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- /*
- Copyright (C) 2013 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyEntity.h"
- #include "PolyObject.h"
- #include "PolyParticleEmitter.h"
- #include "PolyScenePrimitive.h"
- #include "PolyResource.h"
- #include "PolySceneSprite.h"
- #include "PolyBezierCurve.h"
- #include "PolySceneLine.h"
- #include "PolyScene.h"
- #include "PolySound.h"
- namespace Polycode {
- class SceneEntityInstanceResourceEntry;
- class SceneEntityInstanceLayer;
-
- class SceneEntityInstance : public Entity {
- public:
-
- SceneEntityInstance(Scene *parentScene, const String& fileName);
- explicit SceneEntityInstance(Scene *parentScene);
-
- static SceneEntityInstance *BlankSceneEntityInstance(Scene *parentScene);
- virtual ~SceneEntityInstance();
-
- virtual Entity *Clone(bool deepClone, bool ignoreEditorOnly) const;
- virtual void applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const;
-
- void reloadEntityInstance();
- void clearInstance();
- void parseObjectIntoCurve(ObjectEntry *entry, BezierCurve *curve);
- Entity *loadObjectEntryIntoEntity(ObjectEntry *entry, Entity *targetEntity = NULL, int entityFileVersion = 1);
- bool loadFromFile(const String& fileName);
- void applySceneMesh(ObjectEntry *entry, SceneMesh *sceneMesh);
-
- void linkResourcePool(ResourcePool *pool);
- unsigned int getNumLinkedResourePools();
- ResourcePool *getLinkedResourcePoolAtIndex(unsigned int index);
-
- void unlinkResourcePool(ResourcePool *pool);
-
- SceneEntityInstanceResourceEntry *getResourceEntry();
-
- ResourcePool *getTopLevelResourcePool();
- bool hasLayerID(unsigned char layerID) const;
- unsigned int getNumLayers() const;
- SceneEntityInstanceLayer *getLayerAtIndex(unsigned int index) const;
- void removeLayer(SceneEntityInstanceLayer *layer);
-
-
- SceneEntityInstanceLayer *createNewLayer(String name);
-
- String getFileName() const;
- bool cloneUsingReload;
- String fileName;
-
- protected:
-
- std::vector<SceneEntityInstanceLayer*> layers;
-
- void rebuildResourceLinks();
-
- ResourcePool *topLevelResourcePool;
- std::vector<ResourcePool*> resourcePools;
- Scene *parentScene;
- SceneEntityInstanceResourceEntry *resourceEntry;
-
- };
-
- class SceneEntityInstanceLayer {
- public:
- SceneEntityInstanceLayer(SceneEntityInstance *instance,String name);
-
- void setLayerVisibility(bool val);
-
- String name;
- unsigned char layerID;
- bool visible;
- SceneEntityInstance *instance;
- };
- class SceneEntityInstanceResourceEntry : public Resource {
- public:
- SceneEntityInstanceResourceEntry(SceneEntityInstance *instance);
- virtual ~SceneEntityInstanceResourceEntry();
-
- SceneEntityInstance *getInstance();
- void reloadResource();
-
- protected:
- SceneEntityInstance* instance;
- };
- }
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