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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 年之前 |
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EditorGrid.h
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 年之前 |
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EntityEditorPropertyView.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 年之前 |
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EntityEditorSettingsView.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 年之前 |
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EntityEditorTreeView.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 年之前 |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 年之前 |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 年之前 |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 年之前 |
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PolycodeClipboard.h
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 年之前 |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 年之前 |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 年之前 |
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PolycodeEntityEditor.h
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f854f9710a
Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor
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11 年之前 |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeFrame.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 年之前 |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 年之前 |
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PolycodeIDEApp.h
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c103da7aaf
IDE fix for non-windows platforms
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12 年之前 |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 年之前 |
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PolycodeMaterialEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 年之前 |
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PolycodeMeshEditor.h
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 年之前 |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 年之前 |
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PolycodeProjectBrowser.h
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0d07d2c038
Sprite offset editing in the sprite editor
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11 年之前 |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 年之前 |
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PolycodeProps.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 年之前 |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 年之前 |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
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PolycodeSpriteEditor.h
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 年之前 |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
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PolycodeToolLauncher.h
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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11 年之前 |
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SettingsWindow.h
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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12 年之前 |
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TextureBrowser.h
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ac855c47e5
Sprites are now previewed in the asset browser
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11 年之前 |
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ToolWindows.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 年之前 |
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TrackballCamera.h
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 年之前 |
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TransformGizmo.h
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df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
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11 年之前 |