Ivan Safrin ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 年之前
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 年之前
EditorGrid.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 年之前
EntityEditorPropertyView.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 年之前
EntityEditorSettingsView.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 年之前
EntityEditorTreeView.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 年之前
ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 年之前
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. 12 年之前
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 年之前
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 年之前
PolycodeClipboard.h ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 年之前
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 年之前
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 年之前
PolycodeEntityEditor.h f854f9710a Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor 11 年之前
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeFrame.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 年之前
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 年之前
PolycodeIDEApp.h c103da7aaf IDE fix for non-windows platforms 12 年之前
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 年之前
PolycodeMaterialEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 年之前
PolycodeMeshEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 年之前
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 年之前
PolycodeProjectBrowser.h 0d07d2c038 Sprite offset editing in the sprite editor 11 年之前
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries 12 年之前
PolycodeProps.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 年之前
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 年之前
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
PolycodeSpriteEditor.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 年之前
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
PolycodeToolLauncher.h 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions 11 年之前
SettingsWindow.h e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo 12 年之前
TextureBrowser.h ac855c47e5 Sprites are now previewed in the asset browser 11 年之前
ToolWindows.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 年之前
TrackballCamera.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 年之前
TransformGizmo.h df8202c627 Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor 11 年之前