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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 lat temu |
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EditorGrid.h
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 lat temu |
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EntityEditorPropertyView.h
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 lat temu |
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EntityEditorSettingsView.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 lat temu |
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EntityEditorTreeView.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 lat temu |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 lat temu |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 lat temu |
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NewFileWindow.h
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482442969b
Proper file icons in the new file dialog
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11 lat temu |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 lat temu |
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PolycodeClipboard.h
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 lat temu |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 lat temu |
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PolycodeEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 lat temu |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 lat temu |
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PolycodeEntityEditor.h
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f854f9710a
Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor
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11 lat temu |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 lat temu |
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PolycodeFrame.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 lat temu |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 lat temu |
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PolycodeIDEApp.h
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75bb5070c7
Add WinIDEView to IDEApp
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11 lat temu |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 lat temu |
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PolycodeMaterialEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 lat temu |
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PolycodeMeshEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 lat temu |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 lat temu |
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PolycodeProjectBrowser.h
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482442969b
Proper file icons in the new file dialog
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11 lat temu |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 lat temu |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 lat temu |
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PolycodeProps.h
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 lat temu |
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PolycodeRemoteDebugger.h
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 lat temu |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 lat temu |
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PolycodeSpriteEditor.h
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 lat temu |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 lat temu |
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PolycodeToolLauncher.h
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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11 lat temu |
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SettingsWindow.h
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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12 lat temu |
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TextureBrowser.h
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ac855c47e5
Sprites are now previewed in the asset browser
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11 lat temu |
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ToolWindows.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 lat temu |
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TrackballCamera.h
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1cf837516c
Editor camera now behaves better
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11 lat temu |
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TransformGizmo.h
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336eb51af0
Gizmo Changes
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11 lat temu |