Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. il y a 12 ans
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ExampleBrowserWindow.h 3f300899cd Some more IDE work il y a 14 ans
ExportProjectWindow.h 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly il y a 13 ans
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE il y a 14 ans
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes il y a 14 ans
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor il y a 13 ans
PolycodeConsole.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. il y a 12 ans
PolycodeEditor.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. il y a 12 ans
PolycodeEditorManager.h 11aacf2635 Saving changes on project run no longer saves all open files (just those that belong to active project). Added PolycodeEditorManager::saveProject(). il y a 12 ans
PolycodeFontEditor.h 5f8cc87ab9 Beginnings of a syntax highlight engine il y a 13 ans
PolycodeFrame.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. il y a 12 ans
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE il y a 13 ans
PolycodeIDEApp.h 573b9cea6f Rewrite of the IDE's project closing system, motivated by issue #277 il y a 12 ans
PolycodeImageEditor.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolycodeMaterialEditor.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible il y a 12 ans
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings il y a 13 ans
PolycodeProjectBrowser.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolycodeProjectEditor.h 4b06c5558f IDE project edtior now sets the saved/unsaved flag il y a 13 ans
PolycodeProjectManager.h 229fa27837 Renamed variable linux because it is actually a macro in gnu++98 il y a 13 ans
PolycodeProps.h ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. il y a 12 ans
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua il y a 13 ans
PolycodeScreenEditor.h a1889cacd8 Fixed undo/redo for copy and paste in 2d editor il y a 12 ans
PolycodeSpriteEditor.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load il y a 13 ans
PolycodeTextEditor.h 8275c69b9c Added basic syntax highlighting for GLSL il y a 12 ans
PolycodeToolLauncher.h 6fc1529904 Debugging fixes, static method support in bindings il y a 13 ans
TextureBrowser.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
ToolWindows.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes il y a 13 ans