| .. |
|
ExampleBrowserWindow.h
|
3f300899cd
Some more IDE work
|
14 ani în urmă |
|
ExportProjectWindow.h
|
b11196824e
Added compile scripts option to IDE export project window.
|
12 ani în urmă |
|
NewFileWindow.h
|
467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
|
14 ani în urmă |
|
NewProjectWindow.h
|
695a105915
IDE header cleanup and some IDE fixes
|
14 ani în urmă |
|
PolycodeClipboard.h
|
391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
|
13 ani în urmă |
|
PolycodeConsole.h
|
ce9250d76b
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
|
12 ani în urmă |
|
PolycodeEditor.h
|
abc4a4dbab
Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes.
|
12 ani în urmă |
|
PolycodeEditorManager.h
|
7030403eca
Tweaks to the external text editor pull request
|
12 ani în urmă |
|
PolycodeFontEditor.h
|
5f8cc87ab9
Beginnings of a syntax highlight engine
|
13 ani în urmă |
|
PolycodeFrame.h
|
838d24257b
Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing
|
12 ani în urmă |
|
PolycodeGlobals.h
|
0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
|
13 ani în urmă |
|
PolycodeIDEApp.h
|
838d24257b
Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing
|
12 ani în urmă |
|
PolycodeImageEditor.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 ani în urmă |
|
PolycodeMaterialEditor.h
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 ani în urmă |
|
PolycodeProject.h
|
9b1d802703
Texture filtering mode option in project settings
|
13 ani în urmă |
|
PolycodeProjectBrowser.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 ani în urmă |
|
PolycodeProjectEditor.h
|
4b06c5558f
IDE project edtior now sets the saved/unsaved flag
|
13 ani în urmă |
|
PolycodeProjectManager.h
|
b11196824e
Added compile scripts option to IDE export project window.
|
12 ani în urmă |
|
PolycodeProps.h
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 ani în urmă |
|
PolycodeRemoteDebugger.h
|
ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
|
13 ani în urmă |
|
PolycodeScreenEditor.h
|
ce8af9f6db
Fixed 2d editor copying and pasting stuff when not in focus
|
12 ani în urmă |
|
PolycodeSpriteEditor.h
|
b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
|
12 ani în urmă |
|
PolycodeTextEditor.h
|
8275c69b9c
Added basic syntax highlighting for GLSL
|
12 ani în urmă |
|
PolycodeToolLauncher.h
|
b11196824e
Added compile scripts option to IDE export project window.
|
12 ani în urmă |
|
SettingsWindow.h
|
1aa293560c
Added syntax theme switcher to settings window in IDE
|
12 ani în urmă |
|
TextureBrowser.h
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
12 ani în urmă |
|
ToolWindows.h
|
8214319cdc
Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes
|
12 ani în urmă |