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- /*
- Copyright (C) 2012 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #include "PolycodeSpriteEditor.h"
- #include "PolycodeFrame.h"
- extern UIColorPicker *globalColorPicker;
- extern PolycodeFrame *globalFrame;
- extern UIGlobalMenu *globalMenu;
- SceneSpriteRewrite::SceneSpriteRewrite(SpriteSet *spriteSet) : SceneMesh(Mesh::QUAD_MESH) {
- currentSprite = NULL;
- currentSpriteState = NULL;
- this->spriteSet = spriteSet;
- defaultMesh = mesh;
- currentFrame = 0;
- core = Services()->getCore();
- spriteTimer = 0.0;
- paused = false;
- spriteTimerVal = 0.1;
- }
- SpriteState *SceneSpriteRewrite::getCurrentSpriteState() {
- return currentSpriteState;
- }
- void SceneSpriteRewrite::setPaused(bool val) {
- paused = val;
- }
- bool SceneSpriteRewrite::isPaused() {
- return paused;
- }
- void SceneSpriteRewrite::setCurrentFrame(unsigned int frameIndex) {
- currentFrame = frameIndex;
- }
- void SceneSpriteRewrite::setSprite(Sprite *spriteEntry) {
- currentSprite = spriteEntry;
- }
- void SceneSpriteRewrite::setSpriteState(SpriteState *spriteState) {
- currentSpriteState = spriteState;
-
- if(!currentSpriteState) {
- return;
- }
-
- Vector2 bBox = spriteState->getBoundingBox();
- setLocalBoundingBox(bBox.x / spriteState->getPixelsPerUnit(), bBox.y / spriteState->getPixelsPerUnit(), 0.001);
- }
- void SceneSpriteRewrite::Update() {
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- setTexture(spriteSet->getTexture());
-
- if(paused) {
- return;
- }
-
- spriteTimer += core->getElapsed();
-
- if(spriteTimer > 1.0/currentSpriteState->getStateFPS()) {
- spriteTimer = 0.0;
- currentFrame++;
- if(currentFrame >= currentSpriteState->getNumFrameIDs()) {
- currentFrame = 0;
- }
- }
-
- }
- unsigned int SceneSpriteRewrite::getCurrentFrame() {
- return currentFrame;
- }
- void SceneSpriteRewrite::Render() {
-
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- Mesh *stateMesh = currentSpriteState->getMeshForFrameIndex(currentFrame);
- if(stateMesh) {
- setMesh(stateMesh);
- } else {
- setMesh(defaultMesh);
- }
- SceneMesh::Render();
- }
- SceneSpriteRewrite::~SceneSpriteRewrite() {
-
- }
- SpriteState::SpriteState(SpriteSet *spriteSet, String name) {
- this->spriteSet = spriteSet;
- this->name = name;
- stateFPS = 60.0;
- pixelsPerUnit = 1.0;
- }
- void SpriteState::setBoundingBox(Vector2 boundingBox) {
- this->boundingBox = boundingBox;
- rebuildStateMeshes();
- }
- Vector2 SpriteState::getBoundingBox() {
- return boundingBox;
- }
- Vector2 SpriteState::getSpriteOffset() {
- return spriteOffset;
- }
- void SpriteState::setSpriteOffset(const Vector2 &offset) {
- spriteOffset = offset;
- rebuildStateMeshes();
- }
- void SpriteState::setPixelsPerUnit(Number ppu) {
- pixelsPerUnit = ppu;
- rebuildStateMeshes();
- }
- Number SpriteState::getPixelsPerUnit() {
- return pixelsPerUnit;
- }
- void SpriteState::removeFrameByIndex(unsigned int index) {
- if(index < frameIDs.size()) {
- frameIDs.erase(frameIDs.begin()+index);
- }
- rebuildStateMeshes();
- }
- void SpriteState::removeFrameIndices(std::vector<unsigned int> indices) {
- std::vector<unsigned int> newFrames;
-
- for(int i=0; i < frameIDs.size(); i++) {
- bool hasIndex = false;
- for(int j=0; j < indices.size(); j++) {
- if(indices[j] == i) {
- hasIndex = true;
- break;
- }
- }
- if(!hasIndex) {
- newFrames.push_back(frameIDs[i]);
- }
- }
-
- frameIDs = newFrames;
- rebuildStateMeshes();
- }
- void SpriteState::setStateFPS(Number fps) {
- stateFPS = fps;
- }
- Number SpriteState::getStateFPS() {
- return stateFPS;
- }
- void SpriteState::setName(String name) {
- this->name = name;
- }
- void SpriteState::setNewFrameIDs(std::vector<unsigned int> newIDs) {
- frameIDs = newIDs;
- rebuildStateMeshes();
- }
- void SpriteState::insertFrame(unsigned int index, unsigned int frameID) {
- if(index < frameIDs.size()) {
- frameIDs.insert(frameIDs.begin()+index, frameID);
- }
- rebuildStateMeshes();
- }
- Mesh *SpriteState::getMeshForFrameIndex(unsigned int index) {
- if(index < frameMeshes.size()) {
- return frameMeshes[index];
- } else {
- return NULL;
- }
- }
- void SpriteState::rebuildStateMeshes() {
- for(int i=0; i < frameMeshes.size(); i++) {
- delete frameMeshes[i];
- }
- frameMeshes.clear();
-
- for(int i=0; i < frameIDs.size(); i++) {
- Mesh *frameMesh = new Mesh(Mesh::QUAD_MESH);
- SpriteFrame frame = spriteSet->getSpriteFrameByID(frameIDs[i]);
-
- frameMesh->indexedMesh = true;
-
- Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
- Number textureAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
-
-
- Number frameHeight = frame.coordinates.h * ((Number)spriteSet->getTexture()->getHeight()) / pixelsPerUnit;
-
- Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
-
-
-
- Vector2 meshOffset;
- meshOffset.x = boundingBox.x * spriteOffset.x / pixelsPerUnit;
- meshOffset.y = boundingBox.y * spriteOffset.y / pixelsPerUnit;
-
- meshOffset.x -= frameWidth * frame.anchorPoint.x;
- meshOffset.y += frameHeight * frame.anchorPoint.y;
-
- frameMesh->addVertex(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
- frameMesh->addVertex(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
- frameMesh->addVertex(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
- frameMesh->addVertex(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
-
- frameMesh->addIndexedFace(0,1);
- frameMesh->addIndexedFace(1,2);
- frameMesh->addIndexedFace(2,3);
- frameMesh->addIndexedFace(3,0);
-
- frameMesh->dirtyArrays();
-
- frameMeshes.push_back(frameMesh);
- }
- }
- String SpriteState::getName() const {
- return name;
- }
- unsigned int SpriteState::getNumFrameIDs() {
- return frameIDs.size();
- }
- unsigned int SpriteState::getFrameIDAtIndex(unsigned int index) {
- if(index < frameIDs.size()) {
- return frameIDs[index];
- } else {
- return 0;
- }
- }
- void SpriteState::appendFrames(std::vector<unsigned int> newFrameIDs) {
- frameIDs.insert( frameIDs.end(), newFrameIDs.begin(), newFrameIDs.end());
- rebuildStateMeshes();
- }
- unsigned int Sprite::getNumStates() {
- return states.size();
- }
- SpriteState *Sprite::getState(unsigned int index) {
- if(index < states.size()) {
- return states[index];
- } else {
- return NULL;
- }
- }
- void Sprite::addSpriteState(SpriteState *state) {
- states.push_back(state);
- }
- Sprite::Sprite(String name) {
- this->name = name;
- }
- void Sprite::removeSpriteState(SpriteState *state) {
- for(int i=0; i < states.size(); i++) {
- if(states[i] == state) {
- states.erase(states.begin() + i);
- return;
- }
- }
- }
- Sprite::~Sprite() {
- for(int i=0; i < states.size(); i++) {
- delete states[i];
- }
- }
- String Sprite::getName() {
- return name;
- }
- void Sprite::setName(String name) {
- this->name = name;
- }
- SpriteSet::SpriteSet(String imageFileName) {
- loadTexture(imageFileName);
- nextFrameIDIndex = 0;
- }
- void SpriteSet::removeFrameByID(unsigned int frameID) {
- for(int i=0; i < frames.size(); i++) {
- if(frames[i].frameID == frameID) {
- frames.erase(frames.begin() + i);
- return;
- }
- }
- }
- void SpriteSet::removeSprite(Sprite *sprite) {
- for(int i=0; i < sprites.size(); i++) {
- if(sprites[i] == sprite) {
- sprites.erase(sprites.begin()+i);
- return;
- }
- }
- }
- Texture *SpriteSet::loadTexture(String imageFileName) {
- Texture *spriteTexture = Services()->getMaterialManager()->createTextureFromFile(imageFileName, true, Services()->getMaterialManager()->mipmapsDefault);
- setTexture(spriteTexture);
- return spriteTexture;
- }
- void SpriteSet::addSpriteFrame(const SpriteFrame &frame) {
-
- // do not add existing frames
- for(int i=0; i < frames.size(); i++) {
- SpriteFrame existingFrame = frames[i];
-
- if(existingFrame.coordinates == frame.coordinates) {
- return;
- }
-
- }
-
- frames.push_back(frame);
- frames[frames.size()-1].frameID = nextFrameIDIndex;
- nextFrameIDIndex++;
-
- }
- void SpriteSet::setSpriteFrame(const SpriteFrame &frame) {
- for(int i=0 ;i < frames.size(); i++) {
- if(frames[i].frameID == frame.frameID) {
- frames[i].coordinates = frame.coordinates;
- frames[i].anchorPoint = frame.anchorPoint;
- return;
- }
- }
- }
- SpriteFrame SpriteSet::getSpriteFrameByID(unsigned int frameID) const {
- for(int i=0; i < frames.size(); i++) {
- if(frames[i].frameID == frameID ){
- return frames[i];
- }
- }
- return SpriteFrame();
- }
- unsigned int SpriteSet::getNumFrames() const {
- return frames.size();
- }
- SpriteFrame SpriteSet::getSpriteFrame(unsigned int index) const {
- if(index < frames.size()) {
- return frames[index];
- } else {
- return SpriteFrame();
- }
- }
- void SpriteSet::addSpriteEntry(Sprite *newEntry) {
- sprites.push_back(newEntry);
- }
- unsigned int SpriteSet::getNumSpriteEntries() const {
- return sprites.size();
- }
- Sprite *SpriteSet::getSpriteEntry(unsigned int index) const {
- if(index < sprites.size()) {
- return sprites[index];
- } else {
- return NULL;
- }
- }
- void SpriteSet::setTexture(Texture *texture) {
- spriteTexture = texture;
- }
- Texture *SpriteSet::getTexture() {
- return spriteTexture;
- }
- SpriteSet::~SpriteSet() {
-
- }
- void SpriteSet::clearFrames() {
- frames.clear();
- nextFrameIDIndex = 0;
- }
- void SpriteSet::createGridFrames(Number width, Number height, const Vector2 &defaultAnchor) {
-
- for(Number x = 0.0; x+width <= 1.0; x += width) {
- for(Number y = 0.0; y+height <= 1.0; y += height) {
- SpriteFrame frame;
- frame.coordinates = Polycode::Rectangle(x, y, width, height);
- frame.anchorPoint = defaultAnchor;
- addSpriteFrame(frame);
- }
- }
- }
- Polycode::Rectangle createBoxAtCoordinate(Image *image, unsigned int x, unsigned int y) {
- Polycode::Rectangle rect;
-
- rect.x = x;
- rect.y = y;
-
- while(x < image->getWidth()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- x++;
- }
- rect.w = x - rect.x;
-
- // look down at first x
- Number y1 = y;
- while(y1 < image->getHeight()) {
- if(image->getPixel(rect.x, y1).a == 0.0) {
- break;
- }
- y1++;
- }
- Number h1 = y1;
-
- // look down at last x
- while(y < image->getHeight()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- y++;
- }
- Number h2 = y;
- if(h1 > h2) {
- h2 = h1;
- }
-
- rect.h = h2 - rect.y;
-
-
- return rect;
- }
- bool rectIntersect(const Polycode::Rectangle &r1, const Polycode::Rectangle &r2, Number minDistance) {
- return !(r2.x - minDistance > r1.x + r1.w ||
- r2.x + r2.w + minDistance < r1.x ||
- r2.y - minDistance > r1.y + r1.h ||
- r2.y + r2.h + minDistance < r1.y);
- }
- void SpriteSet::createFramesFromIslands(unsigned int minDistance, const Vector2 &defaultAnchor) {
- String imageFileName = getTexture()->getResourcePath();
-
- Image *image = new Image(imageFileName);
-
-
- std::vector<Polycode::Rectangle> rects;
-
- for(int y=0; y < image->getHeight(); y++) {
- for(int x=0; x < image->getWidth(); x++) {
- if(image->getPixel(x, y).a > 0.0) {
- Polycode::Rectangle rect = createBoxAtCoordinate(image,x,y);
- rects.push_back(rect);
- x += rect.w;
- }
- }
- }
-
- while(rects.size() > 1) {
- bool intersected = false;
- for(int i=0; i < rects.size(); i++) {
- for(int i2=0; i2 < rects.size(); i2++) {
- if(i != i2) {
- if(rectIntersect(rects[i], rects[i2], minDistance)) {
- Polycode::Rectangle newRect;
-
- newRect.x = std::min(rects[i].x, rects[i2].x);
- newRect.y = std::min(rects[i].y, rects[i2].y);
-
- newRect.w = std::max(rects[i].x + rects[i].w, rects[i2].x + rects[i2].w) - newRect.x;
- newRect.h = std::max(rects[i].y + rects[i].h, rects[i2].y + rects[i2].h) - newRect.y;
-
- rects[i] = newRect;
- rects.erase(rects.begin() + i2);
-
- intersected = true;
-
- break;
- }
- }
- }
- }
- if(!intersected) {
- break;
- }
-
- }
-
-
- for(int i=0; i < rects.size(); i++) {
- SpriteFrame frame;
- frame.coordinates = rects[i];
-
- frame.coordinates.x = frame.coordinates.x / ((Number)image->getWidth());
- frame.coordinates.y = frame.coordinates.y / ((Number)image->getHeight());
- frame.coordinates.w = frame.coordinates.w / ((Number)image->getWidth());
- frame.coordinates.h = frame.coordinates.h / ((Number)image->getHeight());
-
- frame.anchorPoint = defaultAnchor;
-
- addSpriteFrame(frame);
- }
-
- delete image;
- }
- TransformGrips::TransformGrips() : UIElement() {
-
- mainRect = new UIRect(1.0, 1.0);
- mainRect->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- mainRect->color.setColor(0.0, 0.5, 1.0, 0.2);
- grips.push_back(mainRect);
-
- transformTL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformTL);
- transformT = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformT);
- transformTR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformTR);
- transformL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformL);
- transformR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformR);
- transformBL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformBL);
- transformB = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformB);
- transformBR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
- grips.push_back(transformBR);
- transformOffset = new UIImage("spriteEditor/transform_offset.png", 12, 12);
- grips.push_back(transformOffset);
-
- for(int i=0; i < grips.size(); i++) {
- addChild(grips[i]);
- if(grips[i] != mainRect) {
- grips[i]->setAnchorPoint(Vector3());
- }
- grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
- grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEUP);
- grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
- grips[i]->blockMouseInput = true;
- }
-
- Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
-
- transforming = false;
-
- movingTransform = NULL;
- }
- Polycode::Rectangle TransformGrips::getGripRectangle() {
- return gripRectangle;
- }
- void TransformGrips::handleEvent(Event *event) {
- if(event->getDispatcher() == Services()->getCore()->getInput()) {
- if(transforming) {
-
- Vector2 newMouse = Services()->getCore()->getInput()->getMousePosition();
-
- if(movingTransform == mainRect) {
- gripRectangle.x += newMouse.x - mouseBase.x;
- gripRectangle.y += newMouse.y - mouseBase.y;
- } else if(movingTransform == transformTL) {
- gripRectangle.x += newMouse.x - mouseBase.x;
- gripRectangle.y += newMouse.y - mouseBase.y;
- gripRectangle.w -= newMouse.x - mouseBase.x;
- gripRectangle.h -= newMouse.y - mouseBase.y;
- } else if(movingTransform == transformTR) {
- gripRectangle.y += newMouse.y - mouseBase.y;
- gripRectangle.w += newMouse.x - mouseBase.x;
- gripRectangle.h -= newMouse.y - mouseBase.y;
- } else if(movingTransform == transformT) {
- gripRectangle.y += newMouse.y - mouseBase.y;
- gripRectangle.h -= newMouse.y - mouseBase.y;
- } else if(movingTransform == transformL) {
- gripRectangle.x += newMouse.x - mouseBase.x;
- gripRectangle.w -= newMouse.x - mouseBase.x;
- } else if(movingTransform == transformR) {
- gripRectangle.w += newMouse.x - mouseBase.x;
- } else if(movingTransform == transformBL) {
- gripRectangle.x += newMouse.x - mouseBase.x;
- gripRectangle.w -= newMouse.x - mouseBase.x;
- gripRectangle.h += newMouse.y - mouseBase.y;
- } else if(movingTransform == transformBR) {
- gripRectangle.w += newMouse.x - mouseBase.x;
- gripRectangle.h += newMouse.y - mouseBase.y;
- } else if(movingTransform == transformB) {
- gripRectangle.h += newMouse.y - mouseBase.y;
- } else if(movingTransform == transformOffset) {
- anchorPoint.x += (newMouse.x - mouseBase.x) / gripRectangle.w;
- anchorPoint.y += (newMouse.y - mouseBase.y) / gripRectangle.h;
- }
-
- mouseBase = newMouse;
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- } else {
- if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN) {
- movingTransform = (UIImage*) event->getDispatcher();
- transforming = true;
-
- mouseBase = Services()->getCore()->getInput()->getMousePosition();
-
- } else {
- transforming = false;
- }
- }
- }
- Vector2 TransformGrips::getAnchorPoint() {
- return anchorPoint;
- }
- TransformGrips::~TransformGrips() {
-
- }
- void TransformGrips::setGripRectangle(Polycode::Rectangle rectangle, Vector2 offset) {
- mainRect->setPosition(rectangle.x, rectangle.y);
- mainRect->Resize(rectangle.w, rectangle.h);
-
- transformTL->setPosition(rectangle.x, rectangle.y);
- transformT->setPosition(rectangle.x + (rectangle.w * 0.5), rectangle.y);
- transformTR->setPosition(rectangle.x + (rectangle.w), rectangle.y);
- transformL->setPosition(rectangle.x, rectangle.y +(rectangle.h * 0.5));
- transformR->setPosition(rectangle.x + (rectangle.w), rectangle.y+(rectangle.h * 0.5));
-
- transformBL->setPosition(rectangle.x, rectangle.y+rectangle.h);
- transformB->setPosition(rectangle.x + (rectangle.w * 0.5), rectangle.y+rectangle.h);
- transformBR->setPosition(rectangle.x+rectangle.w, rectangle.y+rectangle.h);
-
- transformOffset->setPosition(rectangle.x + (rectangle.w * 0.5) + (offset.x * rectangle.w), rectangle.y + (rectangle.h * 0.5) + (offset.y * rectangle.h));
-
- gripRectangle = rectangle;
- anchorPoint = offset;
- }
- SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
-
-
- this->sprite = sprite;
- willCreateFrame = false;
- zoomScale = 1.0;
- enableScissor = true;
-
- previewBg = new UIImage("main/grid_dark.png");
- addChild(previewBg);
- previewBg->processInputEvents = true;
-
- panning = false;
-
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
- previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
-
- previewImage = new UIRect(10, 10);
- previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- addChild(previewImage);
-
- frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
- frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
- addChild(frameVisualizerMesh);
- frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
- frameVisualizerMesh->loadTexture("main/stipple.png");
- frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
- frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
- frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
- addChild(frameVisualizerMeshSelected);
- frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
- frameVisualizerMeshSelected->loadTexture("main/stipple.png");
- frameVisualizerMeshSelected->lineWidth = 2;
-
- previewImage->setTexture(sprite->getTexture());
-
-
- transformGrips = new TransformGrips();
- transformGrips->addEventListener(this, Event::CHANGE_EVENT);
- addChild(transformGrips);
-
- bottomMenu = new Entity();
- addChild(bottomMenu);
-
- bottomMenu->processInputEvents = true;
-
- bottomMenuRect = new UIRect(100, 100);
- bottomMenu->addChild(bottomMenuRect);
- bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
- bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- changeImageButton = new UIButton("Change image", 120);
- bottomMenu->addChild(changeImageButton);
- changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
- changeImageButton->setPosition(5.0, 3.0);
-
- clearFramesButton = new UIButton("Clear", 60);
- bottomMenu->addChild(clearFramesButton);
- clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
- clearFramesButton->setPosition(125.0, 3.0);
-
- generateFramesButton = new UIButton("Generate", 70);
- bottomMenu->addChild(generateFramesButton);
- generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
- generateFramesButton->setPosition(185.0, 3.0);
-
- generateTypeDropdown = new UIComboBox(globalMenu, 120);
- bottomMenu->addChild(generateTypeDropdown);
- generateTypeDropdown->setPosition(255, 3.0);
-
- generateTypeDropdown->addComboItem("Uniform grid");
- generateTypeDropdown->addComboItem("Detect frames");
-
- generateTypeDropdown->setSelectedIndex(0);
-
- generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
-
- generateOptionsButton = new UIButton("Options", 80);
- bottomMenu->addChild(generateOptionsButton);
- generateOptionsButton->setPosition(375.0, 3.0);
- generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
- addChild(optionsWindow);
- optionsWindow->hideWindow();
- optionsWindow->visible = false;
- optionsWindow->enabled = false;
-
- uniformOptions = new UIElement();
- optionsWindow->addChild(uniformOptions);
- detectOptions = new UIElement();
- optionsWindow->addChild(detectOptions);
- detectOptions->visible = false;
- detectOptions->enabled = false;
-
- UILabel *label;
-
- label = new UILabel("Default anchor", 12);
- optionsWindow->addChild(label);
- label->setPosition(120.0 - label->getWidth(), 43.0);
-
- defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
- optionsWindow->addChild(defaultAnchorCombo);
- defaultAnchorCombo->setPosition(130.0, 40.0);
-
-
- defaultAnchorCombo->addComboItem("Center");
- defaultAnchorCombo->addComboItem("Top-left");
- defaultAnchorCombo->addComboItem("Top");
- defaultAnchorCombo->addComboItem("Top-right");
- defaultAnchorCombo->addComboItem("Left");
- defaultAnchorCombo->addComboItem("Right");
- defaultAnchorCombo->addComboItem("Bottom-left");
- defaultAnchorCombo->addComboItem("Bottom");
- defaultAnchorCombo->addComboItem("Bottom-right");
- defaultAnchorCombo->setSelectedIndex(0);
-
-
- defaultAnchors.push_back(Vector2(0.0, 0.0));
- defaultAnchors.push_back(Vector2(-0.5, -0.5));
- defaultAnchors.push_back(Vector2(0.0, -0.5));
- defaultAnchors.push_back(Vector2(0.5, -0.5));
- defaultAnchors.push_back(Vector2(-0.5, 0.0));
- defaultAnchors.push_back(Vector2(0.5, 0.0));
- defaultAnchors.push_back(Vector2(-0.5, 0.5));
- defaultAnchors.push_back(Vector2(0.0, 0.5));
- defaultAnchors.push_back(Vector2(0.5, 0.5));
-
- label = new UILabel("Grid width (px)", 12);
- uniformOptions->addChild(label);
- label->setPosition(120.0 - label->getWidth(), 68.0);
-
- uniformGridWidthInput = new UITextInput(false, 100.0, 12);
- uniformOptions->addChild(uniformGridWidthInput);
- uniformGridWidthInput->setPosition(130.0, 65.0);
- uniformGridWidthInput->setText("32");
- uniformGridWidthInput->setNumberOnly(true);
- label = new UILabel("Grid height (px)", 12);
- uniformOptions->addChild(label);
- label->setPosition(120.0 - label->getWidth(), 93.0);
-
- uniformGridHeightInput = new UITextInput(false, 100, 12);
- uniformOptions->addChild(uniformGridHeightInput);
- uniformGridHeightInput->setPosition(130.0, 90);
- uniformGridHeightInput->setText("32");
- uniformGridHeightInput->setNumberOnly(true);
-
- label = new UILabel("Min. distance (px)", 12);
- detectOptions->addChild(label);
- label->setPosition(120.0 - label->getWidth(), 68.0);
-
- minimumDistanceInput = new UITextInput(false, 30, 12);
- detectOptions->addChild(minimumDistanceInput);
- minimumDistanceInput->setPosition(130.0, 65.0);
- minimumDistanceInput->setText("0");
- minimumDistanceInput->setNumberOnly(true);
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
- label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
-
- addChild(label);
- label->setPosition(10, 3);
-
- bgSelector = new UIIconSelector();
- bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
- bgSelector->addIcon("spriteEditor/grid_icon_light.png");
- bgSelector->selectIndex(0);
- bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
- addChild(bgSelector);
-
- creatingFrame = false;
-
- Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
- }
- bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
- for(int i=0; i < selectedIDs.size(); i++) {
- if(selectedIDs[i] == frameID) {
- return true;
- }
- }
- return false;
- }
- void SpriteSheetEditor::Update() {
- Mesh *mesh = frameVisualizerMesh->getMesh();
- Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
-
- mesh->clearMesh();
- meshSelected->clearMesh();
-
- mesh->indexedMesh = true;
- meshSelected->indexedMesh = true;
-
- unsigned int offsetSelected = 0;
- unsigned int offset = 0;
-
- for(int i=0; i < sprite->getNumFrames(); i++){
- SpriteFrame frame = sprite->getSpriteFrame(i);
-
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
- mesh->addIndexedFace(offset+0,offset+1);
- mesh->addIndexedFace(offset+1,offset+2);
- mesh->addIndexedFace(offset+2,offset+3);
- mesh->addIndexedFace(offset+3,offset+0);
- offset += 4;
-
- if(hasSelectedID(frame.frameID)) {
- meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
- meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
- meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
- meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
- meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
- meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
- meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
- meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
- offsetSelected += 4;
- }
-
- }
-
- if(creatingFrame) {
-
- SpriteFrame frame = frameToAdd;
-
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
- mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
- mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
- mesh->addIndexedFace(offset+0,offset+1);
- mesh->addIndexedFace(offset+1,offset+2);
- mesh->addIndexedFace(offset+2,offset+3);
- mesh->addIndexedFace(offset+3,offset+0);
- offset += 4;
- }
-
-
- mesh->dirtyArrays();
- meshSelected->dirtyArrays();
-
- }
- void SpriteSheetEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == changeImageButton) {
- globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
- std::vector<String> extensions;
- extensions.push_back("png");
- globalFrame->showAssetBrowser(extensions);
- } else if(event->getDispatcher() == generateFramesButton) {
- if(generateTypeDropdown->getSelectedIndex() == 0) {
- Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
- Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
- sprite->createGridFrames(frameWidth, frameHeight, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
- } else {
- sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
- }
-
- dispatchEvent(new Event(),Event::CHANGE_EVENT);
- } else if(event->getDispatcher() == bgSelector) {
- switch(bgSelector->getSelectedIndex()) {
- case 0:
- previewBg->loadTexture("main/grid_dark.png");
- break;
- case 1:
- previewBg->loadTexture("main/grid_light.png");
- break;
- }
- } else if(event->getDispatcher() == generateTypeDropdown) {
- if(generateTypeDropdown->getSelectedIndex() == 0) {
- uniformOptions->visible = true;
- uniformOptions->enabled = true;
- detectOptions->visible = false;
- detectOptions->enabled = false;
- } else {
- uniformOptions->visible = false;
- uniformOptions->enabled = false;
- detectOptions->visible = true;
- detectOptions->enabled = true;
- }
- } else if(event->getDispatcher() == clearFramesButton) {
- sprite->clearFrames();
- dispatchEvent(new Event(),Event::CHANGE_EVENT);
- } else if(event->getDispatcher() == generateOptionsButton) {
- optionsWindow->visible = !optionsWindow->visible;
- optionsWindow->enabled = !optionsWindow->enabled;
- } else if(event->getDispatcher() == globalFrame->assetBrowser) {
- String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
-
- sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
- previewImage->setTexture(sprite->getTexture());
-
- globalFrame->assetBrowser->removeAllHandlersForListener(this);
- globalFrame->hideModal();
-
- Resize(getWidth(), getHeight());
-
- } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
- InputEvent *inputEvent = (InputEvent*) event;
-
- switch(inputEvent->getEventCode()) {
- case InputEvent::EVENT_KEYDOWN:
- {
- switch(inputEvent->getKey()) {
- case Polycode::KEY_BACKSPACE:
- case Polycode::KEY_DELETE:
- if(previewBg->hasFocus) {
- deleteSelectedFrames();
- }
- break;
- }
- }
- break;
- }
- } else if(event->getDispatcher() == transformGrips) {
- if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
- SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
- Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
-
- frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
- frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
-
-
- frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
- frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
-
- frame.anchorPoint = transformGrips->getAnchorPoint();
-
- sprite->setSpriteFrame(frame);
- dispatchEvent(new Event(),Event::CHANGE_EVENT);
- }
- } else if(event->getDispatcher() == previewBg) {
-
- InputEvent *inputEvent = (InputEvent*) event;
-
- switch(event->getEventCode()) {
- case InputEvent::EVENT_MOUSEWHEEL_UP:
- zoomScale *= 1.02;
- Resize(getWidth(), getHeight());
- break;
- case InputEvent::EVENT_MOUSEWHEEL_DOWN:
- zoomScale *= 0.98;
- if(zoomScale < 0.1) {
- zoomScale = 0.1;
- }
- Resize(getWidth(), getHeight());
- break;
- case InputEvent::EVENT_MOUSEDOWN:
-
- willCreateFrame = true;
- previewBg->focusSelf();
-
- if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
- panning = true;
- panMouseBase = Services()->getCore()->getInput()->getMousePosition();
- } else {
-
- if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
- !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
- clearSelected();
- }
-
- // check hit detection on frames
- Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
- clickBaseCoord = mouseCoord;
-
- for(int i=0; i < sprite->getNumFrames(); i++) {
- SpriteFrame frame = sprite->getSpriteFrame(i);
-
- Polycode::Rectangle transforedCoords;
-
- Vector2 corner = previewImage->getScreenPositionForMainCamera();
-
- transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
- transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
- transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
- transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
- if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
- if(!hasSelectedID(frame.frameID)) {
- selectedIDs.push_back(frame.frameID);
- willCreateFrame = false;
- }
- break;
- }
- }
- }
- break;
- case InputEvent::EVENT_MOUSEMOVE:
- if(panning) {
- panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
- panMouseBase = Services()->getCore()->getInput()->getMousePosition();
- Resize(getWidth(), getHeight());
- } else {
- CoreInput *input = Services()->getCore()->getInput();
-
- if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
- if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
- Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
- screenCoordinates = clickBaseCoord - screenCoordinates;
-
- screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
- screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
-
-
- Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
- screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
-
- screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
- screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
-
- frameToAdd.coordinates.x = screenCoordinates.x;
- frameToAdd.coordinates.y = screenCoordinates.y;
-
- frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
- frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
-
- creatingFrame = true;
-
- }
- }
- }
- break;
- case InputEvent::EVENT_MOUSEUP:
- case InputEvent::EVENT_MOUSEUP_OUTSIDE:
- panning = false;
- willCreateFrame = false;
-
- if(creatingFrame) {
- if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
-
- if(frameToAdd.coordinates.w < 0.0) {
- frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
- frameToAdd.coordinates.w *= -1.0;
- }
- if(frameToAdd.coordinates.h < 0.0) {
- frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
- frameToAdd.coordinates.h *= -1.0;
- }
-
-
- sprite->addSpriteFrame(frameToAdd);
- }
- }
- creatingFrame = false;
- break;
- }
- }
- }
- void SpriteSheetEditor::deleteSelectedFrames() {
-
- for(int i=0; i < selectedIDs.size(); i++) {
- sprite->removeFrameByID(selectedIDs[i]);
- }
- clearSelected();
- }
- void SpriteSheetEditor::clearSelected() {
- selectedIDs.clear();
- }
- SpriteSheetEditor::~SpriteSheetEditor() {
-
- }
- std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
- return selectedIDs;
- }
- void SpriteSheetEditor::Resize(Number width, Number height) {
-
- headerBg->Resize(width, 30.0);
-
- previewBg->setPosition(0.0, 30.0);
- previewBg->Resize(width, height-60.0);
- previewBg->setImageCoordinates(0, 0, width, height-60);
-
- Vector2 screenPosition = getScreenPositionForMainCamera();
- scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
-
-
- Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
-
- Number imageWidth = (height-60.0) / imageAspectRatio;
- Number imageHeight = height-60.0;
-
- if(imageWidth > width) {
- imageWidth = width;
- imageHeight = width * imageAspectRatio;
- }
-
- previewImage->Resize(imageWidth, imageHeight);
- previewImage->setScale(zoomScale, zoomScale, 1.0);
-
- previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
-
- previewImage->Translate(panOffset.x, panOffset.y, 0.0);
-
- frameVisualizerMesh->setPosition(previewImage->getPosition());
- frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
- frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
- frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
-
- bottomMenuRect->Resize(width, 31.0);
- bottomMenu->setPosition(0.0, height-30.0);
-
- optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
-
- bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
-
- UIElement::Resize(width, height);
- }
- void SpriteSheetEditor::Render() {
- if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
-
- transformGrips->visible = true;
- transformGrips->enabled = true;
-
- SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
-
- Vector2 gripsPosition = Vector2(
- previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
- previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
- );
-
- Polycode::Rectangle gripRect;
- gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
- gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
- gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
- gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
-
- transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
- } else {
- transformGrips->visible = false;
- transformGrips->enabled = false;
- }
- }
- SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
- this->spriteSet = spriteSet;
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
- label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
-
- addChild(label);
- label->setPosition(10, 3);
-
-
- newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
- addChild(newSpriteButton);
- newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
- removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
- addChild(removeSpriteButton);
- removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
- moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
- addChild(moreButton);
- moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
-
- spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
- spriteTreeView->setPosition(0, 30);
- addChild(spriteTreeView);
-
- spriteTreeView->getRootNode()->toggleCollapsed();
-
- spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
-
- globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
- globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
- }
- void SpriteBrowser::handleEvent(Event *event) {
- if(event->getDispatcher() == newSpriteButton) {
- globalFrame->textInputPopup->action = "newSprite";
- globalFrame->textInputPopup->setCaption("New sprite name");
- globalFrame->textInputPopup->setValue("New Sprite");
- globalFrame->showModal(globalFrame->textInputPopup);
- } else if(event->getDispatcher() == globalFrame->textInputPopup) {
- if(event->getEventCode() == UIEvent::OK_EVENT) {
- if(globalFrame->textInputPopup->action == "newSprite") {
- Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
-
- SpriteState *defaultState = new SpriteState(spriteSet, "default");
- newEntry->addSpriteState(defaultState);
-
- spriteSet->addSpriteEntry(newEntry);
- selectedEntry = newEntry;
- refreshSprites();
- } else if(globalFrame->textInputPopup->action == "renameSprite") {
- selectedEntry->setName(globalFrame->textInputPopup->getValue());
- refreshSprites();
- }
- }
- } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
- if(event->getEventCode() == UIEvent::OK_EVENT) {
- if(globalFrame->yesNoPopup->action == "removeSprite") {
- if(selectedEntry) {
- spriteSet->removeSprite(selectedEntry);
- selectedEntry = NULL;
- refreshSprites();
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- }
- }
- } else if(event->getDispatcher() == removeSpriteButton) {
- if(selectedEntry) {
- globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
- globalFrame->yesNoPopup->action = "removeSprite";
- globalFrame->showModal(globalFrame->yesNoPopup);
- }
- } else if(event->getDispatcher() == moreButton) {
- spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
- spriteMoreMenu->addOption("Rename", "rename");
- spriteMoreMenu->fitToScreenVertical();
- spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
- } else if(event->getDispatcher() == spriteMoreMenu) {
- if(selectedEntry) {
- if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
- globalFrame->textInputPopup->action = "renameSprite";
- globalFrame->textInputPopup->setCaption("New sprite name");
- globalFrame->textInputPopup->setValue(selectedEntry->getName());
- globalFrame->showModal(globalFrame->textInputPopup);
- }
- }
- } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
- selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
- if(selectedEntry) {
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- }
- }
- Sprite *SpriteBrowser::getSelectedSpriteEntry() {
- return selectedEntry;
- }
- void SpriteBrowser::refreshSprites() {
- spriteTreeView->getRootNode()->clearTree();
- for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
- Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
- UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
- if(spriteEntry == selectedEntry) {
- treeNode->setSelected();
- }
- }
- }
- SpriteBrowser::~SpriteBrowser() {
-
- }
- void SpriteBrowser::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
- moreButton->setPosition(width - 30.0, 3.0);
- removeSpriteButton->setPosition(width - 56.0, 3.0);
- newSpriteButton->setPosition(width - 82.0, 3.0);
-
- spriteTreeView->Resize(width, height-30);
- }
- SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
-
- this->spriteSet = spriteSet;
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
- label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
- addChild(label);
- label->setPosition(10, 3);
-
- editBar = new SpriteStateEditBar(spriteSet);
- addChild(editBar);
- editBar->setPosition(140.0, 80.0);
-
- playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
- addChild(playButton);
- playButton->setPosition(140.0, 35.0);
- playButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
- addChild(pauseButton);
- pauseButton->setPosition(140.0, 35.0);
- pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- appendFramesButton = new UIButton("Append", 80.0);
- addChild(appendFramesButton);
- appendFramesButton->setPosition(180.0, 40.0);
- appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
- removeFramesButton = new UIButton("Remove", 80.0);
- addChild(removeFramesButton);
- removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
- removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- clearFramesButton = new UIButton("Clear", 80.0);
- addChild(clearFramesButton);
- clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
- clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
- addChild(divider);
- divider->setPosition(132.0, 30.0);
- divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 40.0);
- addChild(label);
-
- fpsInput = new UITextInput(false, 50.0, 12.0);
- addChild(fpsInput);
- fpsInput->setPosition(65.0, 40.0);
- fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
-
- label = new UILabel("SCALE", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 65.0);
- addChild(label);
-
- scaleInput = new UITextInput(false, 50.0, 12.0);
- addChild(scaleInput);
- scaleInput->setPosition(65.0, 65.0);
- scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
- label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 90.0);
- addChild(label);
-
- bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
- addChild(bBoxWidthInput);
- bBoxWidthInput->setPosition(65.0, 90.0);
- bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
- label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 115.0);
- addChild(label);
-
- bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
- addChild(bBoxHeightInput);
- bBoxHeightInput->setPosition(65.0, 115.0);
- bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
- label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 140.0);
- addChild(label);
-
- offsetXInput = new UITextInput(false, 50.0, 12.0);
- addChild(offsetXInput);
- offsetXInput->setPosition(65.0, 140.0);
- offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
-
- label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
- label->setPosition(60.0-label->getWidth(), 165.0);
- addChild(label);
-
- offsetYInput = new UITextInput(false, 50.0, 12.0);
- addChild(offsetYInput);
- offsetYInput->setPosition(65.0, 165.0);
- offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
-
- visible = false;
- enabled = false;
- }
- void SpriteStateEditBar::setSceneSprite(SceneSpriteRewrite *sprite) {
- sceneSprite = sprite;
- }
- SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
- return editBar;
- }
- void SpriteStateEditorDetails::setSceneSprite(SceneSpriteRewrite *sceneSprite) {
- this->sceneSprite = sceneSprite;
- editBar->setSceneSprite(sceneSprite);
- }
- void SpriteStateEditorDetails::Update() {
- if(sceneSprite) {
- if(sceneSprite->isPaused()) {
- playButton->visible = true;
- playButton->enabled = true;
- pauseButton->visible = false;
- pauseButton->enabled = false;
- } else {
- playButton->visible = false;
- playButton->enabled = false;
- pauseButton->visible = true;
- pauseButton->enabled = true;
- }
- }
- }
- void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
- if(!state) {
- visible = false;
- enabled = false;
- editBar->setSpriteState(state);
- return;
- }
- visible = true;
- enabled = true;
- spriteState = state;
- editBar->setSpriteState(state);
- refreshState();
- }
- void SpriteStateEditorDetails::handleEvent(Event *event) {
- if(event->getDispatcher() == fpsInput) {
- spriteState->setStateFPS(fpsInput->getText().toNumber());
- } else if(event->getDispatcher() == scaleInput) {
- spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
- } else if(event->getDispatcher() == bBoxWidthInput) {
- Vector2 bBox = spriteState->getBoundingBox();
- spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
- } else if(event->getDispatcher() == bBoxHeightInput) {
- Vector2 bBox = spriteState->getBoundingBox();
- spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
- } else if(event->getDispatcher() == offsetXInput) {
- Vector2 offset = spriteState->getSpriteOffset();
- spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
- } else if(event->getDispatcher() == offsetYInput) {
- Vector2 offset = spriteState->getSpriteOffset();
- spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
- } else if(event->getDispatcher() == playButton) {
- sceneSprite->setPaused(false);
- } else if(event->getDispatcher() == pauseButton) {
- sceneSprite->setPaused(true);
- }
- }
- SpriteStateEditorDetails::~SpriteStateEditorDetails() {
-
- }
- UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
- return appendFramesButton;
- }
- SpriteState *SpriteStateEditorDetails::getSpriteState() {
- return spriteState;
- }
- void SpriteStateEditorDetails::refreshState() {
- editBar->refreshBar();
- fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
- scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
- bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
- bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
-
- offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
- offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
-
- }
- void SpriteStateEditorDetails::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
- editBar->Resize(width-110.0, height-90.0);
- }
- void SpriteStateEditBar::clearBar() {
-
- }
- void SpriteStateEditBar::setSpriteState(SpriteState *state) {
- spriteState = state;
- if(state) {
- state->rebuildStateMeshes();
- refreshBar();
- }
-
- }
- void SpriteStateEditBar::refreshBar() {
-
- if(!spriteSet || !spriteState || !sceneSprite) {
- return;
- }
-
- barMesh->setTexture(spriteSet->getTexture());
-
- Mesh *mesh = barMesh->getMesh();
- mesh->clearMesh();
- mesh->indexedMesh = true;
-
- Mesh *meshBg = barMeshBg->getMesh();
- meshBg->clearMesh();
- meshBg->indexedMesh = true;
- meshBg->useVertexColors = true;
-
- Mesh *meshTicks = frameTicksMesh->getMesh();
- meshTicks->clearMesh();
- meshTicks->indexedMesh = true;
- meshTicks->useVertexColors = true;
-
- Mesh *meshGrips = frameGripsMesh->getMesh();
- meshGrips->clearMesh();
- meshGrips->indexedMesh = true;
-
- Number frameOffset;
- Number frameSize;
-
- unsigned int offset = 0;
- unsigned int offsetIcon = 0;
- unsigned int offsetGrip = 0;
-
- for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
- unsigned int frameID = spriteState->getFrameIDAtIndex(i);
-
- SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
-
-
- Number gapSize = 1.0;
- Number frameGapSize = 1.0;
-
- Number frameTickHeight = 10.0;
- Number frameTickGap = 2.0;
-
- bool drawGrip = true;
- bool drawIcon = true;
-
- frameSize = defaultFrameWidth * zoomScale;
- Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
-
- if(i < spriteState->getNumFrameIDs()-1) {
- if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
- gapSize = 0.0;
- drawGrip = false;
- }
- }
-
- if(i > 0) {
- if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
- drawIcon = false;
- }
- }
-
- if(frameHeight < 32.0) {
- frameHeight = 32.0;
- }
-
- frameOffset = ((Number)i) * frameSize;
-
- // draw frame ticks
-
- Color vertexColor(0.1, 0.1, 0.1, 1.0);
- if(i % 2) {
- vertexColor = Color(0.2, 0.2, 0.2, 1.0);
- }
-
- if(i == sceneSprite->getCurrentFrame()) {
- vertexColor = Color(1.0, 0.8, 0.0, 1.0);
- }
-
- meshTicks->addVertex(frameOffset, 0.0, 0.0, 0.0, 0.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0)->vertexColor = vertexColor;
- meshTicks->addVertex(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0)->vertexColor = vertexColor;
-
-
- meshTicks->addIndexedFace(offset+0,offset+1);
- meshTicks->addIndexedFace(offset+1,offset+2);
- meshTicks->addIndexedFace(offset+2,offset+3);
- meshTicks->addIndexedFace(offset+3,offset+0);
-
- // draw icons
-
- Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
- Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
-
- Number iconFrameWidth = frameSize * 0.5;
- Number iconFrameHeight = iconFrameWidth * aspectRatio;
-
- if(iconFrameHeight > frameHeight * 0.8) {
- iconFrameHeight = frameHeight * 0.8;
- iconFrameWidth = iconFrameHeight / aspectRatio;
- }
-
- Number iconOffset = 2.0;
-
- if(drawIcon) {
-
- mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
- mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
- mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
- mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
-
- mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
- mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
- mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
- mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
-
- offsetIcon += 4;
- }
-
- // draw frame backgrounds
-
- Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
-
- if(isFrameSelected(i)) {
- bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
- }
-
- meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0)->vertexColor = bgFrameColor;
- meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0)->vertexColor = bgFrameColor;
- meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0)->vertexColor = bgFrameColor;
- meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0)->vertexColor = bgFrameColor;
-
- meshBg->addIndexedFace(offset+0,offset+1);
- meshBg->addIndexedFace(offset+1,offset+2);
- meshBg->addIndexedFace(offset+2,offset+3);
- meshBg->addIndexedFace(offset+3,offset+0);
-
-
- Number gripWidth = 8;
- Number gripHeight = 24;
-
- Number gripOffset = (frameHeight-24.0) / 2.0;
-
- if(drawGrip) {
- meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
- meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
-
- meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
- meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
- meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
- meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
-
- offsetGrip += 4;
- }
-
- offset += 4;
-
- }
-
- mesh->dirtyArrays();
- meshBg->dirtyArrays();
- meshTicks->dirtyArrays();
-
- scroller->setContentSize(frameOffset+frameSize, getHeight());
- }
- bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
- for(int i=0; i < selectedFrames.size(); i++) {
- if(selectedFrames[i] == frameIndex) {
- return true;
- }
- }
- return false;
- }
- void SpriteStateEditBar::Update() {
- refreshBar();
- }
- void SpriteStateEditBar::Resize(Number width, Number height) {
- UIElement::Resize(width, height);
- scroller->Resize(width, height);
- refreshBar();
- }
- SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
-
- this->spriteSet = spriteSet;
- sceneSprite = NULL;
- spriteState = NULL;
-
- draggingFrames = false;
- extendingFrame = false;
-
- barBase = new UIElement();
-
- barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
- barBase->addChild(barMeshBg);
- barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
- barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
-
- barMesh = new SceneMesh(Mesh::QUAD_MESH);
- barBase->addChild(barMesh);
- barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
-
- frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
- barBase->addChild(frameTicksMesh);
-
- frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
- barBase->addChild(frameGripsMesh);
- frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
-
- this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
- this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
- this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
- this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
- this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
- this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
-
- Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
-
- zoomScale = 1.0;
- defaultFrameWidth = 50.0;
-
- scroller = new UIScrollContainer(barBase, true, false, 10, 10);
- addChild(scroller);
- }
- void SpriteStateEditBar::handleEvent(Event *event) {
- if(event->getDispatcher() == this) {
- InputEvent *inputEvent = (InputEvent*) event;
-
- switch(event->getEventCode()) {
- case InputEvent::EVENT_MOUSEWHEEL_UP:
- zoomScale *= 1.02;
- break;
- case InputEvent::EVENT_MOUSEWHEEL_DOWN:
- zoomScale *= 0.98;
- if(zoomScale < 0.25) {
- zoomScale = 0.25;
- }
- break;
- case InputEvent::EVENT_MOUSEDOWN:
- {
-
- if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
- clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
- focusSelf();
- frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
-
-
- Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
-
-
- extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
- extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
-
- bool willBeExtendingFrame = true;
-
- if(extendingIndex < spriteState->getNumFrameIDs()-1) {
- if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
- willBeExtendingFrame = false;
- }
- }
-
-
- if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
-
- extendingFrame = true;
-
- while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
- extendingIndex--;
- }
- } else {
- unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
-
- if(!isFrameSelected(selectedFrameIndex)) {
- if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
- !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
- selectedFrames.clear();
- }
- doSelectFrame(selectedFrameIndex);
- }
- }
- }
- }
- break;
- case InputEvent::EVENT_MOUSEMOVE:
-
- if(extendingFrame) {
- selectedFrames.clear();
- Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
-
- if(fabs(distance) > defaultFrameWidth * zoomScale) {
- if(distance > 0.0) {
- spriteState->insertFrame(extendingIndex, extendingID);
- } else {
- if(extendingIndex < spriteState->getNumFrameIDs()-1) {
- if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
- spriteState->removeFrameByIndex(extendingIndex+1);
- }
- }
- }
- frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
- }
- } else {
- if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
-
- draggingFrames = true;
-
- Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
-
- if(fabs(distance) > defaultFrameWidth * zoomScale) {
- if(distance > 0.0) {
- moveSelectedRight();
- } else {
- moveSelectedLeft();
- }
- frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
- }
-
- } else {
- draggingFrames = false;
- Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
- if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
- Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
- } else {
- Services()->getCore()->setCursor(Core::CURSOR_ARROW);
- }
-
- extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
- extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
-
- if(extendingIndex < spriteState->getNumFrameIDs()-1) {
- if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
- Services()->getCore()->setCursor(Core::CURSOR_ARROW);
- }
- }
-
-
- }
- }
- break;
- case InputEvent::EVENT_MOUSEUP:
- case InputEvent::EVENT_MOUSEUP_OUTSIDE:
- extendingFrame = false;
-
- if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
- if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
- unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
- if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
- !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
- selectedFrames.clear();
- }
- doSelectFrame(selectedFrameIndex);
- }
- }
- draggingFrames = false;
- break;
- }
- } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
- InputEvent *inputEvent = (InputEvent*) event;
-
- if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
- switch(inputEvent->getKey()) {
- case Polycode::KEY_DELETE:
- case Polycode::KEY_BACKSPACE:
- if(hasFocus) {
- deleteSelectedFrames();
- }
- break;
- }
- }
- }
- }
- void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
- unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
-
- // select back and front
- int frameIndex = selectedFrameIndex;
- do {
- if(!isFrameSelected(frameIndex)) {
- selectedFrames.push_back(frameIndex);
- }
- frameIndex--;
- } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
-
- frameIndex = selectedFrameIndex;
- do {
- if(!isFrameSelected(frameIndex)) {
- selectedFrames.push_back(frameIndex);
- }
- frameIndex++;
- } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
-
-
- std::sort(selectedFrames.begin(), selectedFrames.end());
- }
- void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
- for(int j=0; j < indexes.size(); j++){
- unsigned int i = indexes[j];
- if (i < 1 || i >= array.size()){
- continue;
- }
- std::swap(array[i-1], array[i]);
- }
- }
- void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
- for(int j=indexes.size()-1; j >= 0; j--){
- unsigned int i = indexes[j];
- if (i > array.size() - 2){
- continue;
- }
- std::swap(array[i+1], array[i]);
- }
- }
- void SpriteStateEditBar::moveSelectedLeft() {
- if(spriteState->getNumFrameIDs() < 2) {
- return;
- }
-
- for(int i=0; i < selectedFrames.size();i++) {
- if(selectedFrames[i] == 0) {
- return;
- }
- }
-
- std::vector<unsigned int> newIDS;
-
- for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
- unsigned int frameID = spriteState->getFrameIDAtIndex(i);
- newIDS.push_back(frameID);
- }
-
- swapElements(selectedFrames, newIDS);
-
- for(int i=0; i < selectedFrames.size(); i++) {
- if(selectedFrames[i] > 0) {
- selectedFrames[i]--;
- }
- }
-
- spriteState->setNewFrameIDs(newIDS);
- }
- void SpriteStateEditBar::moveSelectedRight() {
- if(spriteState->getNumFrameIDs() < 2) {
- return;
- }
-
- for(int i=0; i < selectedFrames.size();i++) {
- if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
- return;
- }
- }
-
- std::vector<unsigned int> newIDS;
-
- for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
- unsigned int frameID = spriteState->getFrameIDAtIndex(i);
- newIDS.push_back(frameID);
- }
-
- swapElementsRight(selectedFrames, newIDS);
-
- for(int i=0; i < selectedFrames.size(); i++) {
- if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
- selectedFrames[i]++;
- }
- }
-
- spriteState->setNewFrameIDs(newIDS);
- }
- void SpriteStateEditBar::deleteSelectedFrames() {
- if(!spriteState) {
- return;
- }
- spriteState->removeFrameIndices(selectedFrames);
- selectedFrames.clear();
- }
- SpriteStateEditBar::~SpriteStateEditBar() {
-
- }
- SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
- label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
- addChild(label);
- label->setPosition(10, 3);
-
-
- stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
- addChild(stateTreeView);
- stateTreeView->getRootNode()->toggleCollapsed();
- stateTreeView->setPosition(0.0, 30.0);
-
- newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
- addChild(newStateButton);
- newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
- addChild(removeStateButton);
- removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
- addChild(moreButton);
- moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- }
- SpriteStateBrowser::~SpriteStateBrowser() {
-
- }
- void SpriteStateBrowser::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
- stateTreeView->Resize(width, height-30.0);
- moreButton->setPosition(width - 30.0, 3.0);
- removeStateButton->setPosition(width - 56.0, 3.0);
- newStateButton->setPosition(width - 82.0, 3.0);
- }
- SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
- this->spriteSet = spriteSet;
-
- stateSizer = new UIHSizer(10, 10, 200, true);
- addChild(stateSizer);
-
- stateDetails = new SpriteStateEditorDetails(spriteSet);
- stateSizer->addRightChild(stateDetails);
-
- stateBrowser = new SpriteStateBrowser();
- stateSizer->addLeftChild(stateBrowser);
-
- newStateButton = stateBrowser->newStateButton;
- newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
- stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- stateTreeView = stateBrowser->stateTreeView;
- stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
-
- globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
- globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
-
- selectedState = NULL;
-
- visible = false;
- enabled = false;
- }
- SpriteState *SpriteStateEditor::getSelectedState() {
- return selectedState;
- }
- SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
- return stateDetails;
- }
- void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
-
- if(!entry) {
- visible = false;
- enabled = false;
- return;
- }
-
- visible = true;
- enabled = true;
- spriteSetEntry = entry;
-
- refreshStates();
-
- if(entry->getNumStates() > 0) {
- stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
- }
-
- }
- void SpriteStateEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == newStateButton) {
-
- globalFrame->textInputPopup->action = "newState";
- globalFrame->textInputPopup->setCaption("New state name");
- globalFrame->textInputPopup->setValue("New State");
- globalFrame->showModal(globalFrame->textInputPopup);
-
- } else if(event->getDispatcher() == globalFrame->textInputPopup) {
- if(event->getEventCode() == UIEvent::OK_EVENT) {
- if(globalFrame->textInputPopup->action == "newState") {
- SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
- spriteSetEntry->addSpriteState(newState);
- refreshStates();
- } else if(globalFrame->textInputPopup->action == "renameState") {
- selectedState->setName(globalFrame->textInputPopup->getValue());
- refreshStates();
- }
- }
- } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
- if(event->getEventCode() == UIEvent::OK_EVENT) {
- if(globalFrame->yesNoPopup->action == "removeState") {
- if(selectedState) {
- spriteSetEntry->removeSpriteState(selectedState);
- delete selectedState;
- selectedState = NULL;
- stateDetails->setSpriteState(NULL);
- refreshStates();
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- }
- }
- } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
- if(selectedState) {
- globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
- globalFrame->yesNoPopup->action = "removeState";
- globalFrame->showModal(globalFrame->yesNoPopup);
-
- }
- } else if(event->getDispatcher() == stateBrowser->moreButton) {
- stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
- stateMoreMenu->addOption("Rename", "rename");
- stateMoreMenu->fitToScreenVertical();
- stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
- } else if(event->getDispatcher() == stateMoreMenu) {
- if(selectedState) {
- if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
- globalFrame->textInputPopup->action = "renameState";
- globalFrame->textInputPopup->setCaption("New state name");
- globalFrame->textInputPopup->setValue(selectedState->getName());
- globalFrame->showModal(globalFrame->textInputPopup);
- }
- }
-
- } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
- selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
- if(selectedState) {
- stateDetails->setSpriteState(selectedState);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
-
- }
- }
- void SpriteStateEditor::refreshStates() {
- stateTreeView->getRootNode()->clearTree();
-
- for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
- SpriteState *state = spriteSetEntry->getState(i);
- UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
- if(state == selectedState) {
- newNode->setSelected();
- }
- }
- }
- SpriteStateEditor::~SpriteStateEditor() {
-
- }
- void SpriteStateEditor::Resize(Number width, Number height) {
- stateSizer->Resize(width, height);
- }
- SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
-
- previewBg = new UIImage("main/grid_dark.png");
- addChild(previewBg);
- previewBg->processInputEvents = true;
- previewBg->setPosition(0.0, 30.0);
-
- sprite = new SceneSpriteRewrite(spriteSet);
- addChild(sprite);
- sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
-
- headerBg = new UIRect(10,10);
- addChild(headerBg);
- headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
- headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
-
- UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
- label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
-
- addChild(label);
- label->setPosition(10, 3);
-
- boundingBoxPreview = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1.0, 1.0);
- addChild(boundingBoxPreview);
- boundingBoxPreview->overlayWireframe = true;
- boundingBoxPreview->wireFrameColor = Color(0.0, 0.5, 1.0, 1.0);
- boundingBoxPreview->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
- boundingBoxPreview->color.a = 0.0;
-
- bgSelector = new UIIconSelector();
- bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
- bgSelector->addIcon("spriteEditor/grid_icon_light.png");
- bgSelector->selectIndex(0);
- bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
- addChild(bgSelector);
-
- }
- SceneSpriteRewrite *SpritePreview::getSceneSprite() {
- return sprite;
- }
- SpritePreview::~SpritePreview() {
-
- }
- void SpritePreview::handleEvent(Event *event) {
- if(event->getDispatcher() == bgSelector) {
- switch(bgSelector->getSelectedIndex()) {
- case 0:
- previewBg->loadTexture("main/grid_dark.png");
- break;
- case 1:
- previewBg->loadTexture("main/grid_light.png");
- break;
- }
- }
- }
- void SpritePreview::Update() {
-
- SpriteState *state = sprite->getCurrentSpriteState();
-
- Vector2 bBox;
- if(state) {
- bBox = state->getBoundingBox();
- sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
- }
-
- boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
- }
- void SpritePreview::Resize(Number width, Number height) {
- headerBg->Resize(width, 30.0);
- previewBg->Resize(width, height-30.0);
- previewBg->setImageCoordinates(0, 0, width, height-30.0);
-
- sprite->setPosition(width/2.0, height/2.0);
- boundingBoxPreview->setPosition(sprite->getPosition());
-
- bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
- }
- PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
- mainSizer = new UIVSizer(100, 100, 200, false);
- addChild(mainSizer);
-
- topSizer = new UIHSizer(100, 100, 400, false);
- mainSizer->addTopChild(topSizer);
-
- bottomSizer = new UIHSizer(100, 100, 200, true);
- mainSizer->addBottomChild(bottomSizer);
-
- sprite = new SpriteSet("default.png");
-
- spriteSheetEditor = new SpriteSheetEditor(sprite);
- topSizer->addLeftChild(spriteSheetEditor);
- spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
-
- spriteBrowser = new SpriteBrowser(sprite);
- bottomSizer->addLeftChild(spriteBrowser);
- spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
-
- stateEditor = new SpriteStateEditor(sprite);
- bottomSizer->addRightChild(stateEditor);
-
- addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
- addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
-
- spritePreview = new SpritePreview(sprite);
- topSizer->addRightChild(spritePreview);
-
- stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
-
- stateEditor->addEventListener(this, Event::CHANGE_EVENT);
-
- }
- void PolycodeSpriteEditor::handleEvent(Event *event) {
- if(event->getDispatcher() == spriteBrowser) {
- Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
- stateEditor->setSpriteEntry(selectedSprite);
- spritePreview->getSceneSprite()->setSprite(selectedSprite);
- } else if(event->getDispatcher() == addFramesButton) {
- SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
- bool generateBBox = false;
- if(spriteState->getNumFrameIDs() == 0) {
- generateBBox = true;
- }
- spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
-
- if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
-
- SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
-
- Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
-
- Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
-
-
- Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
-
- Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
-
- spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
- }
-
- stateEditor->getDetailsEditor()->refreshState();
-
-
- } else if(event->getDispatcher() == stateEditor) {
- spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState());
- } else if(event->getDispatcher() == spriteSheetEditor) {
- SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
- if(state) {
- state->rebuildStateMeshes();
- }
- }
- }
- PolycodeSpriteEditor::~PolycodeSpriteEditor() {
- }
- bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
-
- PolycodeEditor::openFile(filePath);
- return true;
- }
- void PolycodeSpriteEditor::saveFile() {
- }
- void PolycodeSpriteEditor::Resize(int x, int y) {
- mainSizer->Resize(x, y);
- PolycodeEditor::Resize(x,y);
- }
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