Joachim Meyer aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. %!s(int64=9) %!d(string=hai) anos
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyAndroidCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyClient.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyCocoaCore.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyColor.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyConfig.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyCoreInput.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. %!s(int64=9) %!d(string=hai) anos
PolyData.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 %!s(int64=9) %!d(string=hai) anos
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor %!s(int64=9) %!d(string=hai) anos
PolyEvent.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager %!s(int64=9) %!d(string=hai) anos
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. %!s(int64=9) %!d(string=hai) anos
PolyInputEvent.h e126dde9a8 Start using SDL2 on Linux. Not all keyboard input working, yet. %!s(int64=9) %!d(string=hai) anos
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. %!s(int64=9) %!d(string=hai) anos
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyLogger.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor %!s(int64=9) %!d(string=hai) anos
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator %!s(int64=9) %!d(string=hai) anos
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string %!s(int64=9) %!d(string=hai) anos
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyPeer.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core %!s(int64=10) %!d(string=hai) anos
PolyRay.h 09627a33a1 Updated windows projects %!s(int64=9) %!d(string=hai) anos
PolyRectangle.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyRenderer.h aa0e38e403 Additional IDE fixes %!s(int64=9) %!d(string=hai) anos
PolyResource.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface %!s(int64=9) %!d(string=hai) anos
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. %!s(int64=9) %!d(string=hai) anos
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly %!s(int64=9) %!d(string=hai) anos
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyScript.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyServer.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolySocket.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySound.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyString.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyThreaded.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTimer.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTween.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string %!s(int64=9) %!d(string=hai) anos
PolyVector2.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyVector3.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyVector4.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyWinCore.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos