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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyGLHeaders.h"
- #include "PolyGLVertexBuffer.h"
- #if defined(__APPLE__) && defined(__MACH__)
- #else
- #include "malloc.h"
- #endif
- using namespace Polycode;
- #ifdef _WINDOWS
- // ARB_vertex_buffer_object
- extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
- extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
- extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
- extern PFNGLISBUFFERARBPROC glIsBufferARB;
- extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
- extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
- extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
- extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
- extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
- extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
- extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
- #endif
- OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
- glGenBuffersARB(1, &vertexBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
-
- meshType = mesh->getMeshType();
-
- Vertex *vertex;
-
- if(mesh->indexedMesh) {
-
- long bufferOffset = 0;
- int bufferSize = mesh->getIndexCount() * sizeof(GLfloat) * 3;
- GLfloat *buffer = (GLfloat*)malloc(bufferSize);
-
- vertexCount = 0;
- for(int i=0; i < mesh->getIndexCount(); i++) {
- vertexCount++;
- vertex = mesh->getIndexedVertex(i);
- buffer[bufferOffset+0] = vertex->x;
- buffer[bufferOffset+1] = vertex->y;
- buffer[bufferOffset+2] = vertex->z;
- bufferOffset += 3;
- }
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &texCoordBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
-
-
-
- bufferOffset = 0;
- bufferSize = mesh->getIndexCount() * sizeof(GLfloat) * 2;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getIndexCount(); i++) {
- vertex = mesh->getIndexedVertex(i);
- buffer[bufferOffset+0] = vertex->getTexCoord().x;
- buffer[bufferOffset+1] = vertex->getTexCoord().y;
- bufferOffset += 2;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &normalBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
-
- bufferSize = mesh->getIndexCount() * sizeof(GLfloat) * 3;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getIndexCount(); i++) {
- vertex = mesh->getIndexedVertex(i);
- buffer[bufferOffset+0] = vertex->normal.x;
- buffer[bufferOffset+1] = vertex->normal.y;
- buffer[bufferOffset+2] = vertex->normal.z;
- bufferOffset += 3;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &tangentBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, tangentBufferID);
-
- bufferSize = mesh->getIndexCount() * sizeof(GLfloat) * 3;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getIndexCount(); i++) {
- vertex = mesh->getIndexedVertex(i);
- buffer[bufferOffset+0] = vertex->tangent.x;
- buffer[bufferOffset+1] = vertex->tangent.y;
- buffer[bufferOffset+2] = vertex->tangent.z;
- bufferOffset += 3;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &colorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
-
- bufferSize = mesh->getIndexCount() * sizeof(GLfloat) * 4;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getIndexCount(); i++) {
- vertex = mesh->getIndexedVertex(i);
- buffer[bufferOffset+0] = vertex->vertexColor.r;
- buffer[bufferOffset+1] = vertex->vertexColor.g;
- buffer[bufferOffset+2] = vertex->vertexColor.b;
- buffer[bufferOffset+3] = vertex->vertexColor.a;
- bufferOffset += 4;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
- } else {
-
- long bufferOffset = 0;
- int bufferSize = mesh->getVertexCount() * sizeof(GLfloat) * 3;
- GLfloat *buffer = (GLfloat*)malloc(bufferSize);
-
- vertexCount = 0;
- for(int i=0; i < mesh->getVertexCount(); i++) {
- vertexCount++;
- buffer[bufferOffset+0] = mesh->getVertex(i)->x;
- buffer[bufferOffset+1] = mesh->getVertex(i)->y;
- buffer[bufferOffset+2] = mesh->getVertex(i)->z;
- bufferOffset += 3;
- }
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
- glGenBuffersARB(1, &texCoordBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
-
-
-
- bufferOffset = 0;
- bufferSize = mesh->getVertexCount() * sizeof(GLfloat) * 2;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getVertexCount(); i++) {
- buffer[bufferOffset+0] = mesh->getVertex(i)->getTexCoord().x;
- buffer[bufferOffset+1] = mesh->getVertex(i)->getTexCoord().y;
- bufferOffset += 2;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &normalBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
-
- bufferSize = mesh->getVertexCount() * sizeof(GLfloat) * 3;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getVertexCount(); i++) {
- buffer[bufferOffset+0] = mesh->getVertex(i)->normal.x;
- buffer[bufferOffset+1] = mesh->getVertex(i)->normal.y;
- buffer[bufferOffset+2] = mesh->getVertex(i)->normal.z;
- bufferOffset += 3;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
- glGenBuffersARB(1, &tangentBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, tangentBufferID);
-
- bufferSize = mesh->getVertexCount() * sizeof(GLfloat) * 3;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getVertexCount(); i++) {
- buffer[bufferOffset+0] = mesh->getVertex(i)->tangent.x;
- buffer[bufferOffset+1] = mesh->getVertex(i)->tangent.y;
- buffer[bufferOffset+2] = mesh->getVertex(i)->tangent.z;
- bufferOffset += 3;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &colorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
-
- bufferSize = mesh->getVertexCount() * sizeof(GLfloat) * 4;
- bufferOffset = 0;
- buffer = (GLfloat*)malloc(bufferSize);
-
- for(int i=0; i < mesh->getVertexCount(); i++) {
- buffer[bufferOffset+0] = mesh->getVertex(i)->vertexColor.r;
- buffer[bufferOffset+1] = mesh->getVertex(i)->vertexColor.g;
- buffer[bufferOffset+2] = mesh->getVertex(i)->vertexColor.b;
- buffer[bufferOffset+3] = mesh->getVertex(i)->vertexColor.a;
- bufferOffset += 4;
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize, buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
- }
-
- }
- OpenGLVertexBuffer::~OpenGLVertexBuffer() {
- glDeleteBuffersARB(1, &vertexBufferID);
- glDeleteBuffersARB(1, &texCoordBufferID);
- glDeleteBuffersARB(1, &normalBufferID);
- glDeleteBuffersARB(1, &colorBufferID);
- }
- GLuint OpenGLVertexBuffer::getColorBufferID() {
- return colorBufferID;
- }
- GLuint OpenGLVertexBuffer::getNormalBufferID() {
- return normalBufferID;
- }
- GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
- return texCoordBufferID;
- }
- GLuint OpenGLVertexBuffer::getVertexBufferID() {
- return vertexBufferID;
- }
- GLuint OpenGLVertexBuffer::getTangentBufferID() {
- return tangentBufferID;
- }
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