Ivan Safrin b402246a60 Merge pull request #247 from CIB/documentation před 12 roky
..
2DPhysics bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module před 12 roky
3DPhysics 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes před 13 roky
CgShading f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. před 14 roky
Curl dda069be43 Threaded event fixes před 13 roky
GLSL f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. před 14 roky
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. před 14 roky
Lightmaps 7cc9015fd0 Initial import from old repository před 15 roky
TUIO 023a413d34 Fix some warnings před 13 roky
Terrain 7cc9015fd0 Initial import from old repository před 15 roky
UI b402246a60 Merge pull request #247 from CIB/documentation před 12 roky
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. před 13 roky