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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyString.h"
- #include "PolyLogger.h"
- #include "PolyGlobals.h"
- #include "PolyRenderer.h"
- #include "PolyTexture.h"
- #include "PolyGLES1Texture.h"
- #include "PolyCubemap.h"
- #include "PolyFixedShader.h"
- #include "PolyMesh.h"
- #include <OpenGLES/ES1/gl.h>
- #include <OpenGLES/ES1/glext.h>
- #include <glu.h>
- namespace Polycode {
- class _PolyExport OpenGLES1Renderer : public Renderer {
-
- public:
-
- OpenGLES1Renderer();
- virtual ~OpenGLES1Renderer();
-
- void Resize(int xRes, int yRes);
- void BeginRender();
- void EndRender();
-
- Cubemap *createCubemap(Texture *t0, Texture *t1, Texture *t2, Texture *t3, Texture *t4, Texture *t5);
- Texture *createTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, int type=Image::IMAGE_RGBA);
- Texture *createFramebufferTexture(unsigned int width, unsigned int height);
- void createRenderTextures(Texture **colorBuffer, Texture **depthBuffer, int width, int height);
-
- void enableAlphaTest(bool val);
-
- void createVertexBufferForMesh(Mesh *mesh);
- void drawVertexBuffer(VertexBuffer *buffer);
-
- void bindFrameBufferTexture(Texture *texture);
- void unbindFramebuffers();
-
- void setOrthoMode();
- void setPerspectiveMode();
-
- void enableBackfaceCulling(bool val);
- void setViewportSize(int w, int h, Number fov=45.0f);
-
- void setLineSmooth(bool val);
-
- void loadIdentity();
- void setClearColor(Number r, Number g, Number b);
-
- void setTexture(Texture *texture);
- void draw2DPolygon(Polygon *polygon);
- void draw2DVertex(Vertex *vertex);
-
- void renderToTexture(Texture *targetTexture);
- void renderZBufferToTexture(Texture *targetTexture);
- void clearScreen(bool clearColor = true, bool clearDepth = true);
-
- void translate2D(Number x, Number y);
- void rotate2D(Number angle);
- void scale2D(Vector2 *scale);
-
- void setLineSize(Number lineSize);
-
- void setVertexColor(Number r, Number g, Number b, Number a);
-
- void setBlendingMode(int blendingMode);
-
- void enableLighting(bool enable);
- void enableFog(bool enable);
- void setFogProperties(int fogMode, Color color, Number density, Number startDepth, Number endDepth);
-
- void draw3DPolygon(Polygon *polygon);
- void draw3DVertex(Vertex *vertex, Vector2 *faceUV);
- void draw3DVertex2UV(Vertex *vertex, Vector2 *faceUV1, Vector2 *faceUV2);
- void draw3DLine(Vector3 origin, Vector3 direction, Number length, Color color);
-
- virtual void setNormal(const Vector3 &normal);
-
- void translate3D(Vector3 *position);
- void translate3D(Number x, Number y, Number z);
- void scale3D(Vector3 *scale);
-
- Matrix4 getProjectionMatrix();
- Matrix4 getModelviewMatrix();
- void setModelviewMatrix(Matrix4 m);
- void multModelviewMatrix(Matrix4 m);
-
- void enableDepthTest(bool val);
- void drawScreenQuad(Number qx, Number qy);
-
- void beginRenderOperation(int meshType);
- void endRenderOperation();
-
- void pushMatrix();
- void popMatrix();
-
- bool test2DCoordinate(Number x, Number y, Polygon *poly, const Matrix4 &matrix, bool billboardMode);
-
- void setFOV(Number fov);
-
- Vector3 Unproject(Number x, Number y);
-
- void clearShader();
- void applyMaterial(Material *material, ShaderBinding *localOptions, unsigned int shaderIndex);
-
- protected:
-
- GLuint defaultFramebuffer, colorRenderbuffer;
-
- Number nearPlane;
- Number farPlane;
-
- GLfloat sceneProjectionMatrix[16];
-
-
- };
- }
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