  9771. }
  9772. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  9773. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9774. String name = duk_to_string(context, 1);
  9775. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  9776. duk_push_pointer(context, (void*)ptrRetVal);
  9777. return 1;
  9778. }
  9779. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  9780. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9781. String name = duk_to_string(context, 1);
  9782. inst->stopAnimationByName(name);
  9783. return 0;
  9784. }
  9785. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  9786. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9787. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9788. inst->stopAnimation(animation);
  9789. return 0;
  9790. }
  9791. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  9792. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9793. inst->Update();
  9794. return 0;
  9795. }
  9796. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  9797. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9798. String name = duk_to_string(context, 1);
  9799. PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name);
  9800. duk_push_pointer(context, (void*)ptrRetVal);
  9801. return 1;
  9802. }
  9803. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  9804. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9805. bool val = duk_to_boolean(context, 1);
  9806. inst->bonesVisible(val);
  9807. return 0;
  9808. }
  9809. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  9810. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9811. duk_push_int(context, inst->getNumBones());
  9812. return 1;
  9813. }
  9814. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  9815. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9816. int index = duk_to_int(context, 1);
  9817. PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index);
  9818. duk_push_pointer(context, (void*)ptrRetVal);
  9819. return 1;
  9820. }
  9821. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  9822. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9823. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  9824. inst->addBone(bone);
  9825. return 0;
  9826. }
  9827. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  9828. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9829. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  9830. inst->removeBone(bone);
  9831. return 0;
  9832. }
  9833. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  9834. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9835. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  9836. duk_push_int(context, inst->getBoneIndexByBone(bone));
  9837. return 1;
  9838. }
  9839. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  9840. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9841. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  9842. duk_push_pointer(context, (void*)ptrRetVal);
  9843. return 1;
  9844. }
  9845. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  9846. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9847. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  9848. return 0;
  9849. }
  9850. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  9851. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9852. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  9853. duk_push_pointer(context, (void*)ptrRetVal);
  9854. return 1;
  9855. }
  9856. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  9857. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9858. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  9859. return 0;
  9860. }
  9861. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  9862. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9863. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  9864. duk_push_pointer(context, (void*)ptrRetVal);
  9865. return 1;
  9866. }
  9867. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  9868. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9869. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  9870. return 0;
  9871. }
  9872. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  9873. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9874. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  9875. duk_push_pointer(context, (void*)ptrRetVal);
  9876. return 1;
  9877. }
  9878. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  9879. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9880. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  9881. return 0;
  9882. }
  9883. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  9884. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9885. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  9886. duk_push_pointer(context, (void*)ptrRetVal);
  9887. return 1;
  9888. }
  9889. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  9890. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9891. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  9892. return 0;
  9893. }
  9894. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  9895. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9896. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  9897. duk_push_pointer(context, (void*)ptrRetVal);
  9898. return 1;
  9899. }
  9900. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  9901. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9902. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  9903. return 0;
  9904. }
  9905. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  9906. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9907. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  9908. duk_push_pointer(context, (void*)ptrRetVal);
  9909. return 1;
  9910. }
  9911. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  9912. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9913. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  9914. return 0;
  9915. }
  9916. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  9917. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9918. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  9919. duk_push_pointer(context, (void*)ptrRetVal);
  9920. return 1;
  9921. }
  9922. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  9923. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9924. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  9925. return 0;
  9926. }
  9927. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  9928. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9929. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  9930. duk_push_pointer(context, (void*)ptrRetVal);
  9931. return 1;
  9932. }
  9933. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  9934. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9935. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  9936. return 0;
  9937. }
  9938. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  9939. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9940. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  9941. duk_push_pointer(context, (void*)ptrRetVal);
  9942. return 1;
  9943. }
  9944. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  9945. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9946. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  9947. return 0;
  9948. }
  9949. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  9950. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9951. Vector3 *retInst = new Vector3();
  9952. *retInst = inst->position;
  9953. duk_push_pointer(context, (void*)retInst);
  9954. return 1;
  9955. }
  9956. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  9957. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9958. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  9959. return 0;
  9960. }
  9961. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  9962. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9963. Vector3 *retInst = new Vector3();
  9964. *retInst = inst->scale;
  9965. duk_push_pointer(context, (void*)retInst);
  9966. return 1;
  9967. }
  9968. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  9969. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9970. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  9971. return 0;
  9972. }
  9973. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  9974. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9975. Quaternion *retInst = new Quaternion();
  9976. *retInst = inst->boneQuat;
  9977. duk_push_pointer(context, (void*)retInst);
  9978. return 1;
  9979. }
  9980. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  9981. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9982. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  9983. return 0;
  9984. }
  9985. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  9986. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9987. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  9988. duk_push_pointer(context, (void*)ptrRetVal);
  9989. return 1;
  9990. }
  9991. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  9992. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9993. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  9994. return 0;
  9995. }
  9996. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  9997. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  9998. duk_push_number(context, inst->weight);
  9999. return 1;
  10000. }
  10001. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10002. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10003. inst->weight = duk_to_number(context, 1);
  10004. return 0;
  10005. }
  10006. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10007. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10008. delete inst;
  10009. return 0;
  10010. }
  10011. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10012. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10013. bool once = duk_to_boolean(context, 1);
  10014. inst->Play(once);
  10015. return 0;
  10016. }
  10017. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10018. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10019. inst->Stop();
  10020. return 0;
  10021. }
  10022. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10023. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10024. Number elapsed = duk_to_number(context, 1);
  10025. inst->Update(elapsed);
  10026. return 0;
  10027. }
  10028. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10029. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10030. inst->Reset();
  10031. return 0;
  10032. }
  10033. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10034. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10035. Number speed = duk_to_number(context, 1);
  10036. inst->setSpeed(speed);
  10037. return 0;
  10038. }
  10039. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10040. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10041. delete inst;
  10042. return 0;
  10043. }
  10044. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10045. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10046. int offset = duk_to_int(context, 1);
  10047. int channel = duk_to_int(context, 2);
  10048. Vector3 position = *(Vector3*)duk_to_pointer(context, 3);
  10049. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4);
  10050. duk_push_number(context, inst->getSampleAsNumber(offset,channel,position,orientation));
  10051. return 1;
  10052. }
  10053. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10054. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10055. String fileName = duk_to_string(context, 1);
  10056. inst->loadFile(fileName);
  10057. return 0;
  10058. }
  10059. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10060. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10061. bool loop = duk_to_boolean(context, 1);
  10062. bool restartSound = duk_to_boolean(context, 2);
  10063. inst->Play(loop,restartSound);
  10064. return 0;
  10065. }
  10066. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10067. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10068. inst->Stop();
  10069. return 0;
  10070. }
  10071. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10072. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10073. Number newVolume = duk_to_number(context, 1);
  10074. inst->setVolume(newVolume);
  10075. return 0;
  10076. }
  10077. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10078. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10079. duk_push_number(context, inst->getVolume());
  10080. return 1;
  10081. }
  10082. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10083. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10084. Number newPitch = duk_to_number(context, 1);
  10085. inst->setPitch(newPitch);
  10086. return 0;
  10087. }
  10088. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10089. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10090. duk_push_number(context, inst->getPitch());
  10091. return 1;
  10092. }
  10093. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10094. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10095. duk_push_boolean(context, inst->isPlaying());
  10096. return 1;
  10097. }
  10098. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10099. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10100. duk_push_boolean(context, inst->isLooped());
  10101. return 1;
  10102. }
  10103. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10104. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10105. bool isPositional = duk_to_boolean(context, 1);
  10106. inst->setIsPositional(isPositional);
  10107. return 0;
  10108. }
  10109. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10110. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10111. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10112. inst->setSoundPosition(position);
  10113. return 0;
  10114. }
  10115. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10116. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10117. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10118. inst->setSoundVelocity(velocity);
  10119. return 0;
  10120. }
  10121. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10122. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10123. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10124. inst->setSoundDirection(direction);
  10125. return 0;
  10126. }
  10127. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10128. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10129. int offset = duk_to_int(context, 1);
  10130. inst->setOffset(offset);
  10131. return 0;
  10132. }
  10133. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10134. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10135. duk_push_string(context, inst->getFileName().c_str());
  10136. return 1;
  10137. }
  10138. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10139. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10140. duk_push_number(context, inst->getPlaybackDuration());
  10141. return 1;
  10142. }
  10143. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10144. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10145. duk_push_number(context, inst->getPlaybackTime());
  10146. return 1;
  10147. }
  10148. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10149. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10150. Number time = duk_to_number(context, 1);
  10151. inst->seekTo(time);
  10152. return 0;
  10153. }
  10154. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10155. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10156. duk_push_int(context, inst->getOffset());
  10157. return 1;
  10158. }
  10159. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10160. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10161. duk_push_int(context, inst->getSampleLength());
  10162. return 1;
  10163. }
  10164. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10165. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10166. duk_push_int(context, inst->getFrequency());
  10167. return 1;
  10168. }
  10169. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10170. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10171. Number referenceDistance = duk_to_number(context, 1);
  10172. Number maxDistance = duk_to_number(context, 2);
  10173. inst->setPositionalProperties(referenceDistance,maxDistance);
  10174. return 0;
  10175. }
  10176. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10177. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10178. Number referenceDistance = duk_to_number(context, 1);
  10179. inst->setReferenceDistance(referenceDistance);
  10180. return 0;
  10181. }
  10182. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10183. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10184. Number maxDistance = duk_to_number(context, 1);
  10185. inst->setMaxDistance(maxDistance);
  10186. return 0;
  10187. }
  10188. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10189. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10190. duk_push_number(context, inst->getReferenceDistance());
  10191. return 1;
  10192. }
  10193. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  10194. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10195. duk_push_number(context, inst->getMaxDistance());
  10196. return 1;
  10197. }
  10198. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  10199. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10200. char* data = (char*)duk_to_pointer(context, 1);
  10201. int size = duk_to_int(context, 2);
  10202. int channels = duk_to_int(context, 3);
  10203. int freq = duk_to_int(context, 4);
  10204. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  10205. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  10206. return 1;
  10207. }
  10208. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  10209. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10210. String fileName = duk_to_string(context, 1);
  10211. duk_push_boolean(context, inst->loadWAV(fileName));
  10212. return 1;
  10213. }
  10214. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  10215. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10216. String fileName = duk_to_string(context, 1);
  10217. duk_push_boolean(context, inst->loadOGG(fileName));
  10218. return 1;
  10219. }
  10220. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  10221. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10222. bool result = duk_to_boolean(context, 1);
  10223. String err = duk_to_string(context, 2);
  10224. inst->soundCheck(result,err);
  10225. return 0;
  10226. }
  10227. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  10228. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10229. int streamCount = duk_to_int(context, 1);
  10230. inst->updateStream(streamCount);
  10231. return 0;
  10232. }
  10233. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  10234. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10235. delete inst;
  10236. return 0;
  10237. }
  10238. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  10239. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10240. duk_push_int(context, inst->getNumChannels());
  10241. return 1;
  10242. }
  10243. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  10244. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10245. duk_push_int(context, inst->getFrequency());
  10246. return 1;
  10247. }
  10248. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  10249. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10250. duk_push_number(context, inst->globalVolume);
  10251. return 1;
  10252. }
  10253. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  10254. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10255. inst->globalVolume = duk_to_number(context, 1);
  10256. return 0;
  10257. }
  10258. duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) {
  10259. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10260. Vector3 *retInst = new Vector3();
  10261. *retInst = inst->listenerPosition;
  10262. duk_push_pointer(context, (void*)retInst);
  10263. return 1;
  10264. }
  10265. duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) {
  10266. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10267. inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1);
  10268. return 0;
  10269. }
  10270. duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) {
  10271. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10272. Quaternion *retInst = new Quaternion();
  10273. *retInst = inst->listenerOrientation;
  10274. duk_push_pointer(context, (void*)retInst);
  10275. return 1;
  10276. }
  10277. duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) {
  10278. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10279. inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1);
  10280. return 0;
  10281. }
  10282. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  10283. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10284. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  10285. duk_push_pointer(context, (void*)ptrRetVal);
  10286. return 1;
  10287. }
  10288. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  10289. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10290. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10291. return 0;
  10292. }
  10293. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  10294. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10295. delete inst;
  10296. return 0;
  10297. }
  10298. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  10299. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10300. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  10301. int numSamples = duk_to_int(context, 2);
  10302. inst->mixIntoBuffer(buffer,numSamples);
  10303. return 0;
  10304. }
  10305. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  10306. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10307. delete inst;
  10308. return 0;
  10309. }
  10310. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  10311. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10312. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10313. inst->setListenerPosition(position);
  10314. return 0;
  10315. }
  10316. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  10317. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10318. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1);
  10319. inst->setListenerOrientation(orientation);
  10320. return 0;
  10321. }
  10322. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  10323. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10324. int rate = duk_to_int(context, 1);
  10325. int sampleSize = duk_to_int(context, 2);
  10326. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  10327. return 1;
  10328. }
  10329. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  10330. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10331. bool generateFloatBuffer = duk_to_boolean(context, 1);
  10332. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  10333. duk_push_pointer(context, (void*)ptrRetVal);
  10334. return 1;
  10335. }
  10336. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  10337. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10338. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  10339. inst->setAudioInterface(audioInterface);
  10340. return 0;
  10341. }
  10342. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  10343. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10344. inst->Update();
  10345. return 0;
  10346. }
  10347. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  10348. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10349. Number globalVolume = duk_to_number(context, 1);
  10350. inst->setGlobalVolume(globalVolume);
  10351. return 0;
  10352. }
  10353. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  10354. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10355. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10356. inst->registerSound(sound);
  10357. return 0;
  10358. }
  10359. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  10360. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10361. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10362. inst->unregisterSound(sound);
  10363. return 0;
  10364. }
  10365. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  10366. String *inst = (String*)duk_to_pointer(context, 0);
  10367. string *retInst = new string();
  10368. *retInst = inst->contents;
  10369. duk_push_pointer(context, (void*)retInst);
  10370. return 1;
  10371. }
  10372. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  10373. String *inst = (String*)duk_to_pointer(context, 0);
  10374. inst->contents = *(string*)duk_to_pointer(context, 1);
  10375. return 0;
  10376. }
  10377. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  10378. String *inst = (String*)duk_to_pointer(context, 0);
  10379. wstring *retInst = new wstring();
  10380. *retInst = inst->w_contents;
  10381. duk_push_pointer(context, (void*)retInst);
  10382. return 1;
  10383. }
  10384. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  10385. String *inst = (String*)duk_to_pointer(context, 0);
  10386. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  10387. return 0;
  10388. }
  10389. duk_ret_t Polycode_String__delete(duk_context *context) {
  10390. String *inst = (String*)duk_to_pointer(context, 0);
  10391. delete inst;
  10392. return 0;
  10393. }
  10394. duk_ret_t Polycode_String_size(duk_context *context) {
  10395. String *inst = (String*)duk_to_pointer(context, 0);
  10396. size_t *retInst = new size_t();
  10397. *retInst = inst->size();
  10398. duk_push_pointer(context, (void*)retInst);
  10399. return 1;
  10400. }
  10401. duk_ret_t Polycode_String_length(duk_context *context) {
  10402. String *inst = (String*)duk_to_pointer(context, 0);
  10403. size_t *retInst = new size_t();
  10404. *retInst = inst->length();
  10405. duk_push_pointer(context, (void*)retInst);
  10406. return 1;
  10407. }
  10408. duk_ret_t Polycode_String_substr(duk_context *context) {
  10409. String *inst = (String*)duk_to_pointer(context, 0);
  10410. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  10411. size_t n = *(size_t*)duk_to_pointer(context, 2);
  10412. duk_push_string(context, inst->substr(pos,n).c_str());
  10413. return 1;
  10414. }
  10415. duk_ret_t Polycode_String_rfind(duk_context *context) {
  10416. String *inst = (String*)duk_to_pointer(context, 0);
  10417. String str = duk_to_string(context, 1);
  10418. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10419. size_t *retInst = new size_t();
  10420. *retInst = inst->rfind(str,pos);
  10421. duk_push_pointer(context, (void*)retInst);
  10422. return 1;
  10423. }
  10424. duk_ret_t Polycode_String_find(duk_context *context) {
  10425. String *inst = (String*)duk_to_pointer(context, 0);
  10426. String str = duk_to_string(context, 1);
  10427. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10428. size_t *retInst = new size_t();
  10429. *retInst = inst->find(str,pos);
  10430. duk_push_pointer(context, (void*)retInst);
  10431. return 1;
  10432. }
  10433. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  10434. String *inst = (String*)duk_to_pointer(context, 0);
  10435. String str = duk_to_string(context, 1);
  10436. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10437. size_t *retInst = new size_t();
  10438. *retInst = inst->find_last_of(str,pos);
  10439. duk_push_pointer(context, (void*)retInst);
  10440. return 1;
  10441. }
  10442. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  10443. String *inst = (String*)duk_to_pointer(context, 0);
  10444. String str = duk_to_string(context, 1);
  10445. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10446. size_t *retInst = new size_t();
  10447. *retInst = inst->find_first_of(str,pos);
  10448. duk_push_pointer(context, (void*)retInst);
  10449. return 1;
  10450. }
  10451. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  10452. String *inst = (String*)duk_to_pointer(context, 0);
  10453. duk_push_string(context, inst->toLowerCase().c_str());
  10454. return 1;
  10455. }
  10456. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  10457. String *inst = (String*)duk_to_pointer(context, 0);
  10458. duk_push_string(context, inst->toUpperCase().c_str());
  10459. return 1;
  10460. }
  10461. duk_ret_t Polycode_String_split(duk_context *context) {
  10462. String *inst = (String*)duk_to_pointer(context, 0);
  10463. String delim = duk_to_string(context, 1);
  10464. return 0;
  10465. }
  10466. duk_ret_t Polycode_String_replace(duk_context *context) {
  10467. String *inst = (String*)duk_to_pointer(context, 0);
  10468. String what = duk_to_string(context, 1);
  10469. String withWhat = duk_to_string(context, 2);
  10470. duk_push_string(context, inst->replace(what,withWhat).c_str());
  10471. return 1;
  10472. }
  10473. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  10474. String *inst = (String*)duk_to_pointer(context, 0);
  10475. duk_push_number(context, inst->toNumber());
  10476. return 1;
  10477. }
  10478. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  10479. String *inst = (String*)duk_to_pointer(context, 0);
  10480. duk_push_int(context, inst->toInteger());
  10481. return 1;
  10482. }
  10483. duk_ret_t Polycode_String_c_str(duk_context *context) {
  10484. String *inst = (String*)duk_to_pointer(context, 0);
  10485. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  10486. duk_push_pointer(context, (void*)ptrRetVal);
  10487. return 1;
  10488. }
  10489. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  10490. String *inst = (String*)duk_to_pointer(context, 0);
  10491. int encoding = duk_to_int(context, 1);
  10492. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  10493. duk_push_pointer(context, (void*)ptrRetVal);
  10494. return 1;
  10495. }
  10496. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  10497. String *inst = (String*)duk_to_pointer(context, 0);
  10498. int encoding = duk_to_int(context, 1);
  10499. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  10500. duk_push_pointer(context, (void*)ptrRetVal);
  10501. return 1;
  10502. }
  10503. duk_ret_t Polycode_String_append(duk_context *context) {
  10504. String *inst = (String*)duk_to_pointer(context, 0);
  10505. char c = *(char*)duk_to_pointer(context, 1);
  10506. inst->append(c);
  10507. return 0;
  10508. }
  10509. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  10510. String *inst = (String*)duk_to_pointer(context, 0);
  10511. int encoding = duk_to_int(context, 1);
  10512. size_t *retInst = new size_t();
  10513. *retInst = inst->getDataSizeWithEncoding(encoding);
  10514. duk_push_pointer(context, (void*)retInst);
  10515. return 1;
  10516. }
  10517. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  10518. String *inst = (String*)duk_to_pointer(context, 0);
  10519. char* data = (char*)duk_to_pointer(context, 1);
  10520. int encoding = duk_to_int(context, 2);
  10521. inst->setDataWithEncoding(data,encoding);
  10522. return 0;
  10523. }
  10524. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  10525. String *inst = (String*)duk_to_pointer(context, 0);
  10526. duk_push_boolean(context, inst->isNumber());
  10527. return 1;
  10528. }
  10529. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  10530. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10531. delete inst;
  10532. return 0;
  10533. }
  10534. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  10535. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10536. duk_push_int(context, inst->getWidth());
  10537. return 1;
  10538. }
  10539. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  10540. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10541. duk_push_int(context, inst->getHeight());
  10542. return 1;
  10543. }
  10544. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  10545. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10546. duk_push_boolean(context, inst->clamp);
  10547. return 1;
  10548. }
  10549. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  10550. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10551. inst->clamp = duk_to_boolean(context, 1);
  10552. return 0;
  10553. }
  10554. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  10555. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10556. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  10557. duk_push_pointer(context, (void*)ptrRetVal);
  10558. return 1;
  10559. }
  10560. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  10561. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10562. inst->textureData = (char*)duk_to_pointer(context, 1);
  10563. return 0;
  10564. }
  10565. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  10566. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10567. duk_push_int(context, inst->type);
  10568. return 1;
  10569. }
  10570. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  10571. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10572. inst->type = duk_to_int(context, 1);
  10573. return 0;
  10574. }
  10575. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  10576. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10577. duk_push_int(context, inst->filteringMode);
  10578. return 1;
  10579. }
  10580. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  10581. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10582. inst->filteringMode = duk_to_int(context, 1);
  10583. return 0;
  10584. }
  10585. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  10586. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10587. duk_push_boolean(context, inst->createMipmaps);
  10588. return 1;
  10589. }
  10590. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  10591. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10592. inst->createMipmaps = duk_to_boolean(context, 1);
  10593. return 0;
  10594. }
  10595. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  10596. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10597. duk_push_int(context, inst->anisotropy);
  10598. return 1;
  10599. }
  10600. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  10601. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10602. inst->anisotropy = duk_to_int(context, 1);
  10603. return 0;
  10604. }
  10605. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  10606. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10607. duk_push_boolean(context, inst->framebufferTexture);
  10608. return 1;
  10609. }
  10610. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  10611. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10612. inst->framebufferTexture = duk_to_boolean(context, 1);
  10613. return 0;
  10614. }
  10615. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  10616. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10617. duk_push_boolean(context, inst->depthTexture);
  10618. return 1;
  10619. }
  10620. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  10621. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10622. inst->depthTexture = duk_to_boolean(context, 1);
  10623. return 0;
  10624. }
  10625. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  10626. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10627. delete inst;
  10628. return 0;
  10629. }
  10630. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  10631. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10632. inst->reloadResource();
  10633. return 0;
  10634. }
  10635. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  10636. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10637. Image* data = (Image*)duk_to_pointer(context, 1);
  10638. inst->setImageData(data);
  10639. return 0;
  10640. }
  10641. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  10642. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10643. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  10644. duk_push_pointer(context, (void*)ptrRetVal);
  10645. return 1;
  10646. }
  10647. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  10648. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10649. duk_push_int(context, inst->getWidth());
  10650. return 1;
  10651. }
  10652. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  10653. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10654. duk_push_int(context, inst->getHeight());
  10655. return 1;
  10656. }
  10657. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  10658. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10659. bool createMipmapsIn = duk_to_boolean(context, 1);
  10660. inst->setCreateMipmaps(createMipmapsIn);
  10661. return 0;
  10662. }
  10663. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  10664. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10665. duk_push_boolean(context, inst->getCreateMipmaps());
  10666. return 1;
  10667. }
  10668. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  10669. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10670. delete inst;
  10671. return 0;
  10672. }
  10673. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  10674. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10675. bool paused = duk_to_boolean(context, 1);
  10676. inst->Pause(paused);
  10677. return 0;
  10678. }
  10679. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  10680. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10681. duk_push_boolean(context, inst->isPaused());
  10682. return 1;
  10683. }
  10684. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  10685. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10686. duk_push_int(context, inst->getTicks());
  10687. return 1;
  10688. }
  10689. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  10690. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10691. int ticks = duk_to_int(context, 1);
  10692. inst->Update(ticks);
  10693. return 0;
  10694. }
  10695. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  10696. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10697. inst->Reset();
  10698. return 0;
  10699. }
  10700. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  10701. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10702. duk_push_boolean(context, inst->hasElapsed());
  10703. return 1;
  10704. }
  10705. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  10706. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10707. duk_push_number(context, inst->getElapsedf());
  10708. return 1;
  10709. }
  10710. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  10711. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10712. int msecs = duk_to_int(context, 1);
  10713. inst->setTimerInterval(msecs);
  10714. return 0;
  10715. }
  10716. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  10717. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10718. duk_push_number(context, inst->x);
  10719. return 1;
  10720. }
  10721. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  10722. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10723. inst->x = duk_to_number(context, 1);
  10724. return 0;
  10725. }
  10726. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  10727. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10728. duk_push_number(context, inst->y);
  10729. return 1;
  10730. }
  10731. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  10732. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10733. inst->y = duk_to_number(context, 1);
  10734. return 0;
  10735. }
  10736. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  10737. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10738. delete inst;
  10739. return 0;
  10740. }
  10741. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  10742. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10743. Number x = duk_to_number(context, 1);
  10744. Number y = duk_to_number(context, 2);
  10745. inst->set(x,y);
  10746. return 0;
  10747. }
  10748. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  10749. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10750. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10751. duk_push_number(context, inst->distance(vec2));
  10752. return 1;
  10753. }
  10754. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  10755. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10756. duk_push_number(context, inst->length());
  10757. return 1;
  10758. }
  10759. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  10760. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10761. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  10762. duk_push_number(context, inst->dot(u));
  10763. return 1;
  10764. }
  10765. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  10766. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10767. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10768. duk_push_number(context, inst->crossProduct(vec2));
  10769. return 1;
  10770. }
  10771. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  10772. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10773. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10774. duk_push_number(context, inst->angle(vec2));
  10775. return 1;
  10776. }
  10777. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  10778. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10779. inst->Normalize();
  10780. return 0;
  10781. }
  10782. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  10783. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10784. duk_push_number(context, inst->x);
  10785. return 1;
  10786. }
  10787. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  10788. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10789. inst->x = duk_to_number(context, 1);
  10790. return 0;
  10791. }
  10792. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  10793. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10794. duk_push_number(context, inst->y);
  10795. return 1;
  10796. }
  10797. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  10798. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10799. inst->y = duk_to_number(context, 1);
  10800. return 0;
  10801. }
  10802. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  10803. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10804. duk_push_number(context, inst->z);
  10805. return 1;
  10806. }
  10807. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  10808. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10809. inst->z = duk_to_number(context, 1);
  10810. return 0;
  10811. }
  10812. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  10813. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10814. delete inst;
  10815. return 0;
  10816. }
  10817. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  10818. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10819. Number x = duk_to_number(context, 1);
  10820. Number y = duk_to_number(context, 2);
  10821. Number z = duk_to_number(context, 3);
  10822. inst->set(x,y,z);
  10823. return 0;
  10824. }
  10825. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  10826. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10827. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  10828. duk_push_number(context, inst->distance(vec2));
  10829. return 1;
  10830. }
  10831. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  10832. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10833. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  10834. duk_push_number(context, inst->angleBetween(dest));
  10835. return 1;
  10836. }
  10837. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  10838. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10839. duk_push_number(context, inst->length());
  10840. return 1;
  10841. }
  10842. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  10843. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10844. duk_push_number(context, inst->lengthSquared());
  10845. return 1;
  10846. }
  10847. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  10848. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10849. Number newLength = duk_to_number(context, 1);
  10850. Vector3 *retInst = new Vector3();
  10851. *retInst = inst->setLength(newLength);
  10852. duk_push_pointer(context, (void*)retInst);
  10853. return 1;
  10854. }
  10855. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  10856. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10857. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  10858. duk_push_number(context, inst->dot(u));
  10859. return 1;
  10860. }
  10861. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  10862. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10863. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  10864. Vector3 *retInst = new Vector3();
  10865. *retInst = inst->crossProduct(vec2);
  10866. duk_push_pointer(context, (void*)retInst);
  10867. return 1;
  10868. }
  10869. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  10870. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10871. inst->Normalize();
  10872. return 0;
  10873. }
  10874. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  10875. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10876. duk_push_number(context, inst->x);
  10877. return 1;
  10878. }
  10879. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  10880. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10881. inst->x = duk_to_number(context, 1);
  10882. return 0;
  10883. }
  10884. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  10885. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10886. duk_push_number(context, inst->y);
  10887. return 1;
  10888. }
  10889. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  10890. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10891. inst->y = duk_to_number(context, 1);
  10892. return 0;
  10893. }
  10894. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  10895. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10896. duk_push_number(context, inst->z);
  10897. return 1;
  10898. }
  10899. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  10900. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10901. inst->z = duk_to_number(context, 1);
  10902. return 0;
  10903. }
  10904. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  10905. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10906. duk_push_number(context, inst->w);
  10907. return 1;
  10908. }
  10909. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  10910. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10911. inst->w = duk_to_number(context, 1);
  10912. return 0;
  10913. }
  10914. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  10915. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10916. delete inst;
  10917. return 0;
  10918. }
  10919. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  10920. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10921. Number x = duk_to_number(context, 1);
  10922. Number y = duk_to_number(context, 2);
  10923. Number z = duk_to_number(context, 3);
  10924. Number w = duk_to_number(context, 4);
  10925. inst->set(x,y,z,w);
  10926. return 0;
  10927. }
  10928. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  10929. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  10930. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  10931. duk_push_number(context, inst->dot(u));
  10932. return 1;
  10933. }
  10934. }