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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 lat temu |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 lat temu |
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PolyBezierCurve.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolyBone.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 lat temu |
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PolyCamera.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 lat temu |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 lat temu |
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PolyCocoaCore.mm
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 lat temu |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 lat temu |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 lat temu |
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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11 lat temu |
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PolyCoreInput.cpp
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5b43e0b918
Fixed a bug in touch simulation in input core
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10 lat temu |
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PolyCoreServices.cpp
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 lat temu |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 lat temu |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 lat temu |
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PolyEntity.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 lat temu |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 lat temu |
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PolyEventDispatcher.cpp
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fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
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12 lat temu |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 lat temu |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 lat temu |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 lat temu |
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PolyFontGlyphSheet.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 lat temu |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 lat temu |
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PolyGLRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 lat temu |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 lat temu |
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PolyGLSLShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 lat temu |
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PolyGLSLShaderModule.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 lat temu |
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PolyGLTexture.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 lat temu |
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PolyGLVertexBuffer.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 lat temu |
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PolyImage.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 lat temu |
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PolyInputEvent.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 lat temu |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 lat temu |
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PolyLogger.cpp
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7418b7db1b
Clear logger instance on delete, fixes Polycode player crash on Mac
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11 lat temu |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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11 lat temu |
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PolyMaterialManager.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 lat temu |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 lat temu |
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PolyMesh.cpp
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5f660b6530
Added an OBJ file saving feature to Mesh
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11 lat temu |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 lat temu |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 lat temu |
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PolyParticleEmitter.cpp
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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11 lat temu |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 lat temu |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 lat temu |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 lat temu |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 lat temu |
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PolyRay.cpp
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336eb51af0
Gizmo Changes
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11 lat temu |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 lat temu |
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PolyRenderDataArray.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolyRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 lat temu |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 lat temu |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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11 lat temu |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 lat temu |
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PolyScene.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 lat temu |
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PolySceneEntityInstance.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 lat temu |
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PolySceneImage.cpp
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00432a4a91
Fix setImageCoordinates in SceneImage.
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11 lat temu |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 lat temu |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 lat temu |
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PolySceneLine.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 lat temu |
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PolySceneMesh.cpp
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 lat temu |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 lat temu |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 lat temu |
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PolySceneSound.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 lat temu |
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PolySceneSprite.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 lat temu |
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PolyShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 lat temu |
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PolySkeleton.cpp
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 lat temu |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 lat temu |
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PolySound.cpp
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 lat temu |
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PolySoundManager.cpp
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ed43849593
Added support for streaming Sounds
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11 lat temu |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 lat temu |
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PolyTextMesh.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 lat temu |
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PolyTexture.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 lat temu |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 lat temu |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 lat temu |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 lat temu |
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PolyTween.cpp
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d8453c220f
Added a way to remove tweens based on their target
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10 lat temu |
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PolyTweenManager.cpp
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b513dfbee2
Fixed bug in TweenManager that called onComplete on forced tween removal
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10 lat temu |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 lat temu |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 lat temu |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 lat temu |
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PolyWinCore.cpp
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0f74d7b45b
WGL extensions now properly intialized. Antialiasing now works on Windows
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11 lat temu |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 lat temu |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 lat temu |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 lat temu |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 lat temu |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 lat temu |