PolycodeSpriteEditor.cpp 77 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. }
  219. void SpriteSheetEditor::handleEvent(Event *event) {
  220. if(event->getDispatcher() == changeImageButton) {
  221. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  222. std::vector<String> extensions;
  223. extensions.push_back("png");
  224. globalFrame->showAssetBrowser(extensions);
  225. } else if(event->getDispatcher() == generateFramesButton) {
  226. if(generateTypeDropdown->getSelectedIndex() == 0) {
  227. Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
  228. Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
  229. sprite->createGridFrames(frameWidth, frameHeight, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  230. } else {
  231. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  232. }
  233. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  234. } else if(event->getDispatcher() == bgSelector) {
  235. switch(bgSelector->getSelectedIndex()) {
  236. case 0:
  237. previewBg->loadTexture("main/grid_dark.png");
  238. break;
  239. case 1:
  240. previewBg->loadTexture("main/grid_light.png");
  241. break;
  242. }
  243. } else if(event->getDispatcher() == generateTypeDropdown) {
  244. if(generateTypeDropdown->getSelectedIndex() == 0) {
  245. uniformOptions->visible = true;
  246. uniformOptions->enabled = true;
  247. detectOptions->visible = false;
  248. detectOptions->enabled = false;
  249. } else {
  250. uniformOptions->visible = false;
  251. uniformOptions->enabled = false;
  252. detectOptions->visible = true;
  253. detectOptions->enabled = true;
  254. }
  255. } else if(event->getDispatcher() == clearFramesButton) {
  256. sprite->clearFrames();
  257. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  258. } else if(event->getDispatcher() == generateOptionsButton) {
  259. optionsWindow->visible = !optionsWindow->visible;
  260. optionsWindow->enabled = !optionsWindow->enabled;
  261. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  262. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  263. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  264. previewImage->setTexture(sprite->getTexture());
  265. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  266. globalFrame->hideModal();
  267. Resize(getWidth(), getHeight());
  268. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  269. InputEvent *inputEvent = (InputEvent*) event;
  270. switch(inputEvent->getEventCode()) {
  271. case InputEvent::EVENT_KEYDOWN:
  272. {
  273. switch(inputEvent->getKey()) {
  274. case Polycode::KEY_BACKSPACE:
  275. case Polycode::KEY_DELETE:
  276. if(previewBg->hasFocus) {
  277. deleteSelectedFrames();
  278. }
  279. break;
  280. }
  281. }
  282. break;
  283. }
  284. } else if(event->getDispatcher() == transformGrips) {
  285. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  286. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  287. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  288. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  289. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  290. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  291. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  292. frame.anchorPoint = transformGrips->getAnchorPoint();
  293. sprite->setSpriteFrame(frame);
  294. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  295. }
  296. } else if(event->getDispatcher() == previewBg) {
  297. InputEvent *inputEvent = (InputEvent*) event;
  298. switch(event->getEventCode()) {
  299. case InputEvent::EVENT_MOUSEWHEEL_UP:
  300. zoomScale *= 1.02;
  301. Resize(getWidth(), getHeight());
  302. break;
  303. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  304. zoomScale *= 0.98;
  305. if(zoomScale < 0.1) {
  306. zoomScale = 0.1;
  307. }
  308. Resize(getWidth(), getHeight());
  309. break;
  310. case InputEvent::EVENT_MOUSEDOWN:
  311. willCreateFrame = true;
  312. previewBg->focusSelf();
  313. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  314. panning = true;
  315. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  316. } else {
  317. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  318. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  319. clearSelected();
  320. }
  321. // check hit detection on frames
  322. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  323. clickBaseCoord = mouseCoord;
  324. for(int i=0; i < sprite->getNumFrames(); i++) {
  325. SpriteFrame frame = sprite->getSpriteFrame(i);
  326. Polycode::Rectangle transforedCoords;
  327. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  328. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  329. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  330. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  331. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  332. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  333. if(!hasSelectedID(frame.frameID)) {
  334. selectedIDs.push_back(frame.frameID);
  335. willCreateFrame = false;
  336. }
  337. break;
  338. }
  339. }
  340. }
  341. break;
  342. case InputEvent::EVENT_MOUSEMOVE:
  343. if(panning) {
  344. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  345. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  346. Resize(getWidth(), getHeight());
  347. } else {
  348. CoreInput *input = Services()->getCore()->getInput();
  349. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  350. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  351. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  352. screenCoordinates = clickBaseCoord - screenCoordinates;
  353. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  354. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  355. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  356. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  357. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  358. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  359. frameToAdd.coordinates.x = screenCoordinates.x;
  360. frameToAdd.coordinates.y = screenCoordinates.y;
  361. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  362. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  363. creatingFrame = true;
  364. }
  365. }
  366. }
  367. break;
  368. case InputEvent::EVENT_MOUSEUP:
  369. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  370. panning = false;
  371. willCreateFrame = false;
  372. if(creatingFrame) {
  373. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  374. if(frameToAdd.coordinates.w < 0.0) {
  375. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  376. frameToAdd.coordinates.w *= -1.0;
  377. }
  378. if(frameToAdd.coordinates.h < 0.0) {
  379. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  380. frameToAdd.coordinates.h *= -1.0;
  381. }
  382. sprite->addSpriteFrame(frameToAdd);
  383. }
  384. }
  385. creatingFrame = false;
  386. break;
  387. }
  388. }
  389. }
  390. void SpriteSheetEditor::selectAll() {
  391. if(previewBg->hasFocus) {
  392. clearSelected();
  393. for(int i=0; i < sprite->getNumFrames(); i++) {
  394. SpriteFrame frame = sprite->getSpriteFrame(i);
  395. selectedIDs.push_back(frame.frameID);
  396. }
  397. }
  398. }
  399. void SpriteSheetEditor::deleteSelectedFrames() {
  400. for(int i=0; i < selectedIDs.size(); i++) {
  401. sprite->removeFrameByID(selectedIDs[i]);
  402. }
  403. clearSelected();
  404. }
  405. void SpriteSheetEditor::clearSelected() {
  406. selectedIDs.clear();
  407. }
  408. SpriteSheetEditor::~SpriteSheetEditor() {
  409. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  410. }
  411. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  412. return selectedIDs;
  413. }
  414. void SpriteSheetEditor::Resize(Number width, Number height) {
  415. headerBg->Resize(width, 30.0);
  416. previewBg->setPosition(0.0, 30.0);
  417. previewBg->Resize(width, height-60.0);
  418. previewBg->setImageCoordinates(0, 0, width, height-60);
  419. Vector2 screenPosition = getScreenPositionForMainCamera();
  420. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  421. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  422. Number imageWidth = (height-60.0) / imageAspectRatio;
  423. Number imageHeight = height-60.0;
  424. if(imageWidth > width) {
  425. imageWidth = width;
  426. imageHeight = width * imageAspectRatio;
  427. }
  428. previewImage->Resize(imageWidth, imageHeight);
  429. previewImage->setScale(zoomScale, zoomScale, 1.0);
  430. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  431. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  432. frameVisualizerMesh->setPosition(previewImage->getPosition());
  433. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  434. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  435. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  436. bottomMenuRect->Resize(width, 31.0);
  437. bottomMenu->setPosition(0.0, height-30.0);
  438. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  439. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  440. UIElement::Resize(width, height);
  441. }
  442. void SpriteSheetEditor::Render() {
  443. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  444. transformGrips->visible = true;
  445. transformGrips->enabled = true;
  446. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  447. Vector2 gripsPosition = Vector2(
  448. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  449. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  450. );
  451. Polycode::Rectangle gripRect;
  452. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  453. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  454. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  455. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  456. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  457. } else {
  458. transformGrips->visible = false;
  459. transformGrips->enabled = false;
  460. }
  461. }
  462. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  463. this->spriteSet = spriteSet;
  464. headerBg = new UIRect(10,10);
  465. addChild(headerBg);
  466. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  467. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  468. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  469. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  470. addChild(label);
  471. label->setPosition(10, 3);
  472. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  473. addChild(newSpriteButton);
  474. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  475. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  476. addChild(removeSpriteButton);
  477. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  478. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  479. addChild(moreButton);
  480. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  481. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  482. spriteTreeView->setPosition(0, 30);
  483. addChild(spriteTreeView);
  484. spriteTreeView->getRootNode()->toggleCollapsed();
  485. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  486. }
  487. void SpriteBrowser::handleEvent(Event *event) {
  488. if(event->getDispatcher() == newSpriteButton) {
  489. globalFrame->textInputPopup->action = "newSprite";
  490. globalFrame->textInputPopup->setCaption("New sprite name");
  491. globalFrame->textInputPopup->setValue("New Sprite");
  492. globalFrame->showModal(globalFrame->textInputPopup);
  493. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  494. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  495. if(event->getEventCode() == UIEvent::OK_EVENT) {
  496. if(globalFrame->textInputPopup->action == "newSprite") {
  497. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  498. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  499. newEntry->addSpriteState(defaultState);
  500. spriteSet->addSpriteEntry(newEntry);
  501. selectedEntry = newEntry;
  502. refreshSprites();
  503. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  504. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  505. refreshSprites();
  506. }
  507. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  508. }
  509. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  510. if(event->getEventCode() == UIEvent::OK_EVENT) {
  511. if(globalFrame->yesNoPopup->action == "removeSprite") {
  512. if(selectedEntry) {
  513. spriteSet->removeSprite(selectedEntry);
  514. selectedEntry = NULL;
  515. refreshSprites();
  516. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  517. }
  518. }
  519. }
  520. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  521. } else if(event->getDispatcher() == removeSpriteButton) {
  522. if(selectedEntry) {
  523. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  524. globalFrame->yesNoPopup->action = "removeSprite";
  525. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  526. globalFrame->showModal(globalFrame->yesNoPopup);
  527. }
  528. } else if(event->getDispatcher() == moreButton) {
  529. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  530. spriteMoreMenu->addOption("Rename", "rename");
  531. spriteMoreMenu->fitToScreenVertical();
  532. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  533. } else if(event->getDispatcher() == spriteMoreMenu) {
  534. if(selectedEntry) {
  535. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  536. globalFrame->textInputPopup->action = "renameSprite";
  537. globalFrame->textInputPopup->setCaption("New sprite name");
  538. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  539. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  540. globalFrame->showModal(globalFrame->textInputPopup);
  541. }
  542. }
  543. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  544. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  545. if(selectedEntry) {
  546. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  547. }
  548. }
  549. }
  550. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  551. return selectedEntry;
  552. }
  553. void SpriteBrowser::refreshSprites() {
  554. spriteTreeView->getRootNode()->clearTree();
  555. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  556. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  557. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  558. if(spriteEntry == selectedEntry) {
  559. treeNode->setSelected();
  560. }
  561. }
  562. }
  563. SpriteBrowser::~SpriteBrowser() {
  564. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  565. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  566. }
  567. void SpriteBrowser::Resize(Number width, Number height) {
  568. headerBg->Resize(width, 30.0);
  569. moreButton->setPosition(width - 30.0, 3.0);
  570. removeSpriteButton->setPosition(width - 56.0, 3.0);
  571. newSpriteButton->setPosition(width - 82.0, 3.0);
  572. spriteTreeView->Resize(width, height-30);
  573. }
  574. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  575. this->spriteSet = spriteSet;
  576. headerBg = new UIRect(10,10);
  577. addChild(headerBg);
  578. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  579. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  580. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  581. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  582. addChild(label);
  583. label->setPosition(10, 3);
  584. editBar = new SpriteStateEditBar(spriteSet);
  585. addChild(editBar);
  586. editBar->setPosition(140.0, 80.0);
  587. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  588. addChild(playButton);
  589. playButton->setPosition(140.0, 35.0);
  590. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  591. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  592. addChild(pauseButton);
  593. pauseButton->setPosition(140.0, 35.0);
  594. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  595. appendFramesButton = new UIButton("Append", 80.0);
  596. addChild(appendFramesButton);
  597. appendFramesButton->setPosition(180.0, 40.0);
  598. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  599. removeFramesButton = new UIButton("Remove", 80.0);
  600. addChild(removeFramesButton);
  601. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  602. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  603. clearFramesButton = new UIButton("Clear", 80.0);
  604. addChild(clearFramesButton);
  605. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  606. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  607. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  608. addChild(divider);
  609. divider->setPosition(132.0, 30.0);
  610. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  611. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  612. label->setPosition(60.0-label->getWidth(), 40.0);
  613. addChild(label);
  614. fpsInput = new UITextInput(false, 50.0, 12.0);
  615. addChild(fpsInput);
  616. fpsInput->setPosition(65.0, 40.0);
  617. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  618. label = new UILabel("PPU", 18, "section", Label::ANTIALIAS_FULL);
  619. label->setPosition(60.0-label->getWidth(), 65.0);
  620. addChild(label);
  621. scaleInput = new UITextInput(false, 50.0, 12.0);
  622. addChild(scaleInput);
  623. scaleInput->setPosition(65.0, 65.0);
  624. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  625. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  626. label->setPosition(60.0-label->getWidth(), 90.0);
  627. addChild(label);
  628. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  629. addChild(bBoxWidthInput);
  630. bBoxWidthInput->setPosition(65.0, 90.0);
  631. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  632. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  633. label->setPosition(60.0-label->getWidth(), 115.0);
  634. addChild(label);
  635. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  636. addChild(bBoxHeightInput);
  637. bBoxHeightInput->setPosition(65.0, 115.0);
  638. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  639. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  640. label->setPosition(60.0-label->getWidth(), 140.0);
  641. addChild(label);
  642. offsetXInput = new UITextInput(false, 50.0, 12.0);
  643. addChild(offsetXInput);
  644. offsetXInput->setPosition(65.0, 140.0);
  645. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  646. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  647. label->setPosition(60.0-label->getWidth(), 165.0);
  648. addChild(label);
  649. offsetYInput = new UITextInput(false, 50.0, 12.0);
  650. addChild(offsetYInput);
  651. offsetYInput->setPosition(65.0, 165.0);
  652. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  653. visible = false;
  654. enabled = false;
  655. }
  656. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  657. sceneSprite = sprite;
  658. }
  659. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  660. return editBar;
  661. }
  662. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  663. this->sceneSprite = sceneSprite;
  664. editBar->setSceneSprite(sceneSprite);
  665. }
  666. void SpriteStateEditorDetails::Update() {
  667. if(sceneSprite) {
  668. if(sceneSprite->isPaused()) {
  669. playButton->visible = true;
  670. playButton->enabled = true;
  671. pauseButton->visible = false;
  672. pauseButton->enabled = false;
  673. } else {
  674. playButton->visible = false;
  675. playButton->enabled = false;
  676. pauseButton->visible = true;
  677. pauseButton->enabled = true;
  678. }
  679. }
  680. }
  681. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  682. if(!state) {
  683. visible = false;
  684. enabled = false;
  685. editBar->setSpriteState(state);
  686. return;
  687. }
  688. visible = true;
  689. enabled = true;
  690. spriteState = state;
  691. editBar->setSpriteState(state);
  692. refreshState();
  693. }
  694. void SpriteStateEditorDetails::handleEvent(Event *event) {
  695. if(event->getDispatcher() == fpsInput) {
  696. spriteState->setStateFPS(fpsInput->getText().toNumber());
  697. } else if(event->getDispatcher() == scaleInput) {
  698. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  699. } else if(event->getDispatcher() == bBoxWidthInput) {
  700. Vector2 bBox = spriteState->getBoundingBox();
  701. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  702. } else if(event->getDispatcher() == bBoxHeightInput) {
  703. Vector2 bBox = spriteState->getBoundingBox();
  704. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  705. } else if(event->getDispatcher() == offsetXInput) {
  706. Vector2 offset = spriteState->getSpriteOffset();
  707. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  708. } else if(event->getDispatcher() == offsetYInput) {
  709. Vector2 offset = spriteState->getSpriteOffset();
  710. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  711. } else if(event->getDispatcher() == playButton) {
  712. sceneSprite->setPaused(false);
  713. } else if(event->getDispatcher() == pauseButton) {
  714. sceneSprite->setPaused(true);
  715. } else if(event->getDispatcher() == clearFramesButton) {
  716. spriteState->clearFrames();
  717. } else if(event->getDispatcher() == removeFramesButton) {
  718. editBar->deleteSelectedFrames();
  719. }
  720. }
  721. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  722. }
  723. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  724. return appendFramesButton;
  725. }
  726. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  727. return spriteState;
  728. }
  729. void SpriteStateEditorDetails::refreshState() {
  730. editBar->refreshBar();
  731. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  732. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  733. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  734. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  735. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  736. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  737. }
  738. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  739. headerBg->Resize(width, 30.0);
  740. editBar->Resize(width-110.0, height-90.0);
  741. }
  742. void SpriteStateEditBar::clearBar() {
  743. }
  744. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  745. spriteState = state;
  746. if(state) {
  747. state->rebuildStateMeshes();
  748. refreshBar();
  749. }
  750. }
  751. void SpriteStateEditBar::refreshBar() {
  752. if(!spriteSet || !spriteState || !sceneSprite) {
  753. return;
  754. }
  755. barMesh->setTexture(spriteSet->getTexture());
  756. Mesh *mesh = barMesh->getMesh();
  757. mesh->clearMesh();
  758. mesh->indexedMesh = true;
  759. Mesh *meshBg = barMeshBg->getMesh();
  760. meshBg->clearMesh();
  761. meshBg->indexedMesh = true;
  762. meshBg->useVertexColors = true;
  763. Mesh *meshTicks = frameTicksMesh->getMesh();
  764. meshTicks->clearMesh();
  765. meshTicks->indexedMesh = true;
  766. meshTicks->useVertexColors = true;
  767. Mesh *meshGrips = frameGripsMesh->getMesh();
  768. meshGrips->clearMesh();
  769. meshGrips->indexedMesh = true;
  770. Number frameOffset = 0;
  771. Number frameSize = 0;
  772. unsigned int offset = 0;
  773. unsigned int offsetIcon = 0;
  774. unsigned int offsetGrip = 0;
  775. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  776. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  777. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  778. Number gapSize = 1.0;
  779. Number frameGapSize = 1.0;
  780. Number frameTickHeight = 10.0;
  781. Number frameTickGap = 2.0;
  782. bool drawGrip = true;
  783. bool drawIcon = true;
  784. frameSize = defaultFrameWidth * zoomScale;
  785. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  786. if(i < spriteState->getNumFrameIDs()-1) {
  787. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  788. gapSize = 0.0;
  789. drawGrip = false;
  790. }
  791. }
  792. if(i > 0) {
  793. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  794. drawIcon = false;
  795. }
  796. }
  797. if(frameHeight < 32.0) {
  798. frameHeight = 32.0;
  799. }
  800. frameOffset = ((Number)i) * frameSize;
  801. // draw frame ticks
  802. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  803. if(i % 2) {
  804. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  805. }
  806. if(i == sceneSprite->getCurrentFrame()) {
  807. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  808. }
  809. meshTicks->addVertexWithUV(frameOffset, 0.0, 0.0, 0.0, 0.0);
  810. meshTicks->addColor(vertexColor);
  811. meshTicks->addVertexWithUV(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0);
  812. meshTicks->addColor(vertexColor);
  813. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0);
  814. meshTicks->addColor(vertexColor);
  815. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0);
  816. meshTicks->addColor(vertexColor);
  817. meshTicks->addIndexedFace(offset+0,offset+1);
  818. meshTicks->addIndexedFace(offset+1,offset+2);
  819. meshTicks->addIndexedFace(offset+2,offset+3);
  820. meshTicks->addIndexedFace(offset+3,offset+0);
  821. // draw icons
  822. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  823. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  824. Number iconFrameWidth = frameSize * 0.5;
  825. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  826. if(iconFrameHeight > frameHeight * 0.8) {
  827. iconFrameHeight = frameHeight * 0.8;
  828. iconFrameWidth = iconFrameHeight / aspectRatio;
  829. }
  830. Number iconOffset = 2.0;
  831. if(drawIcon) {
  832. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  833. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  834. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  835. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  836. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  837. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  838. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  839. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  840. offsetIcon += 4;
  841. }
  842. // draw frame backgrounds
  843. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  844. if(isFrameSelected(i)) {
  845. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  846. }
  847. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
  848. meshBg->addColor(bgFrameColor);
  849. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
  850. meshBg->addColor(bgFrameColor);
  851. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
  852. meshBg->addColor(bgFrameColor);
  853. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
  854. meshBg->addColor(bgFrameColor);
  855. meshBg->addIndexedFace(offset+0,offset+1);
  856. meshBg->addIndexedFace(offset+1,offset+2);
  857. meshBg->addIndexedFace(offset+2,offset+3);
  858. meshBg->addIndexedFace(offset+3,offset+0);
  859. Number gripWidth = 8;
  860. Number gripHeight = 24;
  861. Number gripOffset = (frameHeight-24.0) / 2.0;
  862. if(drawGrip) {
  863. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  864. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  865. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  866. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  867. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  868. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  869. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  870. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  871. offsetGrip += 4;
  872. }
  873. offset += 4;
  874. }
  875. scroller->setContentSize(frameOffset+frameSize, getHeight());
  876. }
  877. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  878. for(int i=0; i < selectedFrames.size(); i++) {
  879. if(selectedFrames[i] == frameIndex) {
  880. return true;
  881. }
  882. }
  883. return false;
  884. }
  885. void SpriteStateEditBar::Update() {
  886. refreshBar();
  887. }
  888. void SpriteStateEditBar::Resize(Number width, Number height) {
  889. UIElement::Resize(width, height);
  890. scroller->Resize(width, height);
  891. refreshBar();
  892. }
  893. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  894. this->spriteSet = spriteSet;
  895. sceneSprite = NULL;
  896. spriteState = NULL;
  897. draggingFrames = false;
  898. extendingFrame = false;
  899. barBase = new UIElement();
  900. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  901. barBase->addChild(barMeshBg);
  902. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  903. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  904. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  905. barBase->addChild(barMesh);
  906. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  907. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  908. barBase->addChild(frameTicksMesh);
  909. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  910. barBase->addChild(frameGripsMesh);
  911. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  912. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  913. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  914. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  915. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  916. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  917. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  918. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  919. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  920. zoomScale = 1.0;
  921. defaultFrameWidth = 50.0;
  922. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  923. addChild(scroller);
  924. }
  925. void SpriteStateEditBar::handleEvent(Event *event) {
  926. if(event->getDispatcher() == this) {
  927. InputEvent *inputEvent = (InputEvent*) event;
  928. switch(event->getEventCode()) {
  929. case InputEvent::EVENT_MOUSEWHEEL_UP:
  930. zoomScale *= 1.02;
  931. break;
  932. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  933. zoomScale *= 0.98;
  934. if(zoomScale < 0.25) {
  935. zoomScale = 0.25;
  936. }
  937. break;
  938. case InputEvent::EVENT_MOUSEDOWN:
  939. {
  940. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  941. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  942. focusSelf();
  943. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  944. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  945. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  946. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  947. bool willBeExtendingFrame = true;
  948. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  949. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  950. willBeExtendingFrame = false;
  951. }
  952. }
  953. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  954. extendingFrame = true;
  955. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  956. extendingIndex--;
  957. }
  958. } else {
  959. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  960. if(!isFrameSelected(selectedFrameIndex)) {
  961. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  962. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  963. selectedFrames.clear();
  964. }
  965. doSelectFrame(selectedFrameIndex);
  966. }
  967. }
  968. }
  969. }
  970. break;
  971. case InputEvent::EVENT_MOUSEMOVE:
  972. if(extendingFrame) {
  973. selectedFrames.clear();
  974. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  975. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  976. if(distance > 0.0) {
  977. spriteState->insertFrame(extendingIndex, extendingID);
  978. } else {
  979. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  980. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  981. spriteState->removeFrameByIndex(extendingIndex+1);
  982. }
  983. }
  984. }
  985. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  986. }
  987. } else {
  988. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  989. draggingFrames = true;
  990. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  991. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  992. if(distance > 0.0) {
  993. moveSelectedRight();
  994. } else {
  995. moveSelectedLeft();
  996. }
  997. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  998. }
  999. } else {
  1000. draggingFrames = false;
  1001. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1002. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1003. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1004. } else {
  1005. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1006. }
  1007. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1008. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1009. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1010. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1011. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1012. }
  1013. }
  1014. }
  1015. }
  1016. break;
  1017. case InputEvent::EVENT_MOUSEUP:
  1018. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1019. extendingFrame = false;
  1020. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1021. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1022. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1023. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1024. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1025. selectedFrames.clear();
  1026. }
  1027. doSelectFrame(selectedFrameIndex);
  1028. }
  1029. }
  1030. draggingFrames = false;
  1031. break;
  1032. }
  1033. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1034. InputEvent *inputEvent = (InputEvent*) event;
  1035. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1036. switch(inputEvent->getKey()) {
  1037. case Polycode::KEY_DELETE:
  1038. case Polycode::KEY_BACKSPACE:
  1039. if(hasFocus) {
  1040. deleteSelectedFrames();
  1041. }
  1042. break;
  1043. }
  1044. }
  1045. }
  1046. }
  1047. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1048. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1049. // select back and front
  1050. int frameIndex = selectedFrameIndex;
  1051. do {
  1052. if(!isFrameSelected(frameIndex)) {
  1053. selectedFrames.push_back(frameIndex);
  1054. }
  1055. frameIndex--;
  1056. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1057. frameIndex = selectedFrameIndex;
  1058. do {
  1059. if(!isFrameSelected(frameIndex)) {
  1060. selectedFrames.push_back(frameIndex);
  1061. }
  1062. frameIndex++;
  1063. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1064. std::sort(selectedFrames.begin(), selectedFrames.end());
  1065. }
  1066. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1067. for(int j=0; j < indexes.size(); j++){
  1068. unsigned int i = indexes[j];
  1069. if (i < 1 || i >= array.size()){
  1070. continue;
  1071. }
  1072. std::swap(array[i-1], array[i]);
  1073. }
  1074. }
  1075. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1076. for(int j=indexes.size()-1; j >= 0; j--){
  1077. unsigned int i = indexes[j];
  1078. if (i > array.size() - 2){
  1079. continue;
  1080. }
  1081. std::swap(array[i+1], array[i]);
  1082. }
  1083. }
  1084. void SpriteStateEditBar::moveSelectedLeft() {
  1085. if(spriteState->getNumFrameIDs() < 2) {
  1086. return;
  1087. }
  1088. for(int i=0; i < selectedFrames.size();i++) {
  1089. if(selectedFrames[i] == 0) {
  1090. return;
  1091. }
  1092. }
  1093. std::vector<unsigned int> newIDS;
  1094. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1095. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1096. newIDS.push_back(frameID);
  1097. }
  1098. swapElements(selectedFrames, newIDS);
  1099. for(int i=0; i < selectedFrames.size(); i++) {
  1100. if(selectedFrames[i] > 0) {
  1101. selectedFrames[i]--;
  1102. }
  1103. }
  1104. spriteState->setNewFrameIDs(newIDS);
  1105. }
  1106. void SpriteStateEditBar::moveSelectedRight() {
  1107. if(spriteState->getNumFrameIDs() < 2) {
  1108. return;
  1109. }
  1110. for(int i=0; i < selectedFrames.size();i++) {
  1111. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1112. return;
  1113. }
  1114. }
  1115. std::vector<unsigned int> newIDS;
  1116. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1117. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1118. newIDS.push_back(frameID);
  1119. }
  1120. swapElementsRight(selectedFrames, newIDS);
  1121. for(int i=0; i < selectedFrames.size(); i++) {
  1122. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1123. selectedFrames[i]++;
  1124. }
  1125. }
  1126. spriteState->setNewFrameIDs(newIDS);
  1127. }
  1128. void SpriteStateEditBar::deleteSelectedFrames() {
  1129. if(!spriteState) {
  1130. return;
  1131. }
  1132. spriteState->removeFrameIndices(selectedFrames);
  1133. selectedFrames.clear();
  1134. }
  1135. SpriteStateEditBar::~SpriteStateEditBar() {
  1136. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1137. }
  1138. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1139. headerBg = new UIRect(10,10);
  1140. addChild(headerBg);
  1141. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1142. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1143. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1144. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1145. addChild(label);
  1146. label->setPosition(10, 3);
  1147. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1148. addChild(stateTreeView);
  1149. stateTreeView->getRootNode()->toggleCollapsed();
  1150. stateTreeView->setPosition(0.0, 30.0);
  1151. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1152. addChild(newStateButton);
  1153. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1154. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1155. addChild(removeStateButton);
  1156. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1157. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1158. addChild(moreButton);
  1159. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1160. }
  1161. SpriteStateBrowser::~SpriteStateBrowser() {
  1162. }
  1163. void SpriteStateBrowser::Resize(Number width, Number height) {
  1164. headerBg->Resize(width, 30.0);
  1165. stateTreeView->Resize(width, height-30.0);
  1166. moreButton->setPosition(width - 30.0, 3.0);
  1167. removeStateButton->setPosition(width - 56.0, 3.0);
  1168. newStateButton->setPosition(width - 82.0, 3.0);
  1169. }
  1170. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1171. this->spriteSet = spriteSet;
  1172. stateSizer = new UIHSizer(10, 10, 200, true);
  1173. addChild(stateSizer);
  1174. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1175. stateSizer->addRightChild(stateDetails);
  1176. stateBrowser = new SpriteStateBrowser();
  1177. stateSizer->addLeftChild(stateBrowser);
  1178. newStateButton = stateBrowser->newStateButton;
  1179. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1180. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1181. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1182. stateTreeView = stateBrowser->stateTreeView;
  1183. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1184. selectedState = NULL;
  1185. visible = false;
  1186. enabled = false;
  1187. }
  1188. SpriteState *SpriteStateEditor::getSelectedState() {
  1189. return selectedState;
  1190. }
  1191. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1192. return stateDetails;
  1193. }
  1194. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1195. if(!entry) {
  1196. visible = false;
  1197. enabled = false;
  1198. return;
  1199. }
  1200. visible = true;
  1201. enabled = true;
  1202. spriteSetEntry = entry;
  1203. refreshStates();
  1204. if(entry->getNumStates() > 0) {
  1205. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1206. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1207. }
  1208. }
  1209. void SpriteStateEditor::handleEvent(Event *event) {
  1210. if(event->getDispatcher() == newStateButton) {
  1211. globalFrame->textInputPopup->action = "newState";
  1212. globalFrame->textInputPopup->setCaption("New state name");
  1213. globalFrame->textInputPopup->setValue("New State");
  1214. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1215. globalFrame->showModal(globalFrame->textInputPopup);
  1216. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1217. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1218. if(globalFrame->textInputPopup->action == "newState") {
  1219. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1220. spriteSetEntry->addSpriteState(newState);
  1221. refreshStates();
  1222. } else if(globalFrame->textInputPopup->action == "renameState") {
  1223. selectedState->setName(globalFrame->textInputPopup->getValue());
  1224. refreshStates();
  1225. }
  1226. }
  1227. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1228. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1229. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1230. if(globalFrame->yesNoPopup->action == "removeState") {
  1231. if(selectedState) {
  1232. spriteSetEntry->removeSpriteState(selectedState);
  1233. delete selectedState;
  1234. selectedState = NULL;
  1235. stateDetails->setSpriteState(NULL);
  1236. refreshStates();
  1237. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1238. }
  1239. }
  1240. }
  1241. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1242. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1243. if(selectedState) {
  1244. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1245. globalFrame->yesNoPopup->action = "removeState";
  1246. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1247. globalFrame->showModal(globalFrame->yesNoPopup);
  1248. }
  1249. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1250. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1251. stateMoreMenu->addOption("Rename", "rename");
  1252. stateMoreMenu->fitToScreenVertical();
  1253. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1254. } else if(event->getDispatcher() == stateMoreMenu) {
  1255. if(selectedState) {
  1256. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1257. globalFrame->textInputPopup->action = "renameState";
  1258. globalFrame->textInputPopup->setCaption("New state name");
  1259. globalFrame->textInputPopup->setValue(selectedState->getName());
  1260. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1261. globalFrame->showModal(globalFrame->textInputPopup);
  1262. }
  1263. }
  1264. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1265. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1266. if(selectedState) {
  1267. stateDetails->setSpriteState(selectedState);
  1268. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1269. }
  1270. }
  1271. }
  1272. void SpriteStateEditor::refreshStates() {
  1273. stateTreeView->getRootNode()->clearTree();
  1274. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1275. SpriteState *state = spriteSetEntry->getState(i);
  1276. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1277. if(state == selectedState) {
  1278. newNode->setSelected();
  1279. }
  1280. }
  1281. }
  1282. SpriteStateEditor::~SpriteStateEditor() {
  1283. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1284. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1285. }
  1286. void SpriteStateEditor::Resize(Number width, Number height) {
  1287. stateSizer->Resize(width, height);
  1288. }
  1289. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1290. previewBg = new UIImage("main/grid_dark.png");
  1291. addChild(previewBg);
  1292. previewBg->processInputEvents = true;
  1293. previewBg->setPosition(0.0, 30.0);
  1294. sprite = new SceneSprite(spriteSet);
  1295. addChild(sprite);
  1296. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1297. headerBg = new UIRect(10,10);
  1298. addChild(headerBg);
  1299. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1300. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1301. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1302. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1303. addChild(label);
  1304. label->setPosition(10, 3);
  1305. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1306. addChild(boundingBoxPreview);
  1307. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1308. boundingBoxPreview->lineWidth = 1;
  1309. bgSelector = new UIIconSelector();
  1310. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1311. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1312. bgSelector->selectIndex(0);
  1313. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1314. addChild(bgSelector);
  1315. }
  1316. SceneSprite *SpritePreview::getSceneSprite() {
  1317. return sprite;
  1318. }
  1319. SpritePreview::~SpritePreview() {
  1320. }
  1321. void SpritePreview::handleEvent(Event *event) {
  1322. if(event->getDispatcher() == bgSelector) {
  1323. switch(bgSelector->getSelectedIndex()) {
  1324. case 0:
  1325. previewBg->loadTexture("main/grid_dark.png");
  1326. break;
  1327. case 1:
  1328. previewBg->loadTexture("main/grid_light.png");
  1329. break;
  1330. }
  1331. }
  1332. }
  1333. void SpritePreview::Update() {
  1334. SpriteState *state = sprite->getCurrentSpriteState();
  1335. // if(state) {
  1336. // Vector2 bBox = state->getBoundingBox();
  1337. // sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1338. // }
  1339. //
  1340. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1341. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1342. bbBoxMesh->clearMesh();
  1343. bbBoxMesh->indexedMesh = true;
  1344. Number spriteScale = (getWidth() - 80) / sprite->getSpriteBoundingBox().x;
  1345. if(sprite->getSpriteBoundingBox().y * spriteScale > getHeight() - 80) {
  1346. spriteScale = (getHeight() - 80) / sprite->getSpriteBoundingBox().y;
  1347. }
  1348. Vector3 bBox = sprite->getLocalBoundingBox() * spriteScale;
  1349. SpriteFrame frame;
  1350. frame.coordinates.x = 0.0;
  1351. frame.coordinates.y = 0.0;
  1352. Vector3 bBoxNorm = bBox;
  1353. bBoxNorm.Normalize();
  1354. frame.coordinates.w = bBoxNorm.x * spriteScale;
  1355. frame.coordinates.h = bBoxNorm.y * spriteScale;
  1356. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1357. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1358. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1359. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1360. bbBoxMesh->addIndexedFace(0,1);
  1361. bbBoxMesh->addIndexedFace(1,2);
  1362. bbBoxMesh->addIndexedFace(2,3);
  1363. bbBoxMesh->addIndexedFace(3,0);
  1364. sprite->setScale(spriteScale, spriteScale, 1.0);
  1365. }
  1366. void SpritePreview::Resize(Number width, Number height) {
  1367. headerBg->Resize(width, 30.0);
  1368. previewBg->Resize(width, height-30.0);
  1369. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1370. sprite->setPosition(width/2.0, height/2.0);
  1371. boundingBoxPreview->setPosition(sprite->getPosition());
  1372. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1373. UIElement::Resize(width, height);
  1374. }
  1375. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1376. }
  1377. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1378. if(event->getDispatcher() == spriteBrowser) {
  1379. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1380. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1381. stateEditor->setSpriteEntry(selectedSprite);
  1382. } else if(event->getDispatcher() == addFramesButton) {
  1383. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1384. bool generateBBox = false;
  1385. if(spriteState->getNumFrameIDs() == 0) {
  1386. generateBBox = true;
  1387. }
  1388. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1389. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1390. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1391. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1392. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1393. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1394. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1395. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1396. }
  1397. stateEditor->getDetailsEditor()->refreshState();
  1398. } else if(event->getDispatcher() == stateEditor) {
  1399. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1400. } else if(event->getDispatcher() == spriteSheetEditor) {
  1401. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1402. if(state) {
  1403. state->rebuildStateMeshes();
  1404. }
  1405. }
  1406. PolycodeEditor::handleEvent(event);
  1407. }
  1408. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1409. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1410. delete mainSizer;
  1411. delete topSizer;
  1412. delete bottomSizer;
  1413. delete spriteSheetEditor;
  1414. delete spriteBrowser;
  1415. delete stateEditor;
  1416. delete spritePreview;
  1417. }
  1418. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1419. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1420. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1421. if(!sprite) {
  1422. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1423. sprite->reloadResourcesOnModify = true;
  1424. sprite->deleteOnUnsubscribe = true;
  1425. }
  1426. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1427. mainSizer = new UIVSizer(100, 100, 200, false);
  1428. addChild(mainSizer);
  1429. topSizer = new UIHSizer(100, 100, 400, false);
  1430. mainSizer->addTopChild(topSizer);
  1431. bottomSizer = new UIHSizer(100, 100, 200, true);
  1432. mainSizer->addBottomChild(bottomSizer);
  1433. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1434. topSizer->addLeftChild(spriteSheetEditor);
  1435. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1436. spriteBrowser = new SpriteBrowser(sprite);
  1437. bottomSizer->addLeftChild(spriteBrowser);
  1438. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1439. stateEditor = new SpriteStateEditor(sprite);
  1440. bottomSizer->addRightChild(stateEditor);
  1441. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1442. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1443. spritePreview = new SpritePreview(sprite);
  1444. topSizer->addRightChild(spritePreview);
  1445. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1446. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1447. spriteBrowser->refreshSprites();
  1448. PolycodeEditor::openFile(filePath);
  1449. return true;
  1450. }
  1451. void PolycodeSpriteEditor::selectAll() {
  1452. spriteSheetEditor->selectAll();
  1453. }
  1454. void PolycodeSpriteEditor::saveFile() {
  1455. Object fileObject;
  1456. fileObject.root.name = "sprite_set";
  1457. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1458. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1459. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1460. for(int i=0; i < sprite->getNumFrames(); i++) {
  1461. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1462. SpriteFrame frame = sprite->getSpriteFrame(i);
  1463. frameEntry->addChild("id", (int)frame.frameID);
  1464. frameEntry->addChild("x", frame.coordinates.x);
  1465. frameEntry->addChild("y", frame.coordinates.y);
  1466. frameEntry->addChild("w", frame.coordinates.w);
  1467. frameEntry->addChild("h", frame.coordinates.h);
  1468. frameEntry->addChild("ax", frame.anchorPoint.x);
  1469. frameEntry->addChild("ay", frame.anchorPoint.y);
  1470. }
  1471. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1472. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1473. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1474. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1475. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1476. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1477. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1478. SpriteState *spriteState = spriteEntry->getState(j);
  1479. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1480. spriteStateEntry->addChild("name", spriteState->getName());
  1481. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1482. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1483. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1484. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1485. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1486. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1487. String frameIDs;
  1488. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1489. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1490. if(f < spriteState->getNumFrameIDs()-1) {
  1491. frameIDs += ",";
  1492. }
  1493. }
  1494. spriteStateEntry->addChild("frame_ids", frameIDs);
  1495. }
  1496. }
  1497. fileObject.saveToXML(filePath);
  1498. }
  1499. void PolycodeSpriteEditor::Resize(int x, int y) {
  1500. mainSizer->Resize(x, y);
  1501. PolycodeEditor::Resize(x,y);
  1502. }